
46 episodes

Developing iOS 11 Apps with Swift Stanford
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- Education
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4.3 • 172 Ratings
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Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
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17. Core Motion and Camera
Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
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16. More Segues
Paul Hegarty talks about modal, popover, unwind, and embed segues.
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15. Alerts, Notifications, Application Lifecycle
Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
Customer Reviews
The rest of the course...
...is available on the iTunesU iPad app. There are additional materials from the first six sessions, too. It's not clear whether Apple intends to ever make the complete course available as a podcast here, through iTunes.
I find it much more valuable to have the course avialable on the computer, where one can have Xcode running side by side with it. Hey Apple, how about an iTunesU app for OSX?
shuffle ToDo
who can give me shuffle ToDo in his Concentration app.. i don't know how to do that
More more!
Thank you for this! I wish my uni would teach this, I have to learn it by myself. Thanks for this great content!
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