Jonathan Blow, creator of popular games Braid and The Witness, talks with Richard about programming language design - including the design of the programming language he's been building for game developers.
Keynote & Tech Demo - https://youtu.be/IdpD5QIVOKQ
ECS and Rust's Borrow Checker - https://youtu.be/4t1K66dMhWk
"The 30 Million Line Problem" - https://youtu.be/kZRE7HIO3vk
"A New Programming Language for Games" - https://youtu.be/TH9VCN6UkyQ?si=Z5cqazo4QU7AibzB
Roc Programming Language - https://roc-lang.org
Casey Muratori's "Performance-Aware Programming" Course - https://www.computerenhance.com/p/welcome-to-the-performance-aware
File Pilot File Explorer - https://filepilot.tech/
Ghostty Terminal - https://ghostty.org/
Language Server Protocol - https://microsoft.github.io/language-server-protocol/
WebAssembly Integer Sizes - https://developer.mozilla.org/en-US/docs/WebAssembly/Reference/Numeric/Const
Cliff Click's Sea of Nodes Compiler IR - https://github.com/SeaOfNodes/
Chapters
00:00 The Programming Establishment
02:04 Metaprogramming
05:04 Compile-Time Execution
08:05 Language Feature Interoperability
10:53 Compile Time Execution
27:52 Cross-Compiling and FFI
31:04 Determinism in Programming
35:07 Balancing Power and Safety
40:11 Memory Safety vs. Performance
50:15 The Evolution of Software Performance
55:32 Performance Awareness
01:03:56 Dependencies and Version Control
01:14:54 Dependency Availability Risk
01:18:42 Memory Management
01:24:51 Sandboxing
01:30:23 Operating Systems
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Thông Tin
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- Đã xuất bảnlúc 21:28 UTC 15 tháng 11, 2025
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