State of Play

Tommy Geoco

Conversations with designers, founders, and builders behind some of the best work

  1. Aug 24

    How to Use AI Without Losing Your Craft: George Hastings

    George Hastings is the solo founder of Unicorn Studio, the no-code tool that turned WebGL and shaders into something designers can touch and play with.  But my favorite thing about George is that he built it alone, with no VC money, after years at IDEO and AREA17. This conversation goes deep into deterministic chisels vs stochastic AI design and his advice to designers who want to build their own tools. Get the UX Tools Newsletter (written by me)Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co CHAPTERS:0:00 — Cold open and intro1:39 — The blank page and building your own inspiration4:48 — Making things vs building products6:15 — Falling in love with code: AREA17, CodePen, and the browser8:12 — Open canvas tools and the tension with code9:06 — Reverse engineering the happy accident11:02 — Knowing when it's done12:12 — A tool or a way of thinking?13:46 — The chisel vs stochastic design16:50 — Building at 90% agentic: you're the boss, check the work18:37 — Why AI struggles with shaders20:24 — An agent inside the walled garden21:35 — Charging money and the long closed beta22:37 — The pixel game, Khroma, and getting the building bug25:47 — Solo, no VC: "I'm really just trying to be an artist"26:58 — Advice for designer-builders: solve a sexy problem28:03 — Selling the workflow, not the outputs30:15 — Soul, special sauce, and letting the shaders go32:47 — OpenClaw, MCP, and agents using your tool37:19 — The controlled agent rollout38:22 — Orchestrators and mourning the old workflow40:51 — Outro: go play with it LINKS:Unicorn Studio: https://unicorn.studioGeorge Hastings on X: https://x.com/soulegit FOLLOW ME:Newsletter: https://uxtools.coX / Twitter: https://x.com/designertomLinkedIn: https://linkedin.com/in/tommygeoco

    How to Use AI Without Losing Your Craft: George Hastings
  2. Jun 2

    AI Creative Direction Is Here: Jamey Gannon

    Jamey Gannon is a creative director and Maven instructor teaching designers how to control AI like a creative director. She's running brand sprints, directing image models, and building her own tools while she does it. This conversation covers whether you can actually teach AI taste, the inputs most designers miss when evaluating AI tools, why she took an "AI sabbatical" to get good, and the five-principle framework she uses to direct image models. Want to become an AI Creative Director? Get 10% off Jamey's next cohort with promo code TOMMY here: https://bit.ly/4tJ9nF7 Get the UX Tools Newsletter (written by me)Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co CHAPTERS:0:00 — Cold open: AI is not magic0:20 — The rise of AI creative directors1:42 — Can AI learn taste?4:30 — What most people miss about prompting7:58 — Brand sprints, speed, and taste13:01 — How AI fits into real client work15:37 — A mood-board tool built with AI22:00 — Jamey's daily creative stack27:21 — How she found time to learn AI31:08 — The one-click AI myth38:39 — Visibility, distribution, and getting chosen42:00 — The split between brand and product designers46:04 — Pricing AI-assisted creative work49:08 — The AI Creative Director framework56:01 — Why being remembered matters LINKS:Maven (AI Creative Director course): https://bit.ly/4tJ9nF7 FOLLOW ME:X / Twitter: https://x.com/designertomLinkedIn: https://linkedin.com/in/tommygeoco

    AI Creative Direction Is Here: Jamey Gannon
  3. May 18

    He Designs Channels Like He Grows Plants: Kevin Espiritu

    Kevin Espiritu runs Epic Gardening, one of the clearest examples of a creator-led media business that became much more than content: YouTube, commerce, products, books, and Botanical Interests. This conversation covers why Silicon Valley is suddenly fascinated by new media, what Kevin learned from the old SEO and affiliate-marketing era, why creators over-optimize the wrong things, how Epic Gardening thinks about products, IP, TV viewership, brand deals, channel strategy, and what it actually takes to build media that lasts. Get the UX Tools Newsletter (written by me)Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co CHAPTERS:0:00 Media is soil0:27 Why new media week starts with Kevin1:38 Silicon Valley discovers creators3:26 From SEO hacks to durable media7:03 True outliers are one-of-one10:19 Why creators get platform-stuck12:33 Products, IP, and real media businesses17:25 Brand deals without draining trust21:03 YouTube is becoming TV23:22 Format experiments and channel strategy30:31 Packaging before production35:07 Scaling beyond the founder40:03 Tommy's media company, live consult45:30 Broad vs niche audiences50:02 Raising money and the next creator companies56:06 Cultural campfires LINKS:Epic Gardening: https://www.epicgardening.comBotanical Interests: https://www.botanicalinterests.comKevin Espiritu on X: https://x.com/KevinEspiritu FOLLOW ME:X / Twitter: https://x.com/designertomIG: https://instagram.com/itsdesignertomLinkedIn: https://linkedin.com/in/tommygeoco

    He Designs Channels Like He Grows Plants: Kevin Espiritu
  4. May 12

    Design Tools Are Going Headless: Tom Krcha

    Tom Krcha founded Pencil.dev after years inside the design tooling cycle, from Flash evangelism to creating Adobe XD, which gives him a rare view of where AI design tools are actually heading. This conversation covers why agents are best at the first 80%, why designers still need the last 20%, what a headless design tool means, how Pencil is building for swarms of AI designers, and why taste comes from still putting your hands in the work. Get the UX Tools Newsletter (written by me)Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co CHAPTERS:0:00 Headless agents inside design tools0:31 Why design tools are splitting1:36 Tom’s path from Flash to Pencil5:13 Stochastic vs deterministic design6:16 Why designers still need the chisel9:18 How Pencil started inside Cursor10:19 Designer as orchestrator and final authority12:05 Canvas, tweaker, and headless agents14:16 What “headless design tool” means15:52 Context as the portable briefcase17:09 — Pencil as an agent-first canvas20:53 Building tools that build tools24:52 Why users create 50-artboard files26:26 Agent specialization and subagents27:35 Why vibe coding feels like Flash29:38 Can agents create happy accidents?31:17 The canvas as a crime scene32:28 Does AI make you a better author?35:06 What designers do with 60 agents36:38 Pencil’s roadmap and the future of iteration38:22 Taste comes from participation LINKS:Pencil.dev: https://pencil.devTom Krcha on X: https://x.com/tomkrcha FOLLOW ME:X / Twitter: https://x.com/tommygeocoLinkedIn: https://linkedin.com/in/tommygeoco

    Design Tools Are Going Headless: Tom Krcha
  5. May 5

    AI Made Junior Designers Better Than Most Seniors: Hannah Ahn

    Hannah Ahn is designing healthcare in the exact moment AI is making it easier than ever to take control of our health. She leads design and marketing at Superpower, a health startup building an AI layer across bloodwork, labs, genomics, and medical records. Before that, she came up through product management at Canva, which makes her a useful kind of design leader right now: practical, visual, brand-sensitive, and allergic to treating velocity like the whole job. We talk about designing trust around health data, why Superpower rolled out Claude Code to the design team in January, how she hires for team composition, and why the most underrated signal in a designer right now is still love of the game. Join 100k+ designers reading my newsletter:: https://uxtools.coCome party with me at Config 2026 (June 25): https://luma.com/usxsrlu1 CHAPTERS:00:00 Designing trust when AI touches your health03:06 PM to designer was the practical path06:41 How Superpower runs a five-person design team10:34 Hiring for composition, not clones13:55 Love of the game beats credentials16:46 Rolling Claude Code out in January21:47 When velocity starts producing slop24:41 The 1% that makes people trust you33:23 The junior ladder is breaking36:31 Designers as architects, not prompt operators LINKS:Superpower: https://superpower.comHannah on LinkedIn: https://www.linkedin.com/in/ahnhannah/ FOLLOW ME:X / Twitter: https://x.com/designertomIG: https://instagram.com/itsdesignertomLinkedIn: https://linkedin.com/in/tommygeoco

    AI Made Junior Designers Better Than Most Seniors: Hannah Ahn
  6. Apr 20

    Amelia Wattenberger: Designing The Next Flow State

    Amelia Wattenberger spent eight years as a front-end developer before the title on her business card turned into "designer" — she's been at GitHub, now she's building Intent. This conversation covers why developers are mourning their old flow state, the eras of AI coding tools from Copilot to CLI to the app era, why the spec is becoming the new source of truth, and what Amelia means when she says the work is shifting from implementation to intention. Get the UX Tools Newsletter (written by me)Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co CHAPTERS:0:00 — The moment the IDE stopped making sense2:16 — The ladder of abstraction, and a career moving up and down it7:35 — Where the abstraction stops: you can't automate eating ice cream10:29 — Developers are mourning their flow state16:02 — Eras of AI coding tools: Copilot → CLI → the app22:43 — Living specs vs. static PRDs29:38 — Inside Intent: workspaces as desks you pick up and put down39:02 — Plan, implement, review — and where the medium goes next42:46 — Advice for people too employed to pathfind44:33 — Outro: where purpose lives when agents do the rest LINKS:Intent: https://www.augmentcode.com/product/intentAmelia Wattenberger on X: https://x.com/WattenbergerAmelia's Musings: https://wattenberger.com/ FOLLOW ME:X / Twitter: https://x.com/designertomIG: https://instagram.com/itsdesignertomLinkedIn: https://linkedin.com/in/tommygeoco

    Amelia Wattenberger: Designing The Next Flow State
  7. Apr 15

    Nad Chishtie: Lovable's Design System For Agents

    Nad Chishtie is the Head of Design at Lovable — the company at the center of the AI coding explosion. He nearly got fired before his first day for emailing his CEO a thesis on why Lovable should be a web browser. Now he's redesigning what design teams look like when everyone in the company can build software.  We talked about why half of Lovable's design system is now written for agents instead of people, what happened when they went full "agent maxing" for two weeks (and why background agents failed), and there's this moment where he explains who actually ends up owning vibe coding when it lands inside a big company — and it's not who you'd expect. Get the UX Tools Newsletter (written by me)Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co CHAPTERS:0:00 — Almost fired before day one1:20 — Falling into design by accident2:39 — The call that changed his career4:45 — Why generalists felt broken in traditional orgs5:08 — The "gumption" trait for AI-native work6:54 — Housekeeping vs cannibalizing yourself8:23 — End-to-end ownership when everyone can build10:54 — Spiking fast and killing darlings faster13:06 — People who couldn't prototype before now can15:05 — How Lovable's org actually works19:44 — When enterprise came knocking22:45 — Hackathons and making room for throwaway work25:15 — The email that almost got him fired (full story)28:09 — Apple blocking mobile vibe coding apps30:27 — Half our design system is written for agents31:34 — Agent maxing: background agents failed, linters won33:53 — Eating their own SaaS stack37:15 — Who actually owns vibe coding in the enterprise42:43 — What Lovable looks for when hiring designers43:28 — Why every designer should be a founder right now46:54 — Territory Studio uses Lovable for sci-fi UIs48:16 — Thesis: everything will be interoperable ABOUT TOMMY GEOCOI spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech. ABOUT STATE OF PLAYHost Tommy Geoco discovers what fuels the internet's most interesting designers and builders. LINKS:Lovable: https://lovable.devFollow Nad: https://x.com/nadonomy FOLLOW ME:X / Twitter: https://x.com/designertomInstagram: https://instagram.com/itsdesignertomLinkedIn: https://linkedin.com/in/tommygeoco

    Nad Chishtie: Lovable's Design System For Agents

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Conversations with designers, founders, and builders behind some of the best work

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