HOGmented

Flying Wild Hog

Welcome to HOGmented – a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.The kind of team that makes this place feel like the best spot on earth to build games. We are proud of who we are, and we’d like to show you why. The podcast is available on major streaming platforms.

Episodes

  1. 5d ago

    HOGmented Podcast Episode 3 - Arek Tomaszewski, Art Director

    Being an Art Director takes a whole lot of knowledge, experience and taste. Being a good one, means you also have to be a good manager. Shaping up the visual identity of a game like Tomb Raider: Legacy of Atlantis is, after all, not a small feat.  Arek Tomaszewski, Art Director of Tomb Raider: Legacy of Atlantis, takes us behind the scenes of his journey into the role and gives us a closer look at what it really means to lead the artistic vision of a game. Join us for a conversation about visual storytelling, creative challenges and Lara Croft’s iconic look and wit. There’s many layers that go into creating the world of Tomb Raider: Legacy of Atlantis. We hope we touched on all the most interesting ones, and then some. ---- HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog. We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild. They’re the ones who make this studio such a special place to build games. We’re proud of who we are, and we’d love to show you why. ---- CHAPTERS: 00:00:04 - Welcome Arek Tomaszewski 00:01:02 - Espresso 00:03:42 - Becoming a gamedev 00:05:45 - Characters and Animations 00:06:32 - Managing the Art Team and becoming Art Director 00:10:55 - Art Director’s everyday work 00:12:56 - What makes a great Artist? 00:15:05 - What makes a great Art Director? 00:16:55 - Art Direction from scratch 00:21:54 - Creating worlds that are believable 00:25:48 - When is art done? 00:26:58 - Reimagining the emotions 00:29:40 - Tomb Raider’s iconic cog puzzle 00:31:06 - New Lara and working with Crystal Dynamics 00:32:38 - Arek’s appreciation and anticipation of fans’ reactions 00:35:00 - Creating worlds that are immersive 00:36:25 - Tomb Raider’s character creation pipeline 00:39:23 - Flying Wild Hog’s wonderful (art) team 00:43:19 - Creative friction 00:46:37 - Takeaways from the project and its devteam 00:48:16 - Thanks and goodbyes

    HOGmented Podcast Episode 3 - Arek Tomaszewski, Art Director
  2. Jun 25

    HOGmented Podcast Episode 2 - Alek Sajnach, Narrative Director

    How do you become a Narrative Director? And why is “listening to a game” such an important part of the job? In the latest episode of HOGmented, Alek Sajnach shares his journey into the role and gives us a behind-the-scenes look at what it really means to shape stories in games. Join us for a conversation about storytelling, creative challenges, and the many layers of narrative design at Flying Wild Hog. HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog. We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild. They’re the ones who make this studio such a special place to build games. We’re proud of who we are, and we’d love to show you why. ------ CHAPTERS: 00:04:00 Welcome Alek Sajnach 00:01:00 Espresso 00:04:56 Were Hogs like Valve? (Bonus: HOGscars!) 00:08:12 What Alek found out in Hogs? 00:09:08 Punk Rock Band interview 00:12:20 Meritocracy 00:14:00 Illustration storyboarding, and narrative intuition 00:16:19 Hogs’ games: fun-oriented fat milk! 00:19:40 Creativity, frustrations, identity. 00:23:45 Listen to the game you’re making. 00:25:38 Game is an experience 00:29:13 Good and bad sides of growth 00:33:18 Flexibility and multiproject approach 00:36:02 Creative Tyrants vs Design by Committee 00:39:51 Creating the game fantasy 00:44:29 Evil West game fantasy 00:48:30 The academics and (mis)conceptions of writing for games? 00:55:40 Questions are better than answers 00:57:36 Friction and ideas you’re not convinced towards 00:58:58 Community quote (Jesse & Emilia) 01:03:03 “They didn’t think about it!” 01:03:51 Thanks and goodbyes

    HOGmented Podcast Episode 2 - Alek Sajnach, Narrative Director

About

Welcome to HOGmented – a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.The kind of team that makes this place feel like the best spot on earth to build games. We are proud of who we are, and we’d like to show you why. The podcast is available on major streaming platforms.