The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

Thomas Watkins

Welcome to The Design Psychologist, a podcast where we explore the intersection of psychology and design. The show is hosted by Thomas Watkins, a design psychologist who has spent years applying behavioral science principles to the creation of digital products.  We sit down with a variety of experts who apply psychology in different ways to the design of the world around us. Thomas uses his expertise to guide conversations that provide practical advice while illuminating the theory behind why designs succeed.   Tune in if you are a design practitioner who seeks to understand your work on a deeper level and craft experiences that are intuitive, effective, and delightful. 

  1. ٣ نوفمبر

    The Power of Social Proof (Part 1)

    Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.  Have you ever been in a crowd where no one clapped until one brave soul started the applause? Or walked past two restaurants—one bustling with a line out the door, the other nearly empty—and felt pulled toward the busy one? These small, everyday moments reveal something big: we are profoundly influenced by the people around us, often without even realizing it. This episode kicks off a two-part deep dive into social proof, one of the most powerful concepts in social psychology. Over a century of research shows that humans are wired to pick up on social cues, and these cues quietly shape our behavior, decisions, and preferences. In Part 1, you’ll learn: Why simply being around others can change how we perform.How reviews, testimonials, and follower counts tap directly into our social wiring.The fascinating story of a 19th-century psychology professor who first noticed how cyclists behaved differently when riding together.How social proof research has evolved from early experiments in social psychology to today’s social neuroscience.The key psychological principles that explain why social proof works.This episode is about more than just marketing or design tricks—it’s about understanding the deep human need to notice, follow, and be influenced by others. By grasping the science, you’ll build a foundation for creating products, experiences, and messages that feel natural, trustworthy, and even irresistible. What’s next: In Part 2, we’ll move from theory to practice. You’ll get concrete methods and examples to put social proof to work in your own designs and projects. thedesignpsychologist.substack.com is the podcast newsletter. Get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.

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  2. ٦ أكتوبر

    Align Before Design: The Psychology of Strategic Alignment (with Tamara Adlin)

    Get episode summaries right in your inbox so you can easily reference, save, and apply what you learn:  thedesignpsychologist.substack.com Why do so many user personas fail in practice, and what can we do about it? Have you ever worked on a team where everyone had a different idea of who the user was? Or watched a beautifully crafted persona become ignored or misused? You're not alone. In this episode, we explore why traditional personas often fall short—and how alignment personas can change everything. You'll learn how to cut through organizational chaos, align stakeholders, and get your team moving in the same direction. You'll also discover a fast, psychology-informed method to surface assumptions, prioritize goals, and build products that stay focused on what really matters. Meet Our Guest: Tamara Adlin Tamara Adlin is a UX legend. She's the co-author of The Persona Lifecycle and The Essential Persona Lifecycle, played a key role in shaping Amazon's UX strategy, and now leads the charge with her new concept: alignment personas. Her work helps teams avoid derailment, align faster, and make smarter design decisions. She also hosts the podcast Corporate Underpants, tackling the organizational dynamics that show up in bad products. What We Cover: Why personas started off strong—and where they went wrongWhat makes alignment personas radically different and more effectiveHow executives act like "tornadoes" and what that means for your designsWhy assumptions are more powerful than data—and what to do about itA five-step alignment process you can run in a single workshopPractical tools like the strategy wedge and purpose slideHow to use design psychology on your own team to influence strategyKey Takeaways: Most personas fail because they gather dust, get misused, or don’t align with actual business priorities.Executives often bring strong, unspoken assumptions. Unless you surface them, those assumptions will quietly shape everything your team builds.Data alone doesn’t change minds. But alignment personas help teams reveal what they believe—and align around it.You don’t need months of research. Just five conversations can expose misalignment, clarify direction, and build shared understanding.Design psychology isn’t just for users. It’s a powerful tool for navigating organizations, aligning teams, and protecting your product from chaos.This episode is packed with real talk, powerful analogies (Greek gods and all), and methods you can use immediately. If you're ready to turn misalignment into momentum, this conversation with Tamara Adlin is your guide. thedesignpsychologist.substack.com is the podcast newsletter. Get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.

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  3. ٢٩ سبتمبر

    Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)

    Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you're designing anything for people, game design can sharpen your craft.  This episode reveals how the craft of game design can teach us to build more immersive, emotionally resonant experiences. Whether you're designing products, learning experiences, or interactive systems, the lessons from games can help you design for joy, focus, and transformation. About Our Guest: Jesse Schell is a legendary figure in game design. He’s designed games for Disney, pioneered virtual reality, built theme park attractions, created award-winning educational games, and teaches at Carnegie Mellon’s Entertainment Technology Center. His book, The Art of Game Design, is one of the most widely recommended texts in the field. What You'll Hear: Why game designers focus on creating experiences, not just productsThe surprising power of introspection in understanding usersHow "toy-first" thinking leads to more meaningful playThe science behind flow and how it keeps players engagedHow to use emotional arcs and tension-release patterns in your designsWhy gamification often fails—and what to do insteadThe psychology of challenge, curiosity, and funWhat designers in other fields can borrow from gamesQuestions Explored: What is the difference between a toy and a game?How do we design for emotional resonance?Can introspection really be a reliable design method?What does it mean to balance choices and desires?Why is iteration crucial to creating fun?Key Takeaways: Games are machines for generating experiences. That means the psychology of the player is central to every design decision.Designers must understand not just what people do—but why they feel, focus, and engage.Play is not trivial. It's one of the most powerful modes of learning and transformation.Flow, balance, and emotional arcs aren't just game design tools—they're experience design tools.To make things more engaging, don’t just "gamify"—design for meaningful engagement. thedesignpsychologist.substack.com is the podcast newsletter. Get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.

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  4. ٢٢ سبتمبر

    Advance Without Alienating: How MAYA Drives Adoption

    What is the sweet spot between new and familiar, and how do you design for it? Create products that feel groundbreaking and instantly intuitive by applying the psychology of the MAYA Principle. By unpacking how humans respond to familiarity and novelty, you’ll gain practical guidance for designing experiences that spark excitement without overwhelming users. WHAT WE COVER IN THIS EPISODE What is the MAYA Principle, and why does it matter for product and experience design?How do familiarity and novelty interact to shape user adoption?Why did products like the iPad feel revolutionary and intuitive to use?When should you release a big innovation versus gradually introducing features?How psychological barriers like loss aversion affect how people receive new ideas.How designers can pace innovation to keep users comfortable and engaged. KEY TAKEAWAYS The MAYA Principle stands for "Most Advanced Yet Acceptable"—a formula for balancing innovation with usability.People adopt new ideas more readily when they resemble something they already understand.Successful products often anchor new concepts in familiar mental models (e.g., Uber reimagined the taxi).Understand your audience: tech-savvy users tolerate faster change than general users.Manage the speed of innovation—disruptive or incremental—based on what your users can handle.Incorporate user feedback early and often to gauge readiness and reduce risk.Frame change as a gain, not a loss, to overcome psychological resistance like loss aversion.Design psychology empowers us to bridge users into the future—delighting without alienating them.thedesignpsychologist.substack.com is the podcast newsletter. Get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.

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  5. ٨ سبتمبر

    The Peak-End Rule in Design: What We Take Away

    What shapes the memory of an experience, and how can designers use that insight to create better, more human-centered products? Design more memorable and emotionally resonant experiences by understanding how people actually remember what they go through. It turns out we do not remember experiences by their length, but by their intensity and how they end. By uncovering the psychological principle known as the peak-end rule, you will learn how to shape experiences that stand out in people’s minds, leading to better outcomes and more impactful design.  WHAT WE COVER IN THIS EPISODE Why do we forget most of what we live through?What is the peak-end rule, and how does it influence memory?Why do people sometimes prefer longer discomfort over shorter pain?Should designers focus on the peaks and endings of an experience instead of the whole journey?Which types of experiences are a poor fit for the peak-end rule?How do memory and actual experience compare when it comes to decision-making?What are the two different selves described in happiness research, and how do they shape our reactions? KEY TAKEAWAYS The peak-end rule suggests we remember the most intense moment and the ending of an experience. Most of the rest fades from memory.Designers cannot control every moment, but they can influence how an experience is remembered.This principle is especially helpful when designing uncomfortable or tedious processes. A well-placed positive moment or thoughtful ending can shift how the whole experience is recalled.Duration neglect means people do not remember how long something lasted, only how it felt at key moments.The remembering self often outweighs the experiencing self when people decide whether to repeat an experience.Linear experiences like onboarding flows or customer service calls are ideal candidates for applying the peak-end rule. More complex or non-linear experiences, such as websites or productivity apps, may require different strategies.thedesignpsychologist.substack.com is the podcast newsletter. Get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.

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  6. ٢٥ أغسطس

    Designing with Tension: What the Zeigarnik Effect Reveals About Memory and Momentum

    Have you ever noticed how an unfinished task — or a cliffhanger at the end of a show — keeps tugging at your attention? How can the Zeigarnik effect’s lingering cognitive tension help us design products, services, and experiences that people actually come back to and complete? When you learn to harness the motivational pull of “unfinished business,” you can turn mundane flows into engaging journeys and guide users toward the outcomes that matter.  We explore why interruptions strengthen memory, and how designers can translate that insight into progress indicators, cliffhangers, and gentle nudges that drive completion.  WHAT WE COVER IN THIS EPISODE • What exactly is the Zeigarnik effect, and how did a Soviet psychologist discover it? • Why do incomplete or interrupted tasks stay fresher in memory than those we’ve finished? • How can we use progress bars, checklists, and multi‑step flows to leverage this effect? • Where do cliffhangers shine in learning experiences and content design? • When does the tension of “unfinished” backfire — and how can we avoid creating frustration? • Practical tips for highlighting next steps, surfacing partially completed work, and prompting return visits.  KEY TAKEAWAYS • Incomplete tasks create cognitive tension that keeps the goal top‑of‑mind until it’s resolved.  • Surface that tension: show users where they left off, how close they are to done, or what’s still missing.  • Use visual progress cues (percentages, steps, checkmarks) to make completion feel imminent and achievable.  • Strategic interruptions — like well‑placed cliffhangers or mid‑flow saves — can boost later recall and re‑engagement.  • Balance is key: too much friction or ambiguity can turn motivating tension into annoyance. thedesignpsychologist.substack.com is the podcast newsletter. Get episode summaries right in your inbox so you can easily reference, save, and apply what you learn.

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Welcome to The Design Psychologist, a podcast where we explore the intersection of psychology and design. The show is hosted by Thomas Watkins, a design psychologist who has spent years applying behavioral science principles to the creation of digital products.  We sit down with a variety of experts who apply psychology in different ways to the design of the world around us. Thomas uses his expertise to guide conversations that provide practical advice while illuminating the theory behind why designs succeed.   Tune in if you are a design practitioner who seeks to understand your work on a deeper level and craft experiences that are intuitive, effective, and delightful. 

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