The untold stories of Halo 2's multiplayer development. Andy “Bravo” Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. A four-episode limited series.
Episode 1 - The Beginning
In the series premiere, we cover Max's early days at Bungie, the first Halo multiplayer prototypes, Halo 2’s “Warfare” game mode, Halo 2 design decisions, cut multiplayer modes, and more.
Episode 2 - The Social Revolution
Max and a special guest dive into the stories behind what it took to deliver Halo 2’s groundbreaking online innovations - parties, clans, matchmaking, the ranking system, cut features, and much more.
Episode 3 - Legendary Map Design
We dig into the stories behind Halo 2's incredible multiplayer maps, cut and abandoned maps that didn't make it into the final game, never-before-seen features like Force Walls, and lots more.
Episode 4 - The Cutting Room Floor
In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more.
Halo 2: Artifacts - Trailer
Welcome to Halo 2: Artifacts. In this limited series, Andy “Bravo” Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. Series premiere November 5.
Halo 3 Artifacts please!!
Such a fun listen, and its so cool to get insight into the development of halo 2’s multiplayer. I would love it if we got a halo 3 artifacts too!!
A real treat
An absolute must-listen for any Halo fan, and what a trip down memory lane. It’s great to hear insiders talk about Halo 2’s development in such a casual, open way. I only wish there were more than four episodes.
Piercing the Veil
Insightful, informative, some other i-word. It’s amazing how Max’s perspective reveals so much about Halo 2, Xbox Live, and so many features industry-standard that Halo pioneered. It seems like over half the industry has its roots in something Bungie did back in the earlier days! Parties, friend lists, voice chat, the idea of video games as a community hub? The modern industry really needs to reflect on this and how we’ve fallen from grace. I owe you a beer, Halo 2 Bungie devs.