Episode 3: Optimizing Workflow and Enhancing 2D Graphics in Unity
In this episode, we're diving into powerful techniques to streamline your Unity workflow and elevate your 2D graphics to new heights. We'll explore:
Save and Load Selections: Quickly manage object groups.
Customizing Duplicate Numbering: Maintain clarity in object naming.
"EditorOnly" Tag: Exclude objects from builds.
Editor Colors & Playmode Tint: Clearly differentiate edit and play modes.
Align Cameras: Efficiently match cameras and scene views.
Sprite Atlases: Optimize sprites by reducing draw calls.
SpriteAtlas API: Control sprite atlases dynamically at runtime.
2D Pixel Perfect Package: Ensure crisp pixel art visuals.
PSD Importer Package: Import Photoshop files seamlessly.
Efficient Tilemap Creation: Create optimized grid-based worlds.
2D Skeletal Animation & IK: Create smooth, realistic animations.
Tune in to significantly enhance your productivity and visual quality in Unity!
信息
- 节目
- 频率一日一更
- 发布时间2025年5月7日 UTC 22:33
- 长度14 分钟
- 季1
- 单集3
- 分级儿童适宜