Nice Games Club - a gamedev podcast!

Lydia, Stephen, and Mark

The podcast where nice gamedevs talk gaming and game development. Nice!

  1. 6d ago

    Nice Games Jam: "Triage Simulator"

    This week, Ian emerges from the clubhouse vents to fill-in for Stephen as Dale gives us a bare minimum prompt with maximum implications. Prompt "Make a game called 'Triage Simulator'" Game type Design document Player count 1 Rules Triage - the verb Learn about the consequences of your actions later Papers Please-like interface   Situation/Scenario Buckets to sort in - limited space within the bucket Every level is a different situation  Level 1 - Hospital Level 2 - Pizza Day at the Elementary School Level 3 - Water Station at a Marathon Level 4 - Planning a Foot Route as a Courier Level 5 - Anubis is back from vacation and he’s backlogged ???Level 7 - In the pizza store making the pizza for the elementary school A system-based puzzle - Scheduling and ordering  Information you don’t have   How many more of each type are coming in? Information that lets you anticipate incoming situations  Events happening in the background that mean something going to come in at some point You get the case  Outside context as a bulletin on the side that is in natural language and would have some influence on the level that the player doesn’t know yet Time constraint known (5min, 90s) The Puzzle  Sorting - the simplest system possible of how much resources go where   Highest PriorityPretty ImportantMid-tierLow PriorityMehCannot rank within the bucket (eg. cannot say there is a highest priority of highest priority items) Put in buckets or stamp it with a stamp Each item gets ranked on certain variables which then designate which tier it should be assigned  No right answer - aiming for highest efficiency Walkthrough a level - Sandwich lunch orders   BIG TRIAGE MACHINE that gets plonked onto a desk  Area of the broader context of what’s happening (updated throughout the shift time) Deck of cards with variables for that level (eg. Order for 3, the order, how much it cost, extra paid to rush, for or to go) Timing element - different form per level  Punches into the card to annotate the cards (with unique shaped punches UrgencyImpactSeverityScaleConsequenceExceptional (YES/NO)Feed the punch card into a different part of the machine which crunches the punch numbers and gives a recommendation that the player can then either follow or ignore Want to be able to punch as much as you want into one card If punch 2, will average the numbers out  Or always read the lowest number? What if more than 2 punches? The machine is snarky at you? Put the card into 1-5 slots in the contraption that then stamps the thing and keeps it in its own mail slot as the final verdict (can’t get it back) with counters of how many went through each slot.   Someone picks up the tickets periodically and gives vague body language feedback on the ticket Accessibility features: Pause while reading Time scale adjustments 0.75x, 0.5x, 0.25x

  2. Jul 9

    Nice Thinking: "Who That Pocket Monster?"

    In this week's episode, the Nice Hosts want to make this year's IDGATC summer picnic the very best, like no picnic ever was. Lydia brings to the table a game that relies on knowing nothing about Pokémon, Mark accuses her of knowing too much about Pokémon, and Stephen does his best as their acting Person-Who-Knows-Pokémon (nicegames.club/feedback). Will they make a game in time to play that weekend? Stay tuned as the journey continues. Strange Finds (demo)  -  Steam Pinfinity Not-Game-of-Thrones Puzzle Room  -  Trapped Puzzle Rooms Puzzle Works Escape Co. Prompt Turn the Pokemon guessing game Lydia plays with her husband into a party game in time for the IDGATC summer picnic. Game type Tabletop game Player count 6+ Materials Electronic device (laptop or phone) Random Pokémon Generator (we use randompokemonpicker.com) Grid of possible Pokémon pictures and names Setup Divide into two teams of at least 3 people. The two Team Captains stand in front facing both teams. Distribute the list of the possible Pokémon to the players, either physically or digitally. Team Captains pull up the random generator on their device.  If you'd like to play at home, here is the graphic Lydia made for the IDGATC picnic, complete with rules and round order: Rules Gen 1, Kanto region, Unevolved, Default version Pokémon onlyTwo teams, 3+ people each, not including Team CaptainsBoth team are trying to guess the same, randomly selected PokémonOnly Team Captains can see the selected PokémonTeam Captains must know as little about Pokémon as possibleTeam Captains may not reveal obvious physical characteristics in their initial description1 correctly guessed Pokémon = 1 pointFirst team to 2 points wins!Round Order: Team A asks their Captain "Who that Pocket Monster?"Team A's Captain describes the Pokémon in a humerous, vibes-based wayTeam A may ask 1 obvious yes/no question about the Pokémon and it's appearance. If the Captain can't answer the question, they will say so and the team may ask a different one.Team A guesses which Pokémon their Captain is describingIf correct, Team A gets a point and a new Pokémon is chose. If incorrect, the process repeats for Team BRepeat steps 1-4 until a Team guesses the Pokémon correctly. If the rounds are dragging on, the Team Captains may reveal the Pokémon and take a point (bragging rights) for themselves

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The podcast where nice gamedevs talk gaming and game development. Nice!