Software Engineering Daily Software Engineering Daily
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Technical interviews about software topics.
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Authlete and Making OAuth Accessible with Justin Richer
OAuth is an open standard for access delegation. It lets users grant websites or applications access to their information on other websites, but without giving away passwords. OpenID Connect is an identity layer on top of OAuth. Even if you haven’t programmed using OAuth and OpenID Connect, you’ve certainly used them for authentication on Google,
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Netflix Engineering with Jay Phelps
Today, you can access Netflix on virtually any device. For a Netflix user, this seamless experience can be easy to take for granted, but it requires an enormous engineering effort. Jay Phelps is a Senior Software Engineer at Netflix where he works on Shared Client Foundations. He joins the show to talk about the start
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Data Applications on Snowflake with Daniel Myers
Snowflake is one of the most prominent platforms for interacting with data and building data-intensive applications. Dan Myers works in Developer Relations at Snowflake and he joins the show to talk about the future of application development, and building native data apps on the platform. Sean’s been an academic, startup founder, and Googler. He has
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Bonus Episode: Optimizing Nintendo 64 Code with Kaze Emanuar
Kaze Emanuar is a ROM hacker who’s famous for the array of mods he’s made for Super Mario 64. He’s implemented remarkable optimization to the decompiled game code, even pushing Super Mario 64 to run at 60 frames per second. Kaze joins the show to talk about his interest in Super Mario 64, ROM hacking,
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A Semantic Layer for Data with Artyom Keydunov
Managing data and access to data is one of the biggest challenges that a company can face. It’s common for data to be siloed into independent sources that are difficult to access in a unified and integrated way. One approach to solving this problem is to build a layer on top of the heterogenous data
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Developing Blasphemous II with David Erosa and Dani Márquez
Blasphemous and Blasphemous II are Metroidvania action-adventure games developed by the Spanish studio, The Game Kitchen. The games have a stunning, distinctive pixel art style and atmospheric world which is inspired by Spanish folklore and religious themes. They are known for their challenging combat and intricate level design. David Erosa is the Lead Producer and
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Looping through database with Linu XLL PO
RIP Jeff M
Poor guy
Wayy too many ads
Some fun content but the ads are unbearable. Hard to enjoy the content, which itself is often interesting.