8 episodes

Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. Subscribe or follow Game Makers wherever you get your podcasts to stay up to date with the latest episodes!

Game Makers: A Ubisoft Podcast Ubisoft

    • Technology
    • 5.0 • 7 Ratings

Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. Subscribe or follow Game Makers wherever you get your podcasts to stay up to date with the latest episodes!

    Accessibility & Video Games With Cherry Thompson

    Accessibility & Video Games With Cherry Thompson

    Video games are for everyone, but many players face steep barriers to playing certain games. From a lack of subtitles to overly complicated controls, there are countless examples of ways in which video games inadvertently set up barriers for players, but also countless ways to refine and improve those features and ensure a positive playing experience for everyone.

    Cherry Thompson, Accessibility Project Manager at Ubisoft Montréal, tells us about their career path in video game accessibility, what video game developers can do to make their games more accessible, and what they consider to be some industry benchmarks at the moment.

    Follow Cherry Thompson on Twitter: https://twitter.com/cherryrae?s=20

    IGDA Game Accessibility Special Interest Group: https://igda.org/sigs/game-accessibility/

    Game Accessibility Conference on Twitter: https://twitter.com/ga_conf?lang=en

    Learning to Design Games for Blind Players: https://news.ubisoft.com/en-us/article/4hE1D1MBWWssYuY7LaMmaS/learning-to-design-games-for-blind-players

    • 59 min
    Stella Mwangi on Her Song Ma Itu for Just Dance 2020

    Stella Mwangi on Her Song Ma Itu for Just Dance 2020

    What is the truth? Kenyan-Norwegian singer, songwriter, and rapper Stella Mwangi wrote the song "Ma Itu" for Just Dance 2020. Inspired by a pun in her native language, Kikuyu, and an Afro-Futuristic beat provided by her producer Tom Rogstad, Stella wrote a dancing song with a strong, inspiring meaning that explores the concept of truth.

    “Shukuru means we will accept the truth, we will all praise the truth,” Stella explains. “The truth will be a delight, it won’t be a fight. Like a newborn baby, it will be natural.”

    You can check out the official music video for “Ma Itu” on the Just Dance YouTube channel: https://www.youtube.com/watch?v=bqDde7uCOaM

    “Ma Itu” was written by Stella Mwangi and Tom Rogstad. “Nor Your Ordinary” was written by Stella Mwangi, Joachim Alte, and Tom Rogstad. Courtesy of Recurrent Records/Position Music.

    • 28 min
    Sounds Like Ancient Greece - The Audio of Assassin’s Creed Odyssey

    Sounds Like Ancient Greece - The Audio of Assassin’s Creed Odyssey

    Audio Director Lydia Andrew and the rest of the audio team at Ubisoft Québec talk about how they created the character, naval, environment, and combat sounds for Assassin’s Creed Odyssey, as well as the game’s original music.

    • 32 min
    The Environment Sounds of Anno 1800

    The Environment Sounds of Anno 1800

    From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz.

    • 24 min
    The Music of Assassin's Creed Symphony

    The Music of Assassin's Creed Symphony

    Have you ever dreamed of hearing your favorite video game music played by an orchestra? Music Director and Conductor Ivan Linn talks about how he rewrote and adapted over a decade of Assassin’s Creed music for an multimedia concert featuring an 80-piece orchestra and choir and footage from Assassin’s Creed games. The Assassin’s Creed Symphony Tour is a co-production of Ubisoft and MGP Live.

    • 25 min
    Creating the Sounds of Video Games

    Creating the Sounds of Video Games

    Have you ever thought about the person who makes the sounds you hear when you play a video game? Footsteps, swords clanging, armor creaking... Alexis Farand is a foley artist at Ubisoft Montreal who has created sound effects for games like Assassin’s Creed Odyssey, Rainbow Six Siege, and For Honor. In this interview, Alexis shares his passion for foley and talks about some of his favorite tricks from the sound studio.


    For more information about the studio, visit the Ubisoft Montreal website.

    • 27 min

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