Retroist Retro Podcast

The Retroist

For over a decade, The Retroist Podcast has taken a nostalgic look back at the last 40+ years of retro themed pop culture. The show attempts to connect or reconnect you to things from your past through storytelling and discussion of compelling milestones and forgotten tidbits of pop culture.

  1. 6d ago

    Retroist Podcast Episode 371 (Columbia House)

    Joining Columbia House was something I wanted to do long before I really understood how it worked. I remember filling out the forms for records and later CDs, then having my mom stop me before I could send them away. A couple of my friends actually belonged, and from where I was sitting they seemed to have figured out some secret way of getting huge piles of music for almost nothing. I mostly knew Columbia House through the catalogs and all the mail that came with them. At an age when I loved getting anything addressed to me, that alone gave the whole thing a lot of appeal. On the show, I start with the Columbia Record Club in the 1950s and how it grew into the Columbia House most of us remember. I get into the famous introductory offers, the monthly selections, and how the company could afford to send people so much music for so little money up front. Later I follow Columbia House through its enormous success with CDs and into the period when buying music online started making the whole system feel increasingly unnecessary. I also pull out a newspaper from when the club first appeared near me and look at what else was going on at the time. What interests me most about Columbia House is how much I remember something I didn’t even get to try. The catalogs were everywhere and I spent plenty of time deciding which albums I would choose even though I was probably never going to send the form away. Columbia House managed to make ordering music fun (at least for me as a kid). By the time I could have joined Columbia House without asking anyone, I had plenty of other ways to buy music. The company kept going much longer than I realized, first with music and later with movies, while the part of it I remembered had already faded away. I never got the stack of tapes or CDs for a penny that I imagined as a kid, but like millions of other people, I remember choosing them and I am sad those days are over.

  2. Aug 21

    Retroist Podcast Episode 370 (Diet Coke)

    Diet Coke was a regular presence in our house almost as soon as it became available. Before that my family usually bought two bottles of Coca Cola each month, and I could count on drinking my share before it disappeared. Then my mom tried Diet Coke and one of those bottles changed over to the new drink. My sisters sorta would drink it too, which sometimes meant more regular Coke for me, but once that was gone I would stare at the remaining Diet Coke and wish it were something else. I found out years later that my mom felt much the same way and never actually liked it as much as regular Coke. On the show, I start before Diet Coke existed, when Coca Cola already had a successful diet soda with Tab but was still reluctant to put the Coke name on anything except the original drink. That changed in the early 1980s with a secret project that would change what people drank around the world. Aftere that, I get into the launch, the switch in sweeteners and how Diet Coke unexpectedly became part of the story of New Coke a few years later. I also pull out newspapers from when Diet Coke first showed up near me and look at what else was going on at the time. What interests me most about Diet Coke is that it eventually stopped feeling like a substitute for something else. It is its own thing. Coca Cola later created Coke Zero specifically for people who wanted something closer to regular Coke without the sugar, yet Diet Coke continued because its drinkers actually wanted Diet Coke. The company has tried changing its image and introducing new flavors, but people seem happiest when it simply lets the drink stay the same. After more than forty years, it has its own taste and its own history, and there are people who are every bit as particular about it as regular Coke drinkers are about Coke. I may have spent part of my childhood wishing that bottle in the refrigerator was something else, but I understand a lot better now why it never went away.

  3. Aug 7

    Retroist Podcast Episode 369 (Atari VCS 1977)

    I am trying something a little different with this episode. I am heading back to 1977 to take a look at the original titles for the Atari VCS. I have been a lifelong Atari fan and collector and while my top games are not from the first year of the console, I am very much intrigued by the idea of a time when the console only had 9 titles. It would take me a while, but eventually I would get to collect ‘em all. Support the Retroist on Patreon On the show, I start off by talking about this time in Atari’s history and how I have loved the start of any product line. Variety is great, but a small checklist is very satisfying. In addition to the original games, I talk about Sears, cartridge technology, the art and artists, and the original cast of programmers who made these first few games. These trailblazers would all go onto other things. Its is amazing that Star Wars and the VCS landed in 1977. Two things among many that helped to define a lot of childhoods. This episode helped to remind me why I really loved early Atari games. I sat down to play them and tried to put myself into 1977. Other consoles had been trying to do what Atari was doing, but the Atari VCS with its joysticks and paddles feels so much more intuitive. The color, graphics, and sound might have been simple, but it showed what the future was going to be like. Games would grow by leaps and bounds over the next few years, but most of these games remained very playable.

  4. Jun 19

    Retroist Podcast Episode 366 (Action Park)

    I start this podcast episode by talking about my own trips to Action Park. I was so excited to go as a kid when I visited and got to go because it was close to where my uncle lived in Northern New Jersey. My mother was not a big fan of amusement parks unless they were connected to Disney, and she had started reading enough about Action Park to be worried. My uncle did not have the same concerns, so he took me there and I had a great time. I rode what I could, brought home brochures, talked about it all summer, and assumed I would keep going back. That didn’t happen. Then I talk about how Action Park came to be. The story starts with Gene Mulvihill, Great Gorge, Vernon Valley, and the problem of what a ski resort is supposed to do when the weather gets warm. The Alpine Slide came first, and from there the place kept growing into something much larger. Action Park was built around participation, which meant you were not simply strapped into a ride and moved along. You had some control, or at least the feeling of control, and that was a big part of what made the park so exciting. Of course, that same idea also made the place dangerous. In the episode, I get into the rides people still talk about, including the Alpine Slide and the Cannonball Loop. I also spend time on the wave pool, Motor World, and some of the other attractions that helped make Action Park feel less like a normal amusement park and more like its own strange world. Looking back now, it is much easier to see how quickly excitement could turn into something else. The darker part of the Action Park story is impossible to avoid. I talk about the deaths and injuries connected to the park, along with the lawsuits and insurance problems that followed it for years. Some of what happened there is shocking even if you already know the general reputation. The park has become famous as a place that probably should not have been allowed to operate the way it did, and there is plenty of truth in that version of the story. But I did not want this episode to be only about the worst things that happened there. For a lot of kids from New Jersey and the surrounding area, Action Park was a summer trip people talked about afterward. It was a place that felt enormous, especially if you were young enough to believe you could eventually get to everything. The danger is part of the story, but so is the memory of wanting to go back. That is what makes Action Park such a strange subject for me. The stories about the park are real, and some are worse than I understood when I was young. At the same time, my own connection to the place is still tied to being a kid who thought he had found the most exciting park in New Jersey. My last trip there had already happened before I knew it, which may be part of why the place stayed so large in my mind. Action Park does not fit neatly into one version of itself, and that is why it still feels worth talking about.

  5. May 29

    Retroist Podcast Episode 365 (Perfect Strangers)

    I begin this podcast episode by talking about the strange timing of television in our lives. Sometimes a show arrives at just the right moment, and for a while it feels like part of your weekly routine. Then you get older, your habits change, and without really deciding to, you stop watching. Years later, you come back to it and realize there was a whole stretch of the story you never saw. Perfect Strangers was one of those shows for me. Then I talk about Perfect Strangers, including its creation, the people in front of and behind the camera, its place as one of the anchors of ABC’s TGIF lineup, and the full run of the series from its mid eighties debut through its final season in the early nineties. I also talk about how the show changed over time, how Balki and Larry grew from mismatched roommates into family, and how Perfect Strangers helped lead to one of television’s most successful spinoffs, Family Matters. Perfect Strangers worked because Bronson Pinchot and Mark Linn Baker were so right together. The show could be very broad, and sometimes very silly, but their chemistry kept it grounded. Balki and Larry were funny because they were opposites, but the show lasted because you believed they cared about each other. That friendship gave all the physical comedy, misunderstandings, and catchphrases something warm to hang onto. Metagirl is also back this week with a Top 5 list of the best episodes of Perfect Strangers. If you watched the show years ago, it is a nice reminder of why people loved it. If you never really watched it, it might give you a good place to start.

  6. May 15

    Retroist Podcast Episode 364 (Game Genie)

    I first saw the Game Genie at a friend’s house just after Christmas in 1991. We were doing the usual thing, seeing what everyone got, trying out games, handing controllers back and forth. Then he brought out the Game Genie and plugged it into the Nintendo. The second I saw what it could do, I wanted one of my own. It was that simple. If you spent enough time with games, you knew their rules pretty well, and this thing seemed to step right past them. On this episode of the Retroist Podcast, I talk about that first time seeing the Game Genie in action and why it was such a revelation the moment it was plugged in. Until then, games felt locked. They were hard in the ways they were hard, and if you could not get past something, that was that. Then this little cartridge adapter shows up and suddenly you can start with extra lives, make impossible jumps easier, or see parts of a game you had never been able to reach on your own. It did not feel like a normal accessory. It felt like you were getting access to something you were not really supposed to have. From there I get into how the Game Genie actually worked, by changing the values a game was reading without permanently altering the cartridge itself. I talk about where the device came from, how Codemasters developed the idea, how Galoob brought it to the United States, and how Nintendo saw it as a real threat almost immediately. A big part of the episode is the court case that followed, with Nintendo arguing that the Game Genie created unauthorized derivative works and Galoob arguing that players were only changing the experience temporarily on games they already owned. It is a fascinating fight because the whole thing turns on a question that sounds simple but wasn’t clarified at the time. What still makes the Game Genie worth talking about is that it sits right at the point where childhood excitement, technical ingenuity, and corporate control all ran into each other. For user, it was a way to bend games that had always seemed rigid and unforgiving. For Nintendo, it looked like somebody else stepping in between them and their product. And for anyone looking back on it now, it is a good reminder that this odd little device was tied to much bigger questions about ownership, software, and who gets to decide what a game is once you bring it home.

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About

For over a decade, The Retroist Podcast has taken a nostalgic look back at the last 40+ years of retro themed pop culture. The show attempts to connect or reconnect you to things from your past through storytelling and discussion of compelling milestones and forgotten tidbits of pop culture.

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