Wookash Podcast

Łukasz Ściga

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

  1. 12/20/2025

    Fabian Giesen | The Part That Nobody Teaches

    Fabian Giesen X: https://x.com/rygorous?lang=en The Ryg Blog: https://fgiesen.wordpress.com/ GitHub: https://github.com/rygorous YouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videos Fabian’s addendum: This is a 500kV switch disconnecting under load https://www.youtube.com/watch?v=GMbN9nb3qykand this is why it was filmed: https://capturedlightning.com/frames/longarc.htm#500_kV_Switch Note especially this section near the end:After this event, it was determined that both SF6 switch bottles in the affected phase had sustained permanent damage. The bottles were sent back to the manufacturer for analysis to determine why the interrupter failed. Loss of pressurized SF6 gas inside one of the interrupter bottles was determined to be the root cause of the initial switching failure. When the SF6 became depleted, the internal arc (created when the breaker tried to open) could not be extinguished. The circuit remained connected, through the internal arc, triggering the fault and incredible display. As impressive as this huge arc may be, the air break switch was NOT disconnecting a real load. This arc was "only" carrying the relatively low (about 100 amps) magnetizing current associated with the line reactor. The 94 mile long transmission line associated with the above circuit normally carries over 1,000 megawatts (MW) of power between Boulder City, Nevada (from the massive generators at Hoover Dam) to the Lugo substation near Los Angeles, California. A break under regular load conditions (~2,000 amps) would have created a MUCH hotter and extremely destructive arc. Imagine a fat, blindingly blue-white, 100 foot long welding arc that vaporizes the contacts on the air break switch and then works its way back along the feeders, melting and vaporizing them along the way.A bit less sobering, this shows the raw signal from a mechanical switchwithout debouncing: https://www.youtube.com/watch?v=e1-kc04jSE4 I said it wrong in the podcast, this happens in both directions, and as you can see it takes extra processing to get rid of it. Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/wookash_podcast

    2h 59m
  2. 12/06/2025

    Why Assassin's Creeds share monorepo | Nicolas Lopez

    Nicolas Lopez - engine architect at Ubisoft (Assassin's Creed) X: https://x.com/Nicolas_Lopez_ Anvil Rendering Architecture: https://www.youtube.com/watch?v=CcYq18bkvyU Rendering Shadows in Assassin's Creed: https://www.youtube.com/watch?v=yj5pYktC3X8&t Lots of talking points revolve around latest Assassin’s Creed Shadows: https://store.steampowered.com/app/3159330/Assassins_Creed_Shadows/ Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/wookash_podcast Chapters: 00:00 Let the Journey Begin 04:00 What Makes a Game Worth Building? 07:54 Perforce: Friend or Nightmare? 13:25 When Mono-Repo Actually Works 16:07 Shared vs Separate Tech 20:47 What Should You Build Yourself? 27:35 Reality Check: Game Tech Edition 30:27 Rendering Pipeline 36:17 Should You Abstract the Renderer? 43:03 Testing Graphics 48:11 Planning for Multiple Platforms 51:32 Where the Bottleneck Really Is 53:10 Enter Sharpmake 58:22 Modules vs Packages 01:02:42 Tools That Actually Help 01:06:48 The Editor Question 01:13:41 What You Want to Work On 01:19:56 Communication: The Real Complexity 01:22:07 Engines 01:22:31 Final Thoughts & Games You Play

    1h 24m

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5
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7 Ratings

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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