178 episodes

We play a different TTRPG every week. Four of our rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join us as we explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.

Firebreathing Kittens Firebreathing Kittens

    • Fiction
    • 5.0 • 31 Ratings

We play a different TTRPG every week. Four of our rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join us as we explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.

    Come Fly To Space (No Port Called Home)

    Come Fly To Space (No Port Called Home)

    Ivy, Tord, Fennis, and Colette have to save a soup kitchen! Naturally this means a heist of a huge diamond, a fake murder, a duel, a pop song from the 70s, and a spaceship?! Join them on this exciting episode of Firebreathing Kittens! Come Fly To Space is an actual play podcast of the No Port Called Home RPG system.

    • 3 hr 4 min
    Trailer for Come Fly To Space

    Trailer for Come Fly To Space

    Ivy, Tord, Fennis, and Colette have to save a soup kitchen! Naturally this means a heist of a huge diamond, a fake murder, a duel, a pop song from the 70s, and a spaceship?! Join them on this exciting episode of Firebreathing Kittens! Come Fly To Space is an actual play podcast of the No Port Called Home RPG system.

    • 2 min
    How to play No Port Called Home

    How to play No Port Called Home

    How to play No Port Called Home.
     
    Hi everyone, this is a special episode of Firebreathing Kittens. I’m the game master for an upcoming session using the rules for No Port Called Home. This episode is a summary of what I learned after reading the rule book. Hopefully this will be a handy guide for how to play for my players, will help me organize myself, and will be useful for you listeners, too, who are looking to play No Port Called Home yourselves.
    There are a dozen different races to pick from in No Port Called Home. They include humans, giant jotunn, amphibious nix, genetically enhanced vesp, nomadic hedonistic fae, indestructible robotic archon, freed former worker drone tsuku, and more. When you build your character, you will pick one of these races. Use the race’s character sheet as your starting character sheet, that you’ll add more and more things to later. The rule book has an example crew mate named Zephyr who is a tsuku race, a freed former worker drone. I will refer to Zephyr’s character sheet throughout this how to play guide, using Zephyr as an example.
    Let’s talk about classes. No Place Called Home has nearly forty classes. You will pick three of them to build your character. These classes include a calibrist who obsessively optimizes a firearm, a swordfiend who stabs opponents with point objects, a martial artist who fights with their hands, a brute who fights with this chair they happened to find, a fortress that gains defensive bonuses as long as they hold their position, an engineer who can maintain and improve the team’s vehicle, a strategist who can delegate extra actions to their teammates, a con artist who and lies and fibs, a changeling who can rearrange their limbs, a conduit who can splice their mind into machines to remote listen to conversations, a swarmmaster with clouds of loyal insects, and more. Doesn’t that sound like a lot of fun options? Great news, you get to pick not one, not two, but three of them. Which three should you pick? The rule book suggests picking a combination of classes that empower you to take action both in and out of combat. Don’t limit yourself to only in-combat effects. For our example character build, Zephyr has the three classes of: martial artist who fights with their hands, freerunner who sprints and runs and does flips, and ranger, who prevents their teammates from setting off terrain effects through their expert guidance. Each class has some questions to think and write about. For example, among other questions, the ranger asks you to list four places you have been. The martial artist asks you, among other questions, if you advertise the fact that you are skilled in combat, or do you allow others to underestimate you? The freerunner asks you what you would do if a situation forced you to leave someone behind who could not run as fast. The three classes you pick will have questions that help you think about how your character would act.
    Let’s talk about skills. There are four categories of skills: physical, social, knowledge, and practical. Physical skills include agility, dexterity, strength, your ability to orient yourself in zero gravity, stealth, endurance, and how well you squirm. Knowledge skills include your knowledge of biotech, history, people, places, engineering, computers, and medicine. Social skills include your ability to soothe, entertain, deceive, manipulate, persuade, command, and read people. Practical skills include your perception, survival, research, crafting, and piloting skills. There are more than twenty skills overall.
    When you pick three classes, each class will come with points in skills and stats. Start out with a zero in all skills, and then add the numbers from your classes and write the total on your character sheet. For example, Zephyr is a martial artist, freerunner, and ranger. The martial artist gives them +2 in all physical skills, so that’s a 2 in agility, dexterity, strength, zero-g, stealth, enduranc

    • 14 min
    Ivy Green Interview

    Ivy Green Interview

    Ivy Green Interview

    • 14 min
    The Show Must Go On (Dicing With Death)

    The Show Must Go On (Dicing With Death)

    Embark on a thrilling journey with Demyan, Nugh, and Maeve in a Dicing with Death adventure! Watch as they cast roles, conquer fate, and spice up the stage to save the play! 

    • 2 hr 18 min
    Trailer for The Show Must Go On

    Trailer for The Show Must Go On

    Embark on a thrilling journey with Demyan, Nugh, and Maeve in a Dicing with Death adventure! Watch as they cast roles, conquer fate, and spice up the stage to save the play! 

    • 1 min

Customer Reviews

5.0 out of 5
31 Ratings

31 Ratings

heliumboy ,

Fun, funny and friendly gaming podcast

This podcast is the most fun TTRPG podcast I’ve listened to. The rotation of characters makes it each episode/story refreshing and interesting to listen to. My favorite character is Lothario, who always comes to the party looking stylish and with his friendly demeanour. I’m still new to tabletop rpgs, but Firebreathing Kittens has been a fun way to learn different types of tabletop games.

Janiite ,

Firebreathing Kittens is Awesome

This is my new favorite RPG podcast. The cast is fantastic, the characters are memorable, and the adventures are full of twists and turns. Unlike most other actual plays, these folks showcase all sorts of roleplaying games (not just D&D), shining a spotlight on lesser-known gems. The episodes I've listened to so far are hilarious, wholesome, and brilliantly-acted. Definitely recommend!

emkizziar5.16 ,

Best DnD Podcast Out There!

I just started listening, via Spotify, from the first available episode and now I’m at Ghost Tea Party. I love everything about the podcast, especially how innocent it is. I recommend the show to everyone and I’d love to join some day! My love to Dr. Crud III, Beans, Olive, Nesgrax, Furious Johnson, Jenny, Tanager, Curry, Raincloud Moonglow, Boltzmann, Aaron, Oryn, Rollo Specklebottom, Meercat, Moka, Riffman, and I’ll never forget you Sitara! Thanks to all the other members as well, please keep making the same phenomenal content!

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