Dodgebrush Podcast

Robin Chyo

Welcome to Dodgebrush Podcast! We focus mainly on learning more about artists/creatives within the video game industry. Our priorities: -SPOTLIGHT artists (especially rising artists) in the entertainment industry -Provide INSIGHT into project/game/film development for those working in the industry and those curious about how things work -ANALYZE games from an artist-focused perspective Hosted by: Robin Chyo https://www.artstation.com/robinchyo Video version of episodes: https://www.youtube.com/@Dodgebrush_Podcast Website: https://www.dodgebrush-podcast.com

Episodes

  1. 4h ago

    Dodgebrush Podcast - Episode 03 - Danny Huynh and Casey Matsumoto

    EPISODE 03: This was a really fun exchange and is perfect for anyone wanting to learn a bit more what the path and day-to-day of working in the UI department is like, you should check this conversation out!----ABOUT DANNY HUYNH--Danny is a UI Technical Artist with a strong art foundation and a passion for UI implementation that has helped studios ship dozens of titles. With a deep understanding of multiple disciplines, he supports his team throughout all stages of development and provides effective, well‑informed solutions. While he thrives in collaborative environments, Danny is equally efficient working independently and taking ownership of features. His goal on every project is to inspire others and continually refine his craft.Portfolio: https://artofdhuynh.artstation.com/Instagram:   / artofdhuynh  ---ABOUT CASEY MATSUMOTO--Casey is a UI Designer / Concept Artist, who has been freelancing part-time and working at several studios for the past 15 years.He developed a foundation in illustration and conceptual design while studying Illustration and Entertainment Art from Art Center College of Design in Pasadena, California. While working at several studios, Casey has engaged a wide range of skill-sets from illustration and UI design to concept work and design direction. He has worked in these roles on an assortment of projects in indie games, film, motion graphics, UI design, and feature film FX design.He currently resides in Tokyo, Japan and working as an UI Designer at Kojima Productions since 2017Portfolio: https://www.caseymatsumoto.com/Instagram:   / kcmatsumoto  ---Referenced Artists1) Akira Toriyamahttps://characterdesignreferences.com...2) Paul Richardshttps://www.autodestruct.com/----Spotlight Artists1) Bryan Vuhttps://bpvu.online/2) Walter Kimhttps://www.artstation.com/wksnap3) Ivan Vismarahttps://www.artstation.com/ivanvismara4) Kalen Chockhttps://www.kalenchockart.com/----00:00:05 Intro00:00:49 Guest introductions00:04:10 Behind the scenes00:05:18 Danny and Casey's origin story00:11:54 Wheel Spin #100:12:32 Wheel Spin Question #1: Who is one artist you'd recommend to a random person?00:13:11 Akira Toriyama00:14:48 Paul Richards00:17:37 The importance of creating a variety of options and sharing your process00:22:56 Casey's artist journey00:26:34 Art Center 200400:28:46 First job - Konami Entertainment00:29:13 Working in film/ Rhythm & Hues00:29:54 Introduction to Graphic design/Adobe Illustrator/Vector art via Youtube00:32:38 Started working @ Kojima Productions (Death Stranding, Death Stranding 2)00:35:09 Danny's artist journey00:36:31 Starting @ Art Institute for video game programming00:38:26 Being exposed to the concept art industry by Art Institute Inland Empire for free workshops00:39:52 First job as a 2D artist at Counterplay Games on Duelyst00:40:33 Seeing Casey make the move from concept to UI/moving to Blind Squirrel Games to do concept to UI to UI technical art00:44:13 Understanding the difference between Casey and Danny's UI roles00:58:56 What could a concept artist do to help make your job easier?01:01:41 Driving the UI direction01:10:17 Use-case considerations01:24:07 Healing and learning through extracurricular creativity01:46:04 Being honest with yourself/stepping outside of your comfort zone/traveling locally or overseas/experience life01:58:43 Communities in Japan02:07:52 UI resources/communities?02:14:53 Shared UI principles across video game and non-video game UI talent02:18:29 When worlds collide..02:27:35 Sake!02:30:38 Wheel Spin #202:30:57 Wheel Spin Question #2 - What would you be doing if art wasn't an option?02:37:53 Shared Spotlights02:38:29 Shared Spotlight : Bryan Vu (UI Artist)02:40:12 Shared Spotlight : Walter Kim (Concept Artist)02:42:52 Shared Spotlight: Ivan Vismara (Concept Artist)02:44:31 Bonus Shared Spotlight: Kalen Chock (Concept Artist)02:47:01 Outro02:47:05 End

    Dodgebrush Podcast - Episode 03 - Danny Huynh and Casey Matsumoto
  2. Jul 28

    Dodgebrush Podcast - Bonus! 02 - Art Communities

    In this bonus episode, I'm joined by concept artists Josh Kao (Halo franchise, Valorant) and Mitch Mohrhauser (Ghost of Tsushima, Ghost of Yotei). Josh Kao: https://artofjoshkao.squarespace.com/ Mitch Mohrhauser: https://www.artstation.com/mitchmohrhauser Our topic of discussion is "Art Communities". This includes building a community of friends after moving to a new area and also the larger art community (ie, art forums such as Conceptart.org, Discord servers, in-person workshops/events, Artstation, etc). It's a fun and loose chat that we hope you'll enjoy! ---- Social Links: https://dodgebrush-podcast.com Host: Robin Chyo ---- 00:00:00 - Start 00:00:22 - Guest intros 00:01:23 - Building our community in Florida/Ignition Entertainment 00:08:47 - Excitement over moving/starting first job 00:12:48 - Different art styles going towards the same project 00:15:30 - Looking back at our older work 00:18:46 - ImagineFX magazine 00:23:38 - "There's no one perfect studio" 00:26:10 - "Chyoogle" 00:27:52 - Transitions in life 00:29:46 - "The Musical Chair" Theory 00:39:32 - Larger Art Communities 00:40:28 - Conceptart.org 00:44:02 - Sijun's Speedpainting Thread 00:44:48 - Interactivity on showcase sites vs art forums 00:52:26 - How do you go about getting feedback nowadays? 01:01:31 - Forums serving as a testing ground/safe space/and where you can grow or help others 01:10:36 - Homogenous work/Art school bubbles 01:11:32 - Art forums/communities timeline 01:13:36 - In-person events for building a sense of community 01:24:13 - Lightbox Expo/Artist Alley 01:27:36 - How were you introduced to art forums? 01:33:10 - The future of art communities 01:48:57 - Listener Question: Adjacent Career Options 01:59:50 - Outro

    Dodgebrush Podcast - Bonus! 02 - Art Communities
  3. Jul 10

    Dodgebrush Podcast - Episode 02 - AMANDA KIEFER

    [Recorded on June 25, 2026] In this episode, I'm joined by concept artist, AMANDA KIEFER! Artstation: https://amandakiefer.artstation.com IG: https://www.instagram.com/amanda_kiefer_art Huckleberry Mentorship: https://home.huckleberry.art/offers/caWkx6z7/checkout ---- Host: Robin Chyo Social Links: https://dodgebrush-podcast.com ---- ABOUT Amanda Kiefer Amanda Kiefer is a senior concept artist with 8+ years of video-game industry experience. She excels at problem-solving for art teams and enjoys creating original characters, environments, weapons and prop concept art. She has worked for companies/clients such as: Firewalk Studios, Disney Imagineering, Skydance Interactive, Ironwood Games. She's also contributed to animation studios such as Shadowmachine and Dreamworks TV. ---- Shared Spotlights Ben Nicholas - https://www.artstation.com/belgianboolean Antone Bak - https://www.artstation.com/tonetime---- Referenced Artists: Natalie Hall - https://www.nataliehallart.com/Alan Lee - https://www.wikiart.org/en/alan-lee John Howe - https://www.john-howe.com/portfolio/gallery/ Iain McCaig - https://iainmccaig.blogspot.com/ Art of Concord // Adrian Majkrzak - https://ghostorbit.com // Derek Jones - https://www.artstation.com/prismbrain // Noax - https://www.artstation.com/noax-design // Sheng Lam - https://www.artstation.com/shenglam // Ryan DeMita - https://www.artstation.com/ryandemita // Kevin Kruse - https://www.artstation.com/kevintk ---- 00:00:00 - Start 00:00:04 - Intro 00:00:45 - Amanda's Introduction 00:02:58 - Wheel Spin #1 00:04:47 - Natalie Hall - Tattoo Artist 00:10:08 - Behind The Scenes 00:11:57 - Amanda's Art Journey 00:13:26 - Introduction to Concept Art : J.R.R Tolkien's The Lord of the Rings Series 00:14:04 - LOTR Artwork by Alan Lee and John Howe 00:15:22 - Enrolling Animation and Digital Arts program at Chico State University 00:18:09 - Graphic Design gig @ Hot Topic 00:18:57 - Amanda seeing her work out in the real world 00:21:30 - Moving to LA 00:22:22 - Interning at Skydance Interactive 00:22:57 - Video Returns 00:23:05 - Working on The Walking Dead - Saints & Sinners 00:26:07 - Amanda's Personal IP: "Wayward Heavens" 00:26:39 - Attending Brainstorm School and LA Academy of Figurative Arts 00:27:15 - Character Concept Art 00:28:13 - Iain McCaig as an influence 00:39:07 - Reacting to a difficult point-in-time in our industry 00:42:53 - Horror/sci-fi horror 00:46:58 - What is "Creepy Pasta"? 00:48:59 - Silent Hill f (Neobardz Entertainment/KDE, 2025) 00:50:34 - The challenge of making something scary 00:54:57 - Wheel Spin #2 01:05:37 - Different types of portfolio expectations and the risk of being risk averse 01:09:07 - Art tests + Tailoring your portfolio 01:17:13 - Sci-fi 01:28:44 - Working on Concord 01:39:18 - Amanda's Personal IP, "Wayward Heavens" 01:41:31 - New Art: Austrennus Regulus, first Archon of the New World 01:46:50 - Making-of/takeaways 01:53:47 - Wheel Spin #3 02:07:07 - Robin's Spotlight Artist: Antone Bak 02:08:58 - Amanda's Spotlight Artist: Ben Nicholas 02:10:53 - Plugs - Amanda's Mentorship Program 02:14:26 - Outro

    Dodgebrush Podcast - Episode 02 - AMANDA KIEFER
  4. Jun 14

    Dodgebrush Podcast - Episode 01 - EDISON MOODY (Concept Artist)

    In this episode, I'm joined by fellow concept artist, EDISON MOODY! Artstation: https://www.artstation.com/edisonmoody IG: https://www.instagram.com/edison.moody ---- Host: Robin ChyoSocial Links: https://robin-chyo.com/dodgebrush-podcast ---- ABOUT Edison Moody Edison is a Seattle-based artist that has been working in and around the game industry for the last decade. Growing up in Iowa, he was always drawn to stories and art that made him feel like he was somewhere else. His family didn’t have the means to travel outside the Midwest, so games and movies became his form of tourism. Through his exposure to human culture and imagination across the planet, he gained a life long obsession with history, art, and our dreams for the future. As a kid, Edison remembers fighting desperately to stay awake late enough to watch “Cowboy Bebop,” blasting euro trance music in his middle school hallways, and smuggling his PSP into church so he could play “Mega Man” and “Loco Roco,” careful to avoid the pastor's gaze like Frodo and Sam hiding the one ring from Sauron. He didn’t know it at the time, but these moments were foundational to the kind of artist he would become. Never did he outgrow a single interest — they only deepened as he learned more about the world and himself. ---- 00:00:00 - Intro 00:00:09 - Welcome! 00:01:07 - Wheel Spin Question #1: What has been the most satisfying piece/project you've worked on? 00:02:12 - CROSSWALKERS 00:05:43 - Being inspired by our surroundings/building your visual library 00:07:37 - Figuring out your art style 00:08:34 - What is Dodgebrush Podcast? 00:12:42 - Edison's Origins 00:13:30 - First artistic influences (Dreamcast, family, fanart) 00:16:06 - First serious attempts at art 00:17:12 - Studying fine art in college00:18:05 - VR immersion/implants (silly tangent) 00:22:17 - Being so easily fooled by early video game graphics (Gran Turismo 3, FF8) 00:23:18 - Formative years working part-time and the impact it had in his life 00:29:39 - Developing social skills and how it might help with conflicting personalities 00:31:21 - Artists and egos 00:34:42 - Artstation's impact on the artist 00:38:20 - Processing other artists' work 00:40:08 - The reality of having to be competitive as a commercial artist 00:42:36 - Creative freedom/artistic integrity 00:45:14 - Wheel Spin Question #2: What would you be doing if you weren't an artist/ art wasn't an option? 00:47:47 - Shout out to Sifu/Basketball 00:48:11 - Seattle's car culture 00:49:14 - Shoutout to Sapphire Suns 00:49:38 - Initial D as an influence 00:53:52 - The artistic impact of studying in Rome/living in Brooklyn 01:00:53 - Finding a Black sci-fi/fantasy writers community group and working on covers/illustrations 01:01:42 - Any person wearing Dragon Ball Z shirt = fellow nerd 01:03:12 - Pushing AND moving outside your comfort zone 01:09:17 - Working with VR 01:12:17 - Has being a concept artist lived up to your expectations? 01:15:52 - Health/dealing with RSI in 2020 during covid 01:18:11 - Dealing with mental health/self-esteem 01:21:22 - Responding to different opinions/staying adaptive 01:25:21 - Work-life balance 01:28:16 - Are you a concept artist who only works on games or a concept artist that ALSO plays games? 01:29:01 - Shoutout to MinnMax 01:31:27 - Console-less nerds coping by reading video game magazines 01:33:46 - Parents and video games 01:39:40 - Being influenced by the Final Fantasy franchise 01:39:50 - Yoshitaka Amano 01:41:35 - The world and art of Final Fantasy XII 01:42:18 - Final Fantasy VII 01:44:49 - Final Fantasy XII, again?! Akihiko Yoshida 01:47:38 - Final Fantasy IX, X, VII... 01:50:47 - Bonus Question! 01:52:30 - Fumito Ueda/genALPHA/The Last Guardian/Shadow of the Colossus/Ico 01:59:02 - Wheel Spin Question #3: Who is one artist you'd recommend to a random person? 01:59:30 - Kehinde Wiley 02:03:33 - Outro Visual game clips used for educational commentary purposes; rights belong to their respective publishers.

    Dodgebrush Podcast - Episode 01 - EDISON MOODY (Concept Artist)

About

Welcome to Dodgebrush Podcast! We focus mainly on learning more about artists/creatives within the video game industry. Our priorities: -SPOTLIGHT artists (especially rising artists) in the entertainment industry -Provide INSIGHT into project/game/film development for those working in the industry and those curious about how things work -ANALYZE games from an artist-focused perspective Hosted by: Robin Chyo https://www.artstation.com/robinchyo Video version of episodes: https://www.youtube.com/@Dodgebrush_Podcast Website: https://www.dodgebrush-podcast.com