GAMELAYER

David Kolmer

GAMELAYER explores the intersection of art, games, and education, targeting creative individuals who seek to reignite their sense of play and curiosity. It aims to inspire listeners to embrace the power of action, novel experiences, and playfulness in pursuit of a fulfilling life. By fostering a mindset of continuous wonder and exploration, the show encourages adults to nurture their inner child and adopt a playful approach to learning and creativity. Each episode invites listeners to embark on a journey of discovery, emphasizing the importance of "learning-by-doing"

  1. 135 ALIVE | Learning Design Between Vision and Constraints | Destery Hildenbrand

    JAN 20 · BONUS

    135 ALIVE | Learning Design Between Vision and Constraints | Destery Hildenbrand

    Summary In this engaging conversation, David Kolmer interviews Destery Hildenbrand, a learning technology consultant, about the intricacies of design and technology in the context of educational tools. In this, the final episode of season 1, they discuss the challenges faced when working with emerging technologies, particularly the frustrations of coding and the creative process. Destery shares insights on how the vision for a project can sometimes clash with technical limitations, leading to a struggle between creativity and practicality. The dialogue also touches on the importance of adaptability and the willingness to learn from failures in order to achieve a successful outcome in design projects. As the conversation progresses, they delve into the impact of AI on content creation and the democratization of technology, exploring how new tools can enhance creativity while also raising concerns about authenticity and acceptance within professional circles. Destery emphasizes the need for a balance between maintaining a creative vision and navigating the realities of project constraints, ultimately advocating for a mindset that embraces innovation and collaboration in the learning technology space. Alternate Reality Titles Navigating the Creative Process in Learning Technology Balancing Vision and Reality in Design Sound bites "That's a good question, Kolmer." "You're either all in or you're not." "What's the big deal with being all in on AI?" Chapters 00:00 Introduction and Setting the Scene 02:25 Creative Process and Design Approach 02:40 Challenges in Design and Technology 07:40 Balancing Vision and Technical Constraints 14:42 The Role of Autonomy in Creative Work 17:35 The Impact of AI on Content Creation 26:08 Embracing New Tools and Overcoming Judgment 28:24 GAMELAYER CLOSER Keywords learning technology, design process, emerging technology, AI in education, creative process, coding challenges, instructional design, project management, technology consultant GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026. This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful. In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry. CREDITS GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music PODCAST APP LINKS ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590 ♣️ Pocket Casts https://pca.st/ch0fdeon ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer 🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD SOCIAL MEDIA INSTAGRAM! https://www.instagram.com/gamelayer.fm/ LINKED IN! https://linkedin.com/company/gamelayerfm FACEBOOK https://www.facebook.com/gamelayer.fm/ YOUTUBE https://www.youtube.com/@GAMELAYERfm #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

    30 min
  2. 134 ALIVE | Alchemy and Witnessing - What Feels True | Carriann Lane & Josh "Doc" Yavelberg

    JAN 19 · BONUS

    134 ALIVE | Alchemy and Witnessing - What Feels True | Carriann Lane & Josh "Doc" Yavelberg

    Summary In this conversation, David Kolmer turns both mics over. Doc Yavelberger and Carriann Laner explore the intricate relationship between intuition and data, emphasizing the importance of balancing both in decision-making processes. The THEY discusse the challenges of interpreting data sets, particularly in the context of personal experiences and societal narratives. The conversation delves into the disruption of traditional perspectives in art and data analysis, advocating for a more inclusive understanding of various viewpoints. The THEY also highlight the significance of agility in design, stressing the need for innovation while managing risks effectively. Takeaways Intuition and data must be balanced in decision-making. Personal experiences can challenge data interpretations. Correlation does not imply causation; context matters. Diverse perspectives enhance understanding of data. Art history is shaped by who defines the canon. AI can perpetuate biases present in historical data. Human-centered design prioritizes user experience. Agility in design helps navigate risks and uncertainties. Efficiency should not overshadow meaningful outcomes. Innovation requires questioning established narratives. Alternate-Reality Titles That Idea that Carriann Lane had in the shower about Alchemy and Witnessing The Existentialism around what feels true When the Elephant and the Rider make up and then make a baby. Navigating the Intersection of Intuition and Data The Power of Perspective in Data Analysis Sound bites "Data comes in different forms." "Correlation does not equal causation." "Efficiency is not always the outcome." Chapters 00:00 Intuition vs. Data: The Paradox 07:41 The Role of Perspective in Understanding 16:09 Human-Centered Design and AI 17:59 Efficiency vs. Humanity in Design Keywords intuition, data, craft, ritual, perspective, art, disruption, design, innovation, human-centered design GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026. This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful. In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry. CREDITS GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music PODCAST APP LINKS ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590 ♣️ Pocket Casts https://pca.st/ch0fdeon ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer 🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD SOCIAL MEDIA INSTAGRAM! https://www.instagram.com/gamelayer.fm/ LINKED IN! https://linkedin.com/company/gamelayerfm FACEBOOK https://www.facebook.com/gamelayer.fm/ YOUTUBE https://www.youtube.com/@GAMELAYERfm #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

    20 min
  3. 133 ALIVE | The Measure of Meaning - Who Gets to Define the Canon? | JOSH "DOC" YAVELBERG

    JAN 18 · BONUS

    133 ALIVE | The Measure of Meaning - Who Gets to Define the Canon? | JOSH "DOC" YAVELBERG

    Summary This conversation explores the complex relationship between intuition and data, emphasizing the importance of perspective in understanding various narratives. It discusses the role of human-centered design in the age of AI, highlighting the need to keep the human element in design processes. The dialogue also addresses the balance between efficiency and humanity in design, advocating for a thoughtful approach to innovation and accurate research methodologies. Takeaways Intuition and data can often present conflicting narratives. Personal experiences can shape our understanding of data. Correlation does not imply causation; context matters. Diversity of perspectives enhances understanding and reduces bias. Human-centered design is crucial in technology and AI. AI should augment human capabilities, not replace them. Efficiency should not overshadow the human experience in design. Research methodologies vary widely and should be chosen thoughtfully. Disrupting established patterns can lead to new insights. The canon of knowledge is constantly evolving and should include diverse voices. Alternate Reality Titles Navigating the Intuition-Data Paradox When the Rider yells at the Elephant, and the Elephant shrugs Understanding Through Diverse Perspectives Why do Old White Guys Declare what Art is, and is NOT? Sound bites "Correlation does not equal causation." "How do you define the canon?" "It's happening; tools are in play." Chapters 00:00 Intuition vs. Data: The Paradox 09:46 The Role of Perspective in Understanding 19:20 Human-Centered Design and AI 21:22 Efficiency vs. Humanity in Design Keywords intuition, data, human-centered design, AI, efficiency, perspective, research methodologies, creativity, bias, narrative GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026. This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful. In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry. CREDITS GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music PODCAST APP LINKS ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590 ♣️ Pocket Casts https://pca.st/ch0fdeon ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer 🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD SOCIAL MEDIA INSTAGRAM! https://www.instagram.com/gamelayer.fm/ LINKED IN! https://linkedin.com/company/gamelayerfm FACEBOOK https://www.facebook.com/gamelayer.fm/ YOUTUBE https://www.youtube.com/@GAMELAYERfm #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

    18 min
  4. 132 ALIVE | Instructional Design Takes the Stage: Theater, AI, and Instructional Design | Josh Penzell

    JAN 17 · BONUS

    132 ALIVE | Instructional Design Takes the Stage: Theater, AI, and Instructional Design | Josh Penzell

    Summary In this conversation, David Kolmer and Josh Penzel delve into the intersection of creative processes, instructional design, and the role of AI in augmenting human performance. They draw parallels between theater and instructional design, emphasizing the importance of engagement and coaching in facilitating learning. The discussion also touches on the variability of AI and its implications for performance in various fields. Alternate Universe Titles All the World’s a Classroom: Theater, AI, and the Art of Learning Design The Art of Instructional Design Bridging Theater and Learning Directing Learning: When Instructional Design Takes the Stage From Stagecraft to Skillcraft: The Creative Practice of Instructional Design Takeaways Creative processes are integral to instructional design. Theater metaphors can enhance understanding of learning objectives. AI's human-like operation adds variability to performance. Instructional designers act as directors in the learning process. Engagement is key to effective instructional design. Coaching learners is essential for their success. Reading and engaging with the humanities can inspire creativity. Performance reviews can be likened to theatrical performances. The role of the designer is crucial in creating learning experiences. Finding unique paths can lead to significant outcomes. Sound bites "AI operates more like a human." "How do I let you do it?" "Rock and roll." Chapters 00:00 The Creative Journey Begins 03:08 The Role of the Director in Instructional Design 05:34 Engaging with the Humanities and AI 07:36 GL-ALIVE-Closer Keywords creative process, instructional design, theater, AI, engagement, performance, learning objectives, content curation, human variability, coaching GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026. This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful. In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry. CREDITS GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music PODCAST APP LINKS ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590 ♣️ Pocket Casts https://pca.st/ch0fdeon ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer 🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD SOCIAL MEDIA INSTAGRAM! https://www.instagram.com/gamelayer.fm/ LINKED IN! https://linkedin.com/company/gamelayerfm FACEBOOK https://www.facebook.com/gamelayer.fm/ YOUTUBE https://www.youtube.com/@GAMELAYERfm #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

    9 min
  5. 131 ALIVE | False Ending to Season 1 | David Kolmer

    JAN 16 · BONUS

    131 ALIVE | False Ending to Season 1 | David Kolmer

    David Kolmer records a personal message about the learnings from the process he designed around Gamified Podcast recording at the end of this scheduled time. Little does he know that others from the conference will approach him to record what end up being longer, deeper conversations around Design, Learning, and Play. SCRIPT: All right, so that's about all she wrote. I'm running out of time here. Essentially, the test kitchen for tech learning is about to start and I'm go help Kassy Labore with that. And I believe at this point, that's all we wrote. So thank you so much for joining me in this adventure, which I'm calling GameLayer Alive. It's a mini series. It's been blasted out every other day over a month. I have more than 15 micro episodes. I'm really tired. You might have noticed throughout this series that I just became less. and less articulate. I ran out of energy and I started to get more more thirsty. But overall, I think this has been a very successful little franchise here, a little game enhanced podcast series. And I'm happy with it. It was very fluid. A lot of exciting people joined the show and a lot of surprises along the way of just people I hadn't anticipated being here just popped up out of the ether right out of the woodwork. And I'm just happy that The cards worked out, it helped guide people through the process, and we worked on using free association to develop a podcast instead of always having the right answer. So taking that edge off, just allowing people to have a space where they have a voice, where they can share their insights and feel heard. And that's what this is all about. Thank you so much for tuning in and we'll see you for season two. GAMELAYER ... ...I'm so tired. ⁓" BLOCKING: [Enter Josh Penzell stage right, holding Dave's second wind. Dave wipes off his exhaustion and steps into a new skin of next-level interviewing.] UP NEXT: Josh Penzell takes over the show and interviews David Kolmer about theater, instructional design, and how they intersect.

    3 min
  6. 130 ALIVE | The Power of Customization in Learning Experiences | Vaughn O'Leary

    JAN 15 · BONUS

    130 ALIVE | The Power of Customization in Learning Experiences | Vaughn O'Leary

    Summary In this conversation, David Kolmer speaks with Vaughan O'Leary from KPMG about the role of gamification in learning and engagement. They discuss how player reactions during testing can indicate successful design, the importance of customization in learning experiences, and the benefits of community involvement through tournaments. Vaughan shares insights on how to implement gamification strategies effectively, even without digital solutions, to enhance team engagement and learning outcomes. Takeaways Engagement can be measured through player reactions during testing. Customization allows learners to take ownership of their experience. Community involvement enhances the learning process. Tournaments can be run manually without digital tools. Align activities with company values for better engagement. Using photos and videos can foster team spirit. Gamification can lead to increased participation and motivation. Simple activities can resonate well with participants. Points and prizes can incentivize desired behaviors. Understanding player dynamics can improve future designs. Sound bites "Letting the learner take their own path." "You've got their captured attention." "You can collect points and that sort of thing." Chapters 00:00 Introduction to Gamification in Learning 02:48 Engagement Through Customization and Personalization 03:48 Building Community and Team Involvement through Tournaments Keywords gamification, learning, engagement, tournaments, customization, team building, KPMG, education, player experience, community GAMELAYER Alive: Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026. This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful. In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry. CREDITS GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music PODCAST APP LINKS ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590 ♣️ Pocket Casts https://pca.st/ch0fdeon ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer 🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD SOCIAL MEDIA INSTAGRAM! https://www.instagram.com/gamelayer.fm/ LINKED IN! https://linkedin.com/company/gamelayerfm FACEBOOK https://www.facebook.com/gamelayer.fm/ YOUTUBE https://www.youtube.com/@GAMELAYERfm #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

    6 min
  7. 129 ALIVE | The "F" WORD | Betty Dannewitz

    JAN 14 · BONUS

    129 ALIVE | The "F" WORD | Betty Dannewitz

    Summary In this engaging conversation, David Kolmer interviews Betty Danowitz, a learning solutions architect and podcaster, who drops the "F" bomb. They discuss the role of FUN in the workplace 🫢, the importance of treating design as a practice rather than a checklist, and how shared experiences can enhance team collaboration. Betty also shares insights about her upcoming sessions at TechLearn, including topics on podcasting and the impact of technology on imposter syndrome. Takeaways Organizations often view design as a checklist rather than a practice. Fun in the workplace is the "F" word, but it's essential. Podcasting can be an inexpensive and easy addition to learning solutions. Face-to-face time with team members is crucial for building rapport. Shared experiences create trust and improve collaboration. Music can bring people together from different backgrounds. Imposter syndrome is exacerbated by comparisons to technology. Betty will discuss podcasting and immersive technology at TechLearn. The impact of AI on self-perception is a growing concern. Sound bites "Spend face-to-face time with your team." "Music is the great equalizer." "I think I need another coffee." Chapters 00:00 Introduction to Learning Solutions and Podcasting 03:12 The Future of Games in Learning Design 06:29 Building Team Rapport Through Shared Experiences 08:47 Navigating Imposter Syndrome in the Age of Technology 08:50 GL-ALIVE-Closer Keywords learning solutions, podcasting, future of games, team building, imposter syndrome, immersive technology, design practices, workplace fun, collaboration, AI GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026. This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful. In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry. CREDITS GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music PODCAST APP LINKS ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590 ♣️ Pocket Casts https://pca.st/ch0fdeon ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer 🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD SOCIAL MEDIA INSTAGRAM! https://www.instagram.com/gamelayer.fm/ LINKED IN! https://linkedin.com/company/gamelayerfm FACEBOOK https://www.facebook.com/gamelayer.fm/ YOUTUBE https://www.youtube.com/@GAMELAYERfm #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

    10 min
  8. 128 ALIVE | Navigating the Future of Building and Design with AI | Christian Gossan

    JAN 13 · BONUS

    128 ALIVE | Navigating the Future of Building and Design with AI | Christian Gossan

    Summary In this conversation, David Kolmer interviews Christian Gossan from Sharpen Advisory, discussing the evolving landscape of building and design in the context of AI. They explore the shifting roles in digital project development, the importance of quality assurance, and the necessity of risk management in digital projects. Christian emphasizes the need for a solid architectural foundation in AI applications and shares insights on how to effectively harvest ideas from conferences. The discussion also touches on the role of play in our lives and how different motivations drive our engagement with games. Takeaways The roles in digital design are shifting due to AI. Quality assurance is a major concern with AI tools. Risk management should be prioritized in digital projects. Architecture is crucial in AI-driven design. Conferences provide valuable insights and networking opportunities. Different types of play serve various purposes for individuals. AI promises can often exceed actual capabilities. Engaging with privacy and IT security teams is essential. Understanding the architecture behind AI is often overlooked. Harvesting ideas from global networks can enhance local practices. Alternate Reality Title AI's Impact on Digital Experiences Sound bites "Trusting it to an agentic AI is a dangerous game." "Conferences are great to go and listen to people on stages." "People have different motivations for different types of games." Chapters 00:00 Introduction to Christian Gossan and Sharpen Advisory 00:57 The Future of Building and Design 02:48 Quality Concerns in AI-Driven Design 04:46 Risk Management in Digital Projects 06:11 The Importance of Architecture in AI 07:07 Harvesting Ideas from Conferences 08:14 The Role of Play in Our Lives Keywords AI, building design, digital experiences, risk management, architecture, quality assurance, conferences, play, technology, innovation GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026. This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful. In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry. CREDITS GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music PODCAST APP LINKS ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590 ♣️ Pocket Casts https://pca.st/ch0fdeon ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer 🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD SOCIAL MEDIA INSTAGRAM! https://www.instagram.com/gamelayer.fm/ LINKED IN! https://linkedin.com/company/gamelayerfm FACEBOOK https://www.facebook.com/gamelayer.fm/ YOUTUBE https://www.youtube.com/@GAMELAYERfm #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

    11 min

About

GAMELAYER explores the intersection of art, games, and education, targeting creative individuals who seek to reignite their sense of play and curiosity. It aims to inspire listeners to embrace the power of action, novel experiences, and playfulness in pursuit of a fulfilling life. By fostering a mindset of continuous wonder and exploration, the show encourages adults to nurture their inner child and adopt a playful approach to learning and creativity. Each episode invites listeners to embark on a journey of discovery, emphasizing the importance of "learning-by-doing"