Launched by RevenueCat

Host Charlie Chapman interviews app developers and other creators about their experiences releasing their creations out into the world.

  1. 2d ago

    102: Box Box Club - Ranjith Ramanan & Kamal Kumar

    On the podcast: Ranjith Ramanan and Kamal Kumar share how a Formula 1 widget concept posted on Twitter became Box Box Club, the F1 app that Mercedes tweeted about and Charles Leclerc was spotted using. They talk about how a fan's TikTok fueled the early growth, why users asking to pay led to a subscription, how day-one lock screen widgets turned one tweet into 250,000 downloads, what they learned from a legal notice from Formula 1, how going full-time led to GO Club, and the bigger vision for their company, Arkade Club. Top Takeaways: 🗺️ Launch before you know where your market is Two founders with no marketing background guessed India and got Brazil, Mexico, and the US instead. Shipping and watching the download map told them more than any plan would have. 📱 Be on the App Store the day a platform feature ships Lock-screen widgets on iOS 16 day one took "small design and small coding," put the app inside a trend it didn't start, and turned one F1 team's tweet into 250,000 downloads in a week. 🎨 Design so your users do the sharing An app that makes someone say "wow" on first open and then show it to a friend is marketing that runs on its own. Build for the screenshot and the reel, not just the feature list. 💬 When users ask how to pay you, that's your pricing research A WhatsApp support line meant for feature requests produced the first "I would like to pay you." A survey with 5,000–6,000 responses then settled what to charge. 🔒 Never take back what you gave away for free The paid tier was built from new things (themes, a watch app, complications), so early users kept everything and still had a reason to upgrade. 🏁 Ship your biggest feature at the end of the season, as a beta Releasing a new feature in the last two races lets users try it, gives the team real-world feedback, and leaves a cliffhanger for the next season. About Ranjith Ramanan & Kamal Kumar:🏁 Co-founders behind Box Box Club, the ultimate app for motorsports racing fans, exclusive content, and a vibrant community of fellow enthusiasts. All the tools you need to stay up-to-date with the latest racing events, including up-to-the-minute news, comprehensive analysis, and customizable alerts and widgets at your fingertips. 👋 Ranjith Ramanan on LinkedIn 👋 Kamal Kumar on  LinkedIn 🏎️ Learn more about Box Box Club 👟 Learn more about GO Club 👾 Learn more about Arkade Club Follow us on X:  Charlie Chapman - @_chuckycRevenueCat - @RevenueCatLaunched - @LaunchedFM Episode Highlights: [00:00] When F1 teams and drivers found Box Box Club[02:02] Kamal's path into iOS and Formula 1[06:18] Ranjith's background in design and visual effects[09:24] Concept habits and discovering F1 through Drive to Survive[12:17] Meeting Lewis Hamilton at the 2022 Bahrain GP[14:14] Designing the first F1 widget and searching for a developer[16:53] Finding a co-founder through an F1 tattoo[19:57] Building and launching the first version in a month[22:58] Why design comes before engineering[27:23] Early growth without a marketing plan[30:39] Building products people want to share[32:40] When users started asking to pay[35:23] Using fan surveys to shape the paid version[38:58] Day-one lock screen widgets and the Mercedes moment[43:18] The legal notice from Formula 1[45:18] Charles Leclerc puts Box Box on his lock screen[46:16] Raising prices and partnering with a Formula 2 driver[51:55] Seeing their logo on a Formula 2 helmet and car[53:28] Letting the app pay for a trip back to Bahrain[54:19] Quitting their jobs and redesigning the app[57:34] Inside Apple's Developer Center in Bangalore[01:02:16] Hiring for passion over skill[01:04:36] Learning from inside the F1 paddock[01:06:56] Staying ahead of copycats with the F1 season[01:10:06] Landing an official Alpine partnership[01:12:17] Why they built GO Club in the off-season[01:14:03] Designing GO Club to stand out in a crowded space[01:17:45] Arkade Club and the quality app studio plan[01:18:43] Creative influences and inspiration

    102: Box Box Club - Ranjith Ramanan & Kamal Kumar
  2. Sep 23

    101: Ambre – Sofia Larsson & César Pinto Castillo

    On the podcast: Sofia Larsson and César Pinto Castillo share how they built their company Ambi Studi and their flagship app Ambre, a recipe book and meal planner that lets you save recipes from any site, photo, or app and syncs privately across your Apple devices.  They talk about César's college thesis turning into real production software for Volvo, Sofia's pivot from textile engineering into iOS development during a career burnout, a $150 Mac that couldn't even compile his first app, a "welcome call" from Apple Entrepreneur Camp that turned out to be a two-hour technical interview, and why design is becoming the real differentiator now that building software is easy. Top Takeaways: 🍎 The scary outcome is getting in Applying is easy to put off when the worst case isn't rejection but acceptance, because then you have to do the thing. Apply anyway; the program will build the confidence you were waiting to feel first. 💻 Say yes, then buy the tools Agreeing to build an iPhone app with no Mac, no iPhone, and no idea what Xcode was worked out fine; the fee paid for the first Mac, and the wrong Mac before it was just tuition. 🔤 The first barrier to coding is vocabulary, not logic You can't Google a modifier if you don't know it's called a modifier. Describing the problem in the wrong words to a tool that answers anyway is what gets a beginner unstuck. 🎨 Post about what nobody else in your community posts about  When every timeline is APIs and SDKs, a thread about a color combination or a layout that reads better stands out, and that difference builds a following. ✨ When AI writes the features, the experience is what's left to compete on Users don't read the code any more than they read assembly. Performance, solving the problem, and doing it in a beautiful way are what you own now. About Sofia Larsson and César Pinto Castillo: Sofia Larsson is a Co-Founder, iOS Engineer, and UI/UX Designer at Ambi Studio, and holds a Bachelor’s degree in Textile Sciences and Engineering.  César Pinto Castillo is also a Co-Founder at Ambi Studio, a product company focusing on the Apple Platform. Our goal is to make accessible and user-friendly apps with a focus on privacy. 👋 Sofia Larsson’s LinkedIn  👋César Pinto Castillo’s LinkedIn 🌐 Learn more about Ambi Studio   🥘 Learn more about Ambre 🖥️ Ambi Studio GitHub 💭Ambi Studio on Mastadon Follow us on X:  Charlie Chapman - @_chuckycRevenueCat - @RevenueCatLaunched - @LaunchedFM  Episode Highlights:[00:00] Meet Sofia Larsson and César Pinto Castillo [03:29] César's winding road to a computer science degree [09:12] César discovers iOS and builds his first app [15:47] Sofia's path from textile engineering to software [28:22] Learning Swift without a traditional tech background [29:46] The forgotten "Cooking" app users wouldn't let die [33:32] How rewriting it in SwiftUI became Sofia's real classroom [37:06] Apple Entrepreneur Camp and the "welcome call" that built her confidence [46:39] Turning a forgotten side project into client opportunities [47:43] Why design helped Ambre stand out [51:27] Finding inspiration beyond famous tech icons [54:12] Why finishing projects is harder than starting [58:49] Why design and user experience matter more in the AI era [1:02:07] AI makes building more accessible to creators

    101: Ambre – Sofia Larsson & César Pinto Castillo
  3. Sep 10

    100: Launch Center Pro & Sub Club — David Barnard

    On the podcast: David Barnard shares how he went from recording engineer to one of the App Store’s earliest indie developers, building apps for the iPhone since 2008. He talks about borrowing $20,000 to start his company, turning Mirror into a million-dollar app through App Store search, why Launch Center Pro was more influential than profitable, and the lessons that eventually led him to RevenueCat. Top Takeaways: 💸 Fame and revenue are different metrics An app can live in people's docks for years, get covered by every major outlet, and gross $1M over its life while never paying its maker a tech salary. 🔍 Own one search term and you own a foundation A single high-intent App Store query, held for years, can quietly fund every other experiment you want to run. ✉️ Pitch their audience, not your story Three short paragraphs about why a writer's readers will care beats five pages about how much you need the coverage. 🤝 Write the partnership exit before you need it Decide up front who does what and what happens when one of you stops doing it, because unwinding a 50/50 split is where it gets ugly. 🎯 Build the reason your app exists first Covering the category's table stakes before the thing that makes you different is a sequencing mistake that can sink a good app. 🔋 Save some energy for the week after launch Shipping burnt out means the marketing plan you wrote never happens, and the next shiny idea wins instead. About David Barnard: 📱Growth Advocate at RevenueCat and Host of the Sub Club podcast. A long-time indie iOS developer whose App Store career stretches back to 2008. He’s built and launched dozens of apps, including Launch Center Pro, Mirror, and Weather Up. 👋 LinkedIn 🌐 Learn more about RevenueCat 🚀 Learn more about Launch Center Pro☀️ Learn more about Weather Up Follow us on X:  Charlie Chapman - @_chuckycDavid Barnard - @drbarnardRevenueCat - @RevenueCatLaunched - @LaunchedFM  Episode Highlights:[00:00] Celebrating 100 episodes & 18 years on the App Store [08:46] South Texas, sound recording, and the studio years [13:18] From recording engineer to iPhone evangelist [16:46] Why the studio schedule had to end [17:42] First in line for the iPhone [22:18] A $20,000 loan from family to start AppCubby [28:27] Learning enough code to hire the right help [31:55] TripCubby and the cubby idea [34:04] Missing App Store day one over a developer account [45:58] How to pitch the press without begging [51:45] Charts, discounts, and the race up the rankings [55:37] Building Mirror around the front-facing camera [58:03] Camera Plus and the exact-match search trick [01:03:43] Why search traffic creates staying power [01:07:29] Launch Center Pro and the URL scheme era [01:15:34] The notification hack Apple rejected [01:22:11] Getting approved by Phil Schiller [01:26:01] Why Launch Center Pro shipped as a separate app [01:29:02] Well loved, barely profitable[01:36:51] The paid update David still regrets skipping [01:39:07] Workflow, Shortcuts, and a copied database [01:50:14] Unwinding a partnership as the app faded [01:56:46] The subscription pivot that landed badly [01:59:16] The Zapier deal that never happened [02:03:34] Why an indie developer went and got a job [02:06:08] Weather Up and the cost of building subscriptions yourself [02:07:52] Sequencing, differentiation, and finding the right partner [02:11:30] Building independently with AI [02:15:36] Grit Method and four questions for his kids [02:18:16] Burnt out at launch, marketing left undone [02:20:36] How RevenueCat and David crossed paths[02:21:13] Building Sub Club around takeaways [02:28:16] Sub Club Live and the weekly cadence [02:30:36] Donald Norman and the design of everyday things

    100: Launch Center Pro & Sub Club — David Barnard
  4. Aug 26

    99: Quick Reviews — Matt Birchler

    On the podcast: Matt Birchler shares how he went from a self-taught blogger and content creator to building a growing catalog of indie apps by solving problems he personally encountered. He talks about why he separates his opinion-driven blog from his educational YouTube channel, how AI tools helped him finally break through the barrier of building iOS apps, what he learned from turning Quick Reviews from a manual Sketch workflow into a native app, why solving your own frustrations can be the best product strategy, and how small “micro apps” could become the future of independent software development. Top Takeaways: 🛠️ Repeated personal friction is the best app brief The strongest micro apps start as manual workflows that you finally get tired of repeating. 🤖 Bad AI output forces you to learn the code When early AI tools make mistakes, fixing them forces you to understand your app's structure instead of just pasting a solution. 📦 Name your app to set honest expectations Calling a tool "Quick" or "Micro" signals to users that it is a focused utility, not a massive platform that requires heavy support. 💸 Price your app to cover your API exposure If your app relies on third-party data that might not stay free forever, charge a subscription from day one so the project never loses money. 📂 Let your private experiments stay private You can build dozens of tiny tools and tests without turning every single one into a public product. About Matt Birchler: 🚀 Indie app developer, blogger behind BirchTree, creator of A Better Computer, and co-host of the Comfort Zone podcast. A self-taught technologist with a background in product, design, and software. Matt builds practical tools like Quick Reviews, Quick Subtitles, and Chapterize while sharing his perspective on technology, creativity, and independent software development. 👋 LinkedIn 🌐 Learn more about Quick Reviews Follow us on X:  Charlie Chapman - @_chuckycRevenueCat - @RevenueCatLaunched - @LaunchedFM Episode Highlights:[00:00] Introducing Matt Birchler and his creative journey[01:58] Growing up, studying TV production, and finding tech[05:54] Starting BirchTree as a creative outlet[06:35] Building an audience through blogging and sharing ideas[09:50] Learning to handle feedback and write with context[12:52] Separating opinions from education through different platforms[15:53] Moving into software through a support role[20:00] Building a career without a traditional path[21:46] Starting A Better Computer during the pandemic[23:56] The challenges of turning content into a business[31:59] Creating Quick Reviews from a personal workflow[36:50] Using AI to build his first real iOS apps[38:38] How AI changed the development process[44:04] Turning Quick Reviews into a paid app[46:59] Building a growing catalog of utility apps[52:12] Why Matt releases small, focused tools[54:21] The future of micro apps and AI development[56:34] Building Comfort Zone with a creative team[58:32] The value of collaboration and shared creative work[1:04:35] Creative influences and lessons from other builders

    99: Quick Reviews — Matt Birchler
  5. Aug 12

    98: Sequel – Romain Lefebvre

    On the podcast: Romain Lefebvre shares how he built Sequel, a media tracker for movies, TV, games, books, and audiobooks, after years of designing fintech apps left him craving something more visual. He talks about writing down two founding design principles before coding a single feature, why he still thinks his original pricing model backfired, and how a MacStories review turned a quiet hobby project into the most word-of-mouth-recommended media tracker on the internet, catching the attention of Quinn Nelson of Snazzy Labs and David Pierce of The Verge without spending a dollar on ads.Top Takeaways: 🎨 Design your app to be recommended Word of mouth doesn't happen by accident; design your core screens so that when a user shows their friend, the friend immediately asks, "Wow, what app is that?" 🛑 Write down your design principles before you code Defining your core thesis upfront (like "unification, ease of input, artwork first") makes it much easier to say no to feature bloat in V1. 💸 A capped free tier is just a trial in disguise If your free tier has a hard limit that users will inevitably hit, they will treat your app like a trial from day one and constantly look for the paywall. 📉 Set a deadline for your indie bet When growth is slow, setting a concrete milestone (like "hit £1,000 in the first month of V2") turns an endless grind into a clear decision point. ⚠️ Free APIs are an existential business risk When you rely on third-party data sources, you have to be prepared for the day they break without warning or suddenly introduce a paid tier. About Romain Lefebvre: 🚀 Product designer based in London and creator of Sequel, a unified tracker for movies, TV shows, games, books, and audiobooks. Previously worked as a product designer and product manager at UK startups before going indie full-time. 👋 Linkedin  🎬 Learn more about Sequel Follow us on X:  Charlie Chapman - @_chuckycRevenueCat - @RevenueCatLaunched - @LaunchedFM  Episode Highlights:[00:00] The power of word-of-mouth growth [00:45] Introducing Romain Lefebvre and Sequel [02:09] What Sequel does across movies, TV, games, and books [03:30] Growing up in France and studying computer science at Oxford [04:49] Choosing design over a purely technical career path [07:52] Hired as an engineer, becomes the company's designer within a week [10:44] Product management versus design, and the choice that stuck [13:28] Building Remindly to relearn UIKit [16:53] What a low-stakes side project teaches about shipping to real users [20:41] Leaving fintech UX behind to revive an old movie-tracking idea [23:44] Expanding the idea to include games and books [28:14] Writing down Sequel's founding design principles before coding [35:00] Early monetization thinking and the 25-item paywall [39:53] Where Sequel's movie, game, and book data actually comes from [44:23] The V1 launch and reaching out to Mac and app blogs [46:10] Volunteering for redundancy to go full-time on Sequel[47:21] V2: the real launch, eight months later [50:52] Building in public ahead of the MacStories review [54:59] How a MacStories review turned into organic word of mouth [55:14] Quinn Nelson naming Sequel the most-recommended app [56:22] David Pierce's newsletter and the email that led to a call [59:23] Designing the share screen to sell the app [01:00:36] What's next: App Clips and localization before wider sharing [01:04:27] Romain’s creative inspirations

    98: Sequel – Romain Lefebvre
  6. Jul 29

    97: Icon and Visual Designer – Matthew Skiles

    On the podcast: Matthew Skiles shares how a self-taught teenager in New Zealand went from building his dad's tennis coaching website to becoming one of the most recognizable names in app icon design — including Launched's own icon. He talks about how getting tapped by Christian Selig to design icon alternates for Apollo turned him from unknown to in-demand almost overnight, why he calls chasing app icon work "not a smart business decision" he'd still make again, why Apple's Tahoe squircle rules and Icon Composer's forced glass effects frustrate him more than they excite him, and how AI-generated reference images are quietly reshaping his client conversations. Top Takeaways: 🎨 You don't need a portfolio, you need people who trust your work The first paid gigs in a new niche usually come from existing clients who already know you deliver, not from a polished portfolio you don't have yet. 📉 Constraints make you a better designer When a platform strips away textures and details, you can't hide behind coolness anymore; you're forced to learn what actually matters — a great shape. 🧲 Don't be literal with your app icon The best icons aren't diagrams of what the app does; they're objects so fun to look at that people download the app just to keep them on their home screen. 📐 The #1 app icon mistake: your symbol is too big Shrink it down a few pixels past where you think it should stop; breathing room almost always looks better than filling the frame. 🤖 Infinite AI options are a trap Generating 50 more variations feels like progress, but at some point you have to commit to a direction — endless options create choice paralysis, not clarity. 🎯 "Fun" can be a business strategy Choosing the work you love over the work that's economically sensible isn't smart on paper, but passion compounds: do the thing you love publicly and consistently, and the market finds you. About Matthew Skiles: 🎨 New Zealand-based icon and visual designer for 15+ years, creating hand-crafted artistic expressions for developers big and small. 👋 LinkedIn 🌐 Learn more about Matthew Skiles Follow us on X:  Charlie Chapman - @_chuckycRevenueCat - @RevenueCatLaunched - @LaunchedFM  Episode Highlights: [00:00] Designing Launched's Icon and Meeting Matthew Skiles [03:13] A Self-Taught Designer in New Zealand [04:57] Learning Through Websites and Early Dribbble [05:40] Building Rockin' Rockets With His Brother [09:46] How Existing Clients Opened the Icon Door [10:46] Discovering Classic Mac App Icons [11:53] Skeuomorphism, Texture, and the Adobe Workflow [15:58] How iOS 7 Changed the Craft [18:59] Learning to Start With Shape [20:24] Big Sur, Tahoe, and Squircle Constraints [22:52] Icon Composer and System-Generated Glass [25:03] Becoming Known for One Kind of Work [25:54] How Apollo Expanded His Audience [27:59] Building a Business on Short Engagements [30:10] Apple's Role in Elevating Icon Design [34:55] Dribbble's Decline and a Fragmented Community [38:05] Finding Inspiration and Today's Icon Trends [41:18] Why Great Icons Needn't Be Literal [42:56] Sketching Concepts Before Adding Color [44:20] Designing for Scale, Competition, and Color [47:44] Refinement and Giving Icons Breathing Room [50:14] AI, Infinite Options, and Choice Paralysis [57:04] Waiting for New Tools to Prove Themselves [59:40] Jasper Hauser and the Icons That Inspired Him

    97: Icon and Visual Designer – Matthew Skiles
  7. Jul 15

    96: Plinky — Joe Fabisevich

    On the podcast: Joe Fabisevich shares how he went from Twitter's health and safety team to building Plinky, a link-saving app born of trading memes with his wife. He talks about why he treats every beta like a production launch, how his wife's pro marketing playbook — lookback calendars, email campaigns, and press outreach — shaped his entire go-to-market strategy, why he regrets starting with a generous freemium tier, and how a scrappy 19-day ChatGPT wrapper went viral off one email to John Gruber. Top Takeaways: 🛒 You should charge people — and you should charge them soonerSettling on a generous freemium tier feels kind, but it quietly kills your ability to learn who converts, why they convert, and when they drop off. 📅 A lookback calendar turns launch chaos into a systemWork backwards from your launch date and assign every single day a strategic task — teasers, emails, press pitches — so nothing happens ad hoc the night before. 📧 Email is the single best revenue lever for indie appsRun three emails per sale (launch day, a few days out, 24 hours left), segment by open behavior, and don't panic if the first two are quiet — the last one drives the most conversions. 🧪 Treat your beta like a production launchBuilding export systems, handling migrations, and collecting real feedback during a TestFlight isn't wasted effort — it pays dividends when you ship for real and already have the infrastructure. 🧠 AI is superhuman, but it's not a mind readerIf your prompt wouldn't be enough for a human engineer to build from, it's not enough for AI either — most people are one lightbulb moment away from building real things. About Joe Fabisevich: 🚀 Indie iOS developer and founder of Plinky, a thoughtfully designed link-saving app. Previously an engineer at Twitter, he also builds open-source developer tools and writes about AI, product development, and software craftsmanship. 👋 LinkedIn 🌐 Learn more about Plinky Follow us on X:  Charlie Chapman - @_chuckycRevenueCat - @RevenueCatLaunched - @LaunchedFM  Episode Highlights: [00:00] Introducing Plinky and designing apps with care [03:16] What Plinky does and why it exists [04:34] Growing up in Queens and discovering programming [07:21] Early iOS development and first jobs [10:20] Lessons from working at Twitter [16:15] The personal story behind Plinky [19:51] From side project to indie business [23:00] Building in public and earning trust [27:26] Delaying the launch to build Boutique [30:29] Why TestFlight should feel like production [32:25] Finding the right product and pricing strategy [35:17] Launch planning and go-to-market strategy [39:17] Press outreach and launch momentum [41:20] The Short Circuit AI app [46:01] Launching Plinky and product philosophy [47:32] Subscriptions, pricing, and paywalls [50:42] Growing through email and seasonal sales [56:55] Teaching developers to build with AI [01:00:43] Embracing AI instead of fearing it [01:04:41] Red Panda Club and creative inspiration

    96: Plinky — Joe Fabisevich
  8. Jul 1

    95: !Boring Software — Andy Allen

    On the podcast: Andy Allen shares how he went from designing the never-shipped Microsoft Courier tablet and co-founding the Apple Design Award-winning drawing app Paper to starting !Boring Software (Not Boring Software) — a deliberately tiny, 2-person studio built around one rule: never make boring software again. He talks about why staying small on purpose protects you from getting trapped in a business you hate, how a "patron plan" with no extra features outsold expectations, why sound design and haptics are the most underused tools in app development, and how 3 years of false starts led to Not Boring Camera — an app that strips out all of Apple's photo processing so you can take expressive photos instead of technically perfect ones. Top Takeaways: 🎨 Design can be the entire value proposition — not just a nice-to-have  People pay premiums for notebooks, furniture, and cars based on aesthetics, yet the software industry still assumes you need feature differentiation to charge money. 🔒 The biggest risk isn't failure — it's getting trapped in a business you don't want to run Structure your company, your incentives, and your product roadmap around the work you actually want to do, not the work that seems most scalable. 🎭 Doing the uncool thing often has the most staying power  The projects that resonate most tend to be the ones nobody else wanted to do — starting an app business when everyone else was chasing SaaS turned out to be the right move. 💰 Patronage works when your mission resonates  If people see you fighting a battle they believe in, they'll pay significantly more than the value of the features they unlock — they're funding the effort, not buying a product. 🔊 Sound design is the most underused tool in app development  One sound file repeated is grating; a dozen slightly different versions of the same click — borrowed from game audio — makes software feel alive without adding real complexity. 📷 Default camera apps ensure you never take a bad photo — but you can never take a great one Stripping out computational processing and putting expressive tools into the moment of capture makes people want to go outside and take photos of random things again. 🧱 Ship complete products and move on  Committing to "this is the app we made" — no V3 feature bloat, no chatbot in the corner — forces you onto the more creatively interesting path of making something new every year. About Andy Allen:🚀 Founder and designer behind !Boring Software (Not Boring Software), an app studio creating expressive, design-led utility apps including Not Boring Weather, Calculator, Timer, Habits, Vibes, and Camera. 👋 LinkedIn 🌐 Learn more about Not Boring Software Follow us on X:  Charlie Chapman - @_chuckycRevenueCat - @RevenueCatLaunched - @LaunchedFM Episode Highlights:[00:00] The fear of building the wrong business [00:45] WWDC, Apple Design Awards, and Not Boring Camera merch [04:27] Growing up in a remote Alaskan fishing village [06:09] Studying visual communication design [08:51] Early interaction design work at Ziba [13:37] Moving to Microsoft and working on Courier [17:48] Designing tools for creativity instead of consumption [22:03] Building Paper for iPad [28:15] Raising VC and selling FiftyThree [30:05] The origin of Not Boring Software [35:28] Building a small business on purpose [37:39] Testing whether design can be enough [45:51] Subscriptions, skins, and patronage [50:28] Why customers support the mission [53:03] Avoiding a business you do not want to run [55:47] Sound design, haptics, and game-inspired software [01:03:15] Performance trade-offs with 3D app design [01:06:06] Building Not Boring Camera [01:12:13] Super RAW, LUTs, and expressive photography [01:17:11] Why the moment of creation matters [01:20:33] Andy’s creative inspirations

    95: !Boring Software — Andy Allen
4.9
out of 5
88 Ratings

About

Host Charlie Chapman interviews app developers and other creators about their experiences releasing their creations out into the world.

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