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Intelligent Gaming Discussion

  1. 4D AGO

    Season 20, Episode 04

    I didn’t know but apparently, in some other timeline we should have been talking about the release and pricing of the Steam Machine and all those other gadgets Valve had planned to release. And while they are still planned to be released, seemingly, this year, we don’t know when or what they’ll cost. Because Valve doesn’t know. The reason for this takes us back to what we talked about last week and likely what we’ll be talking about in the weeks to come: AI. When announced last year the Steam Machine was really something to look forward to. Valve seems to be of the mind that they sort of want everyone to experience PC gaming. The Steam Deck was the first attempt at this and it’s done wonderfully. People who had a PC now had something portable and people without a gaming PC of any kind now had something to experience PC gaming with. The Steam Machine was set to follow suit. Something, likely, affordable that wasn’t overly powerful but had decent specs and could run games at mid to upper settings. The speculation on price was the biggest factor of anything about the device itself. And we’re still left waiting on that. Because of RAM. This is, sadly, going to be a running theme for us this year I’m afraid. The whole RAM thing is a result of AI, as we’ve stated before and that’s just going to lead to a whole world of hurt as far as…well, probably everything. I’m really hoping next week I’ll have something else to write and talk about. Maybe a Splinter Cell game, but probably not. Ubisoft, it has been 4,556 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 1100 job losses in the gaming industry since January 1, 2026.

    1h 40m
  2. FEB 1

    Season 20, Episode 03

    The gaming industry is kind of in a bit of dire straits at the moment. It’s odd that in the same show we talk about how many billions of dollars Steam made in only two weeks and then we end by talking about Ubisoft restructuring, Paradox losing 162% of profits, and Microsoft having pretty abysmal hardware sales. And just as I was writing this the night before posting, Intrepid studios have closed their doors and laid off all 250 odd employees. Then there’s the whole RAM and AI issue that’s just screwing up pretty much everything when it comes to this hobby and industry. The AI situation is affecting the price of RAM and now hard drives, solid state drives, and just drive space altogether. Prices have skyrocketed. AI is also affecting jobs in the industry as it is everywhere else. I’m not saying games are going to start drying up but advancement will hit a wall. Because in order to keep moving forward better computers will be needed and RAM is a part of that. As is, apparently, AI, sadly. Console generations are going to stretch beyond what we’ve previously known, as will PC upgrades. It’s all a bit gloomy really. And it’s probably going to get worse and worse before it even slightly gets what you might call “better”. So what do you do? Well, there’s very little you can do. Stop using AI is a small solution but it won’t change anything. Maybe if we all could on a global scale, sure, but that’s just wishful thinking. We’re all just going to have to ride this train to whatever station it’s taking us to and then decide if we want to stop there or keep going. Eventually, things will change. But I can’t even begin to predict when it might. All I can do is just dig into my backlog, find the indies, and pick up games or hardware on sale when it hits a price I can afford. Some of that, however, also feels like wishful thinking. Speaking of wishful thinking, Ubisoft it has been 4,549 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 1006 job losses in the gaming industry since January 1, 2026.

    1h 42m
  3. JAN 18

    Season 20, Episode 02

    My backlog has backlogs. I am drowning in options of games to play. Especially on PC, but if you want to throw in Gamepass and PS+ go right ahead and increase those numbers. It’s a massive library of games awaiting me to play. And 99% of them I have never played before. They’re fresh and new and maybe the lot of them could suck but how would I know – I haven’t played them. As time goes on that backlog only gets larger. Having options is always a good thing but there’s a point of saturation. I crossed that point YEARS ago. I enjoy having a backlog, don’t get me wrong. It means at any given time I have something available to play. If anything pulls me, a racing game or a puzzle game or a shooter, I’m good – I’ve got something to scratch that itch if need be. But then I keep adding to the pile. This past holiday season, for instance, I added more titles to my library and I’ve yet to play near a one of them. I’ve selected two that I’ve put time in and both of those are very sort of casual, non-story-like games. It’s been a while since I dove into something meaty with a great story and compelling gameplay that keeps me coming back. Spider-Man 2 seems to be a once a week play thing and that’s fine but it’s also console and not taking advantage of ALL of my PC games that I could be playing. Again, this isn’t a complaint. It’s just an observation that each year I add to my library of games on my PC and each week on the show I tell you, mostly, of the same games I’ve been playing with nothing new to add. I really should do something about that. New year. New me. New playlist. Right after I grab this game I want that’s on sale. New year. Same Ubisoft. It has been 4,535 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 871 job losses in the gaming industry since January 1, 2026.

    1h 39m
  4. JAN 11

    Season 20, Episode 01

    Welcome to Season 20. Yeah, for TWENTY years now we’ve been doing this thing. Or will have by the end of this year. That’s…well, kind of a lot. For anything. And it’s all your fault. I mean, we wouldn’t be doing this if it wasn’t for you continuing to support us every single weekend. Showing up is enough but you show up live and you show up for the YouTube videos and the podcasts. You show up when we stream (which we should do more of) and you’re even there when we can’t be (my gallbladder removal, heart attack, and Covid). You being here for us means we’ll continue to be here for you. I know that I mostly use this space to talk a bit about something we talked about in the episode or elaborate on something else within the industry but I sort of wanted to just take a moment, out of twenty years, and be very heartfelt when I say thank you. Personally, and this is just myself, Scott, speaking, you’ve all given me an unknown dream come true. I’d never dreamed I’d be able to attend events such as E3 but you got me there. Got me to London for a visit with Criterion studios and that was also a dream come true. Got me to Spokane to visit Cyan Worlds and that was also a dream come true. Far beyond what I could have ever imagined when their games set the tone for my gaming experience standard. I’ve made countless friends as both listeners and professionals in the industry. I’ve been to Seattle, Boston, and San Antonio for PAX. All of these things because of this show. That would not exist without you. And this is why I thank you all so very much for being a part of our lives for 20 years – as much, maybe, as we’ve been a part of yours. It has been an honor. Thank you so much for listening.

    1h 41m
  5. 12/21/2025

    Season 19, Episode 40

    And so ends another year of the show. We’ve gathered some friends to talk about their year in gaming and what they’ve been playing and enjoyed. It’s a nice wrap up that doesn’t involve news of any kind be it good or bad, it’s just friends talking about games and going over the year end lists. It’s fun to reflect at times. Therapeutic almost, even with gaming. Especially when you listen to others and discover something new. Or, perhaps, you discover a different point of view on a game you had a completely different experience with. Which is, obviously, exactly how communication works. Especially among friends. All of us here at the show consider every single listener our friends. From those who just casually listen, tune in from time to time, the die-hards who show up in chat every single episode, to the ones who never say a word but still tune in down the line on YouTube or wherever. As well as everyone who’s joined our discord. We cannot thank you enough for your support not only throughout the year but throughout the life of this show as we head into our 20th season in 2026. We appreciate you. We love you. And we can’t wait to see you again on January 10th. Have a wonderful holiday season and we wish you all a fantastic new year. Listen Ubisoft, I know it won’t happen but if you could put a little speed up on that Splinter Cell to get it released next year, I could stop tracking how horrible you are treating an exceptional franchise. I’m tired of counting the days but I’m not stopping. Get it done. It has been 4,507 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 5,300 job losses in the gaming industry since January 1, 2025.

    1h 39m
  6. 12/14/2025

    Season 19, Episode 39

    I won’t speak too much on the structure of The Game Awards. It’s the usual thing year in and year out. We’ve been here before and we’ll be back here again next year. Same show. Same complaints. What I will talk about is why we’re announcing games that, at the earliest, we’ll never see until 2030. I know we’ve had announcements of games far in advance before but this one feels significant, I guess. We’ve also had games announced that never got released so this isn’t all that new but it just seems a waste to put it out there while we’ll likely never hear about it again for another 2 years or maybe 3. Elder Scrolls 6 was teased back in 2018, I think, and we’ve heard nothing about it since. Perhaps it really depends on the game. Like Elder Scrolls there is a massive fan base who are familiar with waiting and waiting on the next installment though this has been a rather longer wait than ever before. And so we’re here with a Star Wars title that won’t release before 203 – again a massively large fan base who are also familiar with waiting on the next installment. Of course, they’ll need to tread lightly. We’ve waited on games and other media before for very long times only to have them arrive with massive disappointment. Eventually the waiting builds up enough hype to where it peaks before the thing even releases and by then everyone’s expectations are either so high the game never lives up to it or so low it doesn’t sell because people have already peaked their hype and moved on. Gamers have short memories, however. But I haven’t forgotten about Ubisoft. It has been 4,500 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 5,300 job losses in the gaming industry since January 1, 2025.

    1h 40m
  7. 12/07/2025

    Season 19, Episode 38

    I’d like to think I’m someone who was always into the future stuff, you know? The science of Star Trek and what we’d eventually develop with technology and all of that stuff you think about as a kid watching your sci-fi or reading about the future. I was always hopeful we’d get to a point where I could really think we took some steps into making that sci-fi stuff a reality – but like, the good kind. We got there a few times. Moon landing being one of them and video phone conversations. There’s plenty to point at and be amazed. But then there’s AI. I won’t go into the pros and cons of the tech – there’s layers and layers deep of conversation to be had on that subject, philosophical or otherwise. But to just step back and look at the ripple effect of it…that’s a little disheartening. There’s many examples I could point to, but for the purpose of this show, it’s the current prices of RAM that is just bonkers crazy with how prices have skyrocketed. It started in Covid times when people started to work from home and needed more PCs which meant more RAM. So the companies made more. Too much, actually and we had a good surplus of it. Prices were pretty great. Now we have AI and companies are snatching up all they can. Because we were in a surplus, we now find ourselves with low quantities due to all the AI companies grabbing all they can where they can. And the prices are ridiculous. Much more so, the RAM makers are starting to skip over regular consumer RAM and selling ONLY to the big tech companies. And at the risk of sounding all conspiracy theorists, the government is involved in this as well. Like, I’d say the rabbit hole goes deep, but it really doesn’t. Mainly because it isn’t being hidden anymore. And the more you look into it the more depressing it becomes because it absolutely shows no sign of stopping anytime soon. An AI bubble burst is the hope, but we don’t know if that’ll ever happen and, worse yet, if there’s a chance of it happening, it is WAY off in the distant future. A lot of it feels like it’s just going to get worse before it even slightly gets better. For now, I hope you’re satisfied with the power of your PC, laptop, phone, watch, console, and any other device using RAM, because making upgrades to your PC or getting any of those other devices in the very near future is going to cost far more than it does now. Ubisoft, in the time since you’ve announced a Splinter Cell remake, your original director on the project left and has now returned. And we’re still nowhere close to a release. A remake isn’t even a part of the deal here but it’s been so long I might make an exception. It has been 4,493 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 5,300 job losses in the gaming industry since January 1, 2025.

    1h 39m
  8. 11/23/2025

    Season19, Episode 37

    As a note, well…two notes, we won’t be doing a show next week and will return with a new episode the first Saturday in December. Secondly, there’s a point in the video portion of the show where I forgot to change the screen. Probably more entertaining really. There actually was a decent amount of news worth talking about and should still be when we return in two weeks, but for this one, we just run down the current deals to be had and what to watch out for during the Black Friday sales. If I buy anything or not it’s always my favorite time of year to see some good discounts. Some are better than others and some years are better than others. As an overall assessment of this year’s deals – we’ve had better. Much better. That isn’t to say it’s all at a loss here, but there’s been better and bigger discounts on far more items in the past than we’re seeing this year. Trust me, I know. I’ve been doing this whole thing back when you physically had to line up outside a store for the sales. As is the case with this time of year, all of us at In-Game Chat (yeah, I know, it’s like just two of us at this point) are exceptionally thankful for every single one of you reading this and listening/watching the show. Be it live or after the fact. We’re here because of you and we cannot tell you how much it means to know you’re out there supporting us. We hope you have a fantastic holiday season and we’ll see you on December 6th. Ubisoft, you just got a massive truck load of money from Tencent. You WON’T make another Splinter Cell, but you really should. It has been 4,479 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 4,787 job losses in the gaming industry since January 1, 2025.

    1h 41m
4.3
out of 5
50 Ratings

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Intelligent Gaming Discussion