Hiveminded podcast

Hivemindedness Media

A show about the creative arts and the making of them.

Episodes

  1. Hiveminded Episode 019

    02/18/2022

    Hiveminded Episode 019

    Show notes Louie Joyce’s website Haphaven (written by Norm Harper) René Pfitzner’s website Sneaky Goblins Transcript NB: This is an edited transcript and has not been checked for accuracy. I apologise for any errors. Introduction [Music] Karen Beilharz: Welcome to Hiveminded Podcast, an occasional and seasonal podcast about the creative arts and the people who create them. My name is Karen Beilharz and I’m coming to you from Sydney, Australia. During this mini season of the podcast, we are focusing on comic creators. As the COVID-19 pandemic has shut down all the conventions and zine fairs where I would normally see my friends in the Australian comic scene, I thought instead it would be fun to catch up with them and interview them about comics, and ask them all the little niggly questions I’ve always wanted to ask them about their projects and their creative processes. Louie Joyce is an award-winning comics creator, illustrator and rollerblader who hails from Wollongong in New South Wales, Australia. He is known for his work on Haphaven with Norm Harper, which won the 2020 Silver Ledger Award, and which is about a superstitious girl named Alex who steps on a crack and actually does break her mother’s back, so she embarks on a quest to save her; Past the Last Mountain with Paul Allor, which won the 2017 Silver Ledger Award and which is about an unlikely family of a dragon, a troll and a faun who are on the run from the US government, who have rounded up and imprisoned all the fantasy creatures that live among us; the sci-fi one-shot Astral; the black and white silent comic A Life in the City; and his self-published collections of short comics and illustrations, Mishmash and Hodgepodge. René Pfitzner is a comic artist and writer, and former animator and storyboarder who hails from Melbourne in Victoria, Australia. He is known for his all-ages fantasy adventure story Sneaky Goblins, which is about a goblin named Dank who is forced to go on a quest to try to steal a sacred elf relic for the local mob; the follow-up anthology Sneaky Goblins at College, which collects together three stories about Dank and his friends; and Mythic Creature Trainer, which is about a man named Ulrick who, after losing his job in the royal stables, sets out on an adventure to try to get it back—and save the kingdom in the process. In this episode of the Hiveminded Podcast, Louie, René and I talk about all-ages comics, what makes a good all-ages comic, some good all-ages comics that we like, and also how being parents has affected the way we create all-ages comics. This is Part 1 of my conversation with them. KB: Welcome to the Hiveminded Podcast. My name is Karen Beilharz and I’m coming to you from Sydney in Australia. And I’m here today with two comic creators: Louie Joyce, who is in Wollongong, and René Pfitzner, who is in Melbourne in Victoria. Hi guys! It’s nice to see you. René Pfitzner: Hey Karen! Good to be with you. Louie Joyce: Hey Karen! Great to be here. KB: So today we’re going to talk about two things: we’re going to talk about all-ages comics and then we’re going to talk about colouring, which I know nothing about. Which will be very, very fun. Comic creator origin stories KB: But before we get to that, I’d like to know: what is your comic creator origin story? Louie, do you want to start? LJ: Yeah, my comic creator origin story is, I’m sure, a lot like a lot of other people’s. I’ve been reading comics as long as I can remember. And I’ve just always absolutely loved the medium. It has always been around. It’s always been my favourite way of experiencing or ingesting a story. My dad collected comics—or collects comics; he still does. Actually, this past weekend, I’ve been helping him move house and packing and organising his comic collection, and it’s been amazing [Laughter] and awesome to look at all these comics that I remember flipping through as a kid. There’s boxes behind me, because I claimed a whole bunch of stuff that I remember flipping through as a kid, and stuff that definitely—I probably shouldn’t have been flipping through. But I can see why I was so taken with the medium, having it all around me. It’s just an exciting thing as a kid to look at: it’s visual, it’s engaging, it’s not all given to you; you are a participant. You are kind of putting the pieces of these boxes on these pages—the puzzle of that—together in your head. I just really loved that as a kid, and have continued to do so. I definitely waned a little bit in my reading when I was a teenager. But it’s been a pretty consistent hobby of mine. And it definitely influenced me to draw as well, and to try and tell my own stories and create my own worlds and characters, and things like that. So being a comics reader has definitely been a huge part of why I became a comic creator. KB: Were there particular ones that your father bought that you were into, or—? LJ: Oh, I remember looking at Lone Wolf and Cub stuff when I was very young, and its intense, graphic, black and white storytelling, just beautifully illustrated—there’s so much motion on these pages. And if I look at myself now and the artist I am now and the type of drawings I try to create, it’s all about creating that sense of motion—this idea that these characters are moving on the page, and if you look away from them, they might just continue moving or whatever—this frozen moment in time. I can see so much of that love of that sense of image and motion was baked into me from looking at this kind of stuff when I was seven, eight years old. There’s so much—a whole bunch. There’s an X-Men comic, because my dad would get X-Men comics. I would get X-Men comics in the 90s, but my dad has this issue and I always had to ask him to look at it. So this issue in particular became this kind of mythological issue that was different to the X-Men comics that I was reading, and it’s a famous issue drawn by Barry Windsor-Smith, and it is stunningly beautiful—an incredible done-in-one comic storytelling experience. So there was all these amazing things around me and it definitely got me wanting to create and tell stories through that medium. It all stems from there, really! [Laughter] KB: But what made you then take the leap to start making your own comics? LJ: I think the great thing about being young and reading comics is that once you figure out that the people are doing—these creators are doing it—at a base level, with pencil and paper—you know? That is all it takes to tell stories—is to draw your own little pictures. Most kids love drawing, and I certainly did when I was that age. So it didn’t seem unattainable to me: “Oh, I’ve got a pencil. I’ve got a rubber. I’ve got pieces of paper. I can try and tell my own stories.” When you’re a kid, it’s not even that you feel you have to make up your own stories. I can draw my own Spider-Man stories. I can draw my own X-Men stories. I can take these characters and create my own adventures with them. I was copying drawings directly from comics. So that was developing my drawing skills as it went. And my mum, she wasn’t a comics reader as much. But she would do these little cartoon strips about when she was travelling, or about family or stuff. So it was around me as a form of expression—as a thing that was a fun kind of activity that you could do. So the idea that it was something that I could do definitely spurred me on to continue drawing. KB: That’s so cool! My mum used to do something similar as well: she would draw little cartoons and things—little stories about us or other things as well. I’d forgotten about them, actually, until you just mentioned your mum. I didn’t actually go down the drawing route. It’s really lovely, I think, when your parents are also into comics and drawing comics themselves. I can see how they can still have a big influence on you. It’s having a big influence on my daughter as well, just having comics around the house—like, I just sort of leave them— LJ: Yeah, that’s right! They’re making their own comics, right? KB: Oh yeah! LJ: Yeah. That’s awesome. KB: I’m actually in the process of putting together Volume 3 of Astrid’s monster stories. LJ: Amazing! KB: And she’s well into doing the comics for Volume 4. It was actually kind of funny: she stopped for a very long time, and it was only recently because I said, “Okay, if we’re going to do Volume 3, you’ve got to start scanning in the art for me”, and then that sort of kicked off her making more, because she hadn’t done it for ages. And now she tells me, “Oh, I just sat around at lunch and recess drawing my comics!” Okay. LJ: Ah, that is so cool! KB: She’s so funny. How about you, René? What is your comic creator origin story? RP: Well, Louie, it’s funny that you mention your dad’s comics. My dad had a little pile of Phantom comics that he’d picked up through the 80s, I guess. And far from being inspired by those, I just looked at them and I thought, “Oh, that is so old-fashioned!” You know—I was not [Laughter]—I didn’t want to do anything like that! So the comics I got into as a kid were basically Tintin and Asterix comics, because it’s amazing: you go to school libraries and public libraries now, and they’re just full of graphic novels and comics, and there’s a whole section. But back when I was coming up, there were only two comics you could get in the library, and it was those two. I remember the first time I brought home an Asterix comic: it was Asterix in Britain, and I just read that thing over and over; it was so colourful. I couldn’t believe it. It was magical. So it pretty much grew from there. And the Tintin comics. I got into Spide

    49 min
  2. 11/02/2021

    Hiveminded Episode 018

    Show notes Queenie Chan’s website Ryan K Lindsay’s website Part 1 of our conversation (episode 017) Transcript NB: This transcript has not been checked for accuracy. I apologise for any errors. [Music] Karen Beilharz: Welcome to Hiveminded Podcast, an occasional and seasonal podcast about the creative arts and the people who create them. My name is Karen Beilharz and I’m coming to you from Sydney, Australia. During this mini season of the podcast, we are focusing on comic creators. As the COVID-19 pandemic has shut down all the conventions and zine fairs where I would normally see my friends in the Australian comic scene, I thought instead it would be fun to catch up with them and interview them about comics, and ask them all the little niggly questions I’ve always wanted to ask them about their projects and their creative processes. This episode contains the second part of my conversation with comic creators Queenie Chan and Ryan K Lindsay. If you’re not familiar with them, Queenie Chan is a manga artist and comic creator, known for her Picnic at Hanging Rock-inspired horror trilogy, The Dreaming; her collaborations with Dean Koontz and Kylie Chan; the fairytale-inspired fantasy adventure Fabled Kingdom; and a series of children’s non-fiction works about famous queens throughout history. Ryan K Lindsay is an award-winning writer known for such works as Headspace, which is set inside the mind of a serial killer; Negative Space, in which his main character goes to pen a suicide note and gets writer’s block; Beautiful Canvas, a crime miniseries about a hit woman trying to reconcile her profession with her role as a mother-to-be; and Everfrost, a science fiction miniseries about a woman on the brink of death who comes face-to-face with the son who died in her arms as a child. Whereas in Part 1 in the previous episode, Queenie, Ryan and I talked about our comic creator origin stories, the genres and tropes that we are drawn to, and how we actually go about writing comics, in part 2 of our conversation, we discuss where we start with a project, how we think about stories, how we keep going when the going gets tough, the things we’re good at and the things we’d like to improve, and the projects that are currently obsessing us. We hope that you enjoy it. KB: So just thinking when you get an idea or a character—I guess you’ve talked a little bit about this—but how do you go about fleshing it out and working on it? ’Cause I know that, Ryan, you talk about breaking stories: how do you go about doing that? Seems very violent! [Laughter] Ryan K Lindsay: It’s certainly a laborious—I find I just—so once I really sink my teeth into a character or a story and want to develop it and commit to it, I commit a notebook to it, and then I just go through and write down question after question after question, and then answer them and draw arrows back, and I cross stuff out. And I just feel like I end up writing a dozen versions of different possibilities. And then just start cutting off possibilities that aren’t getting me excited about the story or that don’t fit or make sense anymore the more I explore and unpack it. So, yeah, it usually stems with me having a character and me being, “What are they like?” or “Who’s around them who matters to them?”—all this sort of stuff. And then, “What problem are they facing?”, “Why is it a problem?”, “Why can’t they overcome it?” And I find the actual act of writing the question down so that I can then write what the answer will be is much better than just sitting there and trying to do it in my head. I find that that—I don’t know; it just doesn’t yield a result. For some reason, my brain just seems to work well with pen and paper. And so, I do that for the character and the character, and then I start going, “All right, well, who are some of the other main characters?” Maybe, some locations. Maybe some MacGuffin-y-type things. And then I just start writing plot out. The moment the plot stops flowing, I’ll ask a question: “Well, what could they do now?” and I’ll write down three options of branching narratives, and go, “All right: well, this is the one I’m going to go down.” And sometimes it’s the wrong one and I’ll dedicate ten pages to that, and then go, “All right. Well, that’s dead” and have to sort of like scrub it out. But I might steal bits out of it. But, yeah, just becomes lots of writing and writing and writing and writing. And then I’ll try to do, like, a diagram. And so I’ll try to map it out over, like, a five-act structure. And I’ll do that over two pages and I’ll draw out the arc and start to arrow in where different moments should occur. And that’s sort of,  I guess, my way of checking that what I’ve done is working or makes sense. I don’t like starting with those plot diagrams, but I find they’re just ingrained in us: we know them from childhood. We understand how stories work, and we understand why they’re satisfying, and we understand when they’re being broken up into different things and for reasons. But to actually consciously do it, I find that it’s good to use it almost as, like, a quick measuring lens of what I’ve got. ’Cause often it will show me one act that’s just a bit lacking, and I’ll go, “Oh yeah, that is thin there” or “Oh yeah, it doesn’t quite set up the broken climax of the character so they can get to the proper climax.” And so there’s different elements like that that go into that. But I don’t know if it just comes from a history of constantly in my head doubting myself and questioning everything that I’m doing, and so that’s my process—of just asking again and asking again, and just getting stuck in a loop. But this time, externalising it into the notebook—whether that is what works. But even then, I’ll find, once the plot works, I’ll—much like I do at the start of the notebook, where I’ll write the character and I’ll just write down all their information, I’ll do a new page for the character and then write it down again, because it’s almost updated. There are certain things from the character that’s half a notebook ago, and some of those pieces I’ve retconned out of the story and don’t fit. So I write the new character down and it helps me f—like we said before, like, polish it—things away and bring things to the fore. So, yeah, it is just this manic John Doe in Seven-style diary entries of just [Laughter] insanity and—and then hopefully, it—what I get to is a point where I can say, “All right: I have, like, a four-page synopsis in my notebook. I can type that up into about two pages and it’s clear and concise. And everything else that matters is either still in my head or if I’ve forgotten it, it’s probably not important to the character or there’s something.” If there’s a great thing that’s going to happen, it should be so good that I won’t forget it. Yeah, I think, years ago, I remember Stephen King saying that if you have a good idea and you need to write it down, well, maybe it wasn’t that good, because it should have stuck with you. Which I disagree with a little bit, ’cause my memory is terrible for just everything. But I think after a while, if I’ve been living with this story for six months in a notebook, I should know the parts that are going to pop. And I have done this, where I’ve gone back into notebooks and gone, “Oh yeah! I did say this thing was going to happen, but I didn’t put it in the script, and I didn’t something better.” That thing wasn’t important as long as I got the story arc. It’s like if you were rewriting Hansel and Gretel and you just wrote the plot down, when it comes time to “Do they leave breadcrumbs or do they tear leaves off or snap branches?”, that’s just polishing the chassis. You could do that however you want, and hopefully you’ll come up with the best version of it, whenever you write it. But as long as you know the structure, I think that’s what gets me to plotting versus pantsing. I very much have to plot it out. But when I sit it down, I still want to be excited. I still want to have moments of discovery. And I want to be allowed to break away from that form, so I don’t want to have a plot that’s so laboriously written out that it really is just everything, and then I’m transcribing it. I think that would take away— Although, in saying that, when I sit down to write the comic script, sometimes I just want to discover how it will translate to the page. So I want enough of the story existing in my head or in a notebook or in the synopsis, and then I can sit down and go, “All right: how do I best use comics to make it pop on this one page?” if that makes sense. KB: Interesting. Yeah. So do you gravitate towards the five-act structure? Do you mix it up and use different ones for different projects? RKL: That’s usually the one that I find, even if I haven’t been thinking about it, my stories have lent themselves to that anyway. But I find that structure just really clear and it really delineates—I mean, it’s just—it really is the same arc as the three-act structure, but I really just break it down a little smoother in my head. And it also helps with comics if you’re selling, like, you know, a miniseries, you can usually do the first two acts in the first issue, and then each other issue is Acts 3, 4 and 5. So it kind of does generally, roughly speaking, balance itself out. KB: Yeah. And so, where would you put yourself on the pantser versus plotter continuum—or gardener? [Laughter] RKL: I definitely think I plot more than anything else. I’m happy to have happy accidents along the way. But I won’t pitch a story to a publisher unless I really know what’s going t

    1h 6m
  3. 10/03/2021

    Hiveminded Episode 017

    Show notes Queenie Chan’s website Ryan K Lindsay’s website Transcript [Music] Karen Beilharz: So it’s been three years since our last podcast episode, which was our writing retreat miniseries back in July of 2018. Since then, Bec, Guan and I have been involved with other projects—projects that, unfortunately, haven’t involved this podcast. Since then, other podcasts have sprung up that also have the name “Hiveminded Podcast”. And if you’re listening to this, and it’s not the podcast you were expecting, maybe stop now and look elsewhere. Then last year in 2020, I was all set to attend my very first WorldCon: the 78th World Science Fiction Convention, which was supposed to have been held in Auckland, New Zealand. And then COVID-19 shut everything down. Things were just starting to open up again in Sydney when the convention was being held via livestream. I was still working at the time, so I couldn’t attend any of the panels live. But I did get up at some ungodly hour just to attend a small group Zoom session with Kieron Gillen, the comic writer. I tried to catch up on as many panels as possible over the weekend, playing them a double, sometimes even 2.5 speed, and I enjoyed the panels I was able to hear. But while I was listening, I couldn’t help wishing that I could hear comics people talking about the sorts of things that WorldCon panellists were talking about—things to do with creativity and process and influences, and all things to do with making art. There were a couple of comic creators among the guests, but the majority of them were prose writers. I came away from WorldCon with the idea of making something happen myself. Of course, I was in no position to organise a whole convention, and certainly COVID wouldn’t allow for that. So I thought perhaps doing a podcast would work. I thought perhaps I could revive the Hiveminded Podcast. Furthermore, as COVID had pretty much cancelled all the usual comic and pop culture events where I would normally see my comics friends, I thought this would be a good excuse to catch up with people. And it would give me a chance to ask them all the little niggly questions I’ve always wanted to know (mwahaha!) And then my website broke, and we moved house, and whatever grand plans I had were shelved. One year later in 2021 in the midst of the second Sydney lockdown, I found myself thinking about the idea and trying to figure out how to make it happen. And thankfully, I found a way to make it happen. In this episode and the next episode of the Hivemind Podcast, I talked to comic creators Queenie Chan and Ryan K Lindsay. If you’re not familiar with them, Queenie Chan is a manga artist and comic creator, known for her Picnic at Hanging Rock-inspired horror trilogy, The Dreaming; her collaborations with Dean Koontz and Kylie Chan; the fairytale-inspired fantasy adventure Fabled Kingdom; and a series of children’s non-fiction works about famous queens throughout history. Ryan K Lindsay is an award-winning writer known for such works as Headspace, which is set inside the mind of a serial killer; Negative Space, in which his main character goes to pen a suicide note and gets writer’s block; Beautiful Canvas, a crime miniseries about a hit woman trying to reconcile her profession with her role as a mother-to-be; and Everfrost, a science fiction miniseries about a woman on the brink of death who comes face-to-face with the son who died in her arms as a child. Queenie, Ryan and I talk about our comic creator origin stories, the genres and tropes that we are drawn to, and how we actually go about writing comics. Enjoy! KB: Hello, and welcome to the Hiveminded Podcast, which today is with me—that’s Karen—and Ryan K Lindsay and Queenie Chan. And we’re doing a miniseries about making comics together. And these next few episodes are going to be about writing comics. But before we get into the business of writing comics, I thought it would be fun to talk about your comics creator origin story. So Queenie, do you want to go first and tell us: how did you get into making comics in the first place? Queenie Chan: So my name’s Queenie. I’m a manga-style comic book artist, which means that I draw in a very Japanese style, because that’s what I grew up with. So I grew up reading Japanese manga in Hong Kong. And then I came here when I was a kid. And so just continued my habit, thanks to Chinatown importing a lot of these kind of comics. And I had this fantasy of becoming a manga comic book artist in Japan. And unfortunately, that was years ago, and it still isn’t really possible these days to do that without moving to Tokyo. But I guess when the internet came into existence, and I just started going online and talking to people and finding a lot of people online that had dreams similar to mine, I thought, “Oh, you know”—that kind of inspired me to sit down and actually give it a try in becoming a manga artist, really, from Australia. Amazingly enough, it kind of worked out okay, for me—not the way I envisioned, but considering how scary Japanese manga—the industry—can be when it comes to working within it, I’m kind of glad things turned out this way. But—so I guess I started thanks to the internet and just growing up reading manga and just wanting to be a part of the manga-producing world, I guess. KB:  But you were quite—like, you weren’t in high school, were you, when you started? Is that right? QC: No, I was in university, actually. I wasn’t encouraged to draw as a child. So it wasn’t until I was in university that I started drawing and writing my own stories, because I didn’t enjoy my degree. It wasn’t what I thought it would be. I had gone into Information Systems—so programming—and it was not as I had hoped, you know. So I thought, “Oh, you know, maybe I’ll just do something else.” And, you know, my escape from university life was actually my manga-drawing hobby that I had. KB: That’s fantastic. QC: And that’s how it started. KB: Wow. How about you, Ryan? What’s your comic creator origin story? Ryan K Lindsay: That’s funny, I was just trying to think of when I decided I wanted to, you know, write comics. I knew I was never going to draw them! That’s certainly never been even something I thought of. But I was actually trying to think of, like, I know, roughly when I started to write comics, but I don’t actually remember why I thought that was something I should be doing. All I know is from a very young age, I knew I would grow up to write. And I called it early and said I would be an author and a teacher, and have now successfully managed both of those career paths, if you can call the writing, you know, career. But it pays some bills. But it was—it was after I’d gone to Uni, and I’d graduated and I was teaching at the first school that I was placed at. And a few years in there, my brother sent me The Walking Dead Volume 1, because we are real old-school zombie fans. Um, and he was like, “Oh, apparently this thing’s really good.” And it was probably about three volumes deep at this stage—it was like fairly—fairly nascent days. And I remember reading that and it rekindling this love of comics. And because I was teaching and I had all of this disposable income, I had started to buy comics again, like I did all the way up to late high school. And I think it was that reading lots of comics again, and going on eBay and finding stuff that definitely, like, sparked that passion again. And I’d been tinkering with writing different things at that time. And I can’t remember why, but I get the feeling it might have been—I was—I was filling in a lot of my Daredevil collection on eBay. And so I decided to write some Daredevil stories in comic script form, which, as everyone knows, is—is not the way to break into comics or to make comics. But as people also know, fanfic is a hell of a way to get yourself to sit down and write stuff. And that sort of kickstarted me, you know, learning about script format and all that sort of stuff, and finding what I could online, which, you know, 15-odd years ago, wasn’t as much as there certainly is now. And so from there, it took years of writing, um—and I always say, like, I—before I published my first comic one shot, I wrote about 60 issues in script form that just sort of went nowhere, or were just practice or were horrible, or might be diamonds in the rough waiting in my trunk, but I’d never really go back to them. And I’d written a few novels as well. And I count all of that as practice—really invaluable practice. And then finally in 2013, I put out my first one-shot—22 page comic—and sort of took that around to conventions. So yeah, that was definitely the origin story. KB: So that was Fatherhood, wasn’t it—the 22-page? RKL: Yes, that first one that I did was—was Fatherhood, a nice standalone. By the time I got to that point, I realised you don’t write Daredevil, you don’t pitch 60-issue Vertigo-style things—like, it’s just not going to happen. Although if you figure out how young Garth Ennis was when he wrote Preacher, very young, and it’s insane that he was so good and got that opportunity. But he’s Garth Ennis, so I guess he earns it. But yeah, it took me ages to realise I needed to do something self-contained and manageable to—you know—to engage a creative team and to be able to afford printing, and to make it not like a $50 book that people won’t know who I am and won’t take a chance on, but $5: I could probably get that out of somebody at a show, and did manage to on more than one occasion. KB: Yeah. Wow. That’s fascinating. So it was really rediscovering the love of comics, then deciding, “I’d like to do that” to having a go and putting stuff out th

    45 min

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A show about the creative arts and the making of them.