Tales of the Broken Realms

Tavern Talks Entertainment

Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and enjoy this adventure.

Episodes

  1. Aug 20

    Tales of the Broken Realms Episode 9: Graceful Villainy

    A villainous adventuring party travels from Tideswell toward Lacefield, chooses to camp rather than risk exhaustion, and encounters a lone halfling merchant; after coercing her for future intel, they cut off her hand as leverage, cauterize the stump, and loot her company wagon, including a journal. Entering Lacefield, guards inspect and magically catalog weapons; one member successfully uses a fake name, another is caught, prompting Mulwrath to reveal himself and intimidate Ferrison into wiping the records and allowing entry. Inside, the party secures rooms at the guest house connected to The Final Draught, learns about Moravael the jeweler, and hears that a black dome covers the old temple and that “The Pious” cult follows a priestess linked to Pelor. They pressure Moravael to flee, pursue information about a “lucky” sword and cult plans to contain divinity, and bribe/pressure Ferrison to retrieve the sword and obtain schematics, then regroup to plan infiltration using commissioned cult-like outfits. 00:00 Road to Lacefield 03:04 Making Camp 07:47 Night Watch Spotting 11:27 Approaching Stranger Camp 14:21 Merchant Interrogation 25:35 Hand as Leverage 27:54 Looting the Wagon 31:57 Morning Travel Banter 34:43 Checkpoint Preparations 36:38 Weapon Registry Ruse 52:22 Fake Names and Trouble 56:17 Mask Off at the Gate 58:54 Records Wiped and Promises Made 01:01:18 Inside Lacefield and the Black Dome 01:04:54 Securing Rooms at Final Draught 01:10:43 Temple Hunt and Tailor Gossip 01:22:07 Halfling Hit and Run Bribe 01:25:51 Moravael the Jeweler Threatened 01:37:23 Blacksmith Rumors of Divine Orb 01:49:31 Regrouping for Town Hall Plans 01:52:53 Town Hall Recon 01:57:37 Guards and Appointments 02:01:47 Minister of Trade Meeting 02:05:17 Cult Rumors The Pious 02:09:05 Searching the Ledgers 02:11:54 Farison Sword Shakedown 02:16:38 Plans and God Birth 02:19:32 Regroup at the Inn 02:26:13 Infiltration Outfit Scheme 02:31:04 Night Wrap and Banter

  2. Aug 6

    Tales of the Broken Realms Episode 8: Dungeons & Dragons & Donkeys?

    The party recaps last session’s chaos at Duke Armand’s masquerade, where magic beans spawned a potion-bearing tree, monster-making toads, a 60-foot pyramid with an angry Mummy Lord, and a geyser. Initiative begins amid the wrecked ballroom: Perry polymorphs Lady Silvara into a donkey, Larry eats random fruit that shrinks him and then fully restores him, and he recklessly engages the Mummy Lord, suffering paralysis and mummy rot. Alynia summons an emerald draconic spirit whose psychic breath harms the Mummy Lord, while Perry’s firebolts exploit its fire vulnerability. After the Mummy Lord is slain and its heart retrieved, the group eliminates the toads, Larry loots a cursed Beholder Crown, and they execute a plan to drop Silvara from the sky, then finish her with disintegrate, melee strikes, and blight. Duke Armand demands answers, offers rewards, and agrees to burn the estate and erase evidence, but an epilogue reveals shipments of Malakar/Silvara hybrid creatures escaping the city. 00:00 Recap and Chaos Beans 04:54 Rerolling Initiative 07:52 Polymorph the Host 15:03 Mystery Fruit Effects 20:52 Mummy Lord Strikes Back 26:50 Dragon Joins the Fight 32:51 Firebolt Finisher Setup 41:12 Mummy Dust Dash 43:20 Heart of the Mummy 44:06 Mummy Heart Deadline 44:35 Toad Trap Brainstorm 46:31 Larry Loot Run 47:26 Grappling The Donkey 49:44 Duke Sees The Chaos 53:28 Cursed Crown Nat 20 55:56 Plan The Cliff Drop 01:02:21 Botanical Garden Ambush 01:06:52 Silvara Gets Nuked 01:14:57 Duke Confrontation Papers 01:17:34 Rewards And Cleanup Deals 01:25:33 Epilogue Smuggled Hybrids

  3. Jun 18

    Tales of the Broken Realms Episode 7: The Mystery of Moonveil Masquerade

    Lost Episode Recap: Masquerade Mayhem, Mutations, and the Bag of Beans The hosts explain a recording failure erased Caleb’s first episode, so Caleb paraphrases: Larry the myconid monk, Olinya the half-orc druid, and Goose the human fighter arrive at Duke Armand Vethral’s Wyghula City masquerade, don magical mind-reading masks, mingle, and explore side rooms, including a fortune-telling setup and dueling pits where Larry defeats a boasting dragonborn. A gnome guest collapses; Olinya casts Revivify, and newcomer Periwinkle “Mr. Fletcher” investigates, noticing the gnome’s bird-like legs. Suspicious Lady Selvara Vaethal blocks the party from following staff, prompting Periwinkle and Olinya to wild shape and infiltrate a mask-lined hallway, discovering Selvara’s metal-skin grafted legs and a hidden stair. The party finds a lab with hybridized victims, fights a mutated gnome-bird creature, learns Selvara and Dr. Elian are creating sleeper-agent hybrids for Lord Malakar, kills Dr. Elian, confronts Selvara, and Larry plants four magic beans that spawn a pyramid with a mummy lord, a fruit tree, polymorph toads, and a geyser, ending on a cliffhanger. 00:00 Lost Episode Setup 01:36 Masquerade Arrival 04:07 Party Shenanigans 05:32 Duke’s Secret Task 06:46 Library Clues 09:43 Dueling Pit Drama 13:03 Scream in Ballroom 17:01 Revivify and Newcomer 20:35 Odd Leg Discovery 24:32 Silvara Shuts It Down 31:19 Sneaking In Wildshape 37:02 Hall of Masks 39:27 Locked Door Chaos 48:49 Watched in the Hall 49:51 Invisible Movement Suspected 50:21 Doorway Voices and Concern 51:02 Rat and Cat Door Ruse 54:01 Inside the Sickroom 54:52 Metal Legs Under Skirt 56:03 Slip Into the Room 56:46 Back to Ballroom Bear Chaos 59:17 Goose Sneaks Into Hallway 01:02:36 Herbert’s Infernal Treatment 01:06:11 Cat Knocks Over Vials 01:08:58 Barging In and Bird Awakens 01:09:51 Initiative and First Strikes 01:21:51 Elf Escapes Through Painting 01:22:22 Rat Investigates Secret Door 01:23:46 Cat Claws Miss 01:24:58 Bird Mutates Attacks 01:26:38 Monk Combo Knockdown 01:31:06 Secret Torch Door 01:38:35 Break And Banter 01:47:05 Spiral Stair Scout 01:49:14 Two Tunnels Two Threats 01:54:25 Overheard Villain Plot 01:57:27 Lab Fight Acid Vats 02:02:12 Closing the Distance 02:03:01 Larry Unleashes Flurry 02:05:52 Stopping Goose Cold 02:08:35 Masks and Mad Science 02:16:14 Goose Executes the Doctor 02:17:57 Looting the Lab Notes 02:24:51 Back to the Ballroom 02:28:15 Bag of Beans Strategy 02:33:15 Perry the Platypus Reveal 02:34:44 Ballroom Illusion Revealed 02:36:37 Coat Hook Ambush 02:37:45 Initiative and Stinking Cloud 02:44:51 Moonbeam and Dagger Rush 02:49:23 Sylvara Scalpel Mutation 02:53:44 Beans Unleashed Chaos 03:02:54 Next Session Cliffhanger

  4. May 22

    Tales of the Broken Realms Episode 6: Fables of the False Hydra

    The House of Velma Thorn and the Spider-Rat Below The party recaps entering a fog-shrouded, decrepit town, fighting undead near a Church of Tyr, discovering townsfolk are euphoric and branded when they notice the true horror, and finding a mass grave where Isabelle grabs dog tags and resists corrupting ichor. They follow an eight-legged “spider rat” into the crypt of Elora Thorn, avoid a hoard mimic treasure room, and trigger a sarcophagus/portal that separates Van into a strange house. Inside, they find a guest book of notable townspeople, Van has extra brands and no reflection, and a Modron servant says its mistress Velma Thorn left centuries ago; it identifies several names tied to the town. After manipulating a magically stuck grandfather clock to midnight and reaching an attic lab under time-stop, Velma’s diary reveals she tried to undo Elora’s death via a deal. In the basement they battle a multi-headed bear-sized spider-rat and shadows, seize a cipher fragment orb, lift the town’s curse, and are teleported back to town. 00:00 Session Recap Begins 03:41 Graveyard Dog Tags Curse 07:08 Spider Rat Leads to Crypt 09:55 Elora Thorn Crypt Entry 13:03 Split Level Crypt Exploration 15:25 Treasure Room Mimic Reveal 19:25 Sarcophagus Trap and Portal 23:04 Oil Painting Gateway to House 25:50 Van Alone in the House 34:47 Guestbook and Time Dilation 44:10 Study Clues and Clock Mystery 48:06 Living Paintings and Bat Crash 51:49 Dining Hall Feast 53:39 Grandfather Clock Curse 58:19 Modron Butler Appears 01:04:38 Guestbook Names Explained 01:06:07 Marks and Library Plan 01:07:51 Library Darkness Test 01:13:55 Deciphering the Cursed Book 01:20:40 Incantation Triggers Staircase 01:27:47 Attic Lab Time Stop 01:33:45 Velma Thorn Diary Reveal 01:35:44 Trapdoor Under the Bed 01:36:56 Down the Trapdoor 01:38:55 Ceiling Horror Revealed 01:41:09 Initiative and Opening Volley 01:45:30 Grapple and Shadow Minions 01:54:13 Shatter Brings It Down 02:01:13 Turn Undead Cleanup 02:13:53 Final Push and Kill Shot 02:18:13 Claiming the Orb Cipher 02:20:12 Curse Lifted Finale

  5. May 7

    Tales of the Broken Realms Episode 5: Counting Nightmares

    Tavern Illusions, Tally Marks, and a Graveyard Infection Adam from Tales of the Broken Realms apologizes for missing the first 30 minutes of Sam’s episode two due to audio issues and provides a recap: the party reaches a mist-shrouded town, discovers a magical “immersion” around a tavern, and heads into the mist toward the church after hearing screams, where they meet Sky’s paladin and enter combat with hulking undead. The session features a long fight with heavy necrotic damage, Anya being downed and killed, then revived with revivify after the party finishes the enemies. The group rests at an illusory tavern (The Hollow Flask), notices strange tally marks, confirms a False Hydra–like memory effect, and finds the town’s church defaced and preaching power rather than Tyr. At the cemetery they identify “Homie,” retrieve dog tags, and Is becomes infected by black symbiote goo. 00:00 Audio Issues Notice 00:55 Recap Into The Mist 01:13 Tavern Illusion Breaks 02:00 Town Square Ambush 02:30 Combat Begins 03:49 Turn Undead Tactics 05:44 Crits And Big Damage 19:29 Anya Drops And Returns 27:44 Fatal Blow And Revivify Debate 31:09 Guiding Bolt Comeback 35:14 Big Bad On The Ropes 36:16 Hellfire Blocked 37:10 Dorian Finishes Boss 39:11 Roofshot Revenge 41:40 Last Enemy Falls 44:07 Revivify Aftermath 46:35 Searching for Shelter 51:10 Inside The Hollow Flask 53:53 Something Feels Off 55:46 Illusions and Tally Marks 01:04:30 Reggie Breaks the Spell 01:09:37 Long Rest Mysteries 01:13:11 Gift Ring and Deductions 01:17:06 Reggie Wears the Hat 01:17:39 Tally Marks Mystery 01:19:37 False Hydra Explained 01:22:57 Plan to Visit Church 01:26:27 Illusion Breaks Outside 01:27:30 Deviant Pauldron Evidence 01:31:13 Church Recon as Bat 01:34:49 Tyr Temple Revealed 01:36:40 Van’s Prayer and Infiltration 01:42:27 Confronting the Priest 01:50:18 Cemetery and New Tally 02:00:54 Homie’s Tags and Infection

  6. Apr 16

    Tales of the Broken Realms Episode 4: Echoes in the Mist

    Omega Seven’s One-Way Briefing and the Mist Beyond Camp Ilmar In a rain-soaked opening, the party—Dorian the rock gnome artificer, Van Draven the hooded archer with glowing green eyes, Anya the halfling rogue, and Reginald the muscular gnome—are briefed as “Omega Seven” and cleared for the Blackthorn Division to investigate deviants and a town where teams vanish, with magic communication disrupted; they receive items, sending stones, and visit R&D (including a theft attempt). Traveling through the forest, they spot a teleporting, corrupted bear-like creature, witness it obliterate a passing caravan, and kill it after a chase, collecting symbiotic black ooze and learning it spreads corruption. At Base Camp Ilmar, survivor Jonathan—partially afflicted—describes a mist-shrouded town with a church, tavern, graveyard attack, and a creature that reappears. Camp tensions rise via Reginald’s antics and Dorian’s intelligence headband prank, then an infected apothecary kills two patients and later dies in front of the party. The group enters the northern mist, fails wisdom saves, and experiences fear visions before the episode ends. 00:00 Rainy Mission Briefing 00:58 Meet the Squad 05:48 Omega Seven Orders 08:40 R&D Gear Upgrades 13:05 Pastry Bribe Sidequest 21:08 Into the Forest 22:34 Teleporting Shadow Stalker 30:14 Caravan Ambush Fallout 35:14 Initiative Chase Begins 42:22 Ensnare and Escape Plan 55:25 Bear Revealed Rage Time 57:28 Rage Damage Math 59:46 Ooze Venom Save 01:00:56 Backpack Sniper Shots 01:02:34 Creature Counterattacks 01:05:08 Locate and Mark 01:08:19 Finishing Blow 01:09:19 Harvesting Symbiote 01:12:45 Caravan Aftermath Loot 01:18:16 Resistance Outpost Found 01:20:07 Awkward Gate Password 01:26:33 Lieutenant Voss Briefing 01:29:21 Camp Downtime Plans 01:30:59 Reggie Card Game 01:34:13 Jonathan the Survivor 01:36:51 Lesser Restoration Clue 01:40:45 Town in the Mist 01:46:03 Artificer Upgrades 01:46:56 Headband Prank 01:54:08 Pastry Professor Reggie 01:57:16 Wrestling Bet Chaos 02:00:10 Arm Wrestle Goes Wrong 02:04:58 Kitchen Donut Distraction 02:07:33 Tense Truce With Draven 02:15:00 Camp Prep And Intel 02:17:36 Surgical Tent Investigation 02:23:33 Apothecary Executes Infected 02:27:55 Infection Spreads To Doctor 02:45:03 Deck Of Many Things Draw 02:50:48 Into The Mist Northbound 02:53:58 Fear Visions Cliffhanger

  7. Apr 2

    Tales of the Broken Realms Episode 3: Echoes of the Ethereal

    The party recaps reaching a temple after solving a cave puzzle involving gods’ statues and a shard, meeting Anya, and Henry falling into a chasm but surviving. Inside the temple, they solve a light-reflection puzzle using three lenses to activate murals of Pelor, Laer, and the Dawn Titans, opening the next door. In a corridor with Celestial inscriptions (“to pass into the sacred flame, one must first leave the light behind”) and a Watcher’s Seal, touching the seal opens the gate, so Sham holds it open while the others proceed, leaving him behind. In an antichamber, six braziers ignite when characters confess fears and secrets, revealing new magic effects and opening a descending staircase. Below, they reassemble and cleanse a mosaic to form a glowing scroll/cipher, triggering an attack by an Ethereal Champion and two wolves; after a hard fight aided by a summoned unicorn, they win, loot gold, potions, a Misty Step scroll, and an ethereal spear, confess more truths to reopen the exit, reunite with Sham, and escape as the temple collapses. 00:00 Last Session Recap 03:55 Entering the Temple 04:17 Trial of Light Puzzle 07:11 Light Beams and Damage 11:43 Solving the Light Trial 18:10 Second Gate Riddle 24:27 Watcher Seal Sacrifice 32:56 Antichamber of Braziers 35:40 Speak Your Truth Trial 40:02 Zeeb Confession Ignites Flame 45:13 Anya Steps Up Next 45:27 Jacket Sacrifice Ignites Tattoos 49:47 Celine Pressed to Confess 55:25 Gods Clash and Stairway Opens 58:59 Descending to the Hidden Chamber 01:00:50 Restoring the Mosaic Cipher 01:06:40 Guardian Appears and Initiative 01:19:40 Battle Turns Desperate Escape Plan 01:29:02 Dire Wolves Strike 01:30:23 Champion Blocks Escape 01:33:10 Lightning Bolt Desperation 01:35:27 Wild Magic Unicorn 01:37:05 Sneak Shot Setup 01:39:34 Guiding Bolt Finisher 01:43:00 Unicorn Turns Tide 01:45:42 Last Wolf Stand 01:54:50 Looting The Champion 01:56:19 Ethereal Spear Reveal 02:00:26 Gate Flames Confessions 02:02:12 Sham Debrief Escape 02:03:11 Temple Collapse Finale

  8. Mar 19

    Tales of the Broken Realms Ep 2: The Bridge of Despair

    Tales of the Broken Realms: The Bridge of Despair  Adam and Zac introduce “Tales of the Broken Realm,” a shared-world series of connected one-shots run by rotating DMs, joined by Grace, Kaleb, Sky, and Sam. The party recaps meeting in a temple with a robed scholar who sent them after the Cipher of the First Flame to help find missing gods; they obtained a Del Orb talisman and directions that led to a cavern temple with nine statues of major gods. Solving a poem-based sequence, they ignite colored flames on the statues to reveal and claim a crystal shard, triggering a collapse and an ambush by Malakar’s deviant blade collar and spine watchers; the blade collar escapes, the party captures a clockwork scout owl with a void eye, and they find a tracking compass keyed to the shard. After resting and leveling to 6, they travel toward Autamopol, cross a dangerous bridge where Henry falls into the chasm, and follow the shard into a ruined forest citadel, opening a celestial door by speaking “Ceridil.” 00:00 Welcome to Broken Realm01:35 Meet the Dungeon Masters03:04 Session Recap Begins07:37 Back in the Ice Temple10:08 The Poem Puzzle14:28 Lighting the Statues18:20 Claiming the Crystal Shard20:22 Shadows on the Mountain21:45 Clockwork Owl Warning24:11 Ambushed by Blade Collars26:15 Initiative and Enemies29:18 Combat Chaos Unleashed40:28 Acid Arrow Opener42:00 Chaos Bolt Wild Magic44:27 Burning Hands Counterplay46:33 Blade Collar Escapes48:35 Cleanup and Spare the Owl52:20 Meet Mr Who59:13 Loot and Tracking Compass01:05:47 Back to Glom Lock Level Up01:06:54 Ominous Travel Encounters01:11:04 Chasm Bridge Skill Challenge01:24:36 Bridge Begins to Snap01:25:24 Zeb Mends the Rope01:26:43 Sham Scouts Safe Steps01:28:24 Anya Dashes for Safety01:30:02 Henry Robot Walk Disaster01:38:17 Fly Potion Miss and the Fall01:41:49 Spider Climb Survival Ruling01:50:11 Aftermath and Henry Funeral Jokes01:51:51 Road Encounter and Shard Compass01:57:43 Ruined Citadel in the Forest02:03:04 Celestial Door Passphrase02:06:37 Ceridil Opens the Chamber Music by Jack Henman

  9. Mar 5

    The Broken Realms Chronicles: The First Cipher

    Tales of the Broken Realm: The Scorched Codex and the Spire of the First Flame Adam introduces a shared-world D&D project where multiple dungeon masters run one-shots in the same realm, then DMs Grace Henman, Kaleb McGuire, Skyy Bunny, and Sam Limon introduce themselves. In Opal Keep, a city under Malakar surveillance amid rebellion, Henry Croft (tiefling warlock), Sham (kobold alchemist), Celine Duskbain (human in noble plate with divine visions), and Zeb (warforged sorcerer) are summoned to the Flaming Chapel to meet exiled scholar Professor Eli Thorn. Thorn recruits them to find the first ring of the Cipher of the First Flame by stealing a scorched codex page from the guarded Library of Malakar (formerly Eldrich Record), and gives Henry a Sun Cipher orb tied to Empress Ceridil. Disguised, the party infiltrates via sewers, solves a celestial door puzzle, survives traps, and retrieves a riddle page pointing to Glom Lock. Traveling there, they enter a collapsing spire archive, use a divine recollection scroll, unlock a seal with Ceridil’s name, earn a location scroll from the Words Keeper, and escape as the spire collapses, then follow a hidden map toward Mount Hahrathen and descend into an aurora-lit cavern with nine celestial statues. 00:00 Welcome and Format00:36 Meet the Dungeon Masters02:23 Opal Keep Mission Hook03:24 Henry Croft Arrives04:55 Sham the Kobold Joins06:43 Celine Answers the Call10:06 Zeb Crashes In13:01 Professor Thorn Revealed18:46 The Library Lead20:47 Sun Cipher and Warnings28:34 Disguises and Street Act35:41 Spotted by Malakar Agents43:26 Sewer Infiltration Plan50:21 Into the Scriptorium51:39 Divine Fire Mystery52:40 Unexplored Library Wing55:12 Celestial Door Puzzle58:14 Sanctum of Ink Revealed59:58 Book Trap Arrow Barrage01:03:12 Skill Challenge Escape01:16:10 Garden Breather Short Rest01:17:10 Riddle From the Codex01:20:31 Three Day Trek Begins01:21:32 Roadside Corpse Loot01:24:11 Suspicious Random Inn01:28:14 Crowned Elk Encounter01:29:18 Glam Lock And Flame Spire01:32:33 Fractured Spire Climb01:36:11 Misty Step Saves01:40:53 Scroll Vault Rest01:43:19 Dispel Stasis Field01:45:49 Divine Lock Riddle01:54:18 Wordskeeper Encounter01:59:20 Spire Collapse Escape02:05:28 Secret Map North02:07:14 Icy Cavern Descent02:14:18 Nine Statues Chamber Dungeon Master SocialsTavern Talks: https://linktr.ee/taverntalksGrace: https://www.tiktok.com/@thischickenisalsoadragon?is_from_webapp=1&sender_device=pcKaleb: https://www.tiktok.com/@multiversofnerd?is_from_webapp=1&sender_device=pcSkyy: https://linktr.ee/skyybunnyttvSam: https://linktr.ee/wisdomsavepodcast All Music Done by: Jack Henman

About

Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and enjoy this adventure.