The Thesis Podcast

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  1. 08/05/2025

    Doing Better but Feeling Worse The Paradox of Choice

    Doing Better but Feeling Worse The Paradox of Choice Doi:10.1002/9780470939338.ch6 Abstract: The provided text explores the paradox of choice, arguing that while freedom and autonomy are highly valued, an overabundance of options can lead to decreased well-being and even misery. The authors illustrate this with numerous examples from modern consumer culture and everyday life, showing how increased choices in areas like shopping, telecommunications, and even personal identity can become overwhelming. They introduce the concepts of "maximizers," who strive for the best possible outcome, and "satisficers," who are content with "good enough," demonstrating through studies that maximizers tend to experience more regret, lower happiness, and higher rates of depression due to factors like opportunity costs, adaptation, high expectations, and social comparison. Ultimately, the text suggests that learning to embrace constraints and satisfice more can mitigate the negative psychological effects of excessive choice. 摘要: 這份文本探討了選擇的弔詭,即在自由和自主性受到高度重視的美國社會,過多的選擇反而可能導致負面心理後果。文章指出,儘管選擇提升了生活品質並表達了個人自主性,但過多的選項可能引發後悔、增加機會成本、加速適應導致的不滿、提升期望值,並加劇社會比較,最終導致幸福感下降甚至憂鬱。研究表明,傾向於尋求「最佳」選項的最大化者比那些滿足於「足夠好」選項的滿意者更容易經歷這些負面情緒,且前者在面對過多選擇時更容易感到癱瘓和痛苦。因此,作者建議人們學習限制選擇、降低期望、減少社會比較並培養感恩之心,以提升幸福感。

    Doing Better but Feeling Worse The Paradox of Choice
  2. 08/05/2025

    選擇的弔詭:做得更好卻感覺更糟

    Doing Better but Feeling Worse The Paradox of ChoiceDoi:10.1002/9780470939338.ch6Abstract:The provided text explores the paradox of choice, arguing that while freedom and autonomy are highly valued, an overabundance of options can lead to decreased well-being and even misery. The authors illustrate this with numerous examples from modern consumer culture and everyday life, showing how increased choices in areas like shopping, telecommunications, and even personal identity can become overwhelming. They introduce the concepts of "maximizers," who strive for the best possible outcome, and "satisficers," who are content with "good enough," demonstrating through studies that maximizers tend to experience more regret, lower happiness, and higher rates of depression due to factors like opportunity costs, adaptation, high expectations, and social comparison. Ultimately, the text suggests that learning to embrace constraints and satisfice more can mitigate the negative psychological effects of excessive choice.摘要:這份文本探討了選擇的弔詭,即在自由和自主性受到高度重視的美國社會,過多的選擇反而可能導致負面心理後果。文章指出,儘管選擇提升了生活品質並表達了個人自主性,但過多的選項可能引發後悔、增加機會成本、加速適應導致的不滿、提升期望值,並加劇社會比較,最終導致幸福感下降甚至憂鬱。研究表明,傾向於尋求「最佳」選項的最大化者比那些滿足於「足夠好」選項的滿意者更容易經歷這些負面情緒,且前者在面對過多選擇時更容易感到癱瘓和痛苦。因此,作者建議人們學習限制選擇、降低期望、減少社會比較並培養感恩之心,以提升幸福感。

    選擇的弔詭:做得更好卻感覺更糟
  3. 07/22/2025

    Associations between screen time and lower psychological well-being

    Doi:10.1016/j.pmedr.2018.10.003Abstract:Previous research on associations between screen time and psychological well-being among children and adolescents has been conflicting, leading some researchers to question the limits on screen time suggested by physician organizations. We examined a large (n=40,337) national random sample of 2- to 17-year-old children and adolescents in the U.S. in 2016 that included comprehensive measures of screen time (including cellphones, computers, electronic devices, electronic games, and TV) and an array of psychological well-being measures. After 1 h/day of use, more hours of daily screen time were associated with lower psychological well-being, including less curiosity, lower self-control, more distractibility, more difficulty making friends, less emotional stability, being more difficult to care for, and inability to finish tasks. Among 14- to 17-year-olds, high users of screens (7+ h/day vs. low users of 1 h/day) were more than twice as likely to ever have been diagnosed with depression (RR 2.39, 95% CI 1.54, 3.70), ever diagnosed with anxiety (RR 2.26, CI 1.59, 3.22), treated by a mental health professional (RR 2.22, CI 1.62, 3.03), or have taken medication for a psychological or behavioral issue (RR 2.99, CI 1.94, 4.62) in the last 12 months. Moderate use of screens (4 h/day) was also associated with lower psychological well-being. Non-users and low users of screens generally did not differ in well-being. Associations between screen time and lower psychological well-being were larger among adolescents than younger children.

    Associations between screen time and lower psychological well-being
  4. 07/22/2025

    兒童和青少年的螢幕時間與較低的心理健康之間的關聯:來自一項基於人群的研究的證據

    論文原著:Associations between screen time and lower psychological well-being among children and adolescents: Evidence from a population-based studyDoi:10.1016/j.pmedr.2018.10.003中文摘要:先前關於兒童與青少年螢幕使用時間與心理健康之間關聯的研究結果相互矛盾,導致部分研究者開始質疑醫療機構對螢幕時間的限制建議。我們分析了一份來自美國、具代表性的全國隨機樣本(樣本數 n=40,337),涵蓋 2 至 17 歲的兒童與青少年,資料來自 2016 年,包含對螢幕使用(如手機、電腦、電子設備、電子遊戲及電視)的全面評估,以及一系列心理健康指標。結果發現,當每日螢幕使用時間超過 1 小時後,使用時間越長,心理健康越差,具體表現為:好奇心降低、自我控制力下降、注意力更易分散、交友困難、情緒穩定性較差、照顧難度增加,以及難以完成任務等。在 14 至 17 歲的青少年中,重度使用者(每日使用超過 7 小時)相比低度使用者(每日使用 1 小時),有超過兩倍的可能性曾被診斷為憂鬱症(相對風險 RR 2.39,95% 信賴區間 CI 1.54–3.70)、焦慮症(RR 2.26,CI 1.59–3.22)、接受心理健康專業人員治療(RR 2.22,CI 1.62–3.03),或在過去 12 個月內服用過心理或行為方面的藥物(RR 2.99,CI 1.94–4.62)。即使是中度使用(每日 4 小時),也與較低的心理健康狀況有關。而非使用者與低度使用者在心理健康方面通常沒有顯著差異。整體而言,螢幕時間與心理健康下降之間的關聯在青少年族群中比年幼兒童更為明顯。英文摘要:Previous research on associations between screen time and psychological well-being among children and adolescents has been conflicting, leading some researchers to question the limits on screen time suggested by physician organizations. We examined a large (n=40,337) national random sample of 2- to 17-year-old children andadolescents inthe U.S.in 2016that includedcomprehensivemeasures ofscreentime (including cellphones, computers,electronic devices,electronicgames, and TV) and an array of psychological well-being measures. After 1h/day of use, more hours of daily screen time were associated with lower psychological well-being, including less curiosity, lower self-control, more distractibility, more difficulty making friends, less emotional stability, being more difficult to care for, and inability to finish tasks. Among 14 to 17 year olds, high users of screens (7+h/day vs. low users of 1h/day) were more than twice as likely to ever have been diagnosed with depression (RR 2.39, 95% CI 1.54, 3.70), ever diagnosed with anxiety (RR 2.26, CI 1.59, 3.22), treated by a mental health professional (RR 2.22, CI 1.62, 3.03) or have taken medication for a psychological or behavioral issue (RR 2.99, CI 1.94, 4.62) in the last 12months. Moderate use of screens (4h/day) was also associated with lower psychological well-being. Non-users and low users of screens generally did not differ in well-being. Associations between screen time and lower psychological well-being were larger among adolescents than younger children.

    兒童和青少年的螢幕時間與較低的心理健康之間的關聯:來自一項基於人群的研究的證據
  5. 07/15/2025

    Reduced brain activity and functional connectivity during creative idea generation in individuals with smartphone addiction

    論文原著:Reduced brain activity and functional connectivity during creative idea generation in individuals with smartphone addiction Doi:10.1093/scan/nsac052 Abstract: Since the coronavirus disease 2019 outbreak, the frequency of smartphone use has surged, which has caused an increase in smartphone addiction among individuals. Smartphone addiction can impair various cognitive abilities. However, to date, the impact of smartphone addiction on creative cognition remains unclear. The current functional near-infrared spectroscopy study compared neural differences between smartphone addiction tendency (SAT) and healthy control (HC) individuals during creative idea generation. In particular, by manipulating a key component of creative cognition, that is, overcoming semantic constraints, we explored whether SAT individuals could overcome semantic constraints. Both the SAT and HC groups completed the alternate uses task (AUT) in semantic constraint and unconstraint conditions. The results indicated that the prefrontal cortex (PFC) and temporal regions were less active during AUT in the SAT group than in the HC group. In the SAT group, the PFC was less active under constraint than unconstraint conditions. Moreover, both task-related and resting-state functional connectivity analyses indicated weaker coupling between the PFC and temporal regions in the SAT than in the HC group. Furthermore, the left dorsolateral PFC mediated the effect of smartphone addiction on creative performance. These findings provide unprecedented neuroimaging evidence on the negative impact of smartphone addiction on creative cognition. 中文摘要: 自2019年新冠疫情爆發以來,智慧型手機的使用頻率大幅上升,導致個體的手機成癮情況增加。智慧型手機成癮已被證實會損害多種認知能力,但目前為止,其對創造性認知的影響仍不明確。本研究利用功能性近紅外線光譜儀(fNIRS)探討手機成癮傾向(SAT)者與健康對照組(HC)在創造性想法產出過程中的神經差異。 特別地,透過操弄創造性認知的一個關鍵成分——克服語意限制,來觀察SAT個體是否具備克服語意限制的能力。SAT與HC兩組皆在有語意限制與無語意限制的條件下完成「替代用途任務」(AUT)。 結果顯示,與HC組相比,SAT組在執行AUT任務期間,其前額葉皮質(PFC)與顳葉區域的活化程度明顯較低。SAT組在有語意限制條件下的前額葉皮質活化程度更低於無語意限制條件。此外,無論是在任務相關還是靜息狀態下的功能性連結分析中,SAT組的前額葉與顳葉之間的連結都較HC組弱。 更進一步地,研究發現左側背外側前額葉皮質(left dorsolateral PFC)在手機成癮對創造力表現的影響中扮演中介角色。 這些研究結果首次以神經影像學證據指出,手機成癮對創造性認知具有負面影響。

    Reduced brain activity and functional connectivity during creative idea generation in individuals with smartphone addiction
  6. 07/15/2025

    智慧型手機成癮者在創造性構想產出過程中出現較低的腦部活動與功能性連結

    論文原著:Reduced brain activity and functional connectivity during creative idea generation in individuals with smartphone addiction Doi:10.1093/scan/nsac052 Abstract: Since the coronavirus disease 2019 outbreak, the frequency of smartphone use has surged, which has caused an increase in smartphone addiction among individuals. Smartphone addiction can impair various cognitive abilities. However, to date, the impact of smartphone addiction on creative cognition remains unclear. The current functional near-infrared spectroscopy study compared neural differences between smartphone addiction tendency (SAT) and healthy control (HC) individuals during creative idea generation. In particular, by manipulating a key component of creative cognition, that is, overcoming semantic constraints, we explored whether SAT individuals could overcome semantic constraints. Both the SAT and HC groups completed the alternate uses task (AUT) in semantic constraint and unconstraint conditions. The results indicated that the prefrontal cortex (PFC) and temporal regions were less active during AUT in the SAT group than in the HC group. In the SAT group, the PFC was less active under constraint than unconstraint conditions. Moreover, both task-related and resting-state functional connectivity analyses indicated weaker coupling between the PFC and temporal regions in the SAT than in the HC group. Furthermore, the left dorsolateral PFC mediated the effect of smartphone addiction on creative performance. These findings provide unprecedented neuroimaging evidence on the negative impact of smartphone addiction on creative cognition. 中文摘要: 自2019年新冠疫情爆發以來,智慧型手機的使用頻率大幅上升,導致個體的手機成癮情況增加。智慧型手機成癮已被證實會損害多種認知能力,但目前為止,其對創造性認知的影響仍不明確。本研究利用功能性近紅外線光譜儀(fNIRS)探討手機成癮傾向(SAT)者與健康對照組(HC)在創造性想法產出過程中的神經差異。 特別地,透過操弄創造性認知的一個關鍵成分——克服語意限制,來觀察SAT個體是否具備克服語意限制的能力。SAT與HC兩組皆在有語意限制與無語意限制的條件下完成「替代用途任務」(AUT)。 結果顯示,與HC組相比,SAT組在執行AUT任務期間,其前額葉皮質(PFC)與顳葉區域的活化程度明顯較低。SAT組在有語意限制條件下的前額葉皮質活化程度更低於無語意限制條件。此外,無論是在任務相關還是靜息狀態下的功能性連結分析中,SAT組的前額葉與顳葉之間的連結都較HC組弱。 更進一步地,研究發現左側背外側前額葉皮質(left dorsolateral PFC)在手機成癮對創造力表現的影響中扮演中介角色。 這些研究結果首次以神經影像學證據指出,手機成癮對創造性認知具有負面影響。

    智慧型手機成癮者在創造性構想產出過程中出現較低的腦部活動與功能性連結
  7. 07/08/2025

    Mountaineering Tourism

    Abstract: In May 1993 the British Mountaineering Council met to discuss the future of high altitude tourism. Of concern to attendees were reports of queues on Everest and reference was made to mountaineer Peter Boardman calling Everest an ‘amphitheater of the ego’. Issues raised included environmental and social responsibility and regulations to minimize impacts. In the years that have followed there has been a surge of interest in climbing Everest, with one day in 2012 seeing 234 climbers reach the summit. Participation in mountaineering tourism has surely escalated beyond the imagination of those who attended the meeting 20 years ago. This book provides a critical and comprehensive analysis of all pertinent aspects and issues related to the development and the management of the growth area of mountaineering tourism. By doing so it explores the meaning of adventure and special reference to mountain-based adventure, the delivering of adventure experience, and adventure learning and education. It further introduces examples of settings (alpine environments) where a general management framework could be applied as a baseline approach in mountaineering tourism development. Along with this general management framework, the book draws evidence from case studies derived from various mountaineering tourism development contexts worldwide, to highlight the diversity and uniqueness of management approaches, policies and practices. Written by leading academics from a range of disciplinary backgrounds, this insightful book will provide students, researchers and academics with a better understanding of the unique aspects of tourism management and development of this growing form of adventure tourism across the world.

    Mountaineering Tourism
  8. 07/08/2025

    登山觀光

    論文原著:Mountaineering Tourism 中文摘要: 1993年5月,英國登山委員會(British Mountaineering Council)召開會議,討論高海拔觀光的未來發展。與會者關注的議題包括珠穆朗瑪峰上的登山人潮,有人引用登山家彼得・博德曼(Peter Boardman)的話,形容珠峰是「自我展現的競技場」。會議中也提到了環境與社會責任,以及規範以減少影響的必要性。 在之後的幾年中,攀登珠峰的熱潮急劇上升,2012年的某一天甚至有234位登山者成功登頂。登山觀光的參與程度早已超出20年前與會者的想像。 本書對登山觀光這一成長中的領域進行了全面且批判性的分析,探討其發展與管理相關的各項面向與議題。內容涵蓋了冒險的意義、以山區為主的冒險經驗、冒險體驗的傳遞,以及冒險學習與教育等主題。此外,本書也介紹了高山環境作為示範場域,並提出一般性管理框架,可作為登山觀光發展的基礎方法。 透過全球各地不同的登山觀光發展案例,本書展現了多樣化且獨特的管理策略、政策與實務。由多位不同學術領域的頂尖學者撰寫,本書將有助於學生、研究人員與學者深入理解登山觀光這項快速成長的冒險旅遊形式,在全球範圍內的旅遊管理與發展特點。 英文摘要: In May 1993 the British Mountaineering Council met to discuss the future of high altitude tourism. Of concern to attendees were reports of queues on Everest and reference was made to mountaineer Peter Boardman calling Everest an ‘amphitheater of the ego’. Issues raised included environmental and social responsibility and regulations to minimize impacts. In the years that have followed there has been a surge of interest in climbing Everest, with one day in 2012 seeing 234 climbers reach the summit. Participation in mountaineering tourism has surely escalated beyond the imagination of those who attended the meeting 20 years ago. This book provides a critical and comprehensive analysis of all pertinent aspects and issues related to the development and the management of the growth area of mountaineering tourism. By doing so it explores the meaning of adventure and special reference to mountain-based adventure, the delivering of adventure experience, and adventure learning and education. It further introduces examples of settings (alpine environments) where a general management framework could be applied as a baseline approach in mountaineering tourism development. Along with this general management framework, the book draws evidence from case studies derived from various mountaineering tourism development contexts worldwide, to highlight the diversity and uniqueness of management approaches, policies and practices. Written by leading academics from a range of disciplinary backgrounds, this insightful book will provide students, researchers and academics with a better understanding of the unique aspects of tourism management and development of this growing form of adventure tourism across the world.

    登山觀光

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