Spatial Realities (english)

Thomas Riedel

Understand the next computing revolution! Spatial Realities is your update on everything related to Extended Reality (XR), Virtual Reality (VR), Augmented Reality (AR), Spatial Computing, and the Metaverse. Tech Journalist Thomas Riedel, together with co-hosts and guests, takes you behind the scenes of major platforms (Apple, Meta, Google, Samsung, HTC Vive, Snap, and more). We discuss trends such as AI glasses, Generative AI, or Gaussian Splatting, and highlight developments that matter to both the B2B industry and gaming enthusiasts. Our topics at a glance: 🚀 Strategy & News: Current developments surrounding visionOS, HorizonOS, Android XR, SnapOS, OpenXR, and much more. 🛠 Industry Insights: How companies are already utilizing XR for training, design, and collaboration today. 🌐 Open Standards: What organizations like the Metaverse Standards Forum and the Alliance for Open USD are doing and why it matters. 🧠 UX & Design: What defines a truly great immersive experience? From ethical questions to hardware analysis: We draw a comprehensive picture of the XR industry. Subscribe to Spatial Realities for deep dives and relevant news from the world of spatial computers. 📝 Note regarding release schedule: This feed focuses on select English-language interviews and specials. Updates here may be less frequent. Do you speak German? Check out our main feed "Spatial Realities (Deutsch)" for weekly updates and over 120 episodes covering the entire XR landscape.

  1. 1d ago

    E134 - Developing for AI Glasses + AI Glasses News with Christoph Spinger from Telekom MMS

    Interview Christoph Spinger is an XR Expert Engineer at Telekom MMS. When he isn’t leading teams and building cutting-edge products for clients, he regularly takes home prizes at contests and hackathons. Most recently, he won the XRCC Hackathon, currently the most important XR hackathon in Germany. His winning entry, "Handslation", translates any object you hold in your hand to help you learn a new language. In his case: Korean. He built the app for both the Pico 4 Ultra and the Rokid AI glasses. Another highlight from his portfolio is Ballee, an experimental project exploring real-time object detection by bringing physical balls into interactive mixed reality scenarios. As one of the most active XR developers in the scene today, Kristoff will be joining the upcoming AI Hackathon at STARTPLATZ (Sept 4–6 in Cologne) as a mentor and jury member for the "Contextual AI Challenge" track. So you can really profit from his experience and excellence! Join the challenge now: https://metaverse-podcast.de/contextual-ai-track-2026/ To get participants hyped and prepared, Kristoff sits down with us to share his personal hackathon playbook and insider dev tips: - App Inspiration: One fascinating "True Crime" app concept for location-based AI glasses that Kristoff hasn't built yet—and wants you to steal for the hackathon! - The 48-Hour Hardware Playbook: What is the exact step-by-step strategy when building for AI & AR glasses under time pressure? - Time Allocation: Why half of your hackathon time shouldn't be spent on coding at all—and what you should do instead to impress the jury. - Team Dynamics: How to find the right teammates on-site in under 10 seconds. - Dev Workflow & AI Tooling: Why you don't need to be a full game developer or native engineer anymore to build smart glasses apps, and how AI code editors like Cursor change the game. Hardware Realities: The hidden technical bottlenecks (like Bluetooth speeds) you must consider when connecting smart glasses to a phone. We also discussed these news: - Samsung unveils more Smart Glasses designs at Samsung Unwrapped, July 22nd - OpenAI interested in Smart Glasses, says OpenAI President Greg Brockman. But makes that sense? - Essilor Luxottica, which is partnering with Meta to manufacture the most successful Ai glasses of all times the Meta Ray-Ban, is talking sales numbers: exponential and almost double than comparable time last year.

  2. Jul 2

    E132 - Meta goes Store Brand: Introducing Meta Glasses

    The strategy to go with an already well-established brand has been contested by its own creator: Meta introduced Meta Ray-Ban glasses three years ago and created a blueprint which was supposed to explain why suddenly a lot of normal, non-XR people were buying AI glasses. Now, Meta has announced Meta Glasses; their own "store brand," cheaper but supposedly as good as the branded version, which challenges that blueprint. Thomas Bedenk and I, as well as many of you out there, have been asking why Meta is doing that. Sure, cheaper might always be better for wider adoption. Removing a designer glasses brand can make a product cheaper. But will it also remove the appeal? Will people wear glasses with a Meta logo on them? Was Meta forced to go cheaper because the trajectory already showed signs of slowing down? And what role does EssilorLuxottica play in this? The long-time partner, which is 3% owned by Meta and has a 10-year deal signed up to 2034, is not only profiting hugely from that cooperation. It is also in a situation where it could put pressure on its partner. The Italian-French corporation EssilorLuxottica might even be concerned about its own brand integrity regarding what Meta is doing concerning privacy and AI. Maybe EssilorLuxottica halted further brand cooperation without retracting access to its production facilities, we speculate. In this episode, we are analyzing Meta's newest attempt in the smart glasses industry it created, and we share a clear position on whether you should buy these now-cheapest, but still great-looking, smart glasses.

  3. Jun 4

    E130 - What's up, OpenXR? with Frédéric Plourde

    This interview was originally sourced during my coverage of XR Expo. Frédéric is always wearing two hats, he repeats whenever he can. One is as the head of the XR Division at Collabora. The other is the hat of an Outreach Officer for OpenXR. When you work with him as a journalist, you recognize that immediately. He is always aware of what he can and cannot say, driven by the politics within his organizations. That includes negotiations about which passages stay in the podcast and which do not. Only three small parts were removed from our original recording due to that process. None of them are important for normal people, but very important for people within the OpenXR cosmos, it seems. Why do I mention this? Working on standards like OpenXR is a matter of politics—between big corps, open-source evangelists, and XR enthusiasts. That is what I learned after the podcast recording. In this interview, Thomas Bedenk and I try to get a feeling of where OpenXR stands, how it has developed over the last couple of years, and where it is heading. OpenXR was built in 2017 with the vision to clean up a landscape of messy SDKs. In 2019, version 1.0 was released. But it has only been within the last 18 months that OpenXR has become the quasi-standard for XR development. The reason behind this is not only the existence of standards, but that major stakeholders committed to OpenXR. Google, Meta, Valve, and Pico recognized the necessity of common ground for development. Unity and Unreal committed to OpenXR as their primary interface. But standards alone are not enough if you really want to develop effectively. Monado delivers an open-source runtime which is used throughout the industry. As head of XR, Frédéric and his team are responsible for Monado. Monado is a cross-platform, open-source runtime that implements the OpenXR API to communicate directly with XR hardware like headsets, displays, and trackers. Unlike proprietary systems, its code is fully accessible to the public and is used by major tech companies as the foundational layer for their own XR ecosystems. Although many of the organization's current projects are restricted by NDAs, Frédéric shared insights into a major upcoming feature called multi-app support. This feature will provide a standardized way for multiple independent XR applications to coexist and interact realistically in the same physical space, enabling scenarios like a virtual Pokémon from one app correctly occluding a floating calendar from another.

  4. Jan 29

    E120 - Inside Cookmate: Developing for Snap Spectacles and The Futures of Smart Glasses with Kanzul Fatima Arif from Headraft

    Not much is known about Snap’s next device, except what CEO Evan Spiegel shared last year during their annual Lens Fest. The device promises to be better, smaller, more beautiful, and so on. Sure :-) If there is one person outside of Snap who is best positioned to know what’s going on at the company and how they work, it might be Kanzul Fatima Arif. As the Head of Innovation at Headraft, she worked closely with Snap to develop Cookmate, a hero project for the American social media and XR leader, which is showcased whenever possible. That is because the app truly impresses with its stellar user interface on the 5th generation Snap Spectacles. While developing Cookmate, Kanzul and her team worked so closely with Snap that she was actually able to influence their development. For example, how pinned objects behave, how fonts are readable best of the Spectacles or how face tracking works for diverse skin tones. At the beginning of this episode, Kanzul tells us her personal XR story: the moving and empowering journey of an Afghan woman who discovers the power of AR to process her own history. She also provides a deep dive into how Headraft handled the shutdown of Spark AR and the situation with 8th Wall and what the agency's strategy looks like now. Finally, she describes in great detail how the team developed Cookmate, which meant stepping away from traditional game development methodologies.

About

Understand the next computing revolution! Spatial Realities is your update on everything related to Extended Reality (XR), Virtual Reality (VR), Augmented Reality (AR), Spatial Computing, and the Metaverse. Tech Journalist Thomas Riedel, together with co-hosts and guests, takes you behind the scenes of major platforms (Apple, Meta, Google, Samsung, HTC Vive, Snap, and more). We discuss trends such as AI glasses, Generative AI, or Gaussian Splatting, and highlight developments that matter to both the B2B industry and gaming enthusiasts. Our topics at a glance: 🚀 Strategy & News: Current developments surrounding visionOS, HorizonOS, Android XR, SnapOS, OpenXR, and much more. 🛠 Industry Insights: How companies are already utilizing XR for training, design, and collaboration today. 🌐 Open Standards: What organizations like the Metaverse Standards Forum and the Alliance for Open USD are doing and why it matters. 🧠 UX & Design: What defines a truly great immersive experience? From ethical questions to hardware analysis: We draw a comprehensive picture of the XR industry. Subscribe to Spatial Realities for deep dives and relevant news from the world of spatial computers. 📝 Note regarding release schedule: This feed focuses on select English-language interviews and specials. Updates here may be less frequent. Do you speak German? Check out our main feed "Spatial Realities (Deutsch)" for weekly updates and over 120 episodes covering the entire XR landscape.

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