The Diceology Podcast

MadJayZero

Welcome to Diceology — a podcast network for people who take their games seriously and their tables even more seriously. I'm Mad Jay, GM-at-Large, and this feed used to be one show. Now it's four: Muses of Play — Sarah Doom and I muse about creativity and designersDice Unknown — actual-play and behind-the-table stories pulled straight from the games I'm running.The Vault — All the episodes that have come before!Think StoryCorps for gamers, spread across three shows instead of one feed doing everything badly. We talk about where games fit into people's lives, what early gaming was like, what life looks like after the dice are put away — and I still bring my own GM-at-Large adventures into it. What I'm playing, running, or prepping, at the table or online. Whether you're chasing the latest TTRPG trends or just want the rest of the gamer's story, you're in the right feed. Let's run those dice. 🎲 🎲 🎲

  1. 3d ago

    Muses of Play: Reflections

    😋 "The Zoom Cloud Ate It" You didn't miss episode three. We recorded Tim Hutchins. It was unhinged. I loved it. Zoom holds recordings for about 30 days and I wasn't paying attention, so it's gone. My fault — no redundancy, no local pull, just trust in the cloud. Tim's agreed to come back for a redo and we'll tack it onto the end of the season. 🤔 Making Games Alone (and Why Nobody Helps With Your Second One) So this is me and Sarah Doom chewing on what we learned from the Bakers and from Tim, and what we're stealing for our own work. Two very different models. Meg and Vincent Baker and their kids have the tightest creative feedback loop I've ever seen — a whole family under one roof who can say rethink this and stay a family. Tim works alone, in a room full of things he touches, and he's honest about being selfish with that space. Sarah and I both wanted a piece of each. Which got us to the games industry being great at first-time designers and great at established ones, and it drops the ball hard on everyone in the middle. Second game. Third game. No scholarships, no structures, no conventions aimed at you. Same gap exists in software, in game dev, in newsletters. Also in here: Why my son picking up Cy_Borg got me into a game I'd never have boughtTactile play — chits, face cards, and my black advent box of secretsSarah's six simultaneous games, including Mother, the one that makes people winceCurrent muses: sip-and-paint nights, Florence + the Machine, and Terrence Crawford retiring undefeated —WIP TTRPG!!Catch Sarah Doom at scorcha.net and her latest post, Experting While Female Send us Fan Mail Support the show Thanks for listening to Diceology! If you enjoyed the show, don’t forget to subscribe so you never miss an episode. You can find us wherever you get your podcasts.  Want to support the show and get exclusive content? Head over to Play Fearless or My Patreon to subscribe and join the community!  Let's make this our regular thing! 🤘🏾

    Muses of Play: Reflections
  2. Apr 21

    Muses of Play: Powered by the Bakers, Pt2

    A game is “done” when you stop thinking about it, right? The Bakers complicate that in the best way, and it instantly changes how we think about tabletop RPG design, publishing, and the long life of ideas. We start with the deceptively simple question of finishing, then follow it into Apocalypse World, Burned Over, and the broader Powered by the Apocalypse ecosystem where iteration, hacks, and play communities keep a design alive for decades. From there, we zoom out to the craft problem every creator hits sooner or later: how do you keep your work from turning into an echo chamber? We talk about avoiding insular design, why it helps to play with people who are not game designers, and how “outside” inputs like movies, museums, walks, concerts, and conversations with other creatives can reshape mechanics and story procedures. If you care about playtesting, creative collaboration, and making games that land with real tables, you’ll find a lot to steal here. We also get personal about inspiration and values. Place and history matter, including the messy histories under our feet and the responsibility to amplify underrepresented voices. Then we shift into family creativity across generations: different brains, different processes, different remix instincts, and the hard-won skills of staying respectful and genuinely invested when creative conflict shows up. We wrap with a candid segment on social media, kids’ privacy, and media literacy, grounded in ongoing critical thinking rather than one-size rules. If this hits for you, subscribe, share the episode with a designer friend, and leave a review. What’s one creative choice you’d change, and why? Send us Fan Mail Support the show Thanks for listening to Diceology! If you enjoyed the show, don’t forget to subscribe so you never miss an episode. You can find us wherever you get your podcasts.  Want to support the show and get exclusive content? Head over to Play Fearless or My Patreon to subscribe and join the community!  Let's make this our regular thing! 🤘🏾

  3. Jan 31

    Muses of Play

    Creativity doesn’t come with a handbook, so we're building our own. We swap notes on how solo game makers and artists actually get things done: setting a three-influence pillar to keep ideas fresh, designing from mechanics without losing theme, and navigating the murky last 5 percent where projects stall. Sarah shares how Bluebeard’s Bride and Velvet Glove grew from triangulated influences, why a haunted hotel retreat unlocked a stuck chapter, and how tiny mint‑tin drawings rebuilt a drawing habit. Jay brings a crunchy “debt‑punk” concept where upgrades cost debt and the whole loop is about clawing your way back to zero, plus the reality of pacing work under the gaze of Kickstarter backers. We get candid about boundaries, voice, and trust. Backers deserve clarity, not personal disclosure, so we talk about communicating progress without oversharing. Editing is a partnership that should preserve tone, not sand it down. Accountability doesn’t have to be a crowd; sometimes it’s a weekly call with one trusted peer who will cheer, critique, and expect pages by Tuesday. And when screens drain you, physical making—ink sketches, pencils, binding, even painting minis—can refill the well in a way no doc can. Music becomes a quiet engine for focus too: looping Yes Yeah Yeahs for a vast, echoing dungeon vibe; dropping All Them Witches to score void‑cathedrals and space‑goth moods. There’s a personal layer we don’t gloss over: how early support—or the lack of it—shapes creative identity, and how we parent with privacy in mind while giving kids real access to tools, art, and music. We close with an “Ask One Forward” prompt for our next guests, the Bakers, about social media, kids, and creativity, and we lay out what’s shipping: In The Pines in edit, Velvet Glove headed to editing, Prison Planet drafting, and more playtests on deck. If you care about game design craft, sustainable habits, and finishing strong without losing your voice, this one’s for you. Enjoyed the conversation? Follow, share with a creative friend, and leave a review with your favorite trick for getting from 95 percent to done. Send us Fan Mail Support the show Thanks for listening to Diceology! If you enjoyed the show, don’t forget to subscribe so you never miss an episode. You can find us wherever you get your podcasts.  Want to support the show and get exclusive content? Head over to Play Fearless or My Patreon to subscribe and join the community!  Let's make this our regular thing! 🤘🏾

    Muses of Play
  4. 12/24/2023

    From Hobby to Profession: The Life of Paid Game Masters

    Have you ever wondered what it's like to turn your tabletop gaming passion into a profession? Judd Karlman and I chat about our extraordinary path from hobbyists to professional game masters (GMs), revealing the quirky, exciting, and sometimes absurd adventures that come with the territory. From hilarious bachelor party RPG requests to the broader implications of monetizing our love for gaming, we peel back the curtain on a niche that's rapidly gaining traction. Join us as we reminisce about our initial foray into paid GMing and how it has evolved into a noteworthy part of our creative and community endeavors. As seasoned GMs, we also tackle the practical side of running various campaign styles, including the nuances of open table versus West Marches formats. I open up about the routines I've adopted to stay sane and healthy during long sessions at the screen, and we both reflect on the rewarding experience of watching players shape their own narratives. Setting boundaries and creating inclusive spaces for our players is paramount, and we share how we navigate these responsibilities to ensure that everyone at the table feels comfortable and safe. The episode concludes with a critical discussion on maintaining a safe and respectful gaming community, addressing the challenge of confronting 'broken stairs'—problematic individuals who threaten the group's play. We highlight the cultural impact of phenomena like Critical Role and the excitement around the Dungeons & Dragons movie, emphasizing how they shape our approach to community building. Our conversation is an invitation to listeners to engage with us and contribute to a dialogue that prioritizes safety, inclusion, and the pure joy of collaborative storytelling in gaming. Send us Fan Mail Support the show Thanks for listening to Diceology! If you enjoyed the show, don’t forget to subscribe so you never miss an episode. You can find us wherever you get your podcasts.  Want to support the show and get exclusive content? Head over to Play Fearless or My Patreon to subscribe and join the community!  Let's make this our regular thing! 🤘🏾

Ratings & Reviews

5
out of 5
4 Ratings

About

Welcome to Diceology — a podcast network for people who take their games seriously and their tables even more seriously. I'm Mad Jay, GM-at-Large, and this feed used to be one show. Now it's four: Muses of Play — Sarah Doom and I muse about creativity and designersDice Unknown — actual-play and behind-the-table stories pulled straight from the games I'm running.The Vault — All the episodes that have come before!Think StoryCorps for gamers, spread across three shows instead of one feed doing everything badly. We talk about where games fit into people's lives, what early gaming was like, what life looks like after the dice are put away — and I still bring my own GM-at-Large adventures into it. What I'm playing, running, or prepping, at the table or online. Whether you're chasing the latest TTRPG trends or just want the rest of the gamer's story, you're in the right feed. Let's run those dice. 🎲 🎲 🎲