99 episodes

A very silly self-guided tour through the history of videogames, from Advance Wars to Zork. Except chronologically. So it would be the other way around.

Join Nate, Sebastian, and Ryan as they play a new game every other week and attempt to distill that game's essence.

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    • Video Games
    • 5.0 • 11 Ratings

A very silly self-guided tour through the history of videogames, from Advance Wars to Zork. Except chronologically. So it would be the other way around.

Join Nate, Sebastian, and Ryan as they play a new game every other week and attempt to distill that game's essence.

    Episode 99 - WarioWare, Inc.: Mega Microgame$!

    Episode 99 - WarioWare, Inc.: Mega Microgame$!

    Nate, Sebastian, Lucy, and Jordan all gather to discuss WARIOWARE, INC.: MEGA MICROGAME$!, Nintendo's bizarre anthology of games which take place in the blink of an eye. We discuss panic, elation, and the grammar of videogames. Sebastian wonders whether Wario's red nose means that he is a drunkard, Lucy laments the absence of Waluigi, and Nate wishes that he could hang out with all of his friends at a gelateria in real life. Jordan stubbornly refuses to acknowledge the existence of Jeff Bezos. 

    • 1 hr 1 min
    Episode 98 - Eternal Darkness: Sanity's Requiem

    Episode 98 - Eternal Darkness: Sanity's Requiem

    Nate, Sebastian, Ryan, and returning guest Brock discuss Nintendo and Silicon Knights' 2002 horror adventure ETERNAL DARKNESS: SANITY'S REQUIEM. We talk trying to sort the wheat (cosmic horror) from the chaff (appalling racism) in adapting the works of H.P. Lovecraft, the excitement and eye-rolling corniness of "sanity effects," and how we wish there were more anthology games with ensemble casts. Brock makes an excellent pun, Ryan uses "squamous" very effectively, and Nate compares the game's "store brand Cthulhu mythos" to Mr. Pibb. Sebastian describes the power of arcane conjurations of eldritch magick by comparing them to Starbucks cup sizes, and our sanity meters are depleted.

    • 1 hr 16 min
    Episode 97 - Kingdom Hearts

    Episode 97 - Kingdom Hearts

    Nate, Kari, Jordan, and Ryan unite to discuss KINGDOM HEARTS, the 2002 action-RPG / nostalgia stimulator from Final Fantasy developer Square Enix. We discuss arcane lore, breezy combat, and how this early cross-over sensation hits a little bit different in an era in which Disney owns a 95% stake in American pop culture. Kari relates a story of her brother giving some bad advice, Ryan goes to bat for the Gummi Ship, Nate makes a bad analogy and then stubbornly sticks to it for the remainder of the episode, and Jordan looks like Aladdin.  

    • 1 hr 16 min
    Episode 96 - Animal Crossing

    Episode 96 - Animal Crossing

    Nate, Sebastian, and Kari are joined by special guest Rebekah Valentine to discuss Nintendo's 2001 "social simulator" ANIMAL CROSSING. Become indebted to a raccoon! Make friends with a penguin! Get life advice from a musical dog! We discuss the game's curious development history, the bizarre premise, and the wholesome outcome. Nate gets excited about retrogaming within retrogaming, Reb gets misty-eyed at K.K. Slider's folksy wisdom, and Sebastian has a crisis about the futility of all human endeavor. Also discussed: "The Real World," "Fignuts," and villager theft. There is a special interview with William, age 5.

    • 1 hr 19 min
    Episode 95 - Rez

    Episode 95 - Rez

    Nate, Sebastian, and Jordan gather to discuss REZ, the synaesthetic rail shooter music experience from Sega and United Game Artists. We discuss games as multi-sensory experiences, electronic dance music, commitment to a visual aesthetic, and hacking the planet. Sebastian contemplates a nefarious betrayal of the listening audience, Jordan doesn't know how to pronounce "Lumines," and Nate demands that Meteos be brought back immediately, you cowards!!

    • 1 hr 7 min
    Episode 94 - Halo: Combat Evolved

    Episode 94 - Halo: Combat Evolved

    Nate, Sebastian, Ryan, and Jordan all gather to discuss HALO: COMBAT EVOLVED, Bungie's game-changing console FPS from 2001. We discuss the game's rocky development, its somewhat monotonous level design, and all the cool lore that's lurking just out of frame, probably. We're not 100% sure. Nate savors tiny hits of dopamine, Sebastian decries the musical Newsies, and we consider the matter of whether it's cheating to screen-peek during a Zoom call with your colleagues. 

    • 1 hr 11 min

Customer Reviews

5.0 out of 5
11 Ratings

11 Ratings

Ripboins ,

The best podcast ever

I Love this podcast - this is all I want to do - listen about all of the games that made me the 35 year old man I am today. Keep up the good work! Please do saga Frontier and vandal hearts!!

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