Drop /// Inches is a podcast devoted to Apple's other 8-bit computer, the Apple ///. We cover the history, the people, hardware, software, literature, usage, tricks, repair, and even news.
Episode 19: May Wait No August
As August 2017 draws to a close, here is an episode we recorded in May with a lead-in we recorded earlier in August. It’s been a busy summer. Topics include: Martin Haye’s Satan Mode disk, Reactive Micro’s universal power supply, Paul Rickards’ WiFi232, Big Mess o’ Wires’ Floppy Emu, John Morris’ Applesauce, Great Plains Hardisk … Continue reading Episode 19: May Wait No August →
Episode 18: Don Burtis
We’re back, with an episode that was three months in the making. Mike and Paul talk (in November 2016) about the state of things in our Apple /// worlds, and then speak at some length with Don Burtis (in December 2016), who designed (among many other things) the Microsoft SoftCard III. Don Burtis, who is probably most … Continue reading Episode 18: Don Burtis →
Episode 17: PSUs, KPIs, RPS, and more!
In this episode, Mike and Paul chat about various things that were newsworthy when the recording was made. Replacement power supplies, insights from the last Apple /// product manager, Apple ///-themed iPhone cases, drivers, Record Processing Services, and more. For those following along in real time, this episode was recorded a long time after the one that preceded … Continue reading Episode 17: PSUs, KPIs, RPS, and more! →
Episode 16: Taylor Pohlman
In this episode, we interview Taylor Pohlman, who joined Apple in 1979 and became the Apple /// Product Marketing Manager in 1981, managing the “Reintroduction” of the Apple ///. He is also well known for the series of columns in Softalk magazine (“The Third BASIC”) introducing concepts in Business BASIC programming. Later, he left Apple to found … Continue reading Episode 16: Taylor Pohlman →
Episode 15: Baseball and Business BASIC
Mike came across a reference to “The greatest baseball game never played”, a well-hyped simulated baseball game broadcast in July 1982, pitting National League and American League stars of diverse eras against each other in an ultimate fictitious game—simulated using a custom-written program on an Apple ///. The game was later pressed as an LP, and contains … Continue reading Episode 15: Baseball and Business BASIC →
Episode 14: Daniel Kottke, Diving into SOS.DRIVER, Misc., and Etc.
We begin 2016 discussing the “Driv3rs” python script with its author, Mike Whalen, some miscellaneous topics, and a phone interview with Daniel Kottke, from some years ago. Mike Whalen’s Driv3rs script will take an SOS.DRIVER file and extract information about all of the drivers contained within, and we talk about using the script, finding drivers, the format … Continue reading Episode 14: Daniel Kottke, Diving into SOS.DRIVER, Misc., and Etc. →
This podcast is getting better and better. The interview with Colette Askeland was top-notch, giving me some insight into the challenges of creating the III's hardware, an area that I really had no awareness of before. Guys, keep up the good work. It would be great to track down the other folks who helped create the III, or who wrote software for it. I'd love to hear their stories!
Excellent show about a misunderstood machine
It’s great to hear a podcast dedicated to one of the most misunderstood systems of all time. Paul and Mike do a great job of conveying their enthusiasm for a machine I’ve long been interested in, but have never actually owned.
As an Apple II fan and history buff, I’ve always been aware of the basic story about the Apple III. However, what I knew was based on publications of the day, who didn’t necessarily get the story right. With this podcast, the accumulated CORRECT stories about the Apple III, its origins, and how to use it, can finally be told.
I am excited to hear what Paul and Mike will have to say in coming episodes! If you have any interest in this fascinating 8-bit wonder, this is the place to come.