Out of the Software Crisis

Baldur Bjarnason

How do we get out of the political, economic, cultural, and societal crises caused by our current software industry.

Episodes

  1. 1d ago

    Software developers are not okay

    The full essay version is below the overview and embeds. You can subscribe to the audio-only podcast feed over on Apple’s Podcast app and other apps if audio is more your speed. It’s also available as a raw podcast feed if you want to subscribe to it directly in the podcast app of your choice. Video # --> Audio # Software developers are not okay Download audio Overview and references # People in the software industry don’t seem to be doing too well at the moment. There has been a spate of “I’m leaving my tech job” videos – some because they’ve been laid off, some leaving preemptively – but the interesting action has been taking place in the comment sections, replies, and discussion forums. The replies are where it’s at. The videos themselves vary in quality. Software Engineer: I’m Tired of Pretending. (Over 3000 comments!) Software engineer driven to insanity from 2026 Job Market. (Almost 10 000 comments!) I’m out. Leaving tech behind forever. (1683 comments.) It was more fun before AI (1803 comments.) I was replaced by AI (1312 comments.) YouTube: AI has sucked all the fun out of programming (2132 comments.) Reddit: AI has sucked all the fun out of programming. (571 comments.) Reddit: I am done with this shit. (1100 comments.) I lost my UX career to AI (I’m done). Why I Quit my Job as a Software Engineer at Amazon Life As a Software Engineer Is Depressing In 2026. I Don’t Think I’ll Ever Enjoy “AI” Coding Are ALL Software Engineers Burning Out? Thanks to AI… Facebook’s aborted “AI coder” transition: Mark Zuckerberg had a bold plan to replace Meta staff with AI. Here’s how it imploded. The drop in new students in Computer Science in Iceland. (The drop was 30%, not 40% as I said in the video/podcast.) Nýnemum í tölvunarfræði og tengdum greinum fækkaði um þriðjung milli ára Software developers are not doing well # We’re not doing well in the software industry. We’ve all sensed it. Things are a bit off. It’s not just the “AI” financial bubble, or the debates that have been taking place – arguments, more properly – or the ongoing shift in public sentiment regarding the software industry. I’m talking the fact that people who work in software – specifically developers and user experience designers – are not doing great. I keep coming across videos of people talking about burning out, being unable to work, and in some cases fairly serious mental health issues. And, obviously, people are getting fired. But often in these videos, those who are doing videos and announcing they’ve been laid off mention that they were thinking about quitting anyway and are now planning on leaving tech entirely. It’s not just senior people who might have memories and a fondness for how things used to be – stress mixed with nostalgia. It’s also students. I’ve found several videos of students who announced that they had switched majors, had been studying user experience design, but now decided to switch to something else. With a few notable exceptions, these generally aren’t people who are against “AI” – or, at least, they weren’t against “AI” until very recently. These aren’t people who disliked the technology from the start, who have had very severe criticisms about the way it’s made, the way it’s forced on people, or have severe doubts about the long-term benefits of applying this technology to our industry. They seem to have all embraced “AI” at some point and assumed that what they were told was true, that this was the future. “This is where things are going.” This is what software development will be like, now and forever. After all that, one of the reasons why quite a few of them are leaving, is that they believe this promise. When they’re told that this is the future of the industry, they accept that statement as true. They’ve tried it; understand it and think to themselves: “I see your point, but this isn’t fun any more. This isn’t enjoyable. This is bad for me.” And decide to leave. There are a number of systemic factors for why this is happening to them, for why the software industry is an increasingly inhospitable work environment. What software developers are facing is a case of “incentives”. Namely, managerial and executive incentives, specifically. The industry’s incentives for those who run the industry give them a strong motivation to try to undercut labour and their workforce at every turn. And they have been giving it their honest best. Facebook attempted, for example, to replace a number of their software developers directly with AI tools. They had to dial that down because the technology simply isn’t capable of what they believed it could do. But the intent has always been there to reduce the headcount of the industry. A number of incentives for managers and executives that are lined up to push them in that direction. The fewer people you have working for you, the fewer stock options you have to pay out, the less resistance there will be to watering down the product, collaborating with the military-industrial complex, or helping authoritarian governments control and murder their citizens. Over the past two decades, one of the more effective forces for keeping tech companies in line have been the tech workers themselves who have tried resist corrupt and unethical behaviour. It hasn’t always worked. There wasn’t enough of it. But what little there was it added meaningful friction at several important moments in tech history. The less influence and power the labour force has, the more power goes to the executive class and the bigger their share of the pie. If they lay people off that means there are few people working in any given organization doing the same amount of work. That means more stress and more pressure. As bad as the added workload and burnout is, that isn’t the only change to the job. There’s also less novelty. I’ve noticed that even though there’s an increasing number of apps or software being deployed, they’re all either the same “AI” products or “AI” features released everywhere. Or, they are agent-generated clones of existing software. None of it is novel. It’s almost exclusively old ideas poured into new containers. One of the problem we have as software developers, and I definitely count myself as somebody with this problem, is that we are a novelty-seeking group. These changes mean we’re doing more with less time, probably less reward as well, and the job itself is less interesting. It’s also the nature of the agent automation to feel more like delegation to a clueless junior developer than automation, and that changes your relationship to the work. In woodworking, the power tools didn’t reduce the woodworker’s emotional investment in what they made. The worker still felt like they’d made that thing out of wood themselves. Some woodworkers might still use hand tools for a variety of reasons – some of them romantic, some of them, you know, just because it’s more fun. But having a table saw doesn’t make you feel like you’ve asked somebody else to make the shelf, or table, or chair. The nature of automation with Large Language Model tools feels substantially different from prior attempts at automation in coding. It’s an abstraction that feels like a delegation, not an automation, and separates you from the output. That has an effect of making you feel less invested in the output and that takes away much the joy of coding. The flow state is also gone, the sort of focused state of mind that you get into when you’re really deep into solving a problem. On top of the changes to the job itself, the industry itself has changed as well. There is more uncertainty. People know there are layoffs every quarter. They know they’re probably next on the block. Or, if they aren’t, they’ll be on the block next quarter instead. They know the reasons for dismissal are going to be arbitrary. They know they generally aren’t going to be able to do anything to improve their odds. And if they talk about how bad all of this makes them feel, the “AI” true believers will turn around and say that it’s a skill issue. It’s your fault. There’s a lot of stress, and worry, and pressure in the industry that wasn’t there before. I suspect that everybody’s suffering. Some are just better at pretending. This makes people want to get ahead of the lay-offs and quit. Especially those who have some savings. But even that lines up with the incentives of the executives who are running these companies. People who quit don’t get a nice severance package. People who quit might not be fully vested. And even if you have savings, you can’t time your quitting based on your finances if you have to get out to preserve your mental health. Once you’re gone, the company can hire somebody to replace you out of the vast pool of now unemployed software developers at what will probably be lower pay. Executive incentives are aligned to perpetuate the situation and even to make it worse. From the perspective of the executives who are running a software company, this perpetually precarious situation for their employees makes up for their inability to replace software developers completely with “AI”. Instead of being able to outsource all your software development to an “AI”, they can effectively semi-outsource it to “AI” and have the automated shitstorm managed by a group of people in a perpetually vulnerable state, who are unable to ask for a higher pay, unable to negotiate for a better position, and unable to say no to unreasonable demands. It lets management lower costs and strengthens their bargaining position versus the labour class that they’re dominating. This isn’t a situation that will fix itself when the “AI” financial bubble collapses. The bubble will pop. It’s much

    Software developers are not okay
  2. Sep 28

    Parasocial media: why influencers really aren't your friend

    An essay version of the video is below. You can subscribe to the audio-only podcast feed over on Apple’s Podcast app and other apps if audio is more your speed. It’s also available as a raw podcast feed if you want to subscribe to it directly in the podcast app of your choice. For fans of video, there’s both the YouTube channel and the TikTok account. Overview # The “parasocial” illusion that’s created by social media platforms helps deceive and misguide you, the audience. Video # Audio # Why influencers really aren't your friend Download audio Parasocial media # Those people aren’t your friends. By those people I mean social media influencers and similarly popular accounts on your preferred social media platform. Obviously online friendships are real. I’ve based my entire career on the relationships I’ve built online. None of my work over the past 25 years would have happened without the mutual connections that you can build on the various social media networks. And those friendships are as real, as rewarding, as the ones I’ve formed in “real life”. They might possibly be better because I have a problem with eye contact for various neurodivergent reasons. It’s quite a bit easier to communicate with people in text or mediated through a computer in some other way without having to think about looking at their eyes. So I’m hugely grateful to the relationships I’ve built on social media, but that isn’t as much the case with social media today as it was when I started. I benefit from the fact that the social media experience twenty years ago or even twenty-five years ago, when I first started blogging, is very different from what passes as social media today. This is a bit of an informal series on how the design of social media – the technical side, the media design, the format of it – affects the way we get our information. I first covered the limitations of short-form video like TikTok. There are plenty of limitations to the form, but I focused specifically on the length and how that forces you to use editing to create an impression of an argument, as opposed to making an actual argument. In the last essay I focused on the context collapse that exists in most social media, but I focused specifically on text-oriented media such as X, Threads, Bluesky, or Mastodon because on those platforms it destroys our ability to deliver the specialised discourse that is needed to cover difficult topics. This time, it’s the false promise behind the term we use to label the platforms where we find each other: social media. Because that’s where things get dicey. I’m not focusing on anxiety or mental health or similar issues in this series, but instead on how it affects the way we get our information. When it comes to social media the asymmetry that now defines it wasn’t there at the beginning. The asymmetry I’m referring to is what danah boyd, an academic I’ve referred to before, called the parasocial nature of the current social media networks. In a recent paper she has argued that these networks have long since ceased to be “social” and are more properly parasocial networks: To more effectively interrogate what we are witnessing, we need to stop presuming that these tools are “social media” and begin recognizing that they are now “parasocial media.” Doing so raises new questions about digitally mediated sociality, not to mention the politics and governance of these platforms. Many social interactions on these sites have become largely an illusion. They don’t exist to build a symmetrical, two-way relationship between people. They’re there to give you the illusion of interacting with anything ranging from a minor celebrity to a major celebrity. You might talk to somebody on social media who has hundreds of thousands of followers, and you might actually get a reply. But that gives you the sense – the feeling – that you’re in a relationship with them and that there’s a mutual connection between you. But there usually isn’t. That effect is an illusion that comes from the design and structure of the social media platform. The asymmetry is designed such a way that it makes you feel like it’s a symmetrical relationship. This design was invented. This wasn’t the way that social media was at the beginning. Like if you look at the early days of, for example, Facebook. Facebook used to be symmetrical. It didn’t have public pages you could just follow. When you friended somebody on Facebook you had to have the friend request accepted and it went both ways. That was an actual symmetrical, two-way connection which limited its availability and use for celebrities and politicians, because it was purposefully designed to create a network of peers. (Then to “monetise” and control that network, of course. It wasn’t a benevolent attempt to unite humanity.) That design meant that the interactions that took place on the on in the early days of Facebook were actual social interactions. They were often annoying, but annoying in the same way as a never-ending high school reunion would have been annoying. Twitter broke that mould where it let you follow somebody without them following you back. That created this environment of instant social media influencer – micro celebrity – that had a ten, hundred, or thousand times more followers than they followed themselves. The interactions they had with their followers would give their follower the feeling of mutuality, of sort of being peers and equals, but in effect you were dealing with a broadcaster. It was just a broadcast that was wrapped up in an illusion of equal social interactions. That’s where the term “parasocial” comes into the picture. This “feature” then became a hard requirement for any other social networking platform to succeed and has been causing problems ever since. It is harmless for certain uses. Like having a parasocial interaction or relationship with an online cat. Somebody posts pictures of their cat, and you know you like it. You feel like you know the cat. But you don’t. Because the cat doesn’t even understand or know what the internet is, let alone what an internet friend might even be. The other end of the parasocial spectrum are relationships with, for example, people in your field of practice or study. These are people you might encounter somewhere outside the social media platform. You might have a realistic possibility of encountering them if you go to a conference, or if they’re invited to talk at your university, or if you go to a meetup in the town where you live. There is a very real difference between the parasocial interactions you have with people who you might have a social relationship with at some point, versus the people who you’ll never ever see. The people in the latter group is never going to be your friends. Consider the field of web development or industries like certain parts of publishing. Quite a few of the relationships I have online – both in web dev and in publishing – started off parasocial. Either they followed me because of something I was writing, or I followed them because of something they were writing. Then I ran into them at a conference, or we started talking and a symmetrical social interaction grew from there. That’s possible in some circumstances. That’s not possible – that’s not going to happen – with the celebrity. That’s not going happen with a politician, or a columnist, or reporter with millions of followers, or a musician with a global audience. And once you get into the sphere where that symmetry is never going to be available to you, that’s when you get into dangerous disinformation territory. We are, as human beings, hardwired to trust what people – our peers, our social environment – tells us. This is, for example, how superstitious nonsense like homeopathy and naturopathy, and all sorts of quackery and snake oil, gets distributed. A friend of yours tries it, they feel better, they talk about it to you, and you’re like “oh my god, my friend got better!” That feels more real to you and feels more convincing than the entirety of science ganging up against what is actually complete and utter b******t. Your friend feels it works so you feel it probably works. This is already problematic. It’s one of the ways that our brain short circuits our ability to reason about the world around us and figure out how things work. But it gets extra problematic when that friend isn’t actually your friend – when your trusted peer will never know your name and will never care. They won’t miss you when you stop going onto their pages. They won’t notice if you stop commenting, or if you unsubscribe. They are not your friend. This supercharges misinformation. Where people are isolated and have fewer friends, they might not have social interactions at work, but they have the influencer, the person on the podcast, or on YouTube or on Tiktok, who feels like their friend. That influencer is taking advantage of that relationship by um scaring them, by hyping up their anxiety and worry, and then selling them something. Selling them, again, the same snake-oil that usually tends to get distributed via the superstitious network built on hearsay and peer recommendations. It’s also one of the reasons why we feel betrayed when somebody like Hank Green or Adam Conover on YouTube does something dumb, or says something ridiculous, or turns out to be, you know, an a*****e. The feeling of betrayal is there because we have formed this relationship on our side, in our mind, and we have the expectations of a friendship. We feel like there’s a relationship there, but they only expect a semi-passive audience. Letting these asymmetrical relationships hold the same role in our emotional lives as actual relationships is only going to lead us to misery and all sorts of crises

    Parasocial media: why influencers really aren't your friend
  3. Sep 22

    Why is social media so humourless?

    An essay version of the video is below – not just a transcript but a text that I’ve rewritten thoroughly to work as text. You can subscribe to the audio-only podcast feed over on Apple’s Podcast app and other apps if audio is more your speed. It’s also available as a raw podcast feed if you want to subscribe to it directly in the podcast app of your choice. For fans of video, there’s both the YouTube channel and the TikTok account. Overview # Why do jokes fall flat online? Why is it so easy to get into trouble by saying something you thought was fine, but others found offensive? Turns out this is because of a basic feature of how these social media networks work. Video # Audio # Why is social media so humourless? Download audio Context collapse in social media # Have you ever made a joke on Facebook, or some other social media site only for land like a lead balloon? It might have worked for your friends – your pre-existing circle on social media – but as soon as somebody re-posted it or boosted it out of your circle, somebody utterly humourless reacted badly and didn’t get the joke. They got offended and angry about silliness merely existing. There’s a reason for that, and it goes to the root of most of what’s wrong with social media. Not everything that’s wrong, but it is one of the core problems, especially in short textual media. As I’ve been getting into doing videos and podcast episodes and thinking about the role that social media plays in my media landscape and my contributions to that landscape, I’ve been revisiting some of the research I studied and read about in the past. And it turns out there are reasons why the social media experience is so toxic for so many of us. In the last video I addressed many of the issues that affect TikTok and other short-form video. It gives you the impression of an argument as opposed to letting an argument unfold. The constraints imposed by the duration, by the screen size, limit the level of detail you can deliver in a video, which affects the argument they can deliver. This obviously is not great, since this is where much of our political discourse is taking place. But short-form textual social media – the ones that are all modelled after Twitter – aren’t much of a positive influence either. They have a lock on the journalistic class, the political class, and on quite a bit of academic research. People of influence tend to disproportionately get their information from these networks. Whereas the public tends to get them from videos – short and long. They are the first step in for modern information distribution. An academic who wants to promote their paper will start by posting about it on X, or Bluesky, or Mastodon. Politicians make their announcements and commentary on X and then on video. Reporters rely on these sites to discover news and scoops. These social media networks all have the issue where you can quite easily ruin your entire career – or at least your day – by saying something completely and perfectly innocuous that gets interpreted by somebody else as offensive. Sometimes these things are offensive, but you’re used to voicing them in a more forgiving environment. So when you switch to social media, you don’t adjust your language and tone. You don’t code-switch. You don’t change your vocabulary and approach to suit a more public audience. You might not even be aware that a more public audience was possible. Most of us only have our few followers and friends and people rarely notice our nonsense. But sometimes people do notice and it’s rarely pleasant. There’s a name for this: context collapse. It originates with the sociologist and psychologist Erving Goffman, but I personally first encountered it in the papers, essays, and talks, and books by danah boyd who is one of the leading academics on social media – especially the social media use of teenagers. And the way that she describes context collapse is that, before, you’d have distinct spheres of social interaction – the high school hallway social interaction for students, the classroom interactions, the family interactions – each of these would have a different language, different vocabulary and different approaches. They would have different expectations for what’s right and what’s wrong, what’s healthy, and what’s unhealthy. What makes the other people in a context angry and what doesn’t. What social media does is collapse all these contexts into one, so you now have to keep track of half a dozen different environments in your head when you’re writing online. Any one of these contexts could find your discourse offensive. This is particularly obvious with humour because jokes require an understanding of the audience and its expectations, because playing with expectations is what makes a joke funny. If your audience is completely different from what you expected, the joke is gonna fall flat or even be considered offensive. But this also effects normal discussions about topics that are important to our media landscape, our culture, and our politics. Like how we talk about reading. Reading is important, as you can tell from the fact that a text-based social media remains to this day the first line of information distribution over video. So reading is quite important and the media loves to debate declines or changes in literacy. But when we talk about reading on a social media network, there’s a limit to how much context we can provide. There’s a limit to how much additional text we can include in each post to define which kind of reading we’re talking and what context we’re coming from. The length limits of the text exacerbates the context collapse. When you try and discuss the various distinct features of audiobooks, print books, and ebooks what you have to say immediately gets mired in multiple different contexts. One context is that there are snobs who try and elevate print over everything else. They are trying to exclude other media, especially the kind that they feel is making books too accessible, such as ebooks or audiobooks. Conversely, designers and typographers who are trying to deliver the best designed textual reading experience need to be able to discuss the needs of each form without reservation. When somebody wades into the online discourse and says something like “audiobooks aren’t reading,” both of those contexts – design and elitism – collapse into the same social sphere. There is no distinguishing between the two. The designer, in saying this, might be making the point that audiobooks require very different considerations and very different engineering sensibilities such as acoustic design. They require things that just don’t exist in print. Print conversely requires a level of design and thought to the binding, paper, and the kind of ink. All of which are considerations that don’t make any sense in the context of an ebook. The discourse of a designer trying to talk about the distinction between these, is collapsed with the discourse of the snobs who want to alienate entire sectors of society from reading. Everybody gets ganged upon for making an argument that they aren’t actually making. Because the context has collapsed. The designer get shouted at for being a snob. Or they get supported by the snobs because they think the designer is talking about the elevation of print. But they didn’t actually say any such thing. They just didn’t have the space in three hundred characters to highlight the specific context of the print form. These contexts are forced to exist within the same space and this makes nuanced discourse impossible. It makes arguments and conflict inevitable. It degrades our ability to discuss important topics. The all-encompassing nature of social media degrades our ability to surface specialisation and knowledge from academia and experts. Their contributions are cut off right out of the gate, because textual social media is where information starts its journey to disseminate out into the other media. This context collapse destroys any possible discourse before it starts spreading. We have crippled our ability to talk properly about society, the world around us, and understand the environment that we live in. There really isn’t a way around this. As long as these remain the spaces that academia, politicians, and experts are using to convey their ideas and as long as it’s only space that reporters and journalists really pay attention to, we will be held back by this mush that it turns our discourse into. The only recourse we have as individuals is to be less reliant on these platforms and switch to other forms of discovering information and knowledge. RSS feeds, trusted websites, or anything really that delivers longer texts, audio, and video and, more importantly, is siloed into separate contexts. We need specialised pages that follow each topic and give it the detail and nuance it needs without worrying about outsiders misunderstanding it, and then attacking it for offending them in a way that was not intended at all. We need to be careful about our reliance on social media. Not just because of the mental health issues – there’s a lot of emphasis on the anxiety and mental health ramifications of extensive social media use. One of the bigger problems with the dominance of social media is that it distorts our understanding of the world around us. It changes what we see, what we hear, and what we read in ways that diminishes our understanding of the world. It makes it harder for us to constructively respond to crises. Try and spend less time on Bluesky or Mastodon, and just leave X entirely. No good comes from X. It’s just going to give you bad ideas. Find a few good websites or podcasts and follow them on the topics you’re interested in. Read those. Don’t rely on search engines or social media to get

    Why is social media so humourless?
  4. Sep 17

    Why are short videos bad for learning?

    An essay version of the video is below – not just a transcript but a text that I’ve rewritten thoroughly to work as text. As is an audio version. You can subscribe to the audio-only unlisted podcast feed here if audio is more your speed. Overview # In this opinion piece – very much my opinion based on my experience and practice, not on academic studies – I explain one reason why short videos, such as what you get on TikTok, are bad for learning and information. Did I mention that this is my opinion? Well it is. Don’t go all “well, that’s just your opinion, man”. I already told you so. And the same goes for the academics who suddenly find themselves filled with the urge to debate me on how montage or Tarkovsky have been understood in academic writing over the years. In. My. Opinion. Video # Audio # Why are short videos bad for learning? Download audio The TikTok Problem # TikTok and its copycats have come to define how much of our societies consume information. The information that reaches us is bounded by the nature of the media that convey it. By emphasising dubious theories that misrepresent neuroplasticity and “brain changes” we’ve managed to downplay that these platforms are doing exactly what they’re designed to do. Their form and design direct how we experience “facts” and how we learn. I like to blame the Russians. Not the current lot. Older Russians. Though, if I’m to be fair, they more described the problem than caused it directly. Specifically, I tend to blame Eisenstein and Tarkovsky. Eisenstein was one of the early pioneers of cinema and was the first major filmmaker to come out of Russia in the immediate aftermath of the Soviet revolution. His contribution was the concept of the “montage”. As legend would have it – probably untrue and apocryphal, but it’s a good story – early Soviet filmmakers struggled with shortages. That meant that they had a harder time of constructing films using the method that had been the norm in early cinema: a series of long takes spliced together, as you would if you were recording a play. They had to work with scraps of film. So, as legend has it, they resorted to splicing together short bits of film and discovered that spliced end result worked very differently. As he described the concept in his book (I think, it’s been twenty years since I read it, so I’m probably both misremembering and paraphrasing it badly): If you record a long take of a man walking to a dinner table, looking down at the food, and licking his lips, you are very directly telling the viewer that the man is hungry and is about to eat. But if you edit together a shot of the man entering a room, a close-up of food on the table, and a close-up of his face as he licks his lips, you are giving the viewer the impression of the same without actually showing it. You never actually visually show the man responding to the food one the screen at the same time. And if you change the shot of the food to the shot of another person, you transform the impression into a sexual one. Same core elements and shots, but because you aren’t directly telling the story visually – you’re implying it – you can transform the impression just by changing one shot. The meaning, the scene, and the whole is constructed in the mind of the viewer without having to go through the effort of doing the thing itself on screen. This is labour-saving, but it also means you can tell the story without having to show the story in detail. The counterpoint to this approach came from another Russian – Tarkovsky – who made Solaris and Stalker and quite a few other movies. He believed that the montage was a bit of a deception. (Again, paraphrasing as it’s been almost two decades since I read his book as well.) He saw the strength of film as being its time-based nature. It could show you time unfold, actions taking place over time, all on a large screen with detail and resolution that gave you the feeling of being there – gave you the sensation of a reality that impressionistic montage couldn’t and wouldn’t give you. This is the point where, as a teacher, you’ve lost your students. As soon as you say “Russians” in any sort of cultural context, their eyes glaze over. So, I always preferred to use action movies as examples to explain these two ideas. Back in the day I would contrast the Jason Bourne movies with Jackie Chan’s, but if I were teaching today I would probably instead use Marvel movies versus John Wick. The Bourne movies are a stronger example, though, of the use of montage to deliver the impression of a fight without actually showing you the fight. They show punches, throws, and grimaces but at the same time they make it hard for you to follow the action in detail. You get the highlights – “he went out the window!” – but the exact scene itself simply isn’t shown. You get an impression of it through short edits. This is logistically quite convenient because it means you don’t have to actually shoot the scene you want to convey. You can conceal the fact that the actors don’t know how to fight, that fewer things are broken than you’d think, that the entire thing was much slower than portrayed, and the space was too constrained for an actual fight to happen. You are given the impression of an experience that never took place. Whereas in the Jackie Chan movies – or the John Wick movies if you aren’t familiar with early Jackie Chan – you get a broader view that often shows the full bodies of all the participants. You see the scene unfold as it happened in front of the camera. Every motion and action is shown in full detail. It’s visual exposition, and it gives you a much stronger sense of being there, of experiencing the action that you’re watching, and it also gives you enough of an experience of the fight scene to be able to describe it to somebody else because you saw it unfold. Try to describe a fight scene from one of the Bourne movies and, even if you’ve just watched it, you’ll only be able to convey the highlights of the scene because that’s all you were given. Try to describe a fight scene from a Jackie Chan movie or John Wick, even a decade later, and you can often outline much of what happened because you witnessed it, and it felt real. It’s a richer and more vivid experience, especially when experienced on a large screen. These two approaches are important because TikTok and YouTube Shorts – and many longer videos – are impressionistic and not expository. Because they make you “lean forward” as you’re using the apps the expectation of a shorter duration is baked into the design of the software. You interact with streams of video – you don’t browse or forage – and are constantly ready to swipe to the next. These services may let you upload longer videos, but the design itself enforces brevity. This means the shorts themselves tend to resort to the economy of montage to deliver their message. Each short – brief already – is often composed of a sequence of even shorter clips. The stream itself sutures the many shorts together to create an algorithmic montage that’s specifically tailored to your tastes, constantly creating unfounded and even outright false impressions of what the stream is pretending to document. They give you the feeling of having listened to somebody explain something in detail, but you haven’t actually – you just got convinced by an impression. You didn’t hear an argument. You haven’t actually heard through the reasoning of what you’re being told. It becomes a mechanism of convincing people of political ideas, of news, of sequences of events out in the world that never actually happened, or are severely misrepresented through editing to create an impression. This is the most effective medium to deliver a condensed message. Montage lets you create a dense message that is concise enough to fit within the duration parameters enforced by TikTok’s design. These de facto duration limits our ability to use the Tarkovsky or the Jackie Chan approach of unfolding an argument or story over time. You can’t deliver complex visual action or complex visual arguments as easily on TikTok using edited media as you can using a larger screen with linear time-based media. One way to counteract this is through simplicity: the talking head video. A person, looking into the camera, outlining their argument verbally, doesn’t require much in terms of visual information and so isn’t constrained by the tiny screen size. Audio isn’t compromised by screen real-estate. It’s effectively just radio with a face on it, and it’s limited to the specific kind of information you could deliver on radio, but it suffers less from the limitations of modern short-form video. They may not know it themselves, but this is probably the reason why many educators on TikTok tend to use this approach, or a similar approach with minimal editing, to deliver their work. My own videos would be more convincing if they were two-minute videos full of short clips from various movies giving you the impression of my argument. (Might not pass content-id, but that’s a separate issue.) This approach would be more convincing over a short duration, but I would not have the same time to explain the argument, and you would have a harder time integrating it and later on explaining it somebody else. Because that’s the issue with the impressions created through montage – like the Jason Bourne fight scenes. If you’re sitting with a friend in a pub and trying to tell them about some of the scenes in a movie you just saw, you’d have a hard time giving them the details of a specific fight beyond a single highlight from the scene and how it concluded. You couldn’t describe the actual sequence of events because you never witnessed the sequence of events. You were only given an

    Why are short videos bad for learning?
  5. Sep 14

    Getting out of your own way when making video

    Overview # Essay version of the video is below. You can also listen to the audio-only podcast version and subscribe to the unlisted podcast feed here if audio is more your speed. How do you get out of your own way when making videos or media? Download audio Let it be messy! # How do you get out of your own way when you’re trying to make media? It isn’t easy. If you aren’t used to it – if, for example, text is your primary medium – this shit is quite hard. I don’t know how many takes I’ve tried, or how often I’ve recorded videos only to find them unusable. This isn’t even my first attempt at this particular YouTube channel and starting something here. Video is not easy. There’s a reason why it often requires an entire crew for it to look good. There are people who find video to be an easy fit to how they think. They process the world using vlogs and “tic tocs”, much as I process my experience of the world using text. Text is how I think. I write even when I don’t have to – even when it’s not a part of an overall business or freelancing strategy. Video is quite unnatural to me, and it’s taken me a while to figure out a process that I don’t completely hate. Even so, I threw away a couple (or a dozen) of videos because they didn’t work out. The question for this essay is: how do you get a get out of your own way when you’re trying to do something that’s new, that doesn’t fit your normal mode of thinking? When you’re working in a format that doesn’t work with how you usually think? The best advice I got was a little bit too simple, but works overall. ‘Just let it be messy!’ This actually goes back to when I was teaching twenty years ago. If you don’t know my background, I have worked at the crossroads between technology, publishing, and media for twenty-five years. So I have this background where I’m aware of the – not just the technical side or the practice, but also the theoretical context. It doesn’t help! It doesn’t make this easier. Doesn’t make sitting in front of a camera and, well, avoiding an anxiety attack any easier. For some reason I don’t mind recording audio as much. I can handle recording and even the sound of my own voice, but as soon as I’m on camera it gets a bit more stressful. The core problem I’m facing is that as a consumer, as a reader, or watcher of video, I have taste. I have skills as a consumer. It’s one of the reasons why, if you didn’t start writing regularly when you were young, and try to start writing later on when you’re an adult, one of the things that gets in your way, is that you actually have a well-honed assessment of what kind of writing you like. That gets in your own way because you can tell as soon as you start writing that you aren’t delivering the same quality or the same structure. Your writing isn’t convincing like the writing you prefer as a reader. So this mismatch between your skills as a reader and skills as a writer can cause a sort of mental roadblock. This applies to most creative fields – design, photography, and so on. If you have got an eye, but you don’t have the hand-to-eye coordination or the skills to create a composition, you’re going to have a hard time starting. I actually worked for a very brief period of time in TV. And I went through the earliest version of what later became Iceland’s film school. I helped many work on video and I can tell that what I’m making now isn’t as good as I’d like, which might confuse some because they look at it and go: That’s fine. It’s at least as good as the other nonsense I watch. This is why I should just get out of my way and let things be messy. I’m going to try and not obsess about that slight noise disturbance that I keep hearing in the audio setup that makes me paranoid and worried that something in all of this is causing something that I don’t like. You might not even hear it. (It was a random RF disturbance in the headphone port of the interface, so not in the recording. And, yes, I did get paranoid and worried about it.) I’m not going to obsess over the fact that the lighting is basically a jury-rigged set of seven Ikea bulbs, two reflectors, and an improvised diffusion cloth out of some sort of packing material. I’m just going to let this be imperfect. Because that’s literally the advice, back in a former life when I was teaching, that I used to give students. It’s better to have imperfect work than no work at all. Because if you let your standards – your taste – stop you from doing messy, imperfect things, you won’t ever get the practice you need to make the less messy, less imperfect things. So you need to make stuff. You need to accept the flaws and the weirdness and stop obsessing over details. Be more forgiving of yourself. Because – you know – you’re the only one who you can guarantee will be forgiving of yourself. You can’t control other people’s responses, but you can try to control your own. So, this is an attempt at a first new video in a while. Letting it be imperfect. Letting it go through. It’s raining outside. Quite calming. Probably what I need. There are going to be more of these. I have got a long list of topics I want to cover, and I am hoping to improve this process over time. But, in the meantime, please don’t be mean. Or, if you want to be mean, don’t be mean somewhere I can see. Leave it until the third video or something. If you want to be kind.

    Getting out of your own way when making video

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How do we get out of the political, economic, cultural, and societal crises caused by our current software industry.

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