The Calcopia Podcast

Calcopia Productions

The official podcast for Calcopia.com

  1. 6h ago

    Gaming Historian Kurt Kalata Talks PC Engine Box Art

    Are you ready to Turbo-charge your gaming with the higher energy video game system? Joining our resident nostalgia nerd Nate Evans is gaming historian and retro-enthusiast Kurt Kalata, founder and editor-in-chief of Hardcore Gaming 101 and author of Bitmap Books’ PC Engine: The Box Art Collection, a collection of hundreds of photos, illustrations, and - of course - gorgeous box-art scans of some of the most popular games released for NEC’s groundbreaking console, aka the TurboGrafx-16 elsewhere. Developed by Hudson and launched back in 1987, the PC-Engine was an immediate sensation in Japan, going toe-to-toe and often besting Nintendo’s best-selling Famicom (NES). It also became one of the longest supported consoles, outlasting all its competitors thanks to a never-ending series of add-ons (i.e. the first CD-ROM attachment) and enhancement cards that helped prolong game development continue into the late 1990s. While it wouldn’t find much success outside Japan, those who experienced its incredible library at the time (or may be discovering it now) are usually spoiled for choice. Listen as Kurt shares what inspired him become one of the most popular gaming historians, both online and in print, and chats with Nate over their favorite memories of both the console itself and its best games, including much love for Nihon Falcom and legendary musician Yuzo Koshiro (Ys Book 1&2). They also discuss the crushing disappointment over many of the console's best games (Street Fighter, Castlevania, and Ghouls 'n Ghosts) never leaving Japan, the difficulties facing new collectors to the retro community, and the possibility of a gaming future without physical media. PC Engine: The Box Art Collection is available now from Bitmap Books.

    Gaming Historian Kurt Kalata Talks PC Engine Box Art
  2. 5d ago

    The State of Gaming July (2026): Valve’s Steam Machine, Disc-Free PlayStation, Xbox Backwards Compatibility

    It’s The State of Gaming Podcast, Calcopia’s in-depth look at what’s shaking up the gaming landscape! Listen as hosts Cory Galliher and Nate Evans guide you through the best, worst, and everything else making headlines and headway in the world of interactive entertainment. Valve launches their long-awaited return to stationary hardware with new and improved Steam Machine, an adorable mini-PC box running the company’s SteamOS and promising to easily bring your sizable library to your living room. It’s not their first attempt at a console-like player, after a disastrous try back in 2015, but the wild success of the Steam Deck – and questionable decisions by some of the industry’s biggest console makers – could give the Half-Life maker a chance to make their presence known Sony announces that 2028 will be the end of the line for PlayStation games shipping on physical media, and the news went over about as well as you’d imagine. Microsoft announces a new ‘backwards-compatability’ program for playing older Xbox games on your Windows PC! But is it really and truly backwards-compatability? The guys give their honest take on Valve’s latest hardware, including a mini-review from Cory that answers the question on everyone’s mind: is the Steam Machine too expensive? Will players care that the future of PlayStation will be digital only? Or is there room for a compromise, possibly something like Nintendo’s Game-Key Cards for the Switch 2? Is there even a future for a dedicated Xbox console anymore? All these questions and more when you take a listen!

    The State of Gaming July (2026): Valve’s Steam Machine, Disc-Free PlayStation, Xbox Backwards Compatibility

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The official podcast for Calcopia.com