Nice Games Club - a gamedev podcast!

Lydia, Stephen, and Mark

The podcast where nice gamedevs talk gaming and game development. Nice!

  1. Aug 20

    Nice Games Jam: "The Great Floral Heist"

    From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist? Clank!: A Deck-Building Adventure  -  Board Game Geek Clue: The Great Museum Caper  -  Board Game Geek The game board for Clue: The Great Museum Caper Our spreadsheet of Flowers, Powers, and Barriers. Prompt Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility. Game type Tabletop game Materials Game board Thief meeples Barrier cards Flower tokens Flower combination legend Flower box containers Ability tracker "a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" Setup Lay out the board Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber Distribute flower tokens Shuffle flower tokens in a bagAdd flower tokens to flower boxes without looking at them Place the boxes on the marked spaces on the boardDistribute the remaining flower tokens around the flower patches marked on the boardPlace barriers Shuffle barrier cardsFor each marked space on the board, draw a barrier card and place it on the spacePlayer setup Choose a thief meepleTake a flower combination legendTake an ability tracker Rules Players are thieves after the same jeweled flower in the center of the board  Players must gather different flowers to give them the ability to get through the board/mazeGoal is to get through to the center of the maze-like building firstPlayers navigate to get the different flowers Combinations of flowers give you new abilities (either mundane or super-powered)Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)Could be places or a power that allows you to remove all of your powersPlayers need to get these powers to get through barriers in the game Barriers can be gotten through by various means (2 or 3, minimum 1)On the board there are places where flowers grow (distributed fairly) (tokens of a color/image) Some places have flower boxes, and they’d give you a random flowerMore of the flower boxes in the center of the boardIf someone gets to the center, they win, but the others now want to try and get them caught (so they can now win) Players create new barriers for the winning one to keep them from being able to get out

  2. Jul 23

    Nice Games Jam: "Triage Simulator"

    This week, Ian emerges from the clubhouse vents to fill-in for Stephen as Dale gives us a bare minimum prompt with maximum implications. Prompt "Make a game called 'Triage Simulator'" Game type Design document Player count 1 Rules Triage - the verb Learn about the consequences of your actions later Papers Please-like interface   Situation/Scenario Buckets to sort in - limited space within the bucket Every level is a different situation  Level 1 - Hospital Level 2 - Pizza Day at the Elementary School Level 3 - Water Station at a Marathon Level 4 - Planning a Foot Route as a Courier Level 5 - Anubis is back from vacation and he’s backlogged ???Level 7 - In the pizza store making the pizza for the elementary school A system-based puzzle - Scheduling and ordering  Information you don’t have   How many more of each type are coming in? Information that lets you anticipate incoming situations  Events happening in the background that mean something going to come in at some point You get the case  Outside context as a bulletin on the side that is in natural language and would have some influence on the level that the player doesn’t know yet Time constraint known (5min, 90s) The Puzzle  Sorting - the simplest system possible of how much resources go where   Highest PriorityPretty ImportantMid-tierLow PriorityMehCannot rank within the bucket (eg. cannot say there is a highest priority of highest priority items) Put in buckets or stamp it with a stamp Each item gets ranked on certain variables which then designate which tier it should be assigned  No right answer - aiming for highest efficiency Walkthrough a level - Sandwich lunch orders   BIG TRIAGE MACHINE that gets plonked onto a desk  Area of the broader context of what’s happening (updated throughout the shift time) Deck of cards with variables for that level (eg. Order for 3, the order, how much it cost, extra paid to rush, for or to go) Timing element - different form per level  Punches into the card to annotate the cards (with unique shaped punches UrgencyImpactSeverityScaleConsequenceExceptional (YES/NO)Feed the punch card into a different part of the machine which crunches the punch numbers and gives a recommendation that the player can then either follow or ignore Want to be able to punch as much as you want into one card If punch 2, will average the numbers out  Or always read the lowest number? What if more than 2 punches? The machine is snarky at you? Put the card into 1-5 slots in the contraption that then stamps the thing and keeps it in its own mail slot as the final verdict (can’t get it back) with counters of how many went through each slot.   Someone picks up the tickets periodically and gives vague body language feedback on the ticket Accessibility features: Pause while reading Time scale adjustments 0.75x, 0.5x, 0.25x

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The podcast where nice gamedevs talk gaming and game development. Nice!