The Unsyted Radio

Chad Michael Bouton and Simon O'Gorman

Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.

  1. 4d ago

    Unsyted Radio: Will Robots replace our Furry Friends

    This episode of The Unsyted Radio is a fun, heartfelt mix of accessibility insight, gaming chat, assistive technology history, and classic Chad-and-Simon banter. From rogue screen readers, giant snails, and Simon’s anniversary trip to Italy, the episode quickly sets a warm and humorous tone. Chad shares updates from the Games for Blind Gamers community, including accessible game development, human-made art and music, voice acting, localisation, and the value of independent creators who prioritise accessibility from the start. The news section celebrates “Sightwalk”, a clever tactile paving idea that helps blind and low-vision pedestrians identify nearby places, before moving into a more serious discussion about accessibility layoffs in gaming and what they could mean for the future of inclusive design. The new assistive technology history segment explores the evolution of the wheelchair, from ancient wheeled furniture to folding steel frames, electric wheelchairs, and the future of autonomous mobility. It is a geeky, fascinating reminder that assistive technology has always been about independence and freedom. The main discussion asks whether robot guide dogs could ever replace real guide dogs. Simon brings the tech curiosity, while Chad brings lived experience and a powerful reminder that guide dogs offer more than navigation: they provide trust, confidence, companionship, and connection. The episode closes with a lively look at Impulse Response,an atmospheric audio-based horror game that challenges Simon to navigate using sound alone. The result is funny, tense, and a great showcase of how audio games create a completely different gaming experience. If you or anyone you know has been affected by the layoffs over at Xbox and our in need of resources then please visit Always Supporting the Games Community. https://asgc.gg

  2. Jul 2

    Unsyted Radio: GFBG pt5 - Delvers Folley

    For the finale of the Games for Blind Gamers 5 special series, Chad is joined by Joozey who is an independent game developer, programmer, and artist known for creating unique, narrative-driven indie games and supporting accessible gaming initiatives. Will Watson who is one of the founders of Bearwaves, the indie studio who are behind the games Feud and Dave's Word Game, where he handles sound and music. and Sophie who is an independent multimedia creator, musician, and sound designer. She produces digital content, custom music tracks, sound effects, and comedic content across the indie gaming community. Chad with his guests reflect on the creation of Delver’s Folly, the audio-first dungeon adventure that became one of the standout entries of the jam. The team discusses how the game grew from an ambitious idea into a richly atmospheric, accessible experience shaped by sound design, dynamic music, screen reader support, visual texture, community feedback, and relentless playtesting. Along the way, they explore the creative challenges of making a game for blind and low-vision players, the importance of building accessibility in from the start, and the collaborative spirit that made the project so meaningful. Warm, honest, and full of behind-the-scenes insight, this episode celebrates accessible game development, creative problem-solving, and the people who helped bring Delver’s Folly to life.https://joozey.itch.io/delversfolly-wip

  3. Jun 29

    Unsyted Radio: Are older gamers the saviours of the gaming industry

    Chad and Simon are back in the virtual studio for awide-ranging, heartfelt and often hilarious episode exploring accessibility,gaming, music festivals, technology and the future of the games industry. Chad shares powerful reflections from his time mentoring young blind gamers at Signal Centers’ summer camp in Tennessee, including the joy of helping young people discover accessible games that give them confidence, agency and independence. Simon also reflects on bringing Games for Blind Gamers titles to the Big Health Day in Gloucestershire and seeing first-hand how inclusive play can create genuine moments of connection. The conversation then moves from accessible gaming toaccessible live music, as Simon talks about his trip to Download Festival and praises the festival’s commitment to inclusion, from accessible viewing platforms and BSL interpretation to sensory support and a community atmosphere where everyone is encouraged to belong. Along the way, Chad and Simon tackle bigger questions around disability support, education, assisted dying, social media bans, digital wellbeing, retro technology and the growing influence of older gamers. They also dig into the state of the gaming industry, why indie and retro games matter, and whether accessibility-focused developers could help shape a betterfuture for players of every age and ability. It is a passionate, funny and thought-provoking episode about inclusion, creativity and the simple belief that when more people can play, participate and be heard, everybody wins.

  4. May 28

    Unsyted Radio: GFBG Pt2- Impulse Response

    Chad continues the special series looking at the Games For Blind Gamers 5. Continuing today we start interviews conducted with members of Games For Blind Gamers, highlighting all of the amazing work done by the community who spent all of February 2026 creating blind accessible games that are free to play and totally blind accessible. Today Chad is talking to the amazing Max, the game developer for Impulse Response. Max is a self taught programmer, becoming a professional game developer 10 years ago. Currently, Max works as a web developer but still dabbles in his free time on projects like impulse response and the engine it was made in - ruby_rpg. For Impulse Response, Max did all the coding, physics, sound engine etc giving Jenna's ideas a place to come to life. Also the wonderful Jenna "Jennissary." Jenna who did the voice acting for Impulse Response. Jenna works as a producer for live and interactive audio description at Descriptive Video Works. Jenna is the industry's leading expert on in-game audio description. Jenna has spoken at JAMTL, the Game Accessibility Conference, and has guest lectured at UCL. Jenna has produced audio description for major titles (Mortal Kombat One and Spider Man 2), events (The Game Awards and Xbox Showcases), and event trailers. The game Impulse Response can be downloaded in the below link. https://dedly13.itch.io/impulse-response All games can be found for free download below https://itch.io/jam/games-for-blind-gamers-5

Ratings & Reviews

5
out of 5
3 Ratings

About

Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.