In this episode of Here is the thing podcast, Board-game enthusiast and startup co-founder Egecan joins hosts Ayça Yılmaz and Kunal Dugar to explain modern board-game mechanics, cooperative and solo play, and how games can develop transferable problem-solving skills. He also lays out how a designer might build a team, test a game, and use crowdfunding to bring a board game to market. keywordsboard games, board game design, board game mechanics, Kickstarter, crowdfunding, cooperative games, solo board games, 4X games, game design entrepreneurship, career , career advice, motivation key topics Egecan traces his board-game hobby to the pandemic-era first year of university and names Beyond the Sun as his first game.He explains 4X strategy: explore, expand, exploit, exterminate, and why Beyond the Sun feels closer to a 3.5X game with area control rather than direct destruction.Cooperative games such as Sleeping Gods make the table work together toward a shared outcome; choosing a game and balancing experience levels can help new players participate.Board games preserve a consistent, replayable experience, while digital games can change through updates, new releases, and server shutdowns.Egecan compares learning game mechanics and adapting to a new ruleset with applying existing skills in a new workplace or case-study environment.He describes Inventions as a metaphor for his career: ideas evolve through collaboration, setbacks, and the work of bringing them into the world.For aspiring designers, he recommends assembling a team with strong art and design, combining familiar mechanics thoughtfully, and playtesting with digital tabletop tools.He describes crowdfunding through Kickstarter or Gamefound, including funding thresholds, backer rewards, stretch goals, production, and the role of presentation in attracting supporters.Egecan discusses social groups, stereotypes around being a board-game nerd, bluffing and roleplay, and how many campaign-style games support solo play.His five favorites are Arcs, Inventions, Ark Nova, Dune: Imperium, and The Lord of the Rings: Fate of the Fellowship.key frameworks4X: explore, expand, exploit, exterminate action items Start by forming a team that can contribute to the game’s story, visual design, and other creative elements.Combine established mechanics with a distinctive theme, then test the experience repeatedly before launch.Use a digital tabletop platform to prototype and playtest before committing to a physical production run.Study existing crowdfunding campaigns and plan the funding goal, campaign presentation, rewards, and stretch goals carefully.Ask Egecan for recommendations if you are choosing a board game to try.Chapters 00:00Meet Egecan: board games, startup building, and strategy 02:03How the pandemic led to a first board game 05:21Making complex games welcoming for new players 07:56The four Xs, area control, and cooperative play 13:19Choosing teams and sharing decisions in co-op games 16:08Why board games stay the same while video games change 22:18Can game experience transfer to workplace problem-solving? 24:26Inventions, career lessons, and why ideas can be reused 28:19Finding your gaming community and embracing the nerd label 37:03Board-game mechanics and the foundations of design 39:32Building a game-design team and playtesting a prototype 41:07Crowdfunding: goals, rewards, stretch goals, and production 58:03Why designing board games could be a dream career 01:02:33Licensed games and Egecan’s top five picks 01:11:17How solo board games create an unpredictable opponent 01:15:22Closing thoughts and board-game recommendations