ArcAnjl Adventures

ArcAnjl

Tales from the tables of ArcAnjl VTT. Each episode brings a professional Dungeon Master's D&D campaigns to life as engaging, story-driven audio — follow adventurers through the dread mists of Barovia in The Mists Never Forget, raise a tankard in Mourningfall, and more as new campaigns unfold. Whether you play D&D, run your own table, or just love a good fantasy story, pull up a chair. New episodes after every session. Watch highlights on YouTube: ArcAnjl VTT. Everything else: arcanjl.com

Episodes

  1. 2d ago

    The Rusted Fist Goblin Siege and Ancient Secrets

    The Rusted Fist is born in a tavern — out of spite. Episode one of a brand-new campaign in MCDM's Draw Steel: the game with no d20, no missing, and a physics engine that treats goblins as ammunition. A bleeding blacksmith named Ashley staggers into the inn begging for help — goblins have taken her daughter. The polished, professional Gilded Hand asks whether she can pay, hears "no," and walks out. Four newcomers take the job instead, and name themselves the Rusted Fist on the spot. The trail leads to an old tomb. Outside it, Hank takes a spear between the ribs and laughs about it, Trian Redleaf kills a goblin and beats a second one with the corpse, Mia Gnarls learns what it feels like to be the party's damage sponge, and Alecs Angico — who is definitely not Nicolas Cage in disguise — starts bowling goblins through their friends with his mind. Inside: two dozen more goblins, a burning brazier that becomes a weapon, a bard cut down and singing a healing limerick from the floor, and faded frescoes of a legendary silver chalice said to turn the weak into mighty warriors. Which might be exactly why the goblins took Ashley's daughter. Then a red light down the hall, one step too far, and a trap springs as the credits roll. An actual-play recap — no dice math, no cross-talk, just the story. In this episode: • What makes Draw Steel different — 2d10, tiers, and why you can't miss • Meet the Rusted Fist: Trian, Mia, Alecs, and Hank • Ashley's plea and the Gilded Hand's refusal • First blood outside the tomb • The offering room and the minion tutorial • The Revitalizing Limerick, performed live at the table • The silver chalice, and the party's theory about the kidnapping • One square too far Played on the Codex VTT. arcanjl.com

    The Rusted Fist Goblin Siege and Ancient Secrets
  2. 4d ago

    Owlin's Girlfriend Can Fly | Mourningfall Ep. 4

    The morning after the mine rescue, Mourningfall celebrates — until the party notices the rescued miners haven't aged a day in thirty years, and their memories of the time below are simply gone. Aelion toasts the tavern with a line from the dead priest's burial register, and the whole room answers in unison: "We remember. We endure." Then a woman nobody notices walks out of the tavern, pulls a maul from an illusory tree, and lets herself into the ruined church — and the bell rings, ending every reunion in the street like a switch was flipped. Her name is Maris Bell. Her husband Thomas just came out of the mine. The evidence he found down there? She lost it. It's in Owlin's pocket, and it mentions "what men call an egg." The chase for a fleeing figure leads to a cave and to Tamsin — the barmaid the whole town forgets — who hates paladins, claims she spent her own youth and life force shielding the villagers under Mother Vee's direction, and names the thing below: a dracolich. Dormant, not dead. Aelion swears a sacred oath never to harm her, and she steps out of thin air to hold him to it. Then she lures Owlin into the church ruins, borrows his cloak, knocks out a sleep-immune elf, and vanishes into the sky — leaving him with a spreading rash and the ground beginning to shake. An actual-play recap of Mourningfall, a homebrew D&D 5e gothic mystery played on Foundry VTT — no dice, no cross-talk, just the story. arcanjl.com

    Owlin's Girlfriend Can Fly | Mourningfall Ep. 4
  3. Aug 4

    Mourningfall E3: The Vault of Forgotten Souls

    ⚠️ Players: if your DM is running Mysteries of Mourningfall, these episodes contain spoilers. Behind a cot in a cellar, a crack opens into the mine that was sealed thirty years ago — and something down there just took a breath. Descending, the party finds claw marks among the pickaxe scars, bones too large to think about, a scorched mark in the shape of a wing, and an eggshell fragment inscribed with a name: Salmira. Preserved, guarded, forgiven. Undead miners still work the dark, a possessed foreman has been writing Nora's name in his own ichor, and the thing calling itself the Overseer offers a trade: the captured townsfolk live, if the paladin dies. The party's answer saves the town from its undead — but the forgetting remains, the bell still binds the flock, and whatever sleeps beneath the mountain now knows they're there. Mourningfall is an original gothic mystery D&D adventure written by your DM — run it at your own table: https://www.drivethrurpg.com/en/product/578165/mysteries-of-mourningfall-part-i-the-hollow-beneath 🎲 ArcAnjl Adventures brings professional DM-run D&D campaigns to life as story-driven audio. 🎙️ How it's made: a real DM, real players, and real dice — our sessions are narrated into podcast form using AI (Google's NotebookLM). The stories are 100% from the table. 📺 Watch scenes from this campaign: https://www.youtube.com/playlist?list=PLLTngCZSQGVU 🌐 Videos, podcasts & more: arcanjl.com

    Mourningfall E3: The Vault of Forgotten Souls
  4. Aug 4

    Mourningfall E2: The Monster Under the Forgotten Bell

    ⚠️ Players: if your DM is running Mysteries of Mourningfall, these episodes contain spoilers. The town bell has been kept oiled for thirty years — and no one remembers climbing the tower to do it. Over a game of dragon chess, the town drunk reveals how he broke the pattern: he forgot his wife's name, felt the wrongness, and held on until the resets stopped. The magic isn't in the soup; it's in the bowls. The forgetting isn't grief; it's design. In the crypt beneath a ruined temple, the party finds where the town's dead have really been going, a ledger counting 214 souls "given to the mountain" — and the bell itself, inscribed in Draconic: remember as we permit, forget as we demand. Then the door slams, the bell cracks, and something enormous far below lets out a breath it's been holding for thirty years. Mourningfall is an original gothic mystery D&D adventure written by your DM — run it at your own table: https://www.drivethrurpg.com/en/product/578165/mysteries-of-mourningfall-part-i-the-hollow-beneath 🎲 ArcAnjl Adventures brings professional DM-run D&D campaigns to life as story-driven audio. 🎙️ How it's made: a real DM, real players, and real dice — our sessions are narrated into podcast form using AI (Google's NotebookLM). The stories are 100% from the table. 📺 Watch scenes from this campaign: https://www.youtube.com/playlist?list=PLLTngCZSQGVU 🌐 Videos, podcasts & more: arcanjl.com

    Mourningfall E2: The Monster Under the Forgotten Bell

About

Tales from the tables of ArcAnjl VTT. Each episode brings a professional Dungeon Master's D&D campaigns to life as engaging, story-driven audio — follow adventurers through the dread mists of Barovia in The Mists Never Forget, raise a tankard in Mourningfall, and more as new campaigns unfold. Whether you play D&D, run your own table, or just love a good fantasy story, pull up a chair. New episodes after every session. Watch highlights on YouTube: ArcAnjl VTT. Everything else: arcanjl.com