Season Two's Done — Here's What Stuck With Me
Twenty episodes down, and before season three kicks off I wanted to properly reflect on this one — not just recap it.
Highlights from how the season came together:
- Leaned hard into talking with people I didn't know well — harder to prep for, even more alive to record
- A clear pattern emerged: most guests didn't plan their way into games, they backed into it — a factory floor, a VFX career, a mistaken belief that you had to code to belong, etc.
- Empathy turned out to be the quiet thread through almost every conversation, whether it was about players, teammates, or the person a tool was built for
- Production got fast — one episode went from record to published in about ninety minutes — though a scheduling hiccup with no backup plan was a real lesson
- Season 3 starts soon, and I've already got a few episodes banked and ready!
Season 2 will archive behind Patreon once Season 3 begins, so if you want the full run of conversations (audio and video), now's a good time to catch up. Go give it a listen — I think you'll hear the thread too.
Find the Podcast at:
- Spotify
- Patreon
- RSS
- Instagram
- Bluesky
- YouTube
- Blog
- Email: DevToDevPodcast@Gmail.com
Find Me At:
- https://www.linkedin.com/in/alexsulman/
- https://www.instagram.com/pelicanpeculiar/
- https://www.alexsulmanportfolio.net/
- https://bsky.app/profile/peculiarpelican.bsky.social
Information
- Show
- FrequencyUpdated Weekly
- PublishedJuly 20, 2026 at 3:00 PM UTC
- Length14 min
- Season2
- RatingClean
