grokludo

Junglist

grokludo is about understanding games. It's a snappy way to hear the latest research on game design, cognitive psychology, business in gaming, and policy & regulation.We'll speak to everyone at the intersection of all those fields -- developers, academics, policymakers, and community enthusiasts -- anyone with a story or an idea that can deepen our understanding of play.

  1. Playing Empire Games With Descendants of the Colonised - Mary Flanagan | grokludo 26

    APR 28

    Playing Empire Games With Descendants of the Colonised - Mary Flanagan | grokludo 26

    What do we talk about when we talk about 4X? We think about abstract systems, resource management, efficiency, growth... But what about all the invisible things that go along with eXploitation, and eXtermination? Mary Flanagan is a game designer, and academic, and the author of Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games. The book looks at the history of board games and how they encoded the values of the time and place they were in. From ancient games, through to the explosion of complex strategy systems and 4X. For those unfamiliar, 4X is a subgenre that typically involves large colonial empires. The 4 Xs are Explore, Expand, Exploit, and Exterminate. In the fantasy of the game, we play the decider, not just moving resources around for efficiency, but also deciding the fate of those crushed under the boot of empire.  To better understand the other side of the story part of Mary's research involved sitting down and playing these games with descendants of the people who've been exploited and exterminated.  4X games are fun, I love them, they scratch that efficiency and optimisation part of my brain. This isn't about saying they're bad, or that players are incapable of separating games from life. It's just good to take a step back sometimes and analyse the underlying assumptions of things. And, a large part of our Western civilisation, and indeed its values, are built on the flawed concepts of terra nullius, might makes right, and always being ashamed of the last colonial project, while denying the current one. Mary joins us to talk about how these values are encoded in our games. --------------------------------------------------------------------- Find Mary's book, Playing Oppression, here: https://direct.mit.edu/books/oa-monograph/5547/Playing-OppressionThe-Legacy-of-Conquest-and Find Mary's games, including Monarch, here: https://resonym.com/ --------------------------------------------------------------------- Get grokludo in your inbox at grokludo.com, or catch it on the big podcast platforms! I always write a bit more on the grokludo website: https://grokludo.com/ YouTube Playlist: youtube.com/playlist?list=PL3cxb6pzUE9Z7PXjIVbmr5qiohoq5wTdo Follow on X: https://x.com/TheJunglist Follow on BlueSky: https://bsky.app/profile/thejunglist.bsky.social Podcast: https://open.spotify.com/show/6GMbpa2aTZi8dBa0VVbsU1 https://podcasts.apple.com/us/podcast/grokludo/id1736667050

    52 min
  2. The Strategy to Stop Killing Games in the EU - Ross Scott | grokludo 25

    APR 21

    The Strategy to Stop Killing Games in the EU - Ross Scott | grokludo 25

    Ross Scott is the face of the Stop Killing Games movement, which seeks to ensure games don't completely die when a developer or publisher ends support, but rather, there's an end of life plan in place that makes it reasonably playable -- after which, a compliant gamemaker has no more liability.  Following a massive petition campaign in the EU, Ross recently spoke at an EU parliament hearing, in which many in the room were positive about the movement. It's possible that policy around not killing games will be included in the EU's upcoming Digital Fairness Act, expected to be formally proposed later this year. After that point, the EU parliament and Council can make amendments, and there's sure to be some industry lobbying. Ross Scott joins us this week to talk about the strategies of navigating EU politics, the discourse around the movement, and some of the more technical concerns, such as games that rely on middleware and 3rd party services, each with their own distribution licences. --------------------------------------------------------------------- Get grokludo in your inbox at grokludo.com, or catch it on the big podcast platforms! I always write a bit more on the grokludo website: https://grokludo.com/ YouTube Playlist: youtube.com/playlist?list=PL3cxb6pzUE9Z7PXjIVbmr5qiohoq5wTdo Follow on X: https://x.com/TheJunglist Follow on BlueSky: https://bsky.app/profile/thejunglist.bsky.social Podcast: https://open.spotify.com/show/6GMbpa2aTZi8dBa0VVbsU1 https://podcasts.apple.com/us/podcast/grokludo/id1736667050

    1h 55m
  3. How Gaming Habits Affect Life, Sleep, and More - Nick Ballou | grokludo 21

    MAR 20

    How Gaming Habits Affect Life, Sleep, and More - Nick Ballou | grokludo 21

    Nick Ballou researches gaming habits and their effects on quality of life. He recently released a study with an unprecedented amount of data collected about gamers' play habits, and in addition to showing us his findings, the database is now open for anyone to use. Some of the main early lessons include a confirmation that time spent gaming has no bearing on quality of life -- nor does it affect quality of sleep. In terms of study participants, there was a high representation of gamers identifying as ADHD/Autistic -- echoing the estimate of of our previous guest, Tony Attwood, who speculated that the gaming community would have a higher representation than the general public. Timecodes: 00:00 - Intro 01:30 - Does time spent matter? 08:12 - Neurodivergence higher than expected 10:30 - Building trust with publishers 16:50 - Self-determination theory and games 20:20 - BANG (Basic Needs in Games) 30:00 - Gaming habits and demographics 32:20 - Cultural differences in datasets 35:00 - Gaming habits and sleep 41:20 - Future research, open data Find the Open Play study here: https://nballou.github.io/open-play-demographics/index-typst.pdf Nick's website: https://nickballou.com/ Nick's study on BANG: https://zenodo.org/records/18370608 --------------------------------------------------------------------- Get grokludo in your inbox at grokludo.com, or catch it on the big podcast platforms! I always write a bit more on the grokludo website: https://grokludo.com/ YouTube: youtube.com/@TheJunglist YouTube Playlist: youtube.com/playlist?list=PL3cxb6pzUE9Z7PXjIVbmr5qiohoq5wTdo Follow on X: https://x.com/TheJunglist Follow on BlueSky: https://bsky.app/profile/thejunglist.bsky.social Podcast: https://open.spotify.com/show/6GMbpa2aTZi8dBa0VVbsU1 https://podcasts.apple.com/us/podcast/grokludo/id1736667050

    47 min
  4. The Evolution of Play as Our Learning Superpower - Peter Gray | grokludo 20

    12/15/2025

    The Evolution of Play as Our Learning Superpower - Peter Gray | grokludo 20

    Why do we play?  Not only play -- why do we play more than any other animal, and for longer? Well into adulthood? Raph Koster, who's been on the podcast before, brought out A Theory of Fun in 2006, which aimed to put an evolutionary psychology lens over fun. The theory, was that FUN is LEARNING. But back then, it felt more like a theory. After 20 years of new science connecting fun and learning, it's starting to feel more like fact. So I sought out Peter Gray, research professor of psychology and neuroscience at Boston College. He's the author of the incredibly well-researched Free to Learn, as well as his Substack, Play Makes Us Human. Peter has spent decades on the question of why we play, and how a playful state of mind is kind of a learning superpower. He joins grokludo now to talk about our evolutionary drive to play, as well as how these ideas weren't taken seriously for almost a century, and how we can use that info in designing our lives. Find the book Free to Learn here: https://www.goodreads.com/book/show/15843125-free-to-learn Peter Gray writes on Substack here: https://petergray.substack.com/ Timecodes: 00:00 - Intro 01:35 - Is fun just learning? 08:37 - Mammals have the most to learn 11:28 - From Karl Groos to modern times 19:10 - Hunter gather play vs agricultural groups 29:35 - The Bartle Matrix and competition 39:48 - The kids are alright 44:33 - Does social media change things? 47:15 - Should we design games for more modern compulsions? --------------------------------------------------------------------- Get grokludo in your inbox at grokludo.com, or catch it on the big podcast platforms! I always write a bit more on the grokludo website: https://grokludo.com/ YouTube: youtube.com/@TheJunglist YouTube Playlist: youtube.com/playlist?list=PL3cxb6pzUE9Z7PXjIVbmr5qiohoq5wTdo Follow on X: https://x.com/TheJunglist Follow on BlueSky: https://bsky.app/profile/thejunglist.bsky.social Podcast: https://open.spotify.com/show/6GMbpa2aTZi8dBa0VVbsU1 https://podcasts.apple.com/us/podcast/grokludo/id1736667050

    57 min
  5. The Joy and Stress of Gaming With Autism - Tony Attwood | grokludo 19

    12/08/2025

    The Joy and Stress of Gaming With Autism - Tony Attwood | grokludo 19

    **Content Warning** This episode contains discussion of depression and suicidal ideation. For those with autism, gaming can be a great boon. Where others see social barriers, the autistic mind sees the removal of those barriers. The symptoms disappear. In the words of this week's guest, "often when you play the game, you're not autistic." Tony Attwood is an expert in Autism, and an adjunct professor at Griffith University in Queensland.  He ran a private practice for decades, specialising in Level 1 autism, formerly known as Asperger's Syndrome. Among other books, Attwood is the author of The Complete Guide to Asperger's Syndrome. This week, Attwood joins us to talk about how those with autism experience games, the positives as well as the dangers, and how we can better design habits and games around it.  Timecodes: 00:00 - Intro 01:04 - Asperger's rolled into Autism 06:00 - The "lost generation" 07:35 - Girls and women harder to diagnose 09:38 - Media representations of autism 11:45 - Evolutionary advantages 15:00 - Emotion suppression 17:40 - Status, fame, and bullying 23:00 - Being manipulated by criminals 25:25 - Emotion regulation 28:30 - Gaming disorder 30:45 - Designing games to help people with autism 35:30 - Moderation & healthy habits 42:35 - Designing for high stress 45:25 - What Tony wished people knew --------------------------------------------------------------------- Get grokludo in your inbox at grokludo.com, or catch it on the big podcast platforms! I always write a bit more on the grokludo website: https://grokludo.com/ YouTube: youtube.com/@TheJunglist YouTube Playlist: youtube.com/playlist?list=PL3cxb6pzUE9Z7PXjIVbmr5qiohoq5wTdo Follow on X: https://x.com/TheJunglist Follow on BlueSky: https://bsky.app/profile/thejunglist.bsky.social

    51 min

About

grokludo is about understanding games. It's a snappy way to hear the latest research on game design, cognitive psychology, business in gaming, and policy & regulation.We'll speak to everyone at the intersection of all those fields -- developers, academics, policymakers, and community enthusiasts -- anyone with a story or an idea that can deepen our understanding of play.

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