ArcAnjl Adventures

ArcAnjl

Tales from the tables of ArcAnjl VTT. Each episode brings a professional Dungeon Master's D&D campaigns to life as engaging, story-driven audio — follow adventurers through the dread mists of Barovia in The Mists Never Forget, raise a tankard in Mourningfall, and more as new campaigns unfold. Whether you play D&D, run your own table, or just love a good fantasy story, pull up a chair. New episodes after every session. Watch highlights on YouTube: ArcAnjl VTT. Everything else: arcanjl.com

  1. 6d ago

    The Mists Never Forget E12: One of Ours

    For the first time in weeks, nothing attacked the village of Barovia. Strahd kept his word. So the party makes their rounds. Helliax heals Ismark, who learns his sister is safe and that the pies the whole village has been crying for were made of children. Ghast lifts the witch's curse off Gesch. Cassius finally gets his plate armor and gives his old chain mail to Ireena, whose armor class, it turns out, has been eleven this entire time. A starving mother opens her door and asks if they brought the pies. And in the church cellar, the party puts down the vampire young Doru has been feeding rats. Then they head north toward Vallaki, and the road turns red. Knights in armor made of mist ride out of the blood, and Cassius gets knocked flat and revived by Ireena's potions so many times the table starts calling it Whack-a-Cassius. Past the road, Fiadh finally finds the Vistani caravan that knew her mother. They welcome her home with wine and stew and a little girl shouting "she's back." Then an old woman feels how cold her hands are. A child asks about her eyes. Someone says "show us your teeth." The knives come out, and Cassius steps in front of them: "Even her." Fiadh tells her friends the truth about what she is, Helliax tests it with holy water, and the old woman tells her about her mother, Zorica, who could walk through the mists. In the morning, the caravan offers Fiadh a place in the family and a chance to find her father. This is Fiadh's final episode. Her player can't continue with the game, so the table gave her the send-off she deserved. An actual-play Curse of Strahd campaign, played live on Foundry VTT with the 2024 D&D rules. https://arcanjl.com/

    The Mists Never Forget E12: One of Ours
  2. Sep 30

    Mourningfall E6: The Priest Was Never a Priest

    Easter said he'd take them to the gold. Instead the mine opens into a chamber no miner ever dug: a live campfire, an altar to Laduguer - god-king of the duergar - with a glowing green gem set in its head like a third eye, and four invisible guards whose entire position is "leave now." In a side room, black necrotic tendrils are sewing two dead guards back into something undead - the same force that lives behind the ox skull at the tavern, now confirmed to reach the bottom of the mine. La Maestra bluffs the duergar with a fake vision from their own god, listens politely to their warning that the statue is booby-trapped and that six of their people already died down here - and pries the gem out anyway. The chamber collapses. A duergar dies, Aelion is dug out of the rubble at one hit point, and Easter saves his life with a healing potion hidden in his sock. La Maestra kills the last guard with an insult. Then the quiet reveals start landing. Aelion attunes to the maul he's carried since the church cellar - and it is a Holy Avenger. Behind the shattered statue, a mirror with no reflection leads one-way into a ruined wizard's lair: the hidden workshop of a mage who had been impersonating a high priest of Lathander, with broken warded jars built to harness and imprison something dug out of this mine. Easter even remembers a name - Alaric Vane, the "priest" who kept sending crews digging away from the gold. Past a door bolted from the inside: a dead paladin whose sword was melted down to a dagger, living fireflies glowing with shifting magic, and a dozen drow in the dark. An illusory carrion crawler scatters them, and the party corners a straggler as the session ends - with no way back through the portal behind them. Mourningfall is a homebrew D&D 5e gothic mystery, played on Foundry VTT. An actual-play recap - no dice, no cross-talk, just the story. https://arcanjl.com/

    Mourningfall E6: The Priest Was Never a Priest
  3. Sep 30

    Mourningfall E9: The Blanket Is a Chain

    The party is back in the Last Lantern with a dwarf the town has not seen in thirty years, and the room goes silent. There is no combat this week. There are conversations, and every one of them is a little bit wrong. Mother Vee hears that Tuul spent three decades asleep in a crystal and that the church was hijacked, and her wedding ring flares at the touch of Aelion's hand. A man thanks the old priest for saving his son, reaches for his pocket to buy him a drink, and stops, because nobody in Mourningfall has paid for anything in years. Roger tells Lavius about a dream the whole town shares: a figure under the mountain, standing in firelight, whispering a name that slips away by breakfast. It is not the bell and it is not the soup, and whoever it is, Roger says, "they care for us." Upstairs, La Maestra and Owlin search Tamsin's room and find a window that has been quietly used as a door, a chest that was dragged away, and a warm spot in the floor that hums when the eggshell comes near. Aelion sits with Nora, who remembers her children for the first time and tells him how tempting it is to let the forgetting take her back. "The blanket is a chain," he tells her. Then he promises to find her daughter. Lavius and La Maestra argue in the rain about whether ringing the bell again would be mercy or oblivion, and then the whole party spends the last stretch of the night trying to find Mira before the storm does. They do. She is tending herbs in front of Nora's house, and she does not know any of them. Mourningfall is a homebrew D&D 5e gothic mystery, played on Foundry VTT. An actual-play recap - no dice, no cross-talk, just the story. https://arcanjl.com/

    Mourningfall E9: The Blanket Is a Chain

About

Tales from the tables of ArcAnjl VTT. Each episode brings a professional Dungeon Master's D&D campaigns to life as engaging, story-driven audio — follow adventurers through the dread mists of Barovia in The Mists Never Forget, raise a tankard in Mourningfall, and more as new campaigns unfold. Whether you play D&D, run your own table, or just love a good fantasy story, pull up a chair. New episodes after every session. Watch highlights on YouTube: ArcAnjl VTT. Everything else: arcanjl.com