If you want to design your own games, this podcast is for you. We will dive deep into topics like development tools, game mechanics, card design, marketing and discuss everything you need to know to start your first Kickstarter campaign.
To analyse these topics, we will be looking at existing card games and board games and take a deeper look at their core mechanics in order to use them as inspiration for our own games. Everything we discuss will be applied to a fantasy adventure card game we develop in parallel to the podcast.
The goal of this podcast is to provide you with everything you need to know about the skills and tools as a game designer.
A Working Day as a Games Publisher
It's been over half a year since I recorded the last podcast episode. That's definitely far too long. I hope that I will be able to record new episodes much more often in the future. Because I really missed being able to exchange ideas with other game designers and to delve deeply into specific game design activities in order to prepare for an episode.
So what do I want to talk about today? A lot has changed for me in the last 6 months. I am in the middle of the transition from a wannabe game designer to a small publisher who is releasing and launching his first game. I know that many listeners keep asking themselves whether they should take that step and whether they should publish one of their game ideas themselves or hand it over to a publisher. I would like to address this topic today with my experiences from the last few months.
Therefore, I am taking you with me on a normal working day in my role as a Games Publisher. In the end I will list my pros and cons of self-publishing. Maybe this is helping you to make a decision whether this is path is something for you or not.
092 – Mindbug – Officially Announced
A lot has happened in the last couple of months […]
The Journey of AracKhan Wars with Robert Palmer
Today we have a great guest on the show and […]
Designing Slay the Spire - The Board Game - with Gary Dworetsky
Today we have a great guest on the show. Gary […]
089 – The Design Philosophy of Riftforce with Carlo Bortolini
This week I had the chance to talk to Carlo Bortolini, a fellow game designer (Memoarr and Riftforce). Riftforce is a dueling card game that involves factions, drafting, combos, and different strategies. All the good stuff I love so much about card games. So I was very happy to talk to Carlo Bortolini and
88 – The Game Design Process of Bruno Cathala
This week I have the incredible honor of hosting one of the best game designers in the world. He has designed countless games and it doesn’t seem like he is going to stop :-) And the majority of them are incredibly successful. For example he designed Kingdomino, Five Tribes, Seven Wonders Duel, Shadows over Camelot,
A must listen
If you are interested in game design at all, this is a must listen. Not many people put thought into how much work and passion goes into a game. However, Marvin does a great job exploring mechanics and different steps of designs.
Solid podcast for discussions on a variety of game design topics. It’s very useful to listen to if you’re feeling stuck in your own game designs or want to level up your design skills & abilities.
The Nerdlab is a fantastic resource for aspiring game designers!