HOGmented

Flying Wild Hog

Welcome to HOGmented – a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.The kind of team that makes this place feel like the best spot on earth to build games. We are proud of who we are, and we’d like to show you why. The podcast is available on major streaming platforms.

Episodes

  1. 1d ago

    HOGmented Podcast Episode 4 - Michał Kuk, Creative Director

    Every game starts with an idea, but turning that idea into a cohesive experience takes countless creative decisions along the way. For a game like Tomb Raider: Legacy of Atlantis, keeping all those elements aligned is a challenge in itself. In Episode 4 of HOGmented, Michał Kuk, Creative Director of Tomb Raider: Legacy of Atlantis, takes us behind the scenes of his role and gives us a closer look at what it means to shape the creative direction of a game. Join us for a conversation about creative direction, collaboration, and the many decisions that shape Lara's next adventure. There’s a lot that goes into creating a new chapter of such an iconic franchise - and we’re excited to give you a glimpse behind the curtain. ---- HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog. We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild. They’re the ones who make this studio such a special place to build games. We’re proud of who we are, and we’d love to show you why. ---- CHAPTERS: 00:00:04 - Welcome Michał Kuk 00:01:12 - Espresso 00:05:16 - Becoming a game developer 00:07:22 - Michał’s level design background 00:08:35 - Joining Flying Wild Hog and working on Juju 00:10:25 - Flying Wild Hog back then 00:12:10 - Becoming a creative director 00:16:20 - Flying Wild Hog now 00:20:22 - Being a creative director 00:23:30 - Bear with me - first experience with Tomb Raider 00:25:43 - Working on Tomb Raider 00:28:19 - Lara and her timelines 00:31:17 - The moment the devteam nailed it 00:34:04 - What will be the players’ first experience? 00:35:48 - A game both for nostalgic and new players 00:37:50 - Michał’s message to Tomb Raider fandom 00:39:00 - Trust + Passion = Perfect Devteam 00:40:35 - The one thing you didn’t know about Hogs 00:41:05 - Thanks and goodbyes

    HOGmented Podcast Episode 4 - Michał Kuk, Creative Director
  2. Aug 19

    HOGmented Podcast Episode 3 - Arek Tomaszewski, Art Director

    Being an Art Director takes a whole lot of knowledge, experience and taste. Being a good one, means you also have to be a good manager. Shaping up the visual identity of a game like Tomb Raider: Legacy of Atlantis is, after all, not a small feat.  Arek Tomaszewski, Art Director of Tomb Raider: Legacy of Atlantis, takes us behind the scenes of his journey into the role and gives us a closer look at what it really means to lead the artistic vision of a game. Join us for a conversation about visual storytelling, creative challenges and Lara Croft’s iconic look and wit. There’s many layers that go into creating the world of Tomb Raider: Legacy of Atlantis. We hope we touched on all the most interesting ones, and then some. ---- HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog. We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild. They’re the ones who make this studio such a special place to build games. We’re proud of who we are, and we’d love to show you why. ---- CHAPTERS: 00:00:04 - Welcome Arek Tomaszewski 00:01:02 - Espresso 00:03:42 - Becoming a gamedev 00:05:45 - Characters and Animations 00:06:32 - Managing the Art Team and becoming Art Director 00:10:55 - Art Director’s everyday work 00:12:56 - What makes a great Artist? 00:15:05 - What makes a great Art Director? 00:16:55 - Art Direction from scratch 00:21:54 - Creating worlds that are believable 00:25:48 - When is art done? 00:26:58 - Reimagining the emotions 00:29:40 - Tomb Raider’s iconic cog puzzle 00:31:06 - New Lara and working with Crystal Dynamics 00:32:38 - Arek’s appreciation and anticipation of fans’ reactions 00:35:00 - Creating worlds that are immersive 00:36:25 - Tomb Raider’s character creation pipeline 00:39:23 - Flying Wild Hog’s wonderful (art) team 00:43:19 - Creative friction 00:46:37 - Takeaways from the project and its devteam 00:48:16 - Thanks and goodbyes

    HOGmented Podcast Episode 3 - Arek Tomaszewski, Art Director

About

Welcome to HOGmented – a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.The kind of team that makes this place feel like the best spot on earth to build games. We are proud of who we are, and we’d like to show you why. The podcast is available on major streaming platforms.