Great Software People

From Homebrew Game Development to Becoming a Tech Tour de Force with Director, Product & Solutions Marketing at Acquia, Alan Botwright #7

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As a budding teenager, Alan Botwright coded level design on the Commodore 64’s Judge Dredd game. Decades later, he’s carved out a career in software with huge global impact.

Alan’s story is packed with exciting anecdotes and unique insights alike - he joins us on Great Software People to share standout moments of innovation, his take on an AI-enabled future, and why ‘cool’ doesn’t always cut it.

This episode covers:

  • Alan’s start in the industry, and early experiments with the Commodore in particular
  • Writing hugely successful games software as a teenager
  • Standout moments of innovation
  • How many large organisations are lost in the sea of new technologies