Indie Devs Play

Indie Devs Play

Join indie game developers Josh Watts and Jonathan Ridgway as they play video games to discuss what makes them work, why certain game design decisions were made and how they may have influenced the games industry in the past, present and future. Discord: https://discord.gg/qJAk72KS7p

Episodes

  1. 3d ago

    Indie Devs Play: Episode 8 - Super Mario 64 (N64/Switch) & 1996 in Gaming

    In the latest episode of Indie Devs Play, Josh and Jonathan discuss their playthrough of Super Mario 64, placing it in the context of 1996 gaming (from Tamagotchi to Tomb Raider and Pokémon). They break down what made Super Mario 64 revolutionary: the analogue-stick movement, camera and control innovations, hub-world level design, varied objectives and mechanics (ground pound, tail-spin, flying cap), plus moments of brilliant tutorialization and a few jarring design choices. References: Super Mario Brothers, Nintendo 64, GameCube, Switch, Nintendo, Wii, Super Nintendo, Game Boy Pocket, Tamagotchi, Pokemon Red/Blue/Green, Duke Nukem 3D, Street Fighter 2 Alpha, Mario Kart 64, Spyro the Dragon, Crash Bandicoot, Shigeru Miyamoto, Resident Evil, Dead or Alive, Tomb Raider, Virtua Fighter 3, Soul Edge, Soul Calibur, Sakura Wars, Persona, Broken Sword, Atari Jaguar, 3DO, Sega CD, Virtual Boy, Gabe Newell, Dan Houser, Tim Schafer, Super Mario Brothers 2, Super Mario Allstars, Super Mario World, Super Mario Sunshine, Super Mario Galaxy, Super Mario Odyssey, Quake, The Legend of Zelda: Ocarina of Time, The Legend of Zelda, Portal 2, UFO: Unfortunately Fortunate Organisms, Kid Klown in Crazy Chase, Spyro 2: Gateway to Glimmer, Star Fox, Duke Nukem: Land of the Babes, Pokemon Trading Card Game, Duke Nukem Forever, Biohazard, Blockbuster, Choices, Netflix, Scooby-Doo! Classic Creep Capers, BLEACH, New Sakura Wars, Shounen Jump, Broken Sword: The Shadow of the Templars.

About

Join indie game developers Josh Watts and Jonathan Ridgway as they play video games to discuss what makes them work, why certain game design decisions were made and how they may have influenced the games industry in the past, present and future. Discord: https://discord.gg/qJAk72KS7p