Game Academy

MultiPlay Network

Welcome to Game Academy: the podcast where game design, academia, and industry chaos collides! Hosted by Dr Adam Jerrett, a game designer, educator, and PhD survivor with big golden retriever energy, this show dives into the art, craft, and culture of making and studying games. Each episode features conversations with developers, journalists, content creators, and academics from across the games industry. We break down the creative process, unpack what makes games tick, and get real about the industry’s highs, lows, and the “what just happened?!”. From indie projects to AAA blockbusters, we discuss it all — especially if it involves making players cry (in a good way). Expect lols, frank chats (or Frank Lanz), and the occasional tangent about weird horror games or why game UIs are terrible. Whether you're a developer, a student, or just someone who loves games, pull up a chair — you’re officially enrolled in Game Academy. Don’t worry, there’s no homework. Probably. 📧 Got questions or guest suggestions? Hit us up at gameacademypod AT gmail DOT com! Hosted on Acast. See acast.com/privacy for more information.

  1. 08/01/2025

    Between Sunblink and What We Do In The Shadows with Phoebe Current

    In collaboration with the IGDA LGBTQ+ Special Interest Group, we kicked off a micro-conference last month exploring queer monstrosity in games with some pretty unhinged academic takes on queerness in horror. This month, we’re keeping the monstrous vibes alive, but turning our attention to game devs instead by chatting to Phoebe Current. Phoebe is a narrative designer, community support intern on Hello Kitty Island Adventure (yes, really), and a queer horror dev whose itch.io page is full of weird experiments. We talk about balancing studio work and personal games, the joys of community roles, and why horror is the perfect container for queer joy, rage, mess, and meaning. Also: haunted cassette tapes, SIG shoutouts, and a moment about customer service we had to edit slightly for fear of angering the NDA gods. Don't worry, we turned it into a treatise on how community in games is actually really important! We had plans to speak to more devs, but the episode had to ship. So consider this a taste of how nerdy I usually get when talking to Cool People Making Cool Stuff! Links & Shoutouts: 🦇 Phoebe’s games: https://catsket.itch.io/ 🌈 IGDA LGBTQ+ SIG: https://igda.org/sigs/lgbtq/ 🐱 Hello Kitty Island Adventure: https://store.steampowered.com/app/2495100/Hello_Kitty_Island_Adventure/ 📧 Wanna be on a future ep? gameacademypod@gmail.com 🧠 Adam lives here: https://web-cdn.bsky.app/profile/twoleft.bsky.social Hosted on Acast. See acast.com/privacy for more information.

    32 min
  2. 06/30/2025

    The Call Is No Longer Coming From Inside the Closet! with Karolina, Eoin, and Ana

    In collaboration with the IGDA LGBTQ+ Special Interest Group, we planned a micro-conference themed around queer monstrosity in games. But we never do anything obvious: we made it a podcast instead! That resulted in a gloriously unhinged series of interviews with brilliant academics sharing their research on horror, queerness, commodified death, mental illness, and maybe some giant fleshy orifices. Three scholars joined me for the madness: Dr Karolina Szpyrko opens with a look at Squid Game and the commodification of death as entertainment. As Netflix sanitises the game for its digital format, she unpacks how boredom itself becomes a monstrous force, with only a slight detour into late-stage capitalism. Not quite as queer, but still as monstrous! Then Dr Eoin Murray takes us into the punishing climbs of Celeste, discussing how the game’s mechanics and narrative are a metaphor for mental illness as well as trans allegory. What followed was an earnest conversation about what it means to be queer and all the mountains that need climbing. Finally, Ana Laura Torquato delivers the tentacle-shaped cherry on top with a deep dive into the intersection of genital horror and queer monstrosity. From Silent Hill to The Last of Us, she explores how the monstrous, the fleshy, and the queer are often rendered indistinguishable, how upsetting that can be at times, and how that discomfort that might absolutely be the point. As the queer horror devs are game jamming with the IGDA, we theory jammed instead. But, of course, that's Game Academy: smart people, weird topics, and probably slightly NSFW! Links & Shoutouts: 🌈 Learn more about the IGDA LGBTQ+ SIG: https://igda.org/sigs/lgbtq/ Check out our guests: Karolina Szpyrko - https://www.regents.ac.uk/about/our-people/karolina-szpyrko Eoin Murray - https://eoinm94.wordpress.com/ Ana Laura Torquato - https://www.instagram.com/analaurarte 📧 Want to be a guest or submit an abstract to a conference-that-becomes-a-podcast? Email: gameacademypod@gmail.com 🐦 Follow my descent into theory-induced madness at https://web-cdn.bsky.app/profile/twoleft.bsky.social Hosted on Acast. See acast.com/privacy for more information.

    1h 2m
  3. 05/31/2025

    "Okay... I'm Going to Need You To Roll for Reflection" with Dr Matthew Whitby

    Yes, I know we skipped April (sorry), but Game Academy is back (again) with a guest who wears many hats (literally, he just made that joke again when I saw him a few weeks ago). Designer, Doctor, Dungeon Master... Nerd! This month I’m joined by Dr. Matthew Whitby, who took his storytelling skills from Portsmouth to York and now Rebellion North, where he’s working on games like Speedball. In this episode, we dig into Matt’s PhD research on reflection, mental health, and perspective-taking in games, and how all that theory translates (or doesn’t) into the day-to-day reality of working in industry. We talk about the shift from academia to professional development, what it’s like being "overqualified" for a Graduate Game Designer role, and why making D&D campaigns is surprisingly great training for game dev chaos. Can game design ever be done without spreadsheets? Is academia secretly just the tutorial level for the games industry? And can you name a Rebellion character after your homebrew bard? Maybe! If you roll a natural 20... Links & Shoutouts: 📚 Follow Matt Whitby on Twitter: @WhitbyWrites 🎮 Go play Speedball: Speedball 2024 on Steam 🧪 Check out his portfolio: https://www.matt-whitby.com/ 🐉 For your next chaotic D&D session, listen to Matt's podcast The DM's Guild House 📧 Guest ideas or questions? Email us at gameacademypod@gmail.com 🐶 Adam is still yelling about game feelings on https://bsky.app/profile/twoleft.bsky.social Hosted on Acast. See acast.com/privacy for more information.

    1 hr
  4. 03/31/2025

    Activating Trap Cards, Raiding Robots, and Cardboard Comebacks with Matthew Bell

    This month on Game Academy, we’re cracking open a booster pack of nostalgia, tabletop secrets, and indie dev wisdom with the one and only Matthew Bell! Matt’s had the kind of career that makes you go, “Wait, you did what?” He started out wrangling tournaments and managing organised play for Yu-Gi-Oh! across Europe (yes, the one with Blue-Eyes White Dragon), before jumping into video game production at Sumo Digital, and now going full indie with his new card-based tabletop strategy game, Robot Raiders. We get into the wild world of organised play (turns out, it’s more spreadsheets and fewer holographic dragons than you might expect), how Matt transitioned from TCGs to AAA production, and what it’s really like launching your own tabletop game in 2025. Spoiler: it’s hard, it’s exciting, and yes, there’s a Kickstarter! We also chat about the craft of designing games for the people who play them, what makes a great gameplay loop in card games, and how Matt approaches “getting people to play the game” - the hardest design challenge of all. Whether you're a lifelong duelist, a budding designer, or just someone believes in the heart of the cards, this one's got something for you. Your move! Links & Shoutouts: 🎲 Back Robot Raiders on Kickstarter: https://www.kickstarter.com/projects/mattorigusstudios/robot-raiders-a-1-4-player-epic-card-game-battle-experience 📢 Keep up with Mattorigus Studios on YouTube: https://www.youtube.com/@MattorigusStudios 📧 Got a question or guest suggestion? Email us at gameacademypod@gmail.com 🐶 Follow Adam’s extremely nerdy ramblings at https://bsky.app/profile/twoleft.bsky.social Hosted on Acast. See acast.com/privacy for more information.

    1h 7m
  5. 02/18/2025

    Love, Horror, and Getting Over It (No, Not That One) with Nina Freeman

    Game Academy is back (again, like we are every episode, but we really are this time!) with a fresh coat of paint! This season, it's just Adam, so we’re shaking things up—no more long rants about his PhD (he finished it!), no more co-host (RIP to Steph’s podcasting era), just Adam nerding out in conversations with game designers, journalists, academics, and whoever else he can convince to talk to him. Expect passionate chats about game development, the industry, and the creative process, but let's not forget the occasional existential crisis about academia, because let’s be real, that never really goes away. To kick things off, Adam is joined by the incredible Nina Freeman—an award-winning indie designer known for her deeply personal, sometimes gut-wrenching, always beautifully crafted games like Cibele, How Do You Do It?, and Last Call. If you love games that make you feel things (too many things), Nina’s work is required reading. We get into everything — how she went from theatre and poetry to making games, why she loves telling small, intimate stories, and how she goes about turning real life into interactive experiences. We also talk about the state of the industry, freelancing, and how AA and AAA studios are changing. Finally, because Adam couldn’t help myself, they also get into indie horror (Nina’s working on a new horror game, Size Zero), we shout out Pete's Amnesia: A Machine for Pigs, and discuss whether going to GDC is actually worth it. Links that you should definitely go to: Check out all of Nina's amazing work: https://ninasays.so/ Nina's My Perfect Console podcast episode: https://shows.acast.com/my-perfect-console/episodes/nina-freeman-gamemaker-cibele-tacoma-last-call Go and buy Lost Records - Side 1 is out today: https://dont-nod.com/en/games/lost-records-bloom-and-rage/ The More Perfect Union video we were discussing: https://www.youtube.com/watch?v=WORsxfgoVjc&ab_channel=MorePerfectUnion Nina's GuadalIndie 2024 Talks: https://www.youtube.com/watch?v=KqurS9ZHe8Q&pp=ygUdR3VhZGFsaW5kaWUgMjAyNCBuaW5hIGZyZWVtYW4%3D https://www.youtube.com/watch?v=oFa6GVL1apQ&pp=ygUdR3VhZGFsaW5kaWUgMjAyNCBuaW5hIGZyZWVtYW4%3D Hosted on Acast. See acast.com/privacy for more information.

    1h 3m

About

Welcome to Game Academy: the podcast where game design, academia, and industry chaos collides! Hosted by Dr Adam Jerrett, a game designer, educator, and PhD survivor with big golden retriever energy, this show dives into the art, craft, and culture of making and studying games. Each episode features conversations with developers, journalists, content creators, and academics from across the games industry. We break down the creative process, unpack what makes games tick, and get real about the industry’s highs, lows, and the “what just happened?!”. From indie projects to AAA blockbusters, we discuss it all — especially if it involves making players cry (in a good way). Expect lols, frank chats (or Frank Lanz), and the occasional tangent about weird horror games or why game UIs are terrible. Whether you're a developer, a student, or just someone who loves games, pull up a chair — you’re officially enrolled in Game Academy. Don’t worry, there’s no homework. Probably. 📧 Got questions or guest suggestions? Hit us up at gameacademypod AT gmail DOT com! Hosted on Acast. See acast.com/privacy for more information.