The Unsyted Radio

Chad Michael Bouton and Simon O'Gorman

Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.

  1. 3d ago

    Unsyted Radio Interviews: Playable- When everybody plays, everybody wins

    Accessible Gaming: How Playable Is Building a CommunityWhere Everyone Can Play In this episode, Simon and Chad are joined by Andy Davis andDavid Stokes from Playable, an inclusive gaming centre in Gloucester. They discuss how a shared passion for gaming, accessibility and community led to the creation of a welcoming space where disabled and non-disabled gamers can play together, try specialist equipment and discover new ways to enjoy games independently. The conversation explores the barriers that can preventpeople from gaming, including the cost of adaptive equipment, limited opportunities to try technology before buying it and the social isolation created when gaming is only experienced online. Andy and David explain how Playable combines modern consoles, retro gaming, accessible controllers and practical support in an environment designed to feel like a genuine gaming venue rather than a clinical service. They also share powerful examples of collaborative play,including gamers combining controllers, using switches, eye gaze, head tracking and alternative inputs, and supporting one another to complete games together. The discussion highlights how gaming can promote independence, movement, confidence, social connection and simple enjoyment. Looking ahead, the guests discuss community partnerships, social prescribing, immersive gaming, artificial intelligence, and the importance of building accessibility into games from the very beginning. Their message is clear: accessibility should not be an afterthought, and with the right environment, equipment and support, everybody can game.       How Playable developed from an idea into an inclusive gaming centre Why trying accessible equipment before buying it is so important      The value of retro gaming, couch co-op andface-to-face connection How adaptive controllers, switches, eye gaze and shared controls can open up play       The role of gaming in independence, wellbeing,movement and social participation     Why accessibility must be designed into games from the outset      Playable's plans for community growth, streaming and future innovation Watch or listen to discover how Playable is challenging assumptions, removing barriers and creating a gaming community in which everyone is invited to take part.

  2. Oct 29

    Unsyted Radio Gaming: The Omega Reach-Accessible Space Exploration, Musical Discovery and Museum Mayhem

    In this episode of Unsyted Radio, Chad and Simonventure into The Omega Reach, an accessible point-and-click museum simulator and dungeon crawler from shiftBacktick. Playing as the curator of a vast conservatory in space, they use a telescopic reach to explore distant galaxies, examine planets and moons, recover unusual instruments and build acollection for visitors to enjoy. Along the way, they test the game’s audio navigation, hapticfeedback, adjustable controls, tutorials and high-contrast visuals. They also discover that every recovered instrument can be played, traded or displayed—along with some unexpectedly musical food. The conversation broadensinto a thoughtful discussion about accessible gaming, adaptive technology and why disabled players should be able to enjoy games in whatever way works for them. How The Omega Reach turns a telescope into a tactile, audio-led tool for blind players.      Exploring galaxies, collecting instruments and creating music from each discovery.    Accessibility options including tutorials, haptics, adjustable inputs and high-contrast graphics.   The game’s shop, museum visitors, trading system and hidden dungeon-crawler cellar. A wider conversation about adaptive controllers,eye-gaze gaming, one-button games and inclusive design. Listen, follow and subscribe to Unsyted Radiowherever you get your podcasts, and let us know which accessible game you would like Chad and Simon to explore next.

  3. Sep 14

    Unsyted Radio: Back to School, Back to Barriers: The Accessibility Mess Nobody Wants to Admit

    In this episode of The Unsyted Radio, Chad and Simon return with their usual mix of humour, lived experience and thoughtful discussion. They open with a light-hearted chat about unusual food combinations before moving into accessibility-focused technology news, including Apple’s latest announcements, assistive features in wearables, and reflections on the continuing cost and availability challenges around new technology. The episode also explores gaming and accessibility, withdiscussion of The Legend of Zelda, Pokémon, blind-accessible game design, and the role games can play in building confidence, connection and community. In the History of Assistive Technology segment, Chad and Simon trace the evolution of hearing aids, from early ear trumpets to digital devices and cochlear implants, highlighting how innovation can transform independence and communication. The main discussion turns to education, disabled students and the importance of meaningful accommodations. Chad and Simon challenge the idea that equal treatment means treating everyone the same, arguing instead for practical support that enables students to learn, participate and reach their potential. The episode closes on a lighter note with a playthrough of Folklore Fishing, a blind-accessible game inspired by Welsh folklore. Content Creator Diacinthus Pokemon as Service Animals https://youtu.be/XqwEIB4bM-Y?si=gYQJ0zycbEQSWL0z

  4. Aug 31

    Unsyted Radio: Are Disabled People Stealing your Privacy

    ⁠We’re back with a brand-new episode of The Unsyted Radio — and this one is packed with big conversations, fascinating history, and a first look at an inclusive game we cannot wait to share.⁠ Chad Bouton and Simon O’Gorman dive into the future of accessibility and technology, asking where the line sits between support, choice, cure, and augmentation. From Neuralink’s Blindsight concept to the ethical questions around brain implants and vision restoration, this episode explores the excitement, uncertainty, and very real concerns behind emerging tech. We also shine a spotlight on Ralph Teetor, the blind mechanical engineer who invented cruise control, and discuss why stories like his deserve to be far better known. It is a powerful reminder that disabled innovators have helped shape everyday technology in ways many people never realise. The conversation then turns to Meta Ray-Ban smart glasses, privacy concerns, and why blanket bans risk taking away affordable and life-changing assistive technology from blindand low vision users. Chad and Simon discuss why regulation, education, and better understanding are more helpful than fear-driven reactions. To round things off, we take a first look at Amatismo, an inclusive visual novel exploring self-acceptance, depression, and emotional resilience, with a strong focus on accessibility features including screen reader support, self-voicing, scenedescriptions, audio cues, content warnings, and remappable controls.

Ratings & Reviews

5
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3 Ratings

About

Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations covering all of these topics and more.