FSTVS - The Executive Sessions

Rob Doherty

In this series we talk to high profile executives in the animation and kids television industry. We aim to take a look at the person behind the title, find out a little more of what they do, how they got there, and maybe a little more about them along the way. Enjoy the journey. This series is powered by Liberi Consulting - https://libericonsulting.com/ - and hosted by Julian Scott, Animation Consultant

  1. Nov 2

    FSTVS - The Executive Sessions - Carl Reed

    “Handcuffs are off... if we take our handcuffs off.” Carl Reed’s career began with a mix of curiosity, creativity and practical problem-solving. Although he expected to become a scientist, comics and animation became a way to earn money after his father died. At 15, he put together an art portfolio and found comic-book work. He later helped build a small creative agency, then moved to Los Angeles to gain broadcast animation experience. He learned across disciplines, from character design and background painting to game development, often teaching himself new tools to meet a project’s needs. Carl went on to co-found Lion Forge, which grew into a major Black-owned comics publisher and animation studio. A defining part of its work was bringing underrepresented voices to the screen. He points to Hair Love as an example of a story that connected with audiences and earned major awards, while also describing the repeated challenge of having to prove that projects centred on Black characters could succeed. That experience helped shape his next venture, Composition Media. Carl wants the studio to create and bring its own work to audiences, with more control over the ideas, production process and intellectual property. He sees efficient production pipelines as essential, especially as the media business changes and development funding becomes harder to secure. Reed views AI as another major shift in animation, comparable to the industry’s move from paper to digital tools. He acknowledges job concerns and legal questions, but argues that new technology can give creators more ways to experiment and make ambitious work while stressing that better tools do not automatically produce better films: craft and professional experience still matter. The larger challenge is figuring out how audiences will discover new work and how creators can earn a sustainable living from it. Amazingly, given his work ethic, Carl makes sure he has time for his family, including basketball tournaments with his son and origami with his daughter. Looking ahead, he expects animation technology to keep improving, while the industry’s harder problems will be distribution, discoverability and the economics that allow creative work to continue.

    FSTVS - The Executive Sessions - Carl Reed
  2. Oct 5

    FSTVS - The Executive Sessions - JP Vine

    “I had some very, very unglamorous jobs. Like, I was animating carrots.” Jean-Philippe “J.P.” Vine joins the Julian to trace a career he describes as “completely haphazard and just kind of following my nose.” JP studied theatre design at Central Saint Martins, drawn in by a GCSE drama project — a model First World War trench with working practical lights — and a childhood of model railways and French comics. Theatre proved hard to make a living from, and after work for the RSC and the Bristol Old Vic he was rejected by Aardman as a model maker for “not being technical enough,” finally getting in as a set dresser on Wallace & Gromit: The Curse of the Were-Rabbit. Watching the animators, he realised they were “having the most fun,” took a training puppet home and taught himself to animate from Richard Williams’ book — enough to earn shots in the film. A storyboard test for Shaun the Sheep changed everything. Its non-verbal, hundred-shot economy became, he says, his film school, and boarding — “writing and directing and acting and drawing and designing all together” — became his craft. After four years at Aardman, spells in Jerusalem and one Pixar rejection, he was invited to reapply, threw a portfolio together in four days while teaching in Florence, and joined Pixar in 2012 on Inside Out, The Good Dinosaur and Cars 3. He left Pixar to co-direct Locksmith Animation’s first feature, Ron’s Gone Wrong, uprooting three children from California to do it — and learned on that film the limits of pretending to know everything. His short Cardboard, about pigs in a Nevada trailer park, grew out of a family road trip and years of idle doodles; it was BAFTA-nominated and Oscar-shortlisted. Now Creative Director at Dream Games Animation, building a London studio from zero, he insists specificity of voice — Bluey, Pingu, Nick Park — is what reaches an audience.

    FSTVS - The Executive Sessions - JP Vine

About

In this series we talk to high profile executives in the animation and kids television industry. We aim to take a look at the person behind the title, find out a little more of what they do, how they got there, and maybe a little more about them along the way. Enjoy the journey. This series is powered by Liberi Consulting - https://libericonsulting.com/ - and hosted by Julian Scott, Animation Consultant