Hosted by Lars Janssen, Studio Relations Director at Koch Media / Deep Silver, the devcom Podcast airs on a weekly basis on multiple audio platforms. Each episode features interviews or fireside chats with renowned guests from the global games industry.
The Fireside Cast - Survive as an Indie-Team - Johanna Janiszewski
In this Episode of "The Fireside Cast" our host Lars Janssen speaks with Johanna Janiszewski. Together with her husband she founded in 2016 her studio Tiny Crocodile Studios in Berlin. Their debut game "Monkey Swag" received the "Best Kid Award" at the "Deutscher Computerspiel Preis" in 2018. Johanna talks about founding a Indie-Studio, creating games and offer other services like coaching to survive as a small studio.
The Fireside Cast - F2P Market - Teut Weidemann
With Teut Weidemann we welcome a real veteran of the German games industry. He was part of one of the first German game studios, Rainbow Arts, and worked for companies like Microsoft and Ubisoft. For more than a decade he has been the expert in F2P Games. In this episode of "The Fireside Cast" he gives us some insights into the F2P Market. 00:00:00 Welcome00:00:41 Introduction of Teut Weidemann00:03:00 Falling in Love with F2P00:07:05 Success of F2P and leaving P2W aside00:09:33 The concequenses of a Paywall and their alternatives00:12:11 Creating a successfull F2P-Game00:15:20 White spots in the Market - Product Positioning 00:22:21 What should you focus on?00:28:26 Track everything you need, but how?00:32:15 Form a new title and create a second hit00:37:50 Do´s and dont´s about Moneytization00:47:07 From traditional to F2P game development00:58:40 F2P of Next Generation Consoles 01:02:30 Goodbye
The Fireside Cast - Build up a studio - Astrid Mie Refstrup
With Astrid Mie Refstrup we speak to the co-founder of Triple Topping Games studio Astrid shares with us her stories about building up a small studio and finding the perfect team, providing everyone with a safe working environment. We also take a closer look at Kowloon Nights, a worldwide video game fund for developers. 00:00:00 Welcome00:00:33 Indroduction Astrid00:03:13 Finding the right company name00:04:35 Building up a company with a safe environment00:08:35 Speaking about policies00:12:34 Approching new people for the company00:15:31 Finding the perfect team size00:16:52 Uploading the employe handbook (link)00:18:07 Getting ideas and inspirations for the working culture00:21:33 Talking about the new game Welcome to Elk00:25:41 Trigger Emotions in a game00:28:37 Talking about Kowloon Nights 00:31:26 How work the funding in Kowloon Nights00:33:04 Pitch a game to Kowloon Nights00:36:11 Translate between investors and developer00:38:55 Good advice for publishing 00:43:35 Goodbye
The Fireside Cast - Alignment and Remote - Christopher Schmitz
Christopher Schmitz has a long time experience in the video games industry. Starting in the Demoscene his history looks like the who is who of the business like Blue Byte, Quantic Dream, IO Interactive, EA Ghost Games and now Remedy. As a COO (Chief Operating Officer) his last project was the well received title Control. In our newest epsiode of "The Fireside Cast" our host Lars Janssen speaks with Christopher about alignment of teams and also how to change from office work to remote. Not only in the times of a pandemic but also for the future of a digital business.
The Fireside Cast - Diversity and inclusion - Reneé Gittins
We proudly welcome Reneé Gittins. Reneé is the Executive Director of the IGDA (the International Game Developers Association) and CEO of Stumbling Cat, creator of “Potions: A Curious Tale”. Our host, Lars Janssen, chats with Reneé about the importance of diversity and inclusion. She shares her experience in what companies can do to create a safe environment for everyone, and also how to handle difficult situations. 00:00:00 Welcome00:00:39 Introducing Reneé Gittins00:02:26 The State of the Industry00:06:26 Building an open minded team00:09:14 Hiring new teammembers00:12:05 How to deal with harassement and toxic behaviors00:19:34 Increasing the level of psychological safety00:22:11 How did the pandemic affected the games industry?00:25:33 What need people learn to provide good leadership00:27:12 The work of the IGDA 00:32:57 The loose of the social contact in these times00:35:57 What kind of groups is affected the most by covid?00:39:45 Is there a way back after the pandemic? 00:44:17 Talking about the game developer crisis conference and webinar series00:48:23 Reneé talks about her way into the games industry01:00:07 Goodbye
The Fireside Cast - Game development behind the iron curtain - Szilárd Matusik
Moleman 4 is a documentary about game developement in hungary right within the cold war. An unknown fact is that many ames for the Commodore 64 were developed by Novatrade in Hungary. Szilárd Matusik made a documentary about this time and revealed some interesting facts. In this podcast our host Lars Janssen talks about the documentary and how it was to develop a game behind the iron curtain.00:00:00 Welcome00:01:11 Introduction Szilárd Matusik00:02:23 Remembering the first gaming experience00:04:05 Making a documentary about gaming history00:09:37 How game development starts in hungary in the 80s00:18:07 Reverse engineer the hardware00:22:36 The structure of the teams00:29:35 Creative ways in developing00:31:48 How game development evolved00:36:51 Pitching games to Nintendo00:41:00 Developers on fire00:42:41 Why Novatrade vanished00:48:07 Hungarin game developers today00:51:44 How to support the work Szilárd Matusik00:53:24 Goodbye