Devoted Talks

Devoted Studios

Devoted Talks is a podcast series hosted by Ninel Anderson. We talk with the industry's top voices to share their knowledge and insight and help artists grow. Let’s get real!

  1. What FNAF Taught Us About Horror Games | Devoted SpeakEasy Ep40 with Jason Topolski

    6D AGO

    What FNAF Taught Us About Horror Games | Devoted SpeakEasy Ep40 with Jason Topolski

    🎨 Devoted Fusion — hire vetted game art talent, manage production, and ship faster.https://app.devotedfusion.com/artfeed?utm_source=youtube&utm_medium=video&utm_campaign=speakeasy_ep40 Horror games are kind of EVERYWHERE right now. Indie horror, psychological horror, spooky animatronics… You name it. So we wanted to talk to someone who literally makes these games and knows what is going on. Jason Topolski (JTop) from Steel Wool Studios joined Devoted SpeakEasy to talk about making horror games, working on Five Nights at Freddy’s, and why fear is such a strong tool in game design.  We get into why horror is a great starting point for small teams, how Steel Wool packs environments with layered details and backstories, and why leaving things unexplained can be WAAAAY scarier than showing everything. 🧑 About Jason: Jason Topolski is a Creative Director and Co-Founder at Steel Wool Studios. He has worked at Pixar and Telltale and also does improv, board game design, voice acting, and directing.Jason on LinkedIn https://www.linkedin.com/in/jtopolski/ Steel Wool Studios https://steelwoolstudios.com/  🔗 Follow Devoted Studios on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com

    43 min
  2. 11/05/2025

    Portfolio or Profile… What Matters More in 2025? | Get Hired #15

    Tired of sending out job apps and hearing… nothing? We get it. So we brought in Amir Satvat from Tencent Games to share what’s really happening in hiring right now. 🎨 Devoted Fusion — hire vetted game art talent, manage production, and ship faster. https://app.devotedfusion.com/artfeed?utm_source=linkedin&utm_medium=social&utm_campaign=GetHired_AmirSavat 🔗 Connect with Amir Satvat LinkedIn: https://www.linkedin.com/in/amirsatvat/ Community Website: https://amirsatvat.com/ Discord: https://discord.com/invite/amirsatvatWriting an effective job post: https://www.linkedin.com/posts/amirsatvat_if-youre-looking-for-work-right-now-here-activity-7349470427120914432-mmLj   🧑People from Profile Review Section: Dario Sartor: https://www.linkedin.com/in/dariosartor3d Willamis Rodrigues: https://www.linkedin.com/in/willamis-rodrigues Rainer Petter https://www.linkedin.com/in/rainerpetter Jose Ramirez https://www.linkedin.com/in/jd-ramirez-u Gustavo Souto https://www.linkedin.com/in/gustavo-souto-83a96a370 TIMECODES: 00:00 Intro 00:21 Amir Savat’s Story 07:05 Game Industry Jobs: Global Breakdown 10:31 How to Build Your Brand in Games 18:11 The Soft Skills That Actually Matter 21:52 Folks Talks 25:16 Profile Review 32:51 Rapid Questions! 36:57 Ending We go deep into: 🎯 Where the real jobs are (and what’s drying up) 🧭 How to build a personal brand that feels genuine 💬 Why being recognizable beats applying to 500 roles 💡 Tips for introverts, interviews, and staying hopeful 🔗 Follow Devoted Studios on Social Media:  ▶️YouTube: https://www.youtube.com/@Devoted-Talks 🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com      #DevotedStudios #SpeakEasy #GameDev #Careers #AmirSatvat #Hiring #GamingCommunity #TencentGames #GameDevAdvice #GameDevCareer #GamingCareer

    38 min
  3. Lessons from a AAA Launch Gone Wrong | Bret Robbins | Devoted SpeakEasy Ep38

    09/30/2025

    Lessons from a AAA Launch Gone Wrong | Bret Robbins | Devoted SpeakEasy Ep38

    Bret Robbins, Creative Director behind Dead Space and Call of Duty, joins Devoted SpeakEasy to share the unfiltered truth about creating a brand new AAA IP. 🔗 Check out Brett on LinkedIn: https://www.linkedin.com/in/bret-robbins-a91a3350/ TIMECODES: 0:00 - Intro 0:42 - Get to Know Bret Robbins 2:41 - The Early Days of Dead Space 6:17 - Breaking Through a Crowded Market 20:08 - Creative Role vs Leading a Company 31:08 - What Worked When Scaling a Studio 43:27 - How to Build a Successful New IP 48:16 - AI in Game Development 50:02 - A Success Story 53:01 - Blitz Round: Rapid Fire Q&A! 55:33 - Ending 🎮 What you will learn in this episode • Why launching a new IP is tougher than ever • The two things that make or break any game: a clear vision and a battle-tested team • How timing and market noise buried Immortals of Aveum • Lessons on early marketing, community building, and showing work in progress • How tight budgets and real constraints can spark better design • Remote versus in-studio production and what actually works for creative teams 👉 Subscribe for more SpeakEasy episodes with game industry leaders and visit Devoted Studios to learn how our strike teams help studios ship ambitious games faster. → https://devotedstudios.com/  🔗 Follow Devoted Studios on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com      #GameDevelopment #gamedev #AAA #newIP #DevotedSpeakEasy #BretRobbins #DeadSpace #gameindustry #AAAGames #DevotedStudios #CoDevelopmentStudios #GameCoDevelopment

    56 min
  4. How to Protect Your Equity, Board Seats, and IP in Investor Deals | Devoted SpeakEasy Ep37

    09/09/2025

    How to Protect Your Equity, Board Seats, and IP in Investor Deals | Devoted SpeakEasy Ep37

    In the second part of the interview with Brandon Huffman, managing attorney at Odin Law, Ninel and her guest unpack the investor side: what to accept, what to push back on, and how to protect your team, your equity, and your roadmap. We dig into: ✅ When to go to a publisher vs an investor ✅ How valuation and dilution can shrink your stake ✅ SAFEs vs convertible notes (and the surprise dilution hiding in them) ✅ Control terms like board seats, veto rights, and compensation ✅ Strategic investors and the rights that can block future deals ✅ Protecting founder equity with vesting, cliffs, and buybacks ✅ What drag-along and tag-along mean in practice ✅ How to handle a bad investor relationship ✅ Why it’s worth looping in a lawyer early (many defer fees until funding closes)TIMECODES:0:00 Intro 0:27 Our guest 1:46 When to choose a publisher vs investor 7:00 Key things to check in investor deals 18:04 Anti-dilution clauses and why they matter 20:04 Protecting your role as founder 26:29 Common investor terms 31:26 Managing a mismatch with an investor 32:59 Ending 👉 📌 Get smarter about game development. Hit subscribe! 🔗 Follow Devoted Studios on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com      #GameDevelopment #IndieDev #GameBusiness #VentureCapital #SAFEs #ConvertibleNotes #GameStudio #Fundraising #DevotedStudios #BrandonHuffman #OdinLaw #GamePublishing

    35 min
  5. Before You Sign That Publishing Contract… Watch This | Ft. Brandon Huffman | Devoted SpeakEasy Ep36

    08/21/2025

    Before You Sign That Publishing Contract… Watch This | Ft. Brandon Huffman | Devoted SpeakEasy Ep36

    HOLD UP! ✋ In this episode of Devoted Speakeasy, Ninel, our CEO, talks with Brandon Huffman, managing attorney at Odin Law, to break down the traps, hidden clauses, and money math every indie (and even AAA) dev should understand before putting pen to paper. From milestone traps to brutal recoup terms, Brandon shares the real-world contract details that can make or break your studio. Pitching your first game or your fifth, this is the episode that could save you years of headaches (and a lot of cash). We cover: 🎯 Why publishers are tightening their terms in 2025 📊 The recoup clause that can wipe out your revenue 📅 How to structure milestones so you actually get paid 🚫 Termination clauses that can bankrupt a studio 💬 How to keep your creative vision when working with a publisher If you’re an indie dev, a small studio, or anyone thinking about partnering with a publisher… watch this before you sign anything. 👉 📌 Subscribe for more unfiltered game dev talks! 🔗 Follow Devoted Studios on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com

    48 min
  6. The Art, the Tech, and the Chaos of Designing Avowed | Devoted Speakeasy E35

    07/18/2025

    The Art, the Tech, and the Chaos of Designing Avowed | Devoted Speakeasy E35

    In this episode of Devoted Speakeasy, Ninel hangs out with Dimitri Berman, Lead Character Artist at Obsidian Entertainment, to talk about the chaos, creativity, and caffeine that went into building the cast of Avowed.TIMECODES:0:00 Intro 1:34 What Avowed Is Really About 4:03 Why RPG Character Pipelines Are So Complicated 15:29 Step-by-Step: Creating a Character 21:59 What It’s Like to Design 900 Characters with 3 Artists 30:17 Creature Design vs Outfit Design in Game Dev 38:03 What It Really Takes to Be a Character Artist 41:45 What’s Next for Character Development 43:24 Fail Stories 46:35 Blitz Questions 49:14 Ending We get into: What it actually takes to build characters for a huge RPG Why they switched engines mid-production (spoiler: lighting was a nightmare) What it’s like designing mushroom-infected people and ogres with six-packs How much players really care about fashion… even in first-person And why creature artists are a little weird (in the best way) If you’ve ever tried making a character, shipped an RPG, or just love hearing the behind-the-scenes of game dev, this one’s worth sticking around for. 👉 Like what you hear? Hit like, drop a comment, and don’t forget to subscribe. We’ve got more dev stories coming your way. 🔗 Follow us on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com      #ObsidianEntertainment #Avowed #GameDev #CharacterArt #DevotedSpeakeasy #RPGDesign #DevotedStudios #Metahuman

    50 min
  7. They Designed The Sims… and They Have Stories | SpeakEasy #34 w/ Jessica & Lacey)

    06/13/2025

    They Designed The Sims… and They Have Stories | SpeakEasy #34 w/ Jessica & Lacey)

    Ever wondered who animated your Sim yawning, or who decided they should clean toilets with that much personality? In this episode, we go behind the scenes with two of the creative minds who have shaped The Sims for over a decade.🚀 ✨ Jessica Stites (Art Director) and Lacey Banister (Senior Animation & VFX Director) from Maxis join Ninel Anderson to talk about everything from: Animating weird but lovable Sim moments Staying creative while working on the same game for years The necessity of cheat codes,  The evolution of inclusivity and expansion packs The real work behind making The Sims feel fun and familiar Being female team leaders in a male-driven industry And yes… someone had to model every toilet. 🧼 Watch the video version: https://youtu.be/7ZBwRHHLUtY 🚀 Check out our brand new Devoted Fusion platform – connecting game creators with curated freelance artists in minutes: https://shorturl.at/p1JgH 🔗 Follow us on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com      #TheSims #GameDev #DevotedSpeakEasy #Maxis #Animation #GameArt #WomenInGames  #SpeakEasyPodcast  #GameDevelopment #DevotedStudios

    53 min

Ratings & Reviews

5
out of 5
3 Ratings

About

Devoted Talks is a podcast series hosted by Ninel Anderson. We talk with the industry's top voices to share their knowledge and insight and help artists grow. Let’s get real!