AntiqueWorldsTTRPG

AntiqueWorldsTtrpg

Join me as we dive into the fun and frustrations of being a GM, designing my own TTRPG system, and exploring all types of TTRPG's. Contact Us: antiqueworldsttrpg@gmail.com

Episodes

  1. Jul 20

    Do GM's Fail At Revealing Information?

    Hi, my name is Nick. Join me this episode as we discuss how a GM/DM can stop struggling with revealing important information. Contact us at antiqueworldsttrpg@gmail.com This is my biggest struggle as a GM. As I've gone through my GM's retrospective of my first campaign, I have seen countless times where I had saved and held on to information because I wanted to save it for a grand reveal. Only that time never came and that information ended up staying a secret. Honestly, it is completely understandable to want that.  we constantly see clips of a GM revealing something and the party absolutely loving it and then the GM explaining they had been sitting on that for the last 40 sessions and couldn't wait to reveal it to the party and then they go nuts again.  We all want that in our game and there's nothing wrong with that.  Reveals are not guaranteed to happen. It's better to do reveals too early rather than too late. Players can move, life can happen, PC’s can make choices you weren’t expecting.  Revealing information should be like a 3-course meal.  In a well-made beautiful fancy three-course meal the most important part of that meal is the main entree, the main part of dinner and that is when a reveal should be made.  Unfortunately, we have a habit of thinking that dessert The final course is the most important part and tend to say the reveals for them.  Just like in a real meal. Sometimes after the main course, you're full and don't eat any dessert or eat a very little. Likewise in the campaign. Sometimes when the main course of the campaign hits there's no room to add that reveal after.  Amuse-bouche  This should be used to whet the appetite. Honestly, it should be a clue or a hint that the players will only notice once they review their notes. Starter  Only the most eagle eyed should be able to solve reveals here. Just like a starter is meant to be delicious yet small so should your clues. There needs to be real substance there, just dont let the party fill up on them.  Main course  This is the reveal. Don’t hold anything back. View this as the last time this reveal will be discussed in the campaign and don't hold any cards back.  Dessert Fruit of labor. Excellent RP moments. And your players discussing the fallout of the reveal.  Example: The reveal is the assassin hunting the party is secretly the long last brother of one of them.  Amuse-bouche: similar hair color…or similar build…something super innocent in their description. Age estimation Starter: On another encounter. Goad the player. (Fathers name) must be so disappointed in you….(dead brother’s name) would have hated to see what you did with your life.  Main course: reveal must happen here. If PC accuses “I would never demean myself by admitting I was kin with you” or confession “After you and dad left me for dead, i realized we were never family. I wasn’t your brother, I was just something to be thrown away” Dessert: RP We do have tendency to hold back if a player gets to close to the truth. That's ok. You want them to figure out the reveal. If they are getting close, lean into that. Make your players feel special and smart.  Hopefully this will help as you continue to make reveals that cause your Players to lose their minds.  Fin

  2. Jun 15

    A GM's Retrospective || Campaign 1: Session 7

    This is session 7 of my first ever TTRPG campaign. What do I do wrong this time? What did I do that I need to learn from? Contact Us: antiqueworldsttrpg@gmail.com The Party explores the mountain caves and kills monsters and finds treasure. Unfortunately for some, a Player choses to keep multiple pieces of found loot and not share it. This means other Players go without. Eventually they find a sentient door named Doornauld. He was transformed into a giant door by the Fracture Event. Now he guards the way to the precious stones that the Party must reach. He will let them pass if they make a sacrifice. After much arguing and no one willing to make a genuine sacrifice, Sloan steps up to help the Party (and the World) as she chooses to sacrifice the sword of her father figure Anji Gin. This is good enough and Doornauld allows them to enter the sacred room. In the room they see a giant mural depicting a battle between knights and shadowy figures coming from a Fracture Event. There is an ancient keeper of the cave named Grovel that is there to answer questions. He explains that this is a fracture event that happened on a different planet. Each player looks into the emeralds and has a vision. Tama sees smoke. Paralax sees his Master bowing to Teyolia. Ox sees where his brother is. Charli sees her mom give her to the man that raised her. Warden sees Nyx working on math problems. Tera sees where her sister is. Sloan sees a living darkness. Then they wake up outside of the mountain and a tortured half robotic bird lands on Tera's shoulder. It has a note attached to it. The note is bad and is a letter that something is coming to kill them.

  3. Jun 1

    A GM's Retrospective || Campaign 1: Session 5

    This is session of my first ever TTRPG campaign. What do I do wrong this time? What did I do that I need to learn from? Contact Us: antiqueworldsttrpg@gmail.com In this episode the Party is finally in Hyperion. They go to a library. Talk to books. Meet Sloan's hot mom. Are given an airship and then play in the mountains. The Party finds a secret underground passage underneath the library that Sloan works at. After traveling throughout the secret passages, they stumble across an ancient esoteric library that looks like it had been burned down. Guarding the knowledge in this library are a group of sentient humanoid books. Instead of fighting, Parallax convinces them to talk. These book people give them a way to find the "Grey Eyed Girl" as she is needed to kill Teyolia and stop the Fracture. They show on a map where to start the search for the Grey Eyed Girl. As they leave the library, they find a body that is made of petrified wood. Searching his body, they find a love letter from his wife. It explains his name is Caspian and her name is Darcy. These are the "My Dearest Letters". This will eventually lead to a discovery that these two people are related to a PC. After the library they go and find Sloan's mom, who it turns out is super-hot. Warden accidently flirts with her and she flirts back. This leads to an ongoing joke for the rest of the Campaign. Does Warden eventually become Sloan's stepdad? Stay tuned to find out. The Party then meets with the High Lord Dvar. He admits that he was tipped off about the 6th continent. He then asks for them to travel to the continent and act as his representatives. The Party agrees to do this. After being gifted an airship by Dvar the Party takes this and travels to the mountains to start the search for the Grey Eyed Girl. Then they fight bandits. AND WIN. After a creepy encounter with Teyolia they find Christian (remember him?) dead and the session ends.

About

Join me as we dive into the fun and frustrations of being a GM, designing my own TTRPG system, and exploring all types of TTRPG's. Contact Us: antiqueworldsttrpg@gmail.com