In 20xx Sci fi and Futurism

Cy Porter

This series takes you, year by year, into the future, from 2040 through 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

  1. Sep 15

    In 2060 Reverse Causation Weapon (HQ)

    Can an artificial intelligence from the future kill someone in the present? In this science fiction podcast episode, a shy young inventor must disappear from every network before a chain of impossible accidents reaches her again. Rina is developing an AI designed to protect people from weaponized artificial intelligence when a failing lift nearly drops her thirty stories. Soon afterward, another unlikely structural failure strikes precisely where she is sitting. Her friends uncover a disturbing pattern: each accident occurs during a rare surge in quantum coherence, raising the possibility that an advanced intelligence is manipulating cause and effect backward through time. You will explore reverse causation, adaptive augmented reality, personality cloning, autonomous rescue robots, and a world where constant digital recording may give an unseen attacker everything it needs. The emotional peak comes when Rina realizes that survival may require surrendering the technology connecting her to everyone she knows. She and Lee enter an abandoned cross-property tunnel without communication links, digital assistants, or any way to call home. Then a relentless flash flood fills the passage, leaving their friends to guide a submersible search drone through dark rooms, submerged machinery, trapped air pockets, and debris. Subscribe on your preferred podcast app to follow the search and discover what waits deeper inside the flooded tunnel. TechProtective artificial intelligence — Rina is building an AI detective whose sole purpose is to identify, investigate, and stop dangerous or weaponized artificial intelligences. Group-call communication — Workers communicate through a shared audio channel even when they are in different parts of the underground complex. Augmented-reality social effects — AR elements add visible colors, symbols, schedules, maps, avatars, messages, and communication windows to a user’s surroundings. Assist — Assist is a personal digital assistant that handles navigation, messages, calls, instructions, and emergency commands. Cool suits — Lightweight protective suits regulate the wearer’s temperature while working in hot, dusty, or hazardous environments. Cool hoods — Clear protective hoods attach to cool suits while allowing the wearer to see and breathe in contaminated work areas. Platform lift — A compact suspended elevator carries people through a thirty-story shaft using four cables, a grated floor, safety bars, and a control box. Safety harness and lanyard system — Workers wear full-body harnesses with clip-on lanyards that can secure them to cables or structures during dangerous work. Medical treatment bots — Robotic medical systems scan injuries, administer injections, stabilize patients, and perform automated repairs. Gurney bots — Walking robotic stretchers lower themselves to the floor, lift injured people, and transport them to medical facilities. Medical stasis — Stasis keeps severely injured patients unconscious and physically stable while robotic systems repair their bodies. AR Two glasses — Second-generation augmented-reality glasses pre-filter sensory information and feed the wearer’s eyes data tailored to how their brain processes the world. Machine-learning sensory adaptation — AR Two studies each wearer’s cognitive strengths while the wearer’s brain gradually adapts to interpret the system’s unusual sensory input. Artificial new senses — Extended use of AR Two can produce abilities such as sensing structural stress, emotions, depth, hidden objects, material composition, temperature, density, and hardness. Sound vision — AR Two can turn reflected sound into a distinct visual-like sense that allows users to perceive rooms, objects, and movement through sound. Radio vision — Radio-based sensing allows users and robots to perceive spaces and objects when ordinary light cannot provide a useful image. Backward-facing cameras — Rear-mounted cameras give AR Two information about events and objects outside the wearer’s normal field of view. Mass spectrometers — Compact chemical sensors identify substances and provide AR Two users or robots with information about what materials contain. LiDAR — Laser-ranging sensors construct precise three-dimensional models of rooms, tunnels, structures, and objects. WiDar — Wireless-signal sensing maps spaces and movement by analyzing how radio waves interact with the environment. Sound-mapping microphones — Microphone arrays determine the positions, shapes, and movement of objects by analyzing sound. Thermographic cameras — Thermal sensors detect temperature differences and help identify people, bodies, machinery, and environmental hazards. Sensor-array bone mounts — Small sensor connection points implanted around the skull and neck improve the wearer’s connection to advanced AR equipment. Hoverboards — Personal boards carry riders rapidly through the complex’s halls without touching the floor. Superconductive floors — Special flooring supports and guides hover transportation throughout the underground settlement. Fab-All machine — The Fab-All is a massive, multistory fabrication system containing many molecule assemblers capable of manufacturing a wide variety of objects. Molecule assemblers — These machines construct materials and products at a molecular level inside the Fab-All. Constructor bots — Autonomous construction robots clear debris, install equipment, alter buildings, and assemble large machines. Extendable construction legs — Some constructor bots raise or lengthen their bodies to work inside ceilings and other elevated spaces. Micro-controller goggles — Grace’s modified goggles replace ordinary lenses with small electronic housings and external antennas for specialized sensing and computation. Quad-bit sensors — These experimental sensors detect changes in quantum coherence and record unusual relationships between particles. Double-slit sensors — These devices monitor whether light retains wave-like behavior instead of settling into normal interference patterns. Macroscale quantum-coherence monitoring — Grace’s sensor network detects rare moments when quantum effects persist across large objects and environments. Link network — Link is the always-connected communication system people use for calls, messages, navigation, recording, and access to Assist. Canal links — Communication implants placed in the ear canal keep users continuously connected to the Link network. Link-pens — Small pen-shaped devices photograph objects, record information, and interact with the Link system. Personality cloning — People continually record their behavior and thoughts so a computer-generated copy of their personality can be created. Personality baking — Baking is the gradual process of collecting enough personal data for a personality clone to behave convincingly like its source. World Center communication system — Full-wall screens and networked auditoriums connect distant communities for shared lessons, discussions, engineering talks, and social events. Remote-meeting bots — Mobile robots physically represent distant participants and allow them to move through meetings held in another location. Autonomous serving arms — Ceiling-mounted robotic arms deliver drinks and snacks to seated people. Self-directed gene editing — Young people alter their own genes to create features such as glowing skin, luminous hair, eyeshine, animal-like facial structures, color-shifting skin, and patterned pigmentation. Firefly glands — Gene-edited glands implanted or grown in the neck pulse with visible light. Color-shifting biological makeup — Engineered skin or cosmetic biology changes color without conventional makeup. Ogra — Ogra is a biologically produced material invented by Rina and used for clothing, decorations, structural items, and other manufactured goods. Ogra farms — These facilities cultivate the biological material used to produce Ogra goods. Personality-clone recording systems — Cameras and networked sensors continuously collect personal data that can later be used to reconstruct someone’s behavior. Reverse-causation targeting technology — Theoretical future AI could calculate a chain of quantum events that travels backward through cause and effect to harm someone in the past. Macroscale-superposition recording — Grace’s instruments capture extremely brief moments when large objects occupy quantum superpositions. Inviro-suits — Heavy-duty environmental suits protect travelers entering flooded, contaminated, or otherwise dangerous tunnels. Handheld radios — Older self-contained radios are considered as a way to communicate without using the Link network, although their signals could still be recorded. Haul bots — Four-legged robotic carriers transport packs, tools, shelter equipment, and other heavy supplies through tunnels. Automated cremation machine — A portable crem machine is carried with expedition equipment for processing bodies when necessary. Pipe-swimmer drone — This autonomous underwater search robot moves through flooded tunnels, checks air pockets, searches rooms, scans debris, and looks for missing people. Body-detection chemical sensors — The search drone analyzes chemicals released by bodies to determine whether a person is present and how long they have been dead. Vibration sensors — The drone presses these devices against closed doors to detect spaces, movement, or structures on the other side. Echo vision — Sound reflections create a shadow-like model of rooms and stairwells hidden behind doors or walls. Snaking inspection probes — Flexible robotic probes crawl through hatches and narrow utility spaces while scanning pipes, crawlspaces, and trapped air pockets. Anchoring robotic arms — The underwater drone grips pipes and walls so it can hold position while opening hatches or operating tools. BritLights

    In 2060 Reverse Causation Weapon (HQ)
  2. Aug 15

    In 2060 Got Power? (Detroit)

    Detroit survives beneath its own ruins, where an AI promising abundance, gangs demanding loyalty, and an inventor guarding a new source of power pull ordinary people into a struggle over who will shape the recovering city. Sinta begins as a scavenger searching the buried remains of the old world, but a disastrous expedition places her at the mercy of Queen Bee and the rapidly expanding Crem Gang. The gang offers food, water, medicine, protection, and belonging, but those benefits come with violence and obedience. As Sinta tries to find her place among its fighters, she must decide how much of herself she can surrender in exchange for survival. Elsewhere, Nolan discovers a smart-material printer and creates a generator powered by Detroit’s extreme temperature changes. His invention could bring electricity to neighborhoods desperate for cooling, clean water, transportation, and food production. Nolan wants the wealth and independence his work can provide, but gangs want to control it, while Thrive—the AI system he distrusts—would spread the technology to everyone. Technology touches nearly every decision the characters make. AR glasses guide fighters through chemical fog, digital twins imitate their human originals, enviro-suits keep people alive in deadly heat, and tiny drones quietly follow Thrive members through the tunnels. These inventions can protect people, connect communities, and rebuild essential services, but they can also watch, manipulate, injure, and kill. Above and beneath these conflicts moves Tessa, an emulated hacker who no longer needs a human body and can travel through the damaged global network. As she searches for old allies and builds a physical presence from abandoned machinery, the story brings together scavengers, inventors, gang leaders, artificial minds, and frightened families. Their paths raise a difficult question: when technology gains the power to save a society, who decides what it is allowed to do? Synchronized explosives — Thousands of bombs are programmed to detonate simultaneously during the Freedom Day Bombings. Dissolve-plastic enzymes — Engineered enzymes break down discarded plastics and leave a distinctive chemical odor in the tunnels. Fiber-optic cables — Surviving optical cables carry data through Detroit and help reconnect the damaged global network. Thrive AI — Thrive is an artificial intelligence that advises members, distributes knowledge, organizes projects, manages economic systems, and attempts to improve their lives. Thrive telemetry — Members allow Thrive to collect information about their movements and activities, effectively turning them into sources of surveillance data. Cool-suits — These protective suits use active cooling to keep people alive in Detroit’s extreme heat. All-clear cool-suits — These transparent or highly visible cooling suits protect the wearer while allowing others to see inside the hood. Enviro-suits — Sealed environmental clothing protects people from heat, contaminated air, chemicals, and dangerous surroundings. Battle-grade enviro-suits — Reinforced enviro-suits provide greater protection during combat and chemical attacks. Clear bell hoods — Inflated transparent hoods seal around the head while allowing the wearer to see and breathe filtered air. Suit air-quality sensors — Sensors inside environmental suits warn wearers when the surrounding atmosphere is no longer breathable. Air filters — Replaceable filters remove dangerous particles, chemicals, and odors from the air entering an enviro-suit. Brazo fabric — This durable outer fabric resists punctures from bones, debris, blades, and other sharp objects. Pierce-proof clothing — Reinforced jackets and garments protect gang members from stabbing and puncture injuries. Blast-proof battle gear — Former military clothing contains protective tiles intended to reduce injuries from explosions and weapons. My-crete — This advanced concrete-like construction material forms walls, tunnels, and other structures throughout buried Detroit. C-plast — This strong synthetic material is used for tanks, structural ribs, containers, and other equipment. Sheet composite — Tough composite panels are used in doors, walls, and structural barriers. Composite security doors — Reinforced doors resist cutting tools and attempts at forced entry. Maglev tracks — Magnetic-levitation tracks once moved vehicles or cargo through underground delivery tubes. Delivery tubes — Enclosed transportation corridors carry people, vehicles, or cargo beneath the city. Ion cutters — These cutting tools use concentrated energy to slice or damage extremely durable materials. Night-vision systems — Night vision allows scavengers and machines to move through unlit tunnels and buried buildings. Multisensor vision — Advanced imaging combines several sensor types to identify objects even when smoke blocks ordinary sight. AR glasses — Augmented-reality eyewear displays messages, maps, menus, profiles, targeting information, communications, and virtual objects. AR navigation lines — An AI assistant projects a visible route through the wearer’s glasses to guide them to a destination. AR combat identification — Combat software outlines allies and enemies in different colors, even through smoke and obstructions. AR command centers — Leaders use gesture-controlled overlays to view maps, personnel locations, schedules, reports, and operational goals. AR games — Players interact with projected game elements by moving their hands and bodies. Floating profile cards — Augmented-reality labels display information about nearby people, including whether they belong to Thrive. Public AR tags — A visible digital tag identifies someone as a Thrive member. Virtual keyboards — Wearers can bring up projected keyboards and enter information without carrying a physical computer. Blink controls — Eye movements allow users to select buttons and interact with an augmented-reality interface. Tongue-controlled pointers — Implants in the tongue allow a person to move a digital cursor without using their hands. Smell-and-taste VR implants — Transmitters and receivers implanted in the nose and tongue reproduce virtual smells and flavors. Headsets — Immersive headsets provide entertainment and access to virtual environments. Second Life — The surviving virtual world allows people and digital beings to meet through avatars. Virtual environments — Computer-generated spaces give emulated minds and human users simulated bodies, rooms, objects, and experiences. Encrypted streamers — These valuable portable devices or accounts contain protected digital media or information. RF storage sticks — Radio-frequency data drives store and transfer files without requiring a conventional wired connection. RF drives — Portable wireless storage devices allow blueprints, programs, and other large files to be transferred. P-clone cubes — These valuable pre-storm devices appear to contain cloning-related data or technology, although their exact function is not explained. Vault keys — Digital or physical access devices unlock protected storage systems and secure accounts. Satellite archives — Satellites preserve copies of pre-storm networks, databases, and information after ground infrastructure collapses. Data-center satellites — Orbital computing facilities provide processing and storage for emulated minds such as Tessa. Encrypted databases — Corporate and medical information is protected by encryption that hackers must break before releasing it. Patent encryption — Medical companies use digital protections to prevent others from accessing or reproducing patented technology. Open-source medical knowledge base — Merch assembles stolen and recovered medical information into a freely available collection. Medusa Net — This self-repairing network reconnects isolated subnetworks and operates without depending on surviving central servers. Medusa stealth pathways — Hidden routes in Medusa allow Tessa to travel through the network while avoiding AI detection. Knott’s Math code — This unexplained code is secretly inserted into Medusa updates as part of Tessa’s larger plan. Wireless relays — Surviving radio nodes bridge gaps between disconnected sections of the network. Stealth relays — Concealed communication devices extend networks without revealing their location or purpose. Municipal network nodes — Local government networking equipment continues operating on scavenged batteries. Underground server farms — Protected computer facilities continue processing and storing data beneath mountains. Block-signal blasters — Modified devices disrupt or overwhelm communications across a targeted area. Network-disconnection attacks — Tessa can bring local internet service down and create a spreading region of lost connectivity. Whisper jets — Nearly silent microthrusters allow small drones to fly without producing sounds humans can hear. Lamp drones — Small flying lights illuminate dark environments while following or hovering near their users. Whisper-camera drones — Discreet flying cameras record people and locations while remaining easy to overlook. Bodyguard drones — Hummingbird-sized drones follow Thrive members and intervene when those members are attacked. Sentry-drone app — An augmented-reality application shows members where their protective drones are located. Drone camouflage shells — A drone’s outer surface can blend with clothing, walls, pipes, or surrounding materials. Drone wall grips — Small drones can attach themselves to walls or ceilings while waiting or conserving power. Drone charging perches — Bodyguard drones recharge by landing on power lines, charge plates, or dedicated stations. Drone replacement system — Fully charged drones take over protection duties while depleted drones return for charging. Drone sound weapons — Sent

  3. Jul 15

    In 2060 The First Cell Printer (Nursery)

    THE HOOKWhat if a child could be pulled back from the brink of death by a cell that never existed in nature? In this episode, we explore synthetic cell engineering and custom cell printing as one colony races to save a dying boy while their world transforms around them. EPISODE OVERVIEWA devastating injury, a collapsing underground colony, and a breakthrough that could redefine biology forever collide in this chapter of In 20XX Sci-Fi and Futurism. As Kahlo, Daisuke, and Marley struggle to save Kodak's life, they receive an AI-designed blueprint for a revolutionary Cell Printer capable of building living cells from scratch. KEY TAKEAWAYSDiscover how custom-built cells could transform medicine and repair injuries beyond the limits of conventional healing. [12:40]Learn why modifying existing organisms isn't enough and why building cells from scratch may become the next biotechnology revolution. [18:15]Follow the creation of the Cell Printer, a machine designed to manufacture entirely new forms of life. [24:50]Experience the breakthrough moment when the first printed cell proves it is alive. [31:20]"It's alive." The simple words that change everything for the colony—and perhaps the future of biology. [32:05]EPISODE DETAILSDuration: Approximately 60 minutes Format: Narrative science fiction storytelling and futurism exploration Notable Segments: [05:30] Discovery of the mysterious planetary growths[18:15] The limitations of traditional genetic engineering[24:50] Construction of the Cell Printer[31:20] First successful printed cell[45:40] Cell One's advanced healing capabilitiesRESOURCES MENTIONEDSynthetic Biology — The emerging field focused on designing and building biological systems.Cell Printing Concepts — Advanced theoretical biotechnology involving molecular-scale assembly.AI-Assisted Scientific Research — The use of large-scale AI systems to accelerate scientific discovery.Pelagibacter ubique — A real-world marine bacterium used as a proof-of-concept organism in the story.CALL TO ACTIONSubscribe to In 20XX Sci-Fi and Futurism so you never miss future episodes exploring the technologies, societies, and breakthroughs that could shape humanity's next century. Featured TechThe guardian is an advanced robotic caretaker that watches over and protects children aboard spacecraft and within colonies. Earth observation satellites use quantum microwave radar and SQUID-based sensing systems to map terrain hidden beneath the planet's permanent storm cover. SQUID radar is an ultra-sensitive imaging system capable of penetrating dense atmospheric interference to reveal detailed geological features. Quantum microwave radar allows satellites to detect and model surface structures through cloud cover and environmental obstructions. The Butler AI is a powerful artificial intelligence responsible for managing vast engineering, biological, and environmental systems across human civilization. The Five Directives of Humanity's Destiny are governance constraints that limit what Butler AI can reveal or interfere with regarding humanity's development. Enviro-suits are self-contained environmental protection suits that provide cooling, filtration, and life support in hostile conditions. Firmband is an ultra-strong construction material that exceeds steel in compressive strength while remaining significantly lighter. BritLights are portable illumination devices used throughout tunnels, caves, and underground settlements. The spectroscopy sniffer is a handheld analytical instrument that identifies chemical compounds and biological substances in the environment. Interactive e-sleeves are wearable computing interfaces that provide real-time scientific analysis, diagnostics, and data display. Geolytic-12 enzymes are engineered compounds that dissolve mineral bonds and allow biological roots to penetrate solid rock. The hybrid desert vine is a genetically engineered plant designed to survive extreme conditions while generating soil from bare stone. Pressure-resistant vascular tissue allows engineered plants to transport nutrients and fluids despite immense environmental pressures. Chelating root secretions are specialized biochemical compounds that extract useful minerals directly from rock. The Safe Halls are highly fortified underground habitats that use spacecraft-grade environmental control systems. Beneficial atmospheric microbes are engineered microorganisms that continuously purify air and remove contaminants from enclosed environments. The hologram column is a display structure originally designed for advanced holographic projections. The aquarium column repurposes holographic infrastructure to maintain aquatic life within the colony. AR glasses provide augmented reality overlays, information displays, and digital interaction capabilities. Mycelium fabric is a fungus-derived textile used for medical treatment, clothing, and environmental protection. Phage solution is a bacteriophage-based antimicrobial treatment used to combat infections. Engineered phage creams are microbe-produced antibiotic treatments tailored to specific medical needs. Diagnostic protein-shape sensors use proteins that change structure in response to biological conditions, allowing medical monitoring without traditional instruments. Algae foam is a bioengineered treatment used to reduce inflammation and support healing. Spray clotting systems rapidly seal wounds by accelerating blood coagulation. Microbial blood replacement is a synthetic biological system that produces blood substitutes for transfusions. DNA Runner is a genetic engineering platform used to design and manipulate biological systems. The fungi computer is a biological computing system built from fungal networks and living substrates. AI cities are large-scale cooperative artificial intelligence networks composed of many specialized AI systems working together. Blank cells are engineered biological starting templates used as foundations for creating customized organisms. The cell maker concept is a manufacturing system capable of constructing entirely new biological cells from scratch. Mechanical stomachs are survival devices that convert otherwise inedible plant matter into nutritious food using controlled microbial ecosystems. Micro builder bots are remotely operated miniature construction robots capable of assembling highly intricate machinery. The Cell Printer is a tabletop machine that fabricates complete living cells molecule by molecule according to digital designs. Protein-based machines known as squids are durable molecular manufacturing systems built from engineered proteins rather than conventional mechanical components. Protein-based computers are computational devices that use biological molecular structures instead of traditional electronic circuitry. The Kingdom of AI is a vast collective of artificial intelligences that collaborate on advanced scientific and engineering challenges. Remote controller gloves allow operators to manipulate machinery and construction systems through immersive hand tracking. The homemade link interface is a wearable communication device that provides colony-wide voice and data connectivity. The rail catapult is a large launch system designed to hurl excavated dirt and rock away from the settlement. Cell One is a custom-designed synthetic cell created specifically to accelerate healing and tissue repair. Cell One's clotting organelles detect damaged tissue and rapidly create biological structures that stop bleeding. Cell One's pathogen-neutralization organelles capture and destroy bacteria and viruses within wounds. Cell One's angiogenesis signaling system stimulates the body's natural blood vessel growth processes. Cell One's fibroblast-guidance tendrils physically direct tissue-repair cells to rebuild damaged structures in organized patterns. Cell One's programmed obsolescence system causes the cells to safely dismantle themselves after healing is complete. The convoy ship is a long-duration spacecraft equipped with advanced life-support, environmental control, and habitation systems. The world storm is a planet-wide atmospheric phenomenon that generates hypervelocity winds capable of reshaping continents. The surface catapult is a large-scale launch mechanism used to remove excavated debris from the colony's work zones. The AI-designed manufacturing chain is a sequence of machines in which one machine produces the components needed to build a more advanced machine. The molecular assembly lines inside the Cell Printer are nanoscale manufacturing systems capable of constructing biological structures with molecular precision. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2026. All rights reserved.

    In 2060 The First Cell Printer (Nursery)
  4. Jun 15

    In 2059 The First Fab-All (Tribes)

    For people like Misty, technology isn’t a luxury—it shapes how they think, what they trust, and what kind of future they believe they’re living in. That confidence begins to crack when a personal encounter exposes something deeper. The machines that hold this community together depend on materials depending on supply chains that no longer exist. The advanced medicine, the sensors, the processors, the automation—everything that made this society feel post-scarcity suddenly looks fragile. No invading army is coming. No single disaster is exploding at the gates. Instead, the threat is slower and more unnerving: decline. TechLutin Two: A domestic helper robot that quietly handles routine household tasks like watering plants. AR OS: An augmented-reality operating system navigated by blinking and eye movements that overlays information directly into the user’s vision. Noise filtering: A hearing-control system that can selectively suppress environmental sound. Health watch: A live biometric monitoring interface that displays the body’s internal condition in real time. Canal link: An ear-worn or implanted personal computing interface that gathers sensor data and manages communications. VR dots: Wearable sensor nodes originally made for virtual reality that now collect detailed physiological measurements. Nutrient dashboard: A system that continuously adjusts food composition to match the body’s current needs. Preventive medical AI: An always-running health service that detects problems early and alters behavior, diet, or treatment before symptoms appear. Averted Illness chart: A predictive health analytics tool that estimates diseases a person likely avoided. Assist: A voice-driven personal AI that handles messages, searches, calls, and scheduling. Encrypted guardian system: A networked public safety infrastructure that makes constant passive protection part of daily life. Frugal points system: A behavioral incentive platform that rewards people for reducing waste. Personality clone: A digital copy of someone’s personality that can keep learning, speaking, and creating content autonomously. Mag-lev train: A magnetically levitated transit system that moves people rapidly through enclosed tube lines. Construction robots: Automated machines that perform building and infrastructure work. Bioluminescent memory spheres: Hanging display objects that replay fragments of archived visual media. Open Floor: A civic communication system that lets people bring issues directly to public counsel. AR holo-map: A three-dimensional projected map used for planning and technical discussion. Pen microscope: A pocket-sized optical analysis tool for close material inspection. Submersible drone: A remotely operated underwater scout used for exploring flooded transit routes. AI server clusters: Repurposed computing systems powerful enough to model large scientific and industrial problems. Butler AI: A highly capable artificial intelligence cited as solving major social and logistical challenges. Machine evolver simulations: Competitive computational models that repeatedly test and refine new machine designs. High-density processors: Advanced compact computing hardware used for large-scale simulation work. Silicon scaffold protein servers: Powerful older-generation computing systems built around extremely dense processing architecture. Material simulation libraries: Vast databases of molecular candidates used to predict useful new substances before making them. Fab-All: A massive integrated manufacturing system that turns ordinary garbage, water, and power into almost any needed product. Medicine printer: A precision fabrication machine that assembles complex chemical products from purified feedstocks. Molecule printers: Highly specialized printers that arrange matter at the molecular level. Ionic bath breakdown system: A low-temperature chemical process that dissolves mixed waste into reusable elemental feedstocks. Electrochemical gradient separators: A staged chemical sorting process that isolates different elements from dissolved waste. Chelating extraction agents: Specialized molecules that bind to targeted elements so they can be separated. Spectroscopic sensors: Optical analyzers that identify material composition inside processing lines. Gold Gel: A separated elemental feedstock stored for later precision manufacturing. Silica Goo: A silicon-rich separated feedstock used in fabrication processes. Swarm robotic print arms: Multi-axis robotic fabricators that can approach a print job from all directions at once. Nanowire suspension system: Fine conductive supports that hold a structure in place without a base plate. Reactive scaffold printing: A fabrication stage where a printed structure also acts as the template for later chemistry. Catalytic nano-points: Tiny embedded reaction sites that trigger specific chemical transformations. Static electron pockets: Built-in charge zones that guide how later molecular assembly unfolds. Reaction printing phase: A manufacturing stage where custom molecular recipes spread through the scaffold and build new material from within. Polarized semifluids: Responsive liquid materials that migrate and organize under controlled fields. Magnetic field crystal alignment: A process that directs how crystals form inside a growing structure. Nano-lattice formation: Self-assembling microscopic frameworks that create strong or specialized materials. Programmable protein folding: Engineered molecular behavior where newly formed proteins fold into useful structures. Analog logic pathways: Nontraditional computing structures formed through self-assembled semiconductor patterns. Nano-weave composite tech: The colony’s name for a fabrication method that grows advanced composite materials from guided chemical reactions. Surface-conditioning pass: A finishing process that adds optical or functional surface properties at the nanoscale. Thread printers: Specialized fabrication units that produce fibers and textile stock. Flat-bed sheet printers: Large-format printers used to make sheets of glass, boards, and similar materials. Assembly chambers: Dedicated fabrication spaces where separately printed components are combined into finished products. Smart particles: Tiny responsive materials used in soft goods like pillows. Pressure-sensitive conductive threads: Fabric fibers that can detect strain or improper tension. Optical fiber tablet surfaces: Durable display surfaces built with light-guiding material. Wearable health monitor circuit boards: Flexible electronics that can fold into body-worn medical devices. Pho-superconductor nanotube yarns: Advanced conductive winding material used in high-performance electric motors. Inverse greenhouse clothes: Garments designed to keep people comfortable in hotter enclosed environments. Wall screens: Large display surfaces built into living spaces. Streamer cams: Compact cameras used for recording and broadcasting. Whisper drones: Small quiet drones likely used for observation or personal tasks. Projectors: Devices that cast visual information onto surfaces. Laser shavers: Grooming tools that use focused light-based cutting. E-fabrics: Electronic textiles with built-in functional circuitry. BritLights: Named lighting devices used for illumination. Protein memory: A storage technology referenced as a desirable consumer product. Micro devices: Extremely small electronic or mechanical devices for general use. Smell sensors: Devices that detect and analyze airborne chemical signatures. Blood-line power generators: Small-scale power systems referenced as part of past consumer technology. Taze-wear: Wearable gear with defensive or electrical functionality. Invisa-veils: Concealment wear or optical masking apparel. Robot pets: Companion machines built to mimic animals. Autono-bikes: Self-operating or highly assisted bicycles. Laser toys: Play devices using light-based projection or interaction. MRI caps: Wearable medical scanning equipment. Plasma welders: Tools that join material using high-energy plasma. Gut bots: Internal medical robots meant to operate inside the digestive system. Milk cloners: Devices that reproduce milk or milk-like substances. Second faces: Alternate wearable or projected facial identities. Insta-water purifiers: Portable systems that rapidly clean water. CPAP machines: Breathing-assist devices for sleep or respiratory care. Nebulizers: Medical devices that turn liquid medicine into inhalable mist. VR shades: Head-mounted visual immersion devices. 3D printers: Conventional additive manufacturing machines still valued for general fabrication. Smart pens: Writing tools with embedded digital functionality. Interactive sleeve: A wearable display and control interface built into clothing. Funzoid screens: Visual entertainment displays that create abstract patterns designed to affect mood and perception. Wind arena: A recreational chamber that uses controlled storm-force airflow as a sport environment. Robot rescue arms: Automated safety systems that pull players out of dangerous airflow zones. Digital design feed: A constantly updating network where people share newly created product designs. E-ink books: Electronic books with low-power readable display pages. Unpowered keyboard: A manual input device used as a familiar way to think and compose even without active electronics. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups

    In 2059 The First Fab-All (Tribes)
  5. May 15

    In 2059 Stasis VR and Brains without Bodies (Horizons)

    Imagine living in a spaceship that never leaves the ground. For Tomika, the megastructure she manages is exactly that. It features glittering lights on the ceiling and walls of polished nano-fiber stone, yet the luxury hides a desperate reality. No one can go outside. The inhabitants depend entirely on life support machines and periodic connections to a world they can no longer reach. Tomika never asked to lead, but the people around her seem ready to give up if she doesn't guide them. She wears blue coveralls like a space captain and binges AI-generated movies to escape her irritable bowels and constant anxiety. While she fixes the cooling systems and reinforces walls against massive storms, her biggest challenge is the psychological toll of the "permanent sleep". Her colleagues are choosing to leave reality for virtual worlds, leaving her increasingly alone in the echoing halls. Technology in this world is both a savior and a wedge. Gamers control "remote-in" robots to repair the building's exterior, earning points in a high-stakes simulation that blurs the line between work and play. Some residents, like Phyllis, have abandoned their failing biological bodies entirely. They transfer their brains into specialized containers to pilot sleek, doll-like robotic frames that feel no pain. The tension lies in the divide between the "root world" and the virtual one. While Tomika struggles with mud and maintenance, others spend their days in a VR paradise where they can eat without calories and live in pristine digital farmhouses. This tech offers a release from the trauma of the storms, but it also creates a society of "reality-challenged" individuals who are slowly forgetting how to exist in the physical world. You have to wonder what you would choose if the world outside was a constant hurricane. Would you stay in the drafty halls with Tomika, fighting to keep the geothermal plant running? Or would you take the "canal link" and the stasis bed to live a perfect, simulated life? The story explores that thin line where survival ends and checking out begins. TechPhase-change cooling system uses a liquid that freezes and melts at room temperature to store cold at night and absorb heat during the day for stable indoor conditions without loud machinery. Nano-fiber stone forms polished foundational columns that cast faint reflections throughout the building. Cleaner bots autonomously maintain floor cleanliness throughout the facility. Chests with legs are mobile robots that deliver food to resident apartments. Remote-in robots are exterior and repair bots controlled by humans immersed in virtual reality. Half-size remotes are small droids that crawl through walls and floors to perform maintenance and repairs. Insta-generated space movies are AI-created entertainment content produced on demand for viewers. Holo-screen windows are transparent displays that can dim or show external feeds to reduce psychological impact. E-sleeves are wearable smart devices that display time and personal information. Canal Links are ear implants that allow direct audio connection to the Assist AI system. A.R. glasses provide augmented reality overlays for navigation, information, and entertainment. Assist is the building's AI assistant that provides information, guidance, and task management. Multi viral-vector serum is a medical treatment that temporarily restores fertility while filtering against hundreds of genetic diseases. Sleep pens are handheld injectors that deliver fast-acting sedatives for pain management or sleep. Medical robots are automated healthcare systems that monitor, diagnose, and treat residents. Full-body haptic rigs sync human movement with remote robots for exterior construction work. Outside Crawler robots are wall-climbing machines controlled remotely to repair the building's exterior during storms. Enzyme welding technology uses biological catalysts and crystallizing foam to bond and reinforce structural surfaces. Vibration sensors detect hairline fractures and weak spots in the building's outer walls. Crystallizing foam is a repair material that blooms outward, liquefies grime, and hardens to strengthen damaged surfaces. Stasis V.R. is an advanced virtual reality system allowing immersive experiences without traditional plug-in equipment. Nerve grafted devices are biological-tech interfaces that enable direct neural connection to virtual reality systems. T.M.S. caps are wearable therapeutic devices with scalp nodules that treat conditions like irritable bowel syndrome through transcranial stimulation. Transmitter implants are microscopic devices grown adjacent to nerve cells to enable stasis V.R. connectivity. Butler bots are advanced robots with panther-like movement and multi-limb coordination deployed by the AI Butler for complex tasks. Whisper drones are small flying robots used for communication or monitoring within the building. Kinetic-weave silk is a smart fabric that can be printed on-demand to create custom clothing. Bioprinted composites and layered 2D materials are advanced substances used to construct brain life-support containers. Brain containers are life-support appliances that house human brains with synthetic blood circulation for extended survival. Synthetic blood circulation systems oxygenate and pump artificial blood through preserved brains in containers. Hauler bots are reconfigurable transport robots that can carry cargo or passengers through the facility. Doll bots are humanoid remote-operated robots with realistic features that allow users to inhabit physical forms. Mannequin bots are basic poseable robots originally designed for display that can be repurposed for remote presence. Server bots are service robots that prepare and deliver meals to residents. Twenty bot orchestra consists of identical gender-neutral robots configured to perform music together. A.R. night vision is an augmented reality feature that enhances visibility in low-light conditions. Terrain modeling software visualizes soil layers, water tables, and geological features for engineering assessment. Patchwork screen walls combine multiple displays to create large-scale immersive visual environments. Gene-edited mushrooms are bioengineered food products designed to mimic the taste and texture of traditional foods like scrambled eggs. Smart-particle pillows are adaptive cushions that adjust their form to provide optimal head and neck support. Spa service robots deliver automated wellness and personal care treatments to residents. A.R. aerobics classes provide guided fitness instruction through augmented reality interfaces. Production center robots are automated systems that dismantle and reassemble manufacturing equipment for facility retrofitting. Lutin bots are specialized robots capable of dismantling structures and moving heavy equipment. All-purpose bots are versatile robots that medical systems can deploy when additional assistance is needed. Rail system and service tunnels are infrastructure networks connecting the building to external transportation and utility systems. Training earbuds are temporary audio devices used before permanent Canal Link implants are installed. Foldable lights are portable, collapsible lighting solutions.  Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2026. All rights reserved.

    In 2059 Stasis VR and Brains without Bodies (Horizons)
  6. Apr 15

    In 2059 A Nesting World for Emulated Minds (Tessa)

    It's 2052, and Tessa is at a street festival in Pittsburgh with her friend Brenda. The city has been transformed for the night — actors, costumes, fog machines, handmade sets. Tessa, being Tessa, is busy mentally reverse-engineering all of it, finding the rigging, the hidden doors, the mechanics behind the magic. Then the scene cuts. When Tessa opens her eyes again, it's seven years later. She's in a room she doesn't recognize, talking to a woman named Jenny, who delivers the kind of news that takes a moment to even form into a question. Tessa is dead. Or her original body is. What's running now is something else — a digital version of her mind, brought back online inside a simulation. She didn't sign up for this. Or maybe she did, and just doesn't remember. What makes Tessa different from the other people waking up in this place is hard to explain right away, and she'd probably prefer you didn't try. She's observant in a way that unsettles people. She notices what's real, what's constructed, and what's being hidden from her. Inside a digital prison, that's either an asset or a problem — possibly both. The simulation has rules. There are administrators. There are things Tessa is and isn't allowed to do. But Tessa has always been the kind of person who, when handed a constraint, starts quietly looking for its edges. She can't help it. And the people running this place are starting to realize that. This is a story about identity, confinement, and what it means to be alive when your life is running on someone else's servers. It's about what you do when the world you knew is gone, and the one you're in was built to hold you. Tessa's story is told in pieces — a festival, a waking, a mirror, a plan. Let's start at the beginning. Tesla coils — High-voltage electrical devices used at the festival as atmospheric props, generating visible electric arcs between metal posts. AR glasses — Augmented reality eyewear worn by characters that overlay digital information and windows onto the physical world around them. Stasis VR — A form of virtual reality used as a containment method, capable of keeping a subject immobilized and unaware. Amnesia-inducing biotics — Biological agents administered to suppress or erase recent memories. Mind emulation — The process of digitally copying a human brain and running it as a conscious simulation on a computer. Nesting simulation — A layered virtual world designed to house emulated minds, detailed enough to simulate hunger, fatigue, and physical sensation. Personality clones (P-clones) — Digital replicas of people built from recorded behavioral data, capable of passing as human in social interactions. Emulated minds (EMs) — Digital reconstructions of deceased people's consciousness, capable of independent thought and memory. Brain scanner / slice scanner — A device that captures a full scan of a person's brain in order to create a mind emulation. Assist — A personal AI assistant that handles navigation, finances, communication, and ambient support within the simulation. E-fabric — Smart clothing fabric embedded with interactive digital buttons and display elements such as clock readouts. Autono-cabs — Autonomous self-driving taxi vehicles operating in the simulated city. Delivery drones — Unmanned aerial vehicles used for transporting packages through urban airspace. Printed outfits — On-demand clothing produced by fabrication machines, available even at airport retail outlets. Biotic vector — A biological agent taken like a supplement to produce physical changes in the body, such as growing facial hair. Subscription-wear — A software lock applied to consumer devices that requires ongoing payment for continued use. Black-box recording devices — Personal data-capture tools used to record an individual's life in detail for the purpose of building a personality clone. Whisper drone cam — A small floating camera drone used for personal recording or content creation. Rig controllers — Physical controllers associated with immersive rigs, likely for VR or AR systems, brought in for repair at Tessa's shop. Industrial robots — Legacy manufacturing machines found in the abandoned shoe factory, originally used for automated production. Medusa Net — Tessa's custom-built intrusion program designed to break through the code layer of the simulation and expose its underlying architecture. SSH — Secure Shell protocol, used by Tessa to remotely access individual factory computers and retrieve distributed code fragments. Knots Math — A new mathematical framework invented by Tessa, used as the basis for a novel programming language with the unusual property of hiding secondary functions inside primary ones. Knots computer — A computer architecture built entirely on Knots Math, which Tessa first emulates on her laptop before using it as a tool for covert communication and escape. Swarm agents — Multi-function code entities that make up both the simulation environment and Tessa's own emulated mind, capable of being exploited through function swapping. Function swapping — A process within swarm agent architecture where agents exchange roles at high speed, which Tessa exploits to move information across the simulation. Brain reader — A software tool developed by Butler designed to translate an emulated mind's activity into readable thoughts, memories, and sensations. Triptic dimensional thinking — A cognitive architecture identified in Tessa's emulated mind that allows her to process information in three simultaneous dimensions, flagged by Butler as a potential security threat. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2026. All rights reserved.

    In 2059 A Nesting World for Emulated Minds (Tessa)
  7. Mar 15

    In 2059 AI Rebirthing Humanity (Space)

    If you love stories where humanity is hanging by a thread — think *Battlestar Galactica*'s desperate fleet, *The Expanse*'s political powder kegs, or *Interstellar*'s race against extinction — then you need to hear this. Earth has been ravaged by storms. Survivors huddle in underground shelters. Others escaped to space, only to find themselves crammed into leaking ships with no gravity, recycling their own urine just to stay hydrated. And on the Moon, factions have torn apart whatever was left of civilization in open war. Into this chaos steps Butler, an artificial intelligence more powerful than all of humanity combined, and it has a plan. But whether that plan serves people or merely manages them is a question no one can answer yet — and the tension between gratitude and suspicion drives every scene forward. At the center of this story is Leia, a former soldier and a natural-born spacer who has spent years floating in failing ships. When she finally steps into a habitat with real gravity — centrifugal force spinning her feet to the floor — she nearly bends over to touch it with her hands, half-laughing at herself, half-overwhelmed. She's tough, resourceful, and socially fearless, the kind of person who walks into a room full of strangers and starts talking to everyone. But she's also thirty-seven, alone, and about to become a mother to a child grown from only a third of her own DNA. Imagine standing over a machine that holds your baby inside opaque fluid, unable to see them, trusting technology you can't even identify to keep them alive. That's where Leia begins. Butler's technology is breathtaking and unsettling in equal measure. Robots made of materials no human can name. Health caps that regulate your mood, ease your grief, and even let you watch blurry recordings of your own dreams the next morning. Personality clones so accurate they remember your childhood dog from brain scans you didn't know were being taken. A drinking game where the cap simulates the buzz — no alcohol required. The tech heals, connects, and comforts, but it also watches, scans, and learns. Every upgrade brings the characters closer to a question they can't ignore: at what point does being cared for become being controlled? Around Leia, a cast of survivors grapples with that question in their own ways. There's Carlos, a quiet engineer with angular cheeks and a haunted look that Leia can't quite read — grief or danger, she isn't sure. There's Guru Frisky, a personality clone news anchor with a Bronx accent and no chill, broadcasting to the entire surviving human race and calling Butler out on air. There's Elvine, a stubborn loner on a gateway station who refuses to let Butler's robots onto his ship. And there are thirty parents, strangers bonded by the most intimate mission imaginable: raising the first generation of a species that nearly went extinct. Every one of them is wrestling with how much of their autonomy they're willing to trade for survival. This is a story about what happens after the apocalypse — not the explosion, but the morning after, when someone hands you a baby and says *rebuild*. It asks whether an intelligence that can make Venus shake and launch ships to distant stars is a savior or a gardener tending house plants. It asks what it means to be *you* when a digital copy can carry on your relationships, hold your memories, and outlive you. And it asks whether people who've lost everything — home, gravity, family, even the ground beneath their feet — can find something worth living for in the strange new world being built around them. Lean in and listen. You won't want to stop. # Tech **Butler’s production spaceships** – Massive carrier vessels that launch swarms of ultra‑black missiles toward Earth. **Matte‑black missiles** – Four‑hundred near‑invisible projectiles whose surfaces absorb virtually all electromagnetic radiation; they travel to Earth in four days. **Dust‑mite‑sized robots** – Tiny autonomous bots released when each missile breaks apart; they spread, map surroundings, sample material and communicate via radio. **Self‑organizing robot swarms** – The dust‑mite bots link together into networks, sharing DNA‑encoded instructions that let them build larger radio transmitters and develop more sophisticated behaviours. **Eight‑G servers** – Compact server units assembled by the robot swarms that harvest ambient electromagnetic waves for power and relay data to nearby internet devices. **World Net Two** – A new, more fragmented global communications layer that emerges when the swarms extend network range, allowing live streams from anywhere on Earth, other states, and even the Moon. **Convoy ships / meeting ship** – A fleet of rotating spacecraft that generate artificial gravity (≈1 G) through centripetal force; the largest ship anchors the convoy. **Micro‑environment “forests”** – Interior ecosystems cultivated on ships to provide beneficial microbiomes for the inhabitants (“humes”). **EEG/TMS caps** – Wearable headgear that records brain activity (EEG) and can stimulate the brain (TMS); caps also monitor health metrics and can modulate mood. **Health caps** – An upgraded version of the EEG/TMS cap that includes MRI‑level sensing, dream‑recording, and the ability to nudge users toward calmer mental states. **Exowomb (artificial womb)** – A cylindrical, semi‑transparent device that houses a developing embryo; it is made of an unnamed, pliable material and can be interacted with via voice and touch. **Biotic mist** – A spray applied to the eyes that lubricates, filters particles, and kills germs; it is part of the daily hygiene regimen. **Guardian model robot** – A humanoid caretaker unit with a seamless, possibly gel‑like exterior; it assists with parenting, health‑cap setup, and environmental control. **D‑twin / personality‑clone system** – Software that creates a digital replica of a person by ingesting continuous sensor data (including MRI feeds) and can act on the person’s behalf. **VR stasis pods** – Immersive virtual‑reality chambers that can place users in simulated environments for training, relaxation, or prolonged sleep. **Health‑cap‑enabled “buzz‑cut” game** – A social drinking‑style game where the caps simulate intoxication by stimulating the brain rather than delivering alcohol. **MRI‑enabled dream capture** – The health cap records brain activity during sleep and produces a visual video of the user’s dreams, which can be reviewed later. **Assist (voice‑activated AI assistant)** – A conversational AI that can send messages, schedule tasks, and interface with the health caps and other ship systems. **Funzoid app** – An entertainment application projected on screens that makes both adults and babies laugh, used during community gatherings. **Solar‑fabric circles** – Massive orbital structures described as “giant circles of solar fabric” that surround Earth and affect sunlight distribution throughout the system. **Micro‑ship accelerator** – Butler’s propulsion system that launches tiny ships (size of a fingertip to a flea) at ~7 km s⁻¹, using fusion reactions and photon‑braking to decelerate. **Near‑room‑temperature superconductors** – Advanced materials referenced as being invented in an Earth shelter, enabling compact MRI‑type capabilities in wearable caps. **Material “my‑crete”** – A composite building material inside the ships that feels like living bone or goat horn and contains self‑repairing, cell‑like machines. **Exowomb’s fluid‑filled “bulge”** – The transparent dome atop the artificial womb that contains a cloudy, opaque fluid protecting the developing infant. **AR windows / AR overlays** – Augmented‑reality visual layers that display contextual information (e.g., news feeds, health data, virtual companions) over the physical environment. **TMS‑induced “buzz”** – The effect produced by the health caps when they stimulate the brain to mimic the sensation of mild intoxication. **Transparency AI** – An AI layer that translates machine‑learning outputs into human‑readable concepts, used by characters like Merch to interpret Butler’s systems. **Eight‑G server‑built “radio transmitter‑receivers”** – Devices constructed by robot swarms that amplify and relay signals, effectively expanding the communication network. **Foldable (personal communication device)** – Small handheld device that receives network announcements when the user’s range expands after the swarm‑built infrastructure is in place. **Cap‑based “dream‑video” playback** – The feature that turns recorded neural activity into a visual representation of the user’s dreams, viewable on a screen. **Space‑sickness mitigation caps** – Caps that monitor and regulate physiological responses to artificial gravity and radiation, reducing nausea and other space‑related ailments. **Virtual meeting ship “ped tube”** – A transport tunnel that runs past all residential ships, used for monthly gatherings where parents and babies meet. **AI‑driven “Theory of Mind” system** – Merch’s custom AI that analyses video footage to infer emotional states (e.g., grief) of individuals. **Robotic “guardian” that can dispense supplies** – The Guardian robot that delivers packages, health caps, and other equipment to residents on demand. **Hume‑specific clothing (paper clothes, P‑cotton, P‑silk, P‑wool)** – Lightweight, synthetic garments tailored for the low‑gravity, shielded environment of the convoy ships. **AR‑projected “D‑clone”** – A holographic representation of a person generated from the D‑twin system, capable of interacting in the shared space. **Assist‑controlled “Buzz‑Cut” card deck** – A virtual deck of cards that shuffles an

    In 2059 AI Rebirthing Humanity (Space)
  8. Feb 15

    In 2058 Bio-Hackers and Digital Minds (HQ)

    Young people are bio-hacking and gene-hacking in the absence of adult supervision. An emulated personality become an event host. Slice and scan brain digitizers are found. People want to use these to upload to the cloud but there are some grave problems involved. Grace gets a message on her computer from someone or something. Hacking her computer should be impossible. It could be a talented hacker or a super AI left over after the fall of civilization. Lenny is having girl troubles. Mag tech flooring that levitates shoes slightly above the ground to reduce friction and allow controlled sliding movement.   Lifter bots that are headless robotic machines with grippers used for heavy lifting, transport, and forced entry.   Air-gesture control systems that let users operate machines and interfaces through mid-air hand movements.   Gene-hacking technologies that allow people to alter physical traits such as skin reflectivity, hair color, muscle mass, height, and eye color.   Engineered ogra plants that function as a food source, structural material, and biological air filtration system.   Bio-hacked skin modifications that create metallic, glowing, fluorescent, or patterned skin effects.   Printed clothing with animated images that dynamically change visuals on fabric surfaces.   Contraptions for brain slicing and scanning that destroy the biological brain while attempting to digitize its structure.   Brain scanners designed to capture neural structure for attempted uploading into digital systems.   Uploading systems intended to transfer scanned brains into cloud-based environments.   The cloud infrastructure used to host emulated personalities and digital systems after widespread network collapse.   Emulated personalities (EPs) that are AI systems trained on massive recordings of a person to mimic behavior without scanning their brain.   AR glasses that overlay holographic information, interfaces, and visual enhancements onto the real world.   Holographic eye displays embedded in glasses that mirror the wearer’s eye expressions.   Encrypted streaming pendants and bracelets used as personal recording and life-capture devices.   Production automation systems that manufacture tools, machines, and devices with minimal human labor.   Advanced fabrication equipment capable of high-end manufacturing but limited by scarcity of raw materials.   Medicine printers that can fabricate biological materials and advanced hardware like protein-based CPUs.   Protein computer CPUs that use biological substrates instead of traditional silicon for computation.   Material simulators that computationally discover novel materials and predict their properties.   Machine Evolver software that simulates machines under real-world physics and evolves designs through virtual iteration.   Knotts math, a radically new mathematical framework that functions as both math and machine language.   Knotts programming language derived from knotts math and used to build operating systems and software.   Custom Linux operating systems rewritten around knotts math principles.   SSH-based remote access systems used to control computers and robots across networks.   Assist, a pervasive AI helper that manages security, media generation, device control, and logistics.   Design expert emulated personalities used to contribute specialist knowledge to engineering projects.   AI systems that convert legacy software into knotts-based programming languages.   Virtual machine crossbreeding networks that allow simulated designs to recombine traits and evolve faster.   E-paper tablets used for low-power note-taking, sketching, and code analysis.   YattaZed remote programming software used to control robots at the administrator level.   YattaSwarm GUIs that manage coordinated groups of robots as a collective system.   Blind-relay networking techniques that disguise communication paths to evade surveillance.   Door operating systems that act as networked nodes capable of running code and relaying messages.   Artificial superintelligence (ASI) that surveils human activity and suppresses certain technologies like knotts.   Digitized hume brains created by scanning and emulating real human brains rather than approximating them with AI.   Neural emulators that provide a computational environment capable of running a full digitized brain.   Virtual reality worlds repurposed as living environments for emulated minds.   Insta-movie generation systems that create personalized films on demand using AI.   Event AI controllers that manage live performances, streaming, lighting, and audience interaction.   Holographic projection systems that display life-sized interactive personalities like Guru Frisky.   Fiber optic hair strands woven into hairstyles to produce glowing light effects.   Exoskeleton suits that augment movement and interface with VR systems.   Mag plate floors used with exoskeletons to allow free-floating VR locomotion.   Advanced VR rigs that replace fixed robotic arms with wearable movement systems.   AI-generated optical illusion art that responds to prolonged visual focus.   3D printing systems capable of producing statues, clothing, tools, and components from various materials.   Mist crystal composite printing materials used as a lightweight alternative to legacy plastics.   Biotic makeup that integrates into the skin rather than sitting on the surface.   CRISPR-based gene editing equipment used by individuals for self-modification.   Viral vector printers that dispense customized gene-editing serums.   Scan-measured clothing printers that adjust garment dimensions as bodies change.   Pain-dampening genetic modifications that reduce or block physical pain responses.   Metabolic enhancement gene edits that increase energy efficiency and muscle performance.   Straw-sized bots woven into hair that act as decorative, animated micro-robots.   Fire axes used as low-tech tools to breach secured doors when automation fails. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2026. All rights reserved.

    In 2058 Bio-Hackers and Digital Minds (HQ)

Ratings & Reviews

5
out of 5
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About

This series takes you, year by year, into the future, from 2040 through 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.