Ludological Alchemy: The Hypothesis

Luke Crane & Christopher Badell

From the brains in jars behind Ludological Alchemy come words for your ears! The Hypothesis is a monthly podcast about the whys and wherefores of games, how they're designed and developed, and what they mean. We release episodes the final Wednesday of each month at 11 AM, Eastern time.

  1. Aug 26

    The Hypothesis Volume 3: Episode 04

    Seekers of Truth, This year at Gen Con Christopher and I altered our traditional format and instead ran a traditional game design advice panel at Gen Con in the guise of your humble Ludological Alchemists. We had a fair turnout, many of whom had not heard of our stygian recordings of our maundering. For the topic, we elucidated nine questions that Alchemist Luke had posed to his students regarding their final assignments for his Tabletop RPG Design class in April. 9 Questions for RPG designers What is the game about? What's the concept? What genre or format does the game take? What materials does the game use? The number of players and their roles. Session time, number of sessions. What is the content of a session? What themes does the game address? What is the setting of the game? What is the critical problem of the setting? How does the problem in the setting reflect theme? What's causing this world to fall apart? How is this fatal flaw reflected in the theme? Who are the characters that the players adopt? How are they affected by the world's fatal flaw? What tension prevents the characters from simply curing the world's problems? How is the theme manifested in the characters? How do we create characters? How do the players use their characters to address the world's flaws? Again, how is this interaction tied into the game's theme? How do to the characters' abilities connect to the uncertainty system? How do the abilities and uncertainty systems simulate activities, conflicts and challenges for the characters? How do the players interface with the uncertainty system and simulations? Are there incentives or disincentives for them to earn and spend? Who operates the uncertainty engine and how? How do the rules address the players as individuals, friends, strangers, etc.? What are the roles in the operation of the game? How do the rules address the social layer of the people at the table? You might have reached this point in reading this post and think, "Could you give an example of how to answer each of these questions?" To which We respond: Kagematsu Blue Beard's Bride Dungeons & Dragons Basic Edition Lacuna and the Girl from Blue City Polaris 3:16: Carnage Amongst the Stars These texts all answer each of these questions in flavorful and even provocative ways. As ever we are— —Your Humble Alchemists Please help us continue Hypothesizing on our Substack. Or if you'd prefer a non-Substack donation link.

  2. Jan 28

    The Hypothesis Volume 2: Episode 9

    Tyros, Pour the ablutions, purify thyself and cast spells of warding for the words we speak in this episode are words of secret knowledge and power. To come at them unprepared and you risk self-destruction. In this ninth episode of our second volume of recordings, Christopher dispenses true knowledge: the process for publishing a tabletop game. Numbers, figures and procedures swirl from his lips like stars in a constellation. Delirium and the Incompressible Work of Publishing Christopher and Luke return to the mic still deep in the ever-shifting flavors of delirium, including a callback to the legendary Philly Taco and an unsuspecting bystander's awakening.  From there: finals are in, grades are posted, and Christopher talks about last semester's biggest win and biggest regret, including a painfully familiar story about perfectionism, momentum, and failing to land the plane.  The rest of the episode lives in the sticky boundary layer between game design and publishing: how to find an audience, why "I have a game, now I'll find a publisher" is often wishful thinking, what conventions are actually good for, and why "self-publishing" is not a magical third option. Links and references What is a "Philly Taco," really? PAX Unplugged Origins Game Fair itch.io If you're forming an LLC and need an EIN: IRS "Get an employer identification number" page What conversations precipitated the need for such links? You must listen and learn… If you want more episode, more show notes, more information, and whatever new alchemical residue this conversation leaves behind, the Ludological Alchemy Substack is where it all goes to congeal. You can read along there, subscribe, and get the next episode delivered straight to your inbox before delirium changes flavor again.

About

From the brains in jars behind Ludological Alchemy come words for your ears! The Hypothesis is a monthly podcast about the whys and wherefores of games, how they're designed and developed, and what they mean. We release episodes the final Wednesday of each month at 11 AM, Eastern time.

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