67 episodes

An interview show taking you behind the scenes of the latest games, talking to developers, artists and creators. Hosted by Chris Button from Byteside.
Hosted on Acast. See acast.com/privacy for more information.

High Resolution: inside the video games industry Byteside

    • Leisure
    • 4.0 • 1 Rating

An interview show taking you behind the scenes of the latest games, talking to developers, artists and creators. Hosted by Chris Button from Byteside.
Hosted on Acast. See acast.com/privacy for more information.

    Xbox's brilliant accessibility strategy explained | Interview with Anita Mortaloni (Xbox)

    Xbox's brilliant accessibility strategy explained | Interview with Anita Mortaloni (Xbox)

    Xbox is regarded by many as being the leader in game accessibility, with an inclusive vision that starts at the top. In recent years, the Microsoft brand has delivered various programs aimed at including people of all ages and abilities. From the Xbox Accessibility Guidelines for developers, to the addition of American Sign Langauge interpreters on official livestreams, and accessibility feature tags on the digital store, there are plenty of fantastic initiatives happening at Xbox. Anita Mortaloni, Director of Accessibility Xbox, explains how Xbox works with communities to foster inclusion and accessibility at all levels.
    Follow Anita Mortaloni on Twitter: https://twitter.com/anitamortaloni
    Follow Byteside on Twitter: https://twitter.com/byteside
    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    • 26 min
    Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)

    Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)

    Cult of the Lamb is yet another Aussie success story, having already welcomed more than a million cultists into its flock. Julian Winton, the Creative Director of the game, shares how Cult of the Lamb went through multiple iterations before settling on the satisfying gameplay we see today. Join us for an entertaining chat about the highs and lows of game development - no sacrifice required!
    Follow Julian Winton on Twitter: https://twitter.com/JulianWilton_
    Follow Byteside on Twitter: https://twitter.com/byteside
    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    • 29 min
    What are the best games of 2022 so far?

    What are the best games of 2022 so far?

    There are already many strong entries for the best game of 2022. Edmond Tran and Emily Spindler from GamesHub join Byteside's Chris Button to discuss the year in games so far. Elden Ring, Horizon Forbidden West, and Fire Emblem Warriors: Three Hopes headline a selection of worthy contenders.
    Read the GamesHub best games of 2022 (so far) article: https://www.gameshub.com/news/features/best-games-of-2022-so-far-pc-ps5-xbox-nintendo-switch-mobile-23864/
    Follow Edmond Tran on Twitter: https://twitter.com/EdmondTran
    Follow Emily Spindler on Twitter: https://twitter.com/Sagef0xx
    Follow Byteside on Twitter: https://twitter.com/byteside
    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    • 42 min
    Rogue Legacy 2: the story behind the roguelike hit | Teddy Lee (Cellar Door Games)

    Rogue Legacy 2: the story behind the roguelike hit | Teddy Lee (Cellar Door Games)

    Rogue Legacy walked so Hades could run. Now, nearly 10 years after the original, Rogue Legacy 2 is another shining example of the highly replayable roguelike genre.
    Cellar Door Games co-founder and designer Teddy Lee joins High Resolution to detail the tricky path to capturing success a second time.
    From finding popularity with Rogue Legacy, the commercial struggles of the studio's follow-up in Full Metal Furies, to the surprisingly emotional Early Access journey of Rogue Legacy 2, Lee explains it all.
    Also, there's a little discussion about the studio's early Flash games, including Don't Shit Your Pants, a game we've all played IRL at some point in our lives.
    To keep up to date with High Resolution, follow the podcast and subscribe to Byteside’s twice-weekly newsletter examining all things tech, digital culture, and video games: https://newsletter.byteside.com/
    Articles referenced:
    https://www.destructoid.com/why-is-rogue-legacys-follow-up-considered-a-pretty-massive-failure/https://www.digitaltrends.com/gaming/rogue-legacy-2-early-access-takeaways/
    Follow Byteside on Twitter: https://twitter.com/byteside
    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    • 45 min
    Inside Australia's fastest-growing studio & Conan Chop Chop | Kim Forrest & Jeff Wong (Mighty Kingdom)

    Inside Australia's fastest-growing studio & Conan Chop Chop | Kim Forrest & Jeff Wong (Mighty Kingdom)

    Mighty Kingdom recently launched Conan Chop Chop, a chaotic rogue-lite that transforms the typically adult-focused Conan the Barbarian franchise into a more family-friendly cartoon outing.
    Hear from Kim "Kimbo" Forrest, studio creative director, and Jeff Wong, producer, as they discuss the sometimes challenging development of a game announced on April Fool's Day some years ago. It turns out that game development can be about the friends you make along the way!
    To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.
    Follow Byteside on Twitter: https://twitter.com/byteside
    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    • 57 min
    How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock)

    How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock)

    Made by Studio Drydock, a remote team founded by former EA developers, Wylde Flowers is a cosy life and farming sim with a witchy twist. It launched via Apple Arcade earlier this year and has since become one of the top games on the subscription service ahead of its upcoming PC and Nintendo Switch release. In Wylde Flowers, you play as Tara, who moves to a charming rural island to help out her grandma and the family farm. However, she discovers not everything is as it seems...
    Amanda Schofield, Studio Drydock co-founder and creative director on Wylde Flowers, joins High Resolution to discuss her time working on The Sims franchise, the challenges of founding a remote studio, and what goes into making diverse characters.
    To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.
    Follow Byteside on Twitter: https://twitter.com/byteside
    Follow Chris Button on Twitter: https://twitter.com/BibbyBhoy

    Hosted on Acast. See acast.com/privacy for more information.

    • 54 min

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