The Party Is Full: Inside the Games Industry

Gengis

The Party Is Full is a games industry podcast hosted by Gengis Ale Penno. Through thoughtful conversations with developers creators and industry leaders the show explores how games are made how careers are built and where the future of games and online worlds is heading.

  1. 3d ago

    The Future Of Games Is Player Made | Shahar Sorek & Sandi Montaño

    Shahar Sorek and Francisco “Sandi” Montaño represent two complementary sides of the modern gaming creator economy: the platform-builder and the breakout creator. Sorek is the Chief Marketing Officer at Overwolf, the Tel Aviv-based “guild for in-game creators” that helps developers, modders, and UGC creators build, distribute, and monetize in-game apps, mods, and player-made experiences. In his role, he leads marketing and growth while working across investor relations, fund activity, and partnerships with game studios and developers. His public work is closely tied to the belief that gaming is becoming a creator-led ecosystem, where passionate players can extend the life, value, and cultural relevance of game IP beyond the original studio pipeline.Montaño, known online as Sandi_00, is one of the clearest examples of that shift in practice. A self-taught mod creator and former marketer, he began making mods as a personal project for his daughter before turning that work into a full-time creator business inside the ARK: Survival Ascended ecosystem. His CurseForge catalogue now spans dozens of projects and more than 110 million downloads, with popular releases including Modern Structure Skins, Modern Furniture Skins, Modern Furniture V2 Skins, and Arcadian Structure Skins Premium. His work focuses on cosmetics, furniture, structure skins, and creative tools that help players make survival spaces feel more expressive, personal, and home-like.Together, Sorek and Sandi reflect the growing importance of UGC, modding, and community-led creation in games. Sorek brings the strategic, platform, and go-to-market perspective, shaped by a career across games, startups, entertainment, and storytelling, while Sandi brings the hands-on creator perspective of someone who has built a serious business by listening to players and turning community demand into high-performing content. Their combined story captures where gaming is heading: worlds that are not only built by studios, but continuously expanded by creators, players, brands, and communities.https://www.linkedin.com/in/%F0%9F%90%B0-shahar-sorek-%F0%9F%94%9Ccannes-lions-83ab299/https://www.linkedin.com/in/sandi-montano-a2444035a/

    1h 31m
  2. Jun 5

    How AI & Streaming Will Change Game Development Forever | Matt Gordon

    Matt Gordon is a veteran graphics and systems engineer whose career spans some of the most technically ambitious areas of modern gaming and interactive technology. Starting as a graphics programmer at PlayStation before joining Microsoft, Matt played a key role in graphics emulation, GPU optimization, and the foundational architecture behind xCloud game streaming. His work helped bridge Xbox hardware into hyperscale Azure data centers and contributed to the real-time streaming infrastructure that enabled cloud gaming at global scale. Across GPU emulation, media streaming, and systems architecture, Matt has consistently operated at the intersection of high-performance engineering and next-generation gaming technology.More recently at Meta, Matt has led large-scale technical initiatives across metaverse systems, AI-native engineering, real-time clients, cloud infrastructure, and avatar technology. Known for his “T-shaped” approach across graphics, cloud systems, and AI, he has become a respected technical leader capable of scaling complex projects from concept to organizations spanning hundreds of engineers. His work today focuses on AI agent systems, model deployment, and the future of interactive digital experiences, making him one of the few engineers to have worked deeply across gaming, cloud streaming, metaverse infrastructure, and modern AI systems.https://www.linkedin.com/in/matt-gordon-14542847/

    1h 52m
  3. May 8

    Turtle WoW and the Power of Player-Led Worlds | David Fried

    David Fried, also known as DesignerDave, is a veteran game and narrative designer best known for his work at Blizzard Entertainment during one of its most influential eras. Starting in quality assurance, he quickly moved into design, contributing to titles like Warcraft II: Battle.net Edition and Diablo II before stepping into level and campaign design on Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. There, he helped craft some of the franchise’s most iconic missions, including The Culling of Stratholme, while also contributing to world-building, character design, and gameplay systems. He later worked as a quest designer on World of Warcraft, helping shape the early player experience and bringing memorable characters and stories to life.Following his time at Blizzard, Fried expanded his career across global studios, contributing to titles such as Oddworld: Stranger’s Wrath, Silent Hill: Homecoming, and The Da Vinci Code. Today, he works as an independent consultant based in Thailand, advising studios on game design, narrative, monetization, and world-building. With over two decades of experience, Fried is known for his player-first philosophy, emphasizing meaningful progression, strong community design, and sustainable development practices that prioritize both creative integrity and long-term success.https://designerdave.world/https://x.com/davidkfriedhttps://www.youtube.com/c/DesignerDave

    1h 54m

About

The Party Is Full is a games industry podcast hosted by Gengis Ale Penno. Through thoughtful conversations with developers creators and industry leaders the show explores how games are made how careers are built and where the future of games and online worlds is heading.

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