And Now For Something Completely Machinima

Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.

  1. S6 E231 An Astounding Tale from Outer Space – Clones, Chaos and Garry’s Mod Genius (June 2026)

    14h ago

    S6 E231 An Astounding Tale from Outer Space – Clones, Chaos and Garry’s Mod Genius (June 2026)

    This week on And Now For Something Completely Machinima, Phil Rice, Tracy Harwood and Damien Valentine dive into Michael Is Very Vintage’s hilarious Garry’s Mod space comedy An Astounding Tale from Outer Space. What begins as a simple spaceship emergency quickly spirals into absurdity when an incompetent captain decides that cloning himself is a better solution than actually fixing the problem. The team explores the film’s brilliant use of slapstick comedy, satirical storytelling, inventive sound design, and surprisingly sophisticated filmmaking craft. From Alien and Red Dwarf influences to hidden Easter eggs, classic action-movie tropes, and the unique creative possibilities of Garry’s Mod, this episode celebrates one of the most entertaining machinima films of the year. Along the way, the discussion turns to Michael’s growing signature style, the role of game-engine accidents in comedy, the future of machinima creators working in platforms like Garry’s Mod, iClone and Unreal Engine, and whether works like this have a place beyond YouTube in archives, festivals, and cultural collections. This week's pick is a love letter to inventive machinima, creative chaos, and the enduring power of comedic timing. 01:16 – Damien introduces the film and explains why he picked it 04:05 – Tracy’s reaction: why this is her favourite film of the month 05:00 – Cloning, delegation, bureaucracy and the film’s satirical core 06:30 – Garry’s Mod humour, slapstick physics and six personalities from one character 07:45 – Alien, Red Dwarf, Futurama and classic sci-fi influences 09:26 – The ending, anti-climax as comedy, and why it works 10:00 – Outstanding sound design, voice acting and comic timing 12:32 – Phil’s review: comparing the film to Ridiculous Ties and other animated comedy machinima 13:12 – Why Michael Is Very Vintage is developing a distinctive creative voice 14:20 – Hidden Easter eggs, visual gags and blink-and-you-miss-them details 15:15 – The film’s unique soundscape: cartoon logic, meme culture and deliberate absurdity 18:30 – Recognising an auteur style in machinima filmmaking 19:14 – Deep dive into the film’s references, props, set dressing and visual jokes 23:30 – What the Easter eggs reveal about the creator’s influences and generation 27:55 – Michael’s rapid output and growing body of work 29:24 – Behind-the-scenes videos and custom set construction in Hammer Editor 29:50 – Cinematography highlights and impressive in-engine camera work 30:52 – A broader question: what future exists for talented Gary’s Mod filmmakers? 32:20 – Can skills developed in Gary’s Mod transfer to animation, virtual production and film? 37:15 – Damien on iClone, animation principles and platform-specific comedy 38:35 – Does Gary’s Mod itself become part of the joke? 39:24 – Happy accidents, bugs and creative inspiration in machinima production 44:00 – From software glitches to award-winning films 45:04 – Physics engines, experimentation and unexpected outcomes 46:44 – Final thoughts and audience feedback invitation 47:11 – Closing remarks If you've ever wondered what would happen if the least competent person on a spaceship cloned themselves five times to avoid doing their job, this episode is for you. Credits -Speakers: Phil Rice, Damien Valentine, Tracy HarwoodProducer/Editor: Phil RiceMusic: Phil Rice & SunoAI

    47 min
  2. Jun 11

    S6 E230 Exploring “Dysfunction” – A Haunting Second Life Machinima Breakdown (June 2026)

    What happens when machinima stops telling a story… and instead pulls you inside a fractured mind? In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Tracy Harwood, and Damien Valentine dive deep into “Dysfunction” by Iono Allen—a powerful, unsettling machinima film created in Second Life. This isn’t your typical machinima. There’s no clear beginning, middle, or end—just a visceral, abstract experience of psychological breakdown, sensory overload, and emotional fragmentation. Is it about mental health? Substance abuse? Political disillusionment? Or something even darker? 👀 Watch as the hosts unpack multiple interpretations—from immersive sound design and symbolic imagery to hidden narrative layers involving identity, revolution, and the human psyche. ⏱️ Key Moments & Timestamps 00:00 – Iconic intro: “And now for something completely machinima…” 01:00 – Episode begins & introduction of hosts 01:28 – Tracy introduces “Dysfunction” and why it stands out 02:30 – Experiencing a fractured mind through abstract storytelling 04:30 – The power of sound design & sensory disorientation 06:30 – Exploring the Second Life environments used in the film 10:50 – Hidden symbolism: the French newspaper & time period clues 11:57 – Damien’s take: unsettling tone & visual contrasts 13:30 – Technical brilliance: the mirror reflection scene 15:39 – Phil’s interpretation: a hidden narrative emerges 18:00 – Substance abuse, escapism & dual realities 20:30 – Political symbolism & revolutionary frustration 23:30 – The “dark self” and psychological breakdown 26:30 – Literary parallels: Jekyll & Hyde, Freud, Twin Peaks 31:20 – Alternate WWII-era interpretation 32:30 – Why this is one of the best machinima films of the year 35:00 – Tribute & meaning behind the film’s credits 36:00 – Using Second Life purely as a filmmaking tool 37:00 – Final thoughts & audience discussion prompt 🧠 Why This Episode Matters This discussion goes beyond machinima—it explores:  🎧 Immersive storytelling through sound and visuals 🧩 Abstract narrative and audience interpretation 🧠 Mental health representation in digital art 🌍 Symbolism, politics, and personal identity 🎮 The evolution of machinima as a filmmaking medium💬 Join the Conversation What do you think “Dysfunction” is about?  A psychological breakdown?  A metaphor for addiction?  A political statement?  Or something entirely different? Drop your thoughts in the comments 👇 or email the team at talk@completelymachinima.com

    38 min
  3. Jun 4

    S6 E229 Wracu Review: Blender Brilliance, Storytelling Debate & the Future of Machinima (June 2026)

    In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Damien Valentine, and Tracy Harwood dive deep into “Wracu”, a stunning student film by Chase McGill. Created in Blender as a final project at University of Southern California, this cinematic short blends epic fantasy, motion capture, and orchestral scoring into a powerful (and divisive!) storytelling experience. But is it just visually impressive… or truly great storytelling? 🤔 🔥 What We Cover in This Episode A spoiler-filled breakdown of Wracu’s narrative and themesThe influence of classic epics like BeowulfBlender vs Unreal Engine for cinematic storytellingThe role of motion capture in character realismWhy sound design (and the Budapest Scoring Orchestra) elevates everythingA passionate debate: style vs substance⏱️ Key Moments & Timestamps 00:00 – IntroThe crew kicks off with the usual chaos and machinima energy. 01:00 – Film Pick: “Wracu”Phil introduces Chase McGill’s USC project and why it stood out. 03:00 – Story Breakdown (Spoilers!)A death-defying warrior, a skeletal carriage driver, and a gothic showdown. 06:00 – Epic InfluencesConnections to Beowulf and medieval fantasy storytelling traditions. 08:30 – Visual Craft & LightingWhy Blender shines in cinematic composition and mood. 10:00 – Orchestral Score Deep DiveHow the Budapest Scoring Orchestra brings Hollywood-level sound. 11:30 – Subtle Animation DetailsDamien highlights the tiny touches that sell realism. 15:50 – Storytelling Without DialogueCan silent storytelling carry emotional weight? 16:30 – Tracy’s Critique BeginsA thoughtful (and spicy) take on narrative vs technical mastery. 20:50 – Sound Design vs VisualsWhy audio might be the real hero of the film. 22:40 – “Too Perfect?”Does hyper-polished rendering hurt immersion? 23:30 – Where the Film Loses MomentumThe shift from atmospheric mystery to action spectacle. 26:50 – Blender vs Unreal Engine DebateEnvironment vs set-building: what feels more “real”? 30:20 – Is This a Great Story or a Great Demo?Portfolio piece vs meaningful narrative. 32:20 – The Challenge of Storytelling CraftWhy story is harder than tech (and always evolving). 34:00 – Elden Ring & Dark Fantasy VibesUnexpected parallels to modern games and worldbuilding. 36:00 – Final ThoughtsA brilliant debut—and huge potential for what comes next. 🎧 Why You Should Watch/Listen If you’re into: Machinima & virtual productionBlender animation workflowsCinematic storytelling & film critiqueGame engine vs offline rendering debates…this episode is packed with insight, inspiration, and honest critique. 💬 Join the Conversation What did you think of Wracu?Is Tracy right… or completely wrong? 😏 Drop your thoughts in the comments or email us at talk@completelymachinima.com — we’d love to feature your take in a future episode! 🔗 Links Watch Wracu (link in show notes)Behind-the-scenes scoring session (included in episode notes)📢 Don’t Forget 👍 Like | 💬 Comment | 🔔 Subscribefor more deep dives into machinima, animation, and virtual production. #Machinima #Blender3D #Animation #VirtualProduction #Filmmaking #GameDev #CinematicStorytelling #MotionCapture #IndieFilm #Podcast

    37 min
  4. May 28

    S6 E228 Star Wars Battlefront 2 Machinima Breakdown | Cinematic Storytelling, Mods & Virtual Production (May 2028)

    In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Damien Valentine, and Tracy Harwood dive into a stunning fan-made cinematic created inside Star Wars Battlefront II (2017 video game). We explore how machinima creators are pushing the limits of game engines, modding tools, and cinematic language to produce high-quality storytelling—despite technical limitations like no built-in camera controls. From Cloud City aesthetics to editing techniques and Star Wars authenticity, this episode unpacks what makes this project so impressive (and occasionally hilarious). Whether you're into machinima, virtual production, or the Star Wars universe, there’s plenty here to inspire. ⏱️ Timestamps 00:00 – Intro & classic Completely Machinima opening 01:09 – Welcome + episode setup 01:36 – Damien introduces Battlefront 2 machinima scene 02:30 – Why this film stood out (engine use & in-game rendering) 04:22 – Tracy’s first impressions: cinematic language & storytelling 06:00 – Cloud City, mood-building & Star Wars “grammar” 08:30 – Editing, pacing & shot composition analysis 11:13 – The challenge: no camera tools → modding solutions 11:34 – Phil on cinematic storytelling vs dialogue limitations 12:44 – Voice acting, authenticity & sound design 13:03 – Unexpected comedy moments (yes, really 😂) 15:19 – Characterisation: Han Solo, Lando & Boba Fett 17:38 – Canon vs non-canon storytelling debate 18:46 – Gameplay origins of the story 19:46 – Multiplayer staging & production complexity 22:15 – Different entry points into Star Wars fandom 23:25 – Exposition text: necessary or not? 26:25 – Runtime critique: pacing & structure 28:44 – The scale and power of the Battlefront 2 engine 32:25 – Star Wars modding community & creator ecosystem 33:31 – Where machinima lives today (YouTube & beyond) 35:41 – Other games, mods & machinima potential 36:53 – Outro & final thoughts 🔍 Topics Covered  Machinima filmmaking techniques  Virtual production using game engines  Cinematic storytelling in games Star Wars Battlefront II (2017 video game) modding scene  Camera work without native tools  Editing, pacing & shot composition  Star Wars fan films & canon debates  Multiplayer coordination for filmmaking 🚀 Why This Episode Matters This episode highlights how creators are transforming games into filmmaking tools—turning limitations into creative opportunities. It’s a deep dive into how modern machinima blends gameplay, cinematography, and community-driven innovation. 📢 Join the Conversation What did you think of this Battlefront machinima? Does canon matter in fan storytelling? 💬 Drop a comment below or email us at: talk@completelymachinima.com 🔔 Subscribe for More If you love machinima, virtual production, and creative uses of game engines, don’t forget to like, subscribe, and hit the bell!

    38 min
  5. S6 E227 Automation Situation 2 | AI, Satire & the Future of Humanity (May 2026)

    May 21

    S6 E227 Automation Situation 2 | AI, Satire & the Future of Humanity (May 2026)

    In this episode, we dive into Automation Situation 2: Too Little, Too Late by Guillaume H @thegiom — a haunting, AI-driven short film presented as a 1930s educational reel.  Is this clever satire… or a chilling glimpse of our future with AI?  We explore how this unsettling film blends retro aesthetics, machinima-style workflows, and AI-generated imagery to question human agency, automation, and the emotional cost of technological progress.  ⏱ Key Moments & Timestamps 01:00 – What is Automation Situation 2? 01:43 – Why this film fits today’s AI conversation 03:06 – Strange coincidence: all picks reflect humanity 03:30 – The filmmaker & AI creative process 04:30 – 1930s educational reel aesthetic explained 06:00 – Retro satire & visual language breakdown 07:30 – AI tools, machinima parallels & workflow 09:00 – Human agency vs AI systems 10:30 – Themes: control, automation & authorship 11:30 – Emotional tone: calm voice, disturbing message 12:30 – “You are still loved” – the film’s most chilling idea 13:30 – Industrial Revolution parallels 15:00 – AI fatigue & audience resistance 16:40 – Why this satire works (creeping dread vs shock) 18:00 – Historical imagery & uncanny realism 20:00 – The fear of AI: universal or inevitable? 22:00 – Craft vs “AI slop” debate 24:00 – Filmmaking brilliance & editing choices 26:00 – Why old footage feels haunting 28:50 – Personal reactions & emotional impact 31:00 – Final thoughts: true horror in AI storytelling  🎥 What we discuss: • AI-generated filmmaking & creative workflows • Retro aesthetics as storytelling tools • Machinima vs AI content creation • The psychology of automation & human relevance • Why subtle satire can be more disturbing than horror  💡 Why watch this review? If you’re interested in AI films, experimental cinema, or the future of creativity, this breakdown explores one of the most thought-provoking AI shorts out there right now.  👍 Like, comment, and subscribe for more deep dives into innovative short films, machinima, and emerging media. S #AIFilm #FilmReview #Machinima #Automation #ArtificialIntelligence #ExperimentalFilm #FutureOfWork #CinemaAnalysis Credits -Co-hosts: Damien Valentine, Phil Rice, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Phil Rice & Suno AI

    33 min
  6. S6 E226 The Egg (Andy Weir) | Machinima, Philosophy & Project Hail Mary Connections (May 2026)

    May 14

    S6 E226 The Egg (Andy Weir) | Machinima, Philosophy & Project Hail Mary Connections (May 2026)

    In this episode of Now For Something Completely Machinima, we dive into a fascinating review of The Egg — a thought-provoking short story by Andy Weir, brought to life through machinima animation by Anima Technica. With Project Hail Mary dominating conversations, we explore how this earlier work connects to Weir’s storytelling style — blending philosophy, theology, and surprising humour. 🎙️ Featuring Damien Valentine, Phil Rice, Tracy Harwood, and voice acting insights from Ricky Grove, this episode unpacks themes of reincarnation, cosmic identity, and the deeper meaning of existence — all through the lens of machinima filmmaking. 🔑 Topics Covered  The philosophy behind The Egg Machinima production techniques (iClone, minimalism, animation style)  Voice acting performance and character dynamics  Connections to Project Hail Mary and Weir’s broader work  Theology, reincarnation, and cosmic responsibility explained ⏱️ Key Moments & Timestamps 00:00 – Intro & episode setup 01:27 – What is The Egg and why it matters 03:38 – First impressions & machinima context 06:30 – Animation techniques (iClone & visual style) 07:33 – Voice acting breakdown (Ricky Grove & Jorge Campos) 11:31 – Behind-the-scenes voice recording insights 14:33 – The BIG philosophical reveal explained (no spoilers!) 17:39 – Themes: reincarnation, identity & cosmic purpose 21:58 – Moral implications & “cosmic responsibility” 24:00 – Comparing different adaptations of The Egg 26:12 – Performance analysis: portraying God on screen 27:41 – Andy Weir’s early writing & origins of the story 29:14 – Comparing The Egg to The Martian & Project Hail Mary 30:07 – Final thoughts & outro 💡 Why Listen to This? If you enjoy:  Deep philosophical storytelling  Sci-fi authors like Andy Weir  Machinima filmmaking & animation  Thought experiments about life, death, and existence …this discussion offers a unique and insightful breakdown you won’t want to miss. #AndyWeir #TheEgg #ProjectHailMary #Machinima #FilmReview #Philosophy #SciFi #Animation #VoiceActing #StoryAnalysis Credits -Co-hosts: Damien Valentine, Phil Rice, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Phil Rice & Suno AI

    31 min
  7. S6 E225 Machinima News Omnibus (May 2026)

    May 7

    S6 E225 Machinima News Omnibus (May 2026)

    In this episode of And Now For Something Completely Machinima, Phil Rice, Tracy Harwood, and Damien Valentine dive into the latest news in machinima, virtual production, AI creative tools, game cinematics, and real-time animation. They discuss the explosive hype around Kane Parsons’ The Backrooms movie, new Starfield expansions and what they could mean for Starfield machinima, the release of Fortnite Star Wars assets for fan-made experiences, and useful production updates including DaVinci Resolve optimisation, Headshot 3, free mocap tools, and local AI voice cloning. The conversation also takes a deeper turn with a thoughtful debate on AI video generation, Sora, creative AI fatigue, public sentiment toward AI tools, and where AI in filmmaking and digital storytelling may be heading next. If you're interested in machinima filmmaking, AI tools for creators, virtual production workflows, Star Wars fan creation, The Backrooms, Starfield, Fortnite UEFN, or digital storytelling, this episode is packed with insights. Topics covered: ·       Kane Parsons and The Backrooms trailer reaction ·       Starfield Free Lanes and Terra Nomada ·       Fortnite Star Wars creator tools ·       DaVinci Resolve performance tips ·       Headshot 3 for Character Creator ·       Free motion capture and text-to-mocap tools ·       Local AI voice cloning ·       Sora shutdown and shifting attitudes toward AI ·       Project Hail Mary and practical effects vs AI hype Timestamps: 00:00 Intro 00:42 Welcome and episode setup 01:45 Kane Parsons’ The Backrooms movie trailer 04:02 Will The Backrooms work as a feature film? 08:24 Kane Parsons directing an A24 film 09:02 Starfield update: Free Lanes and Terra Nomada 12:48 Could Starfield finally get better machinima tools? 17:36 Fortnite Star Wars assets released for creators 19:58 DaVinci Resolve optimisation tips 21:18 Headshot 3 and Character Creator updates 25:10 Free mocap tools and Nvidia text-to-motion 28:12 Local AI voice cloning with Voicebox 31:10 Realusion, Houdini, and animation workflows 32:20 Has AI turned a corner? Public sentiment and backlash 34:53 Sora, Disney, and the future of AI video 38:35 AI fatigue, Microsoft, Nvidia, and creator reactions 41:56 AI beneath the surface vs AI as the product 44:00 Human performance, authenticity, and audience response 47:19 Creator burnout and the “George Lucas effect” 51:06 Is AI backlash irrational or inevitable? 57:58 Project Hail Mary and practical filmmaking 1:02:56 Outro #Machinima #VirtualProduction #TheBackrooms #KaneParsons #Starfield #Fortnite #StarWars #AI #AIVideo #DaVinciResolve #Headshot3 #VoiceCloning #ProjectHailMary #DigitalStorytelling #RealTimeAnimation Credits -Co-hosts: Phil Rice, Damien Valentine, Tracy HarwoodProducer/Editor: Phil RiceMusic: Phil Rice & Suno AI

    1h 4m
  8. S6 E224 The Murderer | Surreal Horror, David Lynch Vibes & Garry’s Mod Mastery (Apr 2026)

    Apr 30

    S6 E224 The Murderer | Surreal Horror, David Lynch Vibes & Garry’s Mod Mastery (Apr 2026)

    Dive into one of the most unsettling and artistically ambitious machinima films we’ve ever reviewed. In this episode of Now For Something Completely Machinima, we explore “The Murderer” by Yago Muriel — a haunting black-and-white psychological horror created in Garry's Mod that blends surrealism, classic cinema, and existential dread. With clear influences from David Lynch, The Outer Limits, and Hitchcock-era filmmaking, this film transforms a humble game engine into something deeply disturbing, poetic, and unforgettable. Expect eerie bird motifs, ambiguous storytelling, and a shocking twist that lingers long after the credits. If you love psychological horror, surreal films, experimental storytelling, or indie filmmaking, this is a must-watch discussion. ⏱️ Key Moments & Timestamps 1:00 – Overview of The Murderer & creator background3:50 – Why you should watch the film BEFORE this review (no spoilers!)4:20 – Visual style: black & white, classic horror influences8:20 – Surreal tone & comparisons to classic TV and cinema10:30 – Atmosphere, mood, and uncanny storytelling15:10 – Sound design, editing, and emotional impact20:10 – The shocking twist explained ⚠️ (SPOILERS)21:50 – Filmmaking craft & narrative ambiguity23:00 – Interpretation: madness, guilt, and symbolism26:50 – Style analysis: blending classic cinema & machinima29:30 – Alternate interpretations of the ending34:20 – Themes: human nature, violence, and surreal logic36:50 – Why ambiguity makes the film more powerful37:00 – Creator insights: influences & creative process39:30 – Final thoughts & why this could become a cult classic 🎥 What We Discuss in This Review How The Murderer pushes machinima storytelling to new heightsThe influence of classic black-and-white horror & surreal cinemaWhy limitations of game engines can enhance creativityThe film’s disturbing emotional tone and psychological depthMultiple interpretations of its ambiguous, haunting ending🔥 Why This Film Matters This isn’t just another machinima experiment — it’s a masterclass in mood, editing, and storytelling under constraints. By embracing the quirks of Garry's Mod, Yago Muriel creates something that feels closer to arthouse cinema than gaming content. If you’re a filmmaker, creator, or horror fan, there’s a lot to learn here. #Machinima #PsychologicalHorror #SurrealFilm #IndieFilm #FilmAnalysis #GarrysMod #DavidLynchInspired #HorrorReview #ExperimentalFilm #CultCinema Credits -Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy HarwoodProducer: Damien ValentineEditor: Phil RiceMusic: Phil Rice & Suno AI

    41 min

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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.