141 episodes

The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even roleplay!

DnDNerds‪!‬ DnDNerds

    • Leisure
    • 5.0 • 1 Rating

The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even roleplay!

    Hexcrawl 73 - Return to Bullywug Village and the Bloody Mist of Golem Workshops

    Hexcrawl 73 - Return to Bullywug Village and the Bloody Mist of Golem Workshops

    STEVEN III leads Render, Jhank, Bariq, and new goblin messenger Hounddog from the Golem Workshop underneath the (now-dead) cyclops Harpilos' house in search of the control amulet to the shield guardian known as MICHAEL (Mechanical Incident Control Hazardous Area Exploration Lifeform). The amulet once belonged to Caradoc, STEVEN's creator, and he is hoping to find out what he can about it, but unfortunately it seems to be where Caradoc died, namely at the bottom of a pool in the middle of the Bullywug Village. The bullywugs, led by King Lenny and the shaman Rebel Sue, think that they recently caused major flooding in the lower Thorn River valley, leading to the collapse of the domain there. STEVEN and crew face hungry refugees, make several plans then go off script anyway, try to align with the skirmishers led by Darvin Dundragon against the Bullywug leadership, but also try to prevent a genocide, all while trying to recover the amulet. Hounddog finds a sequined glove that he interprets as an omen, Bariq executes a plan to recover the actual amulet, STEVEN assassinates the top Bullywug leadership to avoid wider bloodshed, and things mostly work out, unless you're King Lenny or fan-favorite Prince Bodean. After getting the amulet, the party and MICHAEL face off against a bloodsucking mist in the summoning chamber of the golem workshop and against an unhappy wraith that has been causing problems. That facility is now all cleared except for the persistent steam mephit problem.

    • 3 hr 7 min
    Hexcrawl 72 - Total Party Kill

    Hexcrawl 72 - Total Party Kill

    Young bugbear paladin Roff leads Rasprax, Simple Jack, Cassius, and Swift Current to hunt down the goblin necromancer Chetiin, who recently caused an undead outbreak in the Upperthorn Domain. Despite some bad weather, they discover the hideout in a series of caves, and while battling some undead, one zombie flees to raise the alarm. Swift Current pursues and is the first to fall to the necromancer's magic. As the others start to flee, Chetiin repositions to the entrance cave, and cuts down Rasprax, Cassius and Simple Jack. Roff tries to flee a different way but is killed by skeletons. An attempt is made to recover the bodies before they are lost forever, but Chetiin grows stronger with the raised zombies of this party of PCs, setting the stage for a new direction in the campaign.

    • 2 hr 46 min
    Hexcrawl 71: Cyclops Battle and Abandoned Mine

    Hexcrawl 71: Cyclops Battle and Abandoned Mine

    Render leads Jhank, Arty, and Swift Current in an epic battle against cyclops cousins Harpalos and Palados, who have finally decided to rid the world of the deceitful guests under Harpalos' house. Palados throws a couple of giant ticks into the mix, Jhank gets big, Arty and Swift move all over the map, and Render mostly shoots from afar until Harpalos closes to him and starts wailing on him. Eventually the adventurers turn the tide and destroy the cyclops cousins, taking Harpalos' home and several magical items as loot! They decide to explore a nearby hex and encounter a strange abandoned mine with a bizarre inhabitant known as Moon Crab who controls a magical machine called the Cimmerian Device. They help Moon Crab back to his home in Hidden Lake and check on the dwarves there, who seem to have gotten even stranger since anyone spoke to them.

    • 2 hr 42 min
    Hexcrawl 70: Body Switch, Bulette Battle, and Return to Olegs

    Hexcrawl 70: Body Switch, Bulette Battle, and Return to Olegs

    Rasprax leads Jorgrim, Swift Current, some pikemen and skirmishers, and two new adventurers - feytouched human sorcerer John Doe/Simple Jack and dwarven forge cleric Bors McCraw - out of the Drow Caves and towards the trading post known as Oleg's where the whole campaign began, carting a wagon full of tin ingots to sell. Along the way the discover a bulette lair, stop at a local vineyard to buy a keg of fine Melshimber wine, and happen across a magical fey-well that causes Jorgrim and Simple Jack to switch bodies. They are attacked by an angry bulette that kills half their soldiers, then meet the ettin BorisChorus who relieves them of their new wine and escorts them to the rock outcrop known as the Horned Titan. Camping there, they are beset by giant ants, who agree to take some of their supplies in exchange for peace. At Oleg's, now renamed Zas Gor, they discover a thriving Zhent operation with a stone fort and palisaded trading area. They sell their tin to shady tobacco merchant Brooks Hyland and investigate the defenses of the fortification.

    • 2 hr 38 min
    Hexcrawl 69 - Snow Scorpions, Deadly Thorns, and Barrow Wights

    Hexcrawl 69 - Snow Scorpions, Deadly Thorns, and Barrow Wights

    Jhank leads Gemwin, Cassius, and STEVEN III on an exploratory expedition out of Axeholm, where they discover the dangers of Snow Scorpion Crevasse, the cruel Thorny Hills, a grotto cave home to crag cats, a griffon nest, a votive shrine to the water goddess Eldath, some barrow wight mounds, the polluted quarry, and the stirge-infested sinkhole, ending in the town of Llorkh, where the crew join up with the spellcasters of the Manticore's Muse.

    • 3 hr 2 min
    Hexcrawl 68 - Sigurd's Search for Ivar

    Hexcrawl 68 - Sigurd's Search for Ivar

    The Llorkh spellcasters Cassius and Kain are joined by War Cleric Sigurd, who is looking for his lost friend Ivar, taken prisoner by the Zhents. With Sigurd leading the way, they cut a deal with Winget Sparrow of the Black Network for some information, then find a drug dealer named Chuka who knows the way to Lost Hope Prison up in the mountains. They encounter kobolds, the stone giant Hazbarg, centaurs, and the cyclops Palidos, who relieves them of a mule. At the prison, they don't manage to get past the security to find and rescue Ivar, so that will have to be a future quest. On the journey back they stop in and visit the Axeholm dwarves.

    • 2 hr 47 min

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