Mage Sight

Mage Sight Media

This is a podcast in which Drew, Josh, and Chris talking about a tabletop RPG called Mage: the Awakening, hoping to bring it to others who enjoy role-playing games! Learn about the setting and hear our thoughts as we discuss the Fallen World in Chronicles of Darkness lore.

  1. -6 j

    Salt Lake City Unveiled: Enemy Lines

    Josh describes the setting for the Mage: the Awakening actual play we will be doing. https://www.instagram.com/magesightmedia https://www.patreon.com/c/MageSight As the name implies, it will take place in the city that I live in: Salt Lake City. Salt Lake City is a dense metropolis surrounded by vast wilderness, mountains, and deserts; a liberal city that is also the home of the LDS faith; a place of technology, imagination, and spirituality; but also of greed, arrogance, and hierarchy. In the magical landscape, it is a dangerous city to live in if you are not a Seer of the Throne. In 2020, the Ministry of the Paternoster, seers who worship the Exarch known as the Father, finally succeeded in driving the Atlantean Orders out of the city when they infiltrated the Consilium council and murdered the Hierarch, while also launching attacks that wiped out several of the most powerful cabals in the city. Many of the surviving Mages, realizing the danger, left the town as fast as possible, while many of those that stayed were hunted down. Divinations and prophecies have come to the attention of neighboring Consilia, that things are changing in the city and that fighting amongst the Seers is creating an opportunity. To this end, the Order of the Adamantine Arrow has requested for some of its members to volunteer to return to the city and gather what assets their fleeing members left behind, and to find this prophesied opportunity. This is a story that emphasizes the shadow war element of the setting, where the enemy is ever present and nowhere at all. But it will also be about hope and finding light in the darkness. I'm excited to have an all Arrow story so I can see some Sword in my gnostic Sorcery game.

    40 min
  2. 29 mai

    Characters

    We introduce the Storytelling System and the components that make up a character in Chronicles of Darkness. https://www.instagram.com/magesightmedia https://www.patreon.com/c/MageSight Mage: the Awakening is played with the Storytelling System, primarily using a dice pool for the likelihood of success with a given action. For most mundane actions, the size of this pool is determined by adding your character's score in one of nine Attributes with their score in one of the eight skills corresponding to the Attribute's category. A character's Advantages are other kinds of scores, often derived from Attributes and Skills. They are used for abstractions like how fast a character can move and how much damage they can suffer before facing further consequences. One such Advantage is Willpower, representing a character's tenacity in adverse situations as a resource to spend for additional dice on a roll. Characters also have Anchors, consisting of a Virtue and a Vice, representing the ideals of those concepts for the character, as well as a list of Aspirations. The first two have the game benefit of restoring spent Willpower but also serve as a means of customizing a character, while the last provides Beats towards Experiences in addition to providing an explicit understanding of what a character hopes to accomplish. Lastly, a character will have a set of Merits, which represent uncommon or unique traits. A Merit might represent a relationship with a powerful organization or a special talent. Merits offer benefits in specific situations greater than what can be gained by increasing one's aptitude in a Skill or Attribute.

    30 min
  3. 15 mai

    Mage Sight

    We explain our understanding of Mage Sight in Mage: the Awakening, discussing the differences between Peripheral, Active, and Focused Mage Sight. https://www.instagram.com/magesightmedia https://www.patreon.com/c/MageSight Awakening is a metaphor for opening one's eyes to the Truth. Once open, however, they cannot be shut again. The primary consequence of this is Mage Sight, the ability to perceive the supernatural in one's surroundings. This always-on magical sense is called Peripheral Mage Sight, but a Mage can choose to put more attention on it. Doing so, however, is distracting at best, and dangerous at worst. If they do so choose, the Mage can concentrate on these Supernal perceptions with the hope of deriving a stronger understanding of the effects they create. This is called Active Mage Sight. Each of the Arcana offer Mages a unique sensory ability under Active Mage Sight, potentially offering clues to an ongoing riddle. Still, that is often not enough to gain sufficient understanding, and the Mage may decide to concentrate further yet on the phenomenon. Doing so is called Focused Mage Sight because it requires a Mage's attention to remain solely on their object of study during the practice, even go so far as to manipulate Mana in the area. Due to its nature, Focused Mage Sight has the highest potential to reveal information of supernatural phenomena, but that increased utility comes with the potential of alerting other supernatural beings to a Mage's study. Practically speaking, with Focused Mage Sight, a Mage may attempt to Reveal information about their subject or further Scrutinize it to hopefully allow for better revelations.

    29 min

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À propos

This is a podcast in which Drew, Josh, and Chris talking about a tabletop RPG called Mage: the Awakening, hoping to bring it to others who enjoy role-playing games! Learn about the setting and hear our thoughts as we discuss the Fallen World in Chronicles of Darkness lore.

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