LBX Collective

Brandon Willey

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.Join our online community at LBXGalaxy.com! Proudly sponsored by Intercard!

  1. 4d ago

    The LBX Show #86 - Halloween seasonal prep, Atari's movie deal, and more!

    Sponsored by Intercard! Sponsored by PartyPing! On this week's show we move from quick industry headlines into a two-week flood of openings and closures that reveals where location-based entertainment is expanding and where the business model is breaking. We share what we’re seeing across active entertainment, VR, golf sims, bowling, and retro arcades, plus the operational details that actually decide guest satisfaction and repeat visits. • IAAPA FEC Scholarship eligibility, deadlines, and what recipients gain at IAAPA Expo • Legoland’s expanded Halloween programming as a template for seasonal event planning • Why early marketing beats last-minute theming for Halloween and the holiday season • Active entertainment growth as empty retail boxes become trampoline and adventure parks • Golf simulation expansion, brand clarity, and the need to differentiate from golf lounges • Bowling venues adding simulators and competitive socializing to broaden the mix • Website performance as a revenue lever for pre-arrival bookings and add-ons • XR and VR venue realities, including theming expectations and content questions • Staff training as the hidden driver of five-star reviews and memorable experiences • Competitive socializing brands under scrutiny for entertainment outcomes and repeat play • Closures and acquisitions signaling a shakeout across bingo, arcades, and nightlife spaces • Arcade Corner on Howell Ivy’s legacy, dark escape games shipping, and Atari’s movie deal Subscribe and visit LBX Collective for more!

    The LBX Show #86 - Halloween seasonal prep, Atari's movie deal, and more!
  2. Jul 14

    Sound Off #129 - Skill Game Ban, Times Square VR, & more!

    Sponsored by Intercard! Sponsored by PartyPing! On this week's show we break down how retail centers are rebuilding around entertainment anchors and why that shift forces operators to rethink design, guest flow, and the real competitive set. Then we hit the week’s business and tech trends, from risky flagship leases to big IP takeovers and the growing backlash to subscription-first hardware.  • entertainment anchors evolving from cinemas into mixed-use leisure concepts  • differentiation inside retail districts through guest flow and food and beverage choices  • impulse foot traffic versus timed booking and how rigidity kills conversion  • Sandbox VR’s Times Square lease as a flagship test with heavy operational risk  • Alterface and Phantom Wild strategic partnership as a consolidation signal  • leadership changes across Disney, Six Flags, Busch Gardens, and major park groups  • manufacturers leaning into direct operator influence and looming distributor disruption  • Topgolf testing new attractions and pricing bundles to lift utilization  • Five Iron funding UK expansion while wrestling with brand naming limits  • Pennsylvania skill game ruling creating uncertainty for redemption and arcade operations  • Universal Horror Unleashed using Resident Evil to prove the power of rotating IP  • smart glasses privacy backlash and the return of a Google Glass-style tipping point  • Sony and Xbox push toward digital-only and cloud models plus audience revolt  Subscribe and visit LBX Collective for more!

    Sound Off #129 - Skill Game Ban, Times Square VR, & more!

About

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.Join our online community at LBXGalaxy.com! Proudly sponsored by Intercard!