5 episodes

The untold stories of Halo 2's multiplayer development. Andy “Bravo” Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. A four-episode limited series.

Halo 2: Artifacts Andy "Bravo" Dudynsky

    • Leisure
    • 5.0 • 136 Ratings

The untold stories of Halo 2's multiplayer development. Andy “Bravo” Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. A four-episode limited series.

    Episode 1 - The Beginning

    Episode 1 - The Beginning

    In the series premiere, we cover Max's early days at Bungie, the first Halo multiplayer prototypes, Halo 2’s “Warfare” game mode, Halo 2 design decisions, cut multiplayer modes, and more.

    • 50 min
    Episode 2 - The Social Revolution

    Episode 2 - The Social Revolution

    Max and a special guest dive into the stories behind what it took to deliver Halo 2’s groundbreaking online innovations - parties, clans, matchmaking, the ranking system, cut features, and much more. 

    • 1 hr 6 min
    Episode 3 - Legendary Map Design

    Episode 3 - Legendary Map Design

    We dig into the stories behind Halo 2's incredible multiplayer maps, cut and abandoned maps that didn't make it into the final game, never-before-seen features like Force Walls, and lots more. 

    • 41 min
    Episode 4 - The Cutting Room Floor

    Episode 4 - The Cutting Room Floor

    In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more.

    • 48 min
    Halo 2: Artifacts - Trailer

    Halo 2: Artifacts - Trailer

    Welcome to Halo 2: Artifacts. In this limited series, Andy “Bravo” Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. Series premiere November 5. 

    • 7 min

Customer Reviews

5.0 out of 5
136 Ratings

136 Ratings

Agentksd ,

Halo 3 Artifacts please!!

Such a fun listen, and its so cool to get insight into the development of halo 2’s multiplayer. I would love it if we got a halo 3 artifacts too!!

DavnMaths ,

A real treat

An absolute must-listen for any Halo fan, and what a trip down memory lane. It’s great to hear insiders talk about Halo 2’s development in such a casual, open way. I only wish there were more than four episodes.

Incinerator109 ,

Piercing the Veil

Insightful, informative, some other i-word. It’s amazing how Max’s perspective reveals so much about Halo 2, Xbox Live, and so many features industry-standard that Halo pioneered. It seems like over half the industry has its roots in something Bungie did back in the earlier days! Parties, friend lists, voice chat, the idea of video games as a community hub? The modern industry really needs to reflect on this and how we’ve fallen from grace. I owe you a beer, Halo 2 Bungie devs.

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