▶ Full Dirty Pool Podcast Playlist https://youtube.com/playlist?list=PLS9lWVjGsygallsiz2_TJ_oxIlhl29fLC&si=iLC8oBnZfl_U7pJj It's podcast time with RAYDAY! Raymond Davidson of Stern Pinball known for titles like Rush, Metallica Remaster and of course Fall of the Empire. We’re lining up topics around rules design from a player mindset, how code evolves after location testing, and how modern games balance competitive depth with accessibility. Also getting into team workflow, post-launch updates, and how tournament play shapes coding decisions. What’s one rule in a modern game that actually changed how you approach it? 🔺 Praise the Great Pyramid: 📡 Twitch http://www.twitch.tv/dirtypoolpinball 📺 YouTube http://www.youtube.com/@dirtypoolpinball 📷 Instagram http://www.instagram.com/dirtypoolpinball 📘 Facebook http://www.facebook.com/dirtypoolpinball 🔊 Discord – http://discord.gg/ySs5Wjb3Je 🛒 Apparel http://www.dirtypoolpinball.com 00:00:00 - Intro and Raymond Davidson joins the podcast 00:01:00 - Seattle pinball roots and early tournament access 00:03:00 - Traveling for tournaments and the $2 bill payout 00:04:07 - PAPA, getting humbled, and improving through competition 00:05:23 - Getting hired at Stern and starting on Avengers 00:06:01 - First Stern lab stories and working with John Borg 00:07:32 - Led Zeppelin and getting real rules design ownership 00:08:04 - Using code to bring out the best parts of a layout 00:09:38 - Led Zeppelin wizard mode and pressure after multiball 00:10:46 - What carries over from older code frameworks 00:11:29 - Whitewood testing and finding out what is actually fun 00:12:38 - Watching streams to see how players really behave 00:14:02 - Death Star cashouts and risk versus reward 00:14:48 - Rush combos, Foo Fighters moments, and rewarding mastery 00:16:23 - Making deep games accessible within a few shots 00:18:18 - Scoring balance and why big points matter 00:19:56 - Unexpected bugs and the secret Metallica add-a-ball 00:21:08 - Favorite final code and what still nags at him 00:22:00 - Revisiting Led Zeppelin and skipped multiball objectives 00:23:17 - Filtering community feedback without chasing every opinion 00:24:42 - Remastering older games and constant rules ideas 00:25:44 - Favorite butthole shots and Lord of the Rings design 00:27:32 - Why Simpsons Pinball Party still works so well 00:28:11 - Theme integration versus scoring balance 00:30:22 - Roving shots, Death Star 2, and avoiding gimmies 00:31:18 - Speeder bikes and thematic mechanical action 00:33:10 - Bonus missions without blocking Jedi progression 00:34:16 - Star Wars as the first Spike 3 release 00:36:18 - Stream friendly UI, bigger scores, and real constraints 00:39:32 - Making the best of design limits 00:40:05 - John Wick, rejects, and code improving a harsh game 00:40:32 - Zach working across Star Wars, John Wick, and X-Men 00:42:13 - Video modes and what actually holds up 00:42:46 - Licensing limits and what can appear on screen 00:45:18 - Named Stern updates and the Rebel Rebellion problem 00:47:01 - Stern office tournaments and absurd employee scores 00:48:34 - Tournament travel, PTO, and Stern supporting play 00:49:23 - Jedi Mania, streaming games, and learning from co-op 00:51:29 - Development speed bumps beyond licensing 00:53:23 - Spike 3 video formats and H.265 workflow 00:54:42 - Spike 3 hardware questions and upgrade limits 00:56:10 - Simple layouts, deep rules, and matching code to playfield 00:57:20 - Why teams matter more than manufacturer labels 00:59:00 - AI, internal tools, and what should never reach final assets 01:01:02 - Stern Insider, multiplayer possibilities, and score visibility 01:03:33 - Wrap up and final Raven choice 01:04:33 - Great Pyramid outro and cult signoff #pinball #sternpinball #raymonddavidson #pinballpodcast #pinballdesign #pinballrules #competitivepinball #pinballcommunity #pinballlife #arcade #arcadeculture #retrogaming #gamingpodcast #pinballplayers #pinballfans #pinballinterview #gamedesign #rulesdesign #pinballstrategy #modernpinball #dirtypoolpinball #greatpyramid #cultofpinball #pinballtalk #pinballstream #arcadegames #gamingcommunity #pinballmachine