Dialog is a seasonal podcast featuring weekly, in–depth conversations with special guests about the impact of technology on creativity, society, and culture. Hosted by MacStories' Federico Viticci and John Voorhees.
Writers and Writing: Wrap-Up
This week Federico and John conclude season one of Dialog with a discussion of what they learned from each of their guests. Despite vastly different backgrounds, there were several themes that ran throughout our interviews with John Gruber, Frank Turner, John August, Carrie Patel, and Pierce Brown. To wrap up season one, we revisit getting started as a writer, the impact and use of social media, influences and idea generation, getting past writer’s block, and the roles of hard work, luck, and privilege in succeeding. Thanks for listening. See you next season.
Creating the World of Red Rising with Author Pierce Brown (Part 2)
This week Federico and John conclude their conversation with New York Times best-selling author Pierce Brown, the creator of the Red Rising series of novels. In the second part of our two-part interview, we talk about Brown’s writing process, the usefulness of typewriters and deadlines, the challenges of writing dialogue and multiple points of view, Iron Gold, Dark Age, and the tools used to write the Red Rising series.
Creating the World of Red Rising with Author Pierce Brown (Part 1)
This week Federico and John talk to New York Times best-selling author Pierce Brown, the creator of the Red Rising series of novels. In this first part of a two-part interview, we talk about what the release of a new book is like, how he got started writing, the themes and influences behind the Red Rising series, the business of writing, social media, and interacting with fans.
Video Game Narrative Design and Writing Science Fantasy Novels with Carrie Patel (Part 2)
This week Federico and John conclude their conversation with video game narrative designer and novelist Carrie Patel. In this installment, we cover where Patel finds inspiration, planning a novel, her writing process, the benefits of having a publisher, balancing writing and a full-time job, and more.
Video Game Narrative Design and Writing Science Fantasy Novels with Carrie Patel (Part 1)
This week Federico and John are joined by video game narrative designer and novelist Carrie Patel. In this first part of our conversation, we explore narrative design in games Patel has worked on at Obsidian Entertainment, including Pillars of Eternity and The Outer Worlds, which is coming to consoles and PC in October.
Screenwriting, Novels, Apps, and More with John August (Part 2)
This week Federico and John conclude their conversation with screenwriter John August about Fountain markup syntax, his apps, Highland and Weekend Read, writing sprints, Courier Prime, and creating scripted podcasts.